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Returning 35 results for 'continue remainder get to her reborn'.
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continues remained get to her return
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continue remainder get to her return
Monsters
Ghosts of Saltmarsh
. The matriarch must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the matriarch is incapacitated.
While charmed by the matriarch, a
direct route, trying to get within 5 feet. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the
Monsters
Icewind Dale: Rime of the Frostmaiden
thin cloak of mist forms around her. Blades of ice grow out of her body at odd angles, breaking off before they get too long. When she moves, her body crackles.
In this form, Auril creates weapons of
after another. After she’s defeated in her third and final form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the next winter
Backgrounds
Guildmasters’ Guide to Ravnica
.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Stoicism. All of us are part of the cyclical march of nature, which will continue with
affairs of other guilds is a great way to get squashed like a bug. (Neutral)
Bonds
d6
Bond
1
I cherish the finger of a family member who was petrified by a
Backgrounds
Sword Coast Adventurer's Guide
)Equipment: A uniform of your company (traveler’s clothes in quality), an insignia of your rank, a gaming set of your choice, and a pouch containing the remainder of your last wages (10 gp)
memories of war. I can’t get the images of violence out of my mind.
3
I’ve lost too many friends, and I’m slow to make new ones.
4
I’m full of inspiring and cautionary
Harpy
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.
While charmed by the harpy, a
route, trying to get within 5 feet. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy
Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
friends and loved ones age while time barely touches them. Others live with the elves, growing restless as they reach adulthood in the timeless elven realms, while their peers continue to live as
.
EXCELLENT AMBASSADORS
Many half-elves learn at an early age to get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and
Tortle
Legacy
This doesn't reflect the latest rules and lore.
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Species
The Tortle Package
wilderness in which to hunt, catch fish, and get by. With each passing year, a tortle hones its survival skills. It forms friendships with its neighbors while also respecting their privacy. At some
dozen) in a fortified compound enclosed by stone walls that are easily defensible. If no such compound exists, they build one. The parents spend the remainder of their lives guarding the compound
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
can transform an individual into a more powerful type. The cost and time required to perform the ritual is prohibitive, and as a result most yuan-ti never get the opportunity to undergo such a
’ feelings if doing so could adversely affect the yuan-ti’s plans, but they understand humanoid psychology well enough to know that they can get away with this casual disregard for life
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
phylactery wins its freedom, damning the other to spend the remainder of its existence in Undermountain. By the rules of Halaster’s game, the genies can use adventurers to get the job done, but they
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
phylactery wins its freedom, damning the other to spend the remainder of its existence in Undermountain. By the rules of Halaster’s game, the genies can use adventurers to get the job done, but they
Bugbear
Legacy
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Species
Volo's Guide to Monsters
rather than perform the work or confront the foe. Even when subsumed into a goblinoid host and drawn into war, bugbears must often be roused from naps and bribed to get them to do their duties.
This
instead of killing them, he showed mercy and even honored them in a way by setting them free — under his control — so that bugbears could continue to employ their talents against his enemies
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
There’s More To Explore! Continue the story with the D&D Starter Set: Dragons of Stormwreck Isle, which is available now! The boxed set contains the essential rules of the game plus everything you
need to play heroic characters caught up in an ancient war among dragons as they explore the secrets of Stormwreck Isle. Get ready for hours of epic adventure! Find additional tips, tools, and video walk-throughs to help you get started at playdnd.com.
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
There’s More To Explore! Continue the story with the D&D Starter Set: Dragons of Stormwreck Isle, which is available now! The boxed set contains the essential rules of the game plus everything you
need to play heroic characters caught up in an ancient war among dragons as they explore the secrets of Stormwreck Isle. Get ready for hours of epic adventure! Find additional tips, tools, and video walk-throughs to help you get started at playdnd.com.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
franchise headquarters, and a majordomo to assist with basic headquarters needs. As your characters become accomplished adventurers (and continue to contribute to Head Office coffers), Acquisitions
Incorporated helps your franchise gain even greater benefits! See the following Franchise Advancement table for a summary of what you get at each rank.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
leave them alone. If the elevator is nonfunctional and they can’t get it working, the drow resort to descending through the mines (see area 10). Exactly when they arrive is up to you, but here are
arrive after the party leaves and give Zalto the iron flask. On their first turns in combat, both Draac and Taal attempt to summon a shadow demon. If defeat seems likely, Draac orders the remainder of his force to cover his escape while he flees with the iron flask.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
leave them alone. If the elevator is nonfunctional and they can’t get it working, the drow resort to descending through the mines (see area 10). Exactly when they arrive is up to you, but here are
arrive after the party leaves and give Zalto the iron flask. On their first turns in combat, both Draac and Taal attempt to summon a shadow demon. If defeat seems likely, Draac orders the remainder of his force to cover his escape while he flees with the iron flask.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
franchise headquarters, and a majordomo to assist with basic headquarters needs. As your characters become accomplished adventurers (and continue to contribute to Head Office coffers), Acquisitions
Incorporated helps your franchise gain even greater benefits! See the following Franchise Advancement table for a summary of what you get at each rank.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Dracolich Draconic Tyrant Reborn Habitat: Any; Treasure: Any Slawomir Maniak The vilest dragons seek to escape the grip of death, employing ageless secrets and blasphemous magic to become horrors
called dracoliches. These deathless dragons bind their spirits to gems and magically animate their rotting corpses. Eventually becoming skeletal horrors, dracoliches continue the centuries-spanning
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Dracolich Draconic Tyrant Reborn Habitat: Any; Treasure: Any Slawomir Maniak The vilest dragons seek to escape the grip of death, employing ageless secrets and blasphemous magic to become horrors
called dracoliches. These deathless dragons bind their spirits to gems and magically animate their rotting corpses. Eventually becoming skeletal horrors, dracoliches continue the centuries-spanning
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
who study its ebb and flow to expect the stalemate to continue. A different view is put forth by the archmage Tzunk, who notes that Maglubiyet has never faced a foe as ferocious and protective as
the gods has no clear explanation, the priests might have to meditate for hours or days to get a vision of its meaning.
Every group of orcs has particular superstitions and recognizes certain omens
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
fish, and get by. With each passing year, a tortle hones its survival skills. It forms friendships with its neighbors while also respecting their privacy. At some point, a tortle feels an almost
by stone walls that are easily defensible. If no such compound exists, they build one. The parents spend the remainder of their lives guarding the compound, defending their offspring, and sharing a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
fish, and get by. With each passing year, a tortle hones its survival skills. It forms friendships with its neighbors while also respecting their privacy. At some point, a tortle feels an almost
by stone walls that are easily defensible. If no such compound exists, they build one. The parents spend the remainder of their lives guarding the compound, defending their offspring, and sharing a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
settlement. Four-fifths of the district’s residents are human, with the remainder split between gnomes, dwarves, halflings, half-orcs, half-elves, and a smattering of other humanoids. The Styes is ruled by a
councillors is slain, however, or the balance of power in the Styes is seriously upset, the surviving councillors will almost certainly make sure that the characters responsible don’t get to walk away from the district. The timing and details of their revenge are left up to you.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
settlement. Four-fifths of the district’s residents are human, with the remainder split between gnomes, dwarves, halflings, half-orcs, half-elves, and a smattering of other humanoids. The Styes is ruled by a
councillors is slain, however, or the balance of power in the Styes is seriously upset, the surviving councillors will almost certainly make sure that the characters responsible don’t get to walk away from the district. The timing and details of their revenge are left up to you.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
uppermost level for food and treasure. The bugbears are cold and shivering, and their growls and complaints can be heard throughout the spire as they get their bearings. The bugbear leader, Brekk, is a
fighting the bugbears or hiring them as muscle can pay them 10 gp each to leave the spire at once and continue on their merry way.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
uppermost level for food and treasure. The bugbears are cold and shivering, and their growls and complaints can be heard throughout the spire as they get their bearings. The bugbear leader, Brekk, is a
fighting the bugbears or hiring them as muscle can pay them 10 gp each to leave the spire at once and continue on their merry way.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Approaching the Fortress To get to Xardorok’s fortress, the characters need to negotiate the Spine of the World. Use the rules in the “Mountain Travel” section to simulate the perils of getting
around in the peaks. Beyond the snowy foothills, low-lying clouds obscure the icy peaks of the gargantuan mountains that form the Spine of the World. Eventually, you get above the clouds and behold a sheer
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Approaching the Fortress To get to Xardorok’s fortress, the characters need to negotiate the Spine of the World. Use the rules in the “Mountain Travel” section to simulate the perils of getting
around in the peaks. Beyond the snowy foothills, low-lying clouds obscure the icy peaks of the gargantuan mountains that form the Spine of the World. Eventually, you get above the clouds and behold a sheer
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
story unfolds. Step 2. Identify the encounters you want to run, then figure out how likely it is each encounter will get played, categorizing each one as “definite,” “possible,” or “unlikely.” Step 3
. Gather any maps you’ll need for the definite and possible encounters, then focus the remainder of your prep time on the definite encounters, as outlined below. For combat encounters, review the monsters
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
story unfolds. Step 2. Identify the encounters you want to run, then figure out how likely it is each encounter will get played, categorizing each one as “definite,” “possible,” or “unlikely.” Step 3
. Gather any maps you’ll need for the definite and possible encounters, then focus the remainder of your prep time on the definite encounters, as outlined below. For combat encounters, review the monsters
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
story unfolds. Step 2. Identify the encounters you want to run, then figure out how likely it is each encounter will get played, categorizing each one as “definite,” “possible,” or “unlikely.” Step 3
. Gather any maps you’ll need for the definite and possible encounters, then focus the remainder of your prep time on the definite encounters, as outlined below. For combat encounters, review the monsters
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Strixhaven Is a University This book’s campaign assumes that the player characters are students at Strixhaven University. Even as they get caught up in the adventures, the characters have to continue
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
story unfolds. Step 2. Identify the encounters you want to run, then figure out how likely it is each encounter will get played, categorizing each one as “definite,” “possible,” or “unlikely.” Step 3
. Gather any maps you’ll need for the definite and possible encounters, then focus the remainder of your prep time on the definite encounters, as outlined below. For combat encounters, review the monsters
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Around the Market Following the heated exchange, the gawking crowds and shopkeepers disperse. The characters don’t get far before another market vendor approaches them. This human man wears a flashy
getting married and moving to a distant land. Kasem knows he can’t continue Spicy Brothers without Vi’s charm and concocted a plan to buy out another successful business. But most businesses in the Dyn
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Strixhaven Is a University This book’s campaign assumes that the player characters are students at Strixhaven University. Even as they get caught up in the adventures, the characters have to continue