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Returning 35 results for 'continue resolve guardians to have region'.
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Species
Eberron: Rising from the Last War
beloved in northwestern Khorvaire for her instrumental role in combating an epidemic in that region a decade ago, and Jorasco medics served in every nation’s army during the war.
The guild runs
prosperity of the house, so they can continue to help future generations.
While the public face of Jorasco is that of the healer, there are rumors that the house engaged in disturbing experiments
Monsters
Guildmasters’ Guide to Ravnica
regains hit points equal to half the amount of damage the target takes)
1/day each: sanctuary, spirit guardians (at 4th level)
Legendary Resistance (1/Day). If the ghost fails a saving throw, it
let go of the fortunes they amassed in life. Addicted to power and prestige, these patriarchs continue to dominate the guild and accumulate even larger fortunes.
Mostly Unanimous. The ghosts of the
Monsters
Journeys through the Radiant Citadel
"} bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn’t knocked prone.More than mere waterway guardians, riverines are embodiments of particular
Fury","rollDamageType":"cold"} cold damage.
Regional Effects
The region containing a riverine’s lair flourishes under the magic of the riverine’s presence, which creates one or more of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, guardians of the sacred, and counterbalances to the forces of evil.
Ki-rins are an embodiment of good, and simply beholding one can evoke fear or awe in an observer. A typical ki-rin looks like a
reveres and the function each typically performs in service to that god. Some resemble gigantic unicorns; these are often used as guardians. Others have draconic features and tend to be aggressive foes
Monsters
Mordenkainen Presents: Monsters of the Multiverse
allows her mortal followers to live out their lives provided they continue to hone their talents to increase their value. As a result, Zariel’s servants are universally effective, disciplined, and
of its turns, ending the effect on itself on a success.
Regional Effects
The region containing Zariel’s lair is warped by her magic, which creates one or more of the following effects
Monsters
Fizban's Treasury of Dragons
connect the main caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and down through the floor of the lower level, but the dragon’s
can target both of the dragon’s spaces at the same time, the dragon is affected only once.
Regional Effects
The region surrounding a legendary amethyst dragon’s lair is altered by the
Monsters
Fizban's Treasury of Dragons
ceiling, casting dim light in a 30-foot radius.
Chimneys. Two chimneys connect the main caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and
which version of itself is moving or acting. If an effect or attack can target both of the dragon’s spaces at the same time, the dragon is affected only once.
Regional Effects
The region
monsters
power, working to hew cities from mountains or trample armies beneath their shifting, iridescent mass. Shoggoths are effectively immortal. Some continue their labors in ruins or dungeons long after the
intelligent with age. When first created or called to serve, they are simple brutes that make excellent guardians, servitors, and laborers. As the years pass and they observe the world, they absorb
Elf
Legacy
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Species
Basic Rules (2014)
insults with vengeance.
Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They
might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of respected individuals or other family members. Little distinction exists
monsters
armies beneath their shifting, iridescent mass. Shoggoths are effectively immortal. Some continue their labors in ruins or dungeons long after the cults that summoned them have vanished while others
serve, they are simple brutes that make excellent guardians, servitors, and laborers. As the years pass and they observe the world, they absorb this knowledge and become as cunning as they are strong
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Epilogue If you want to continue the campaign in the Phandalin region or the Far Realm, consider the following story hooks.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Epilogue If you want to continue the campaign in the Phandalin region or the Far Realm, consider the following story hooks.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Franchise Advancement A license to operate an Acquisitions Incorporated franchise comes with nearly limitless benefits! When your party starts a franchise, you receive a region in which to operate, a
franchise headquarters, and a majordomo to assist with basic headquarters needs. As your characters become accomplished adventurers (and continue to contribute to Head Office coffers), Acquisitions
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Franchise Advancement A license to operate an Acquisitions Incorporated franchise comes with nearly limitless benefits! When your party starts a franchise, you receive a region in which to operate, a
franchise headquarters, and a majordomo to assist with basic headquarters needs. As your characters become accomplished adventurers (and continue to contribute to Head Office coffers), Acquisitions
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
anger of another, they’ll have the chance to explore whether peace between the feuding dragon families is possible—or if they must resort to violence to resolve the conflict on this isle. This adventure
describes additional encounters you can use in the course of the adventure, including a magical hot spring with mysterious guardians at the site of a brass dragon’s death. Chapter 2, “Seagrow Caves
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
events continue to rock the region. Consult the “Volcanic Threats” section earlier in the adventure for dangers that might occur. Additionally, at a point between the Xoxotla and the shrine, the characters come upon the aftermath of a battle.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
anger of another, they’ll have the chance to explore whether peace between the feuding dragon families is possible—or if they must resort to violence to resolve the conflict on this isle. This adventure
describes additional encounters you can use in the course of the adventure, including a magical hot spring with mysterious guardians at the site of a brass dragon’s death. Chapter 2, “Seagrow Caves
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
events continue to rock the region. Consult the “Volcanic Threats” section earlier in the adventure for dangers that might occur. Additionally, at a point between the Xoxotla and the shrine, the characters come upon the aftermath of a battle.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Cobblehook Cove before nightfall, continue to “Broken Weather Vane.” If they succeeded, refer to “Restored Weather Vane.” If the characters killed Sablewing, the leaderless Cobblehook Corsairs disperse
and stop threatening the region. If the characters retrieved the gems but didn’t kill Sablewing, the bitter dragon flees the cove, worried the characters will return to slay him.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Cobblehook Cove before nightfall, continue to “Broken Weather Vane.” If they succeeded, refer to “Restored Weather Vane.” If the characters killed Sablewing, the leaderless Cobblehook Corsairs disperse
and stop threatening the region. If the characters retrieved the gems but didn’t kill Sablewing, the bitter dragon flees the cove, worried the characters will return to slay him.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
druidic shrines. The Marches are the birthplace of the druidic tradition of the Gatekeepers. Long ago, this sect defeated the vile daelkyr; today, its last champions continue to protect Eberron from
aberrations and other extraplanar threats. Even in defeat, the daelkyr sowed seeds of madness in the Marches. Followers of the Cults of the Dragon Below remain scattered across the region. Some of these
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
creatures in the region. 4 Throne. The resolve of the law-abiding is bolstered, while rebels are emboldened to passionately pursue their causes. Creatures in the region are immune to the frightened
on the affected region. The Zodiac Phenomena table lists effects and brief encounters associated with the constellations of the Sky of Many Things. You can use the effect associated with the zodiac
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
creatures in the region. 4 Throne. The resolve of the law-abiding is bolstered, while rebels are emboldened to passionately pursue their causes. Creatures in the region are immune to the frightened
on the affected region. The Zodiac Phenomena table lists effects and brief encounters associated with the constellations of the Sky of Many Things. You can use the effect associated with the zodiac
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Missions for Kalaman In the days following the characters’ arrival in Kalaman, war looms ever closer. The missions in this section represent the growing threat to the region. Use some or all of these
missions in any order you please, with as much time between missions as you wish. After you’ve established the Red Dragon Army’s threat, continue with the “Wheelwatch Outpost” section. WARRIORS OF
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
druidic shrines. The Marches are the birthplace of the druidic tradition of the Gatekeepers. Long ago, this sect defeated the vile daelkyr; today, its last champions continue to protect Eberron from
aberrations and other extraplanar threats. Even in defeat, the daelkyr sowed seeds of madness in the Marches. Followers of the Cults of the Dragon Below remain scattered across the region. Some of these
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Missions for Kalaman In the days following the characters’ arrival in Kalaman, war looms ever closer. The missions in this section represent the growing threat to the region. Use some or all of these
missions in any order you please, with as much time between missions as you wish. After you’ve established the Red Dragon Army’s threat, continue with the “Wheelwatch Outpost” section. WARRIORS OF
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Nagas Nagas are intelligent serpents that inhabit the ruins of the past, amassing arcane treasures and knowledge. The first nagas were created as immortal guardians by a humanoid race long lost to
days, ready to continue its eternal work. Benevolent Dictators and Brutal Tyrants. A naga rules its domain with absolute authority. Whether it rules with compassion or by terrorizing its subjects, the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Nagas Nagas are intelligent serpents that inhabit the ruins of the past, amassing arcane treasures and knowledge. The first nagas were created as immortal guardians by a humanoid race long lost to
days, ready to continue its eternal work. Benevolent Dictators and Brutal Tyrants. A naga rules its domain with absolute authority. Whether it rules with compassion or by terrorizing its subjects, the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Kaius II was newly seated on the steel throne and lacked the resolve to bring the dwarf lords to heel. Now we see the harvest we have sown, and it is horrifying. Without the firm hand of Karrnath to
what springs from our mercy and forbearance. Who knows what horrors the dwarves are crafting — or breeding — in their mountain halls? We cannot stand by and let this vileness continue. For the good of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Kaius II was newly seated on the steel throne and lacked the resolve to bring the dwarf lords to heel. Now we see the harvest we have sown, and it is horrifying. Without the firm hand of Karrnath to
what springs from our mercy and forbearance. Who knows what horrors the dwarves are crafting — or breeding — in their mountain halls? We cannot stand by and let this vileness continue. For the good of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
references for Athas. The Harpers The Veiled Alliance The Veiled Alliance is a secret society dedicated to the overthrow of the evil sorcerer-kings who dominate the Tyr Region. Like the Harpers, its
another of the city-states. The Free is a tenuous, disorganized society or fellowship of the slave tribes of the Tyr Region. Even though the tribes do not cooperate with each other, they share
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
references for Athas. The Harpers The Veiled Alliance The Veiled Alliance is a secret society dedicated to the overthrow of the evil sorcerer-kings who dominate the Tyr Region. Like the Harpers, its
another of the city-states. The Free is a tenuous, disorganized society or fellowship of the slave tribes of the Tyr Region. Even though the tribes do not cooperate with each other, they share
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Memory Web As the characters travel through the region, read or paraphrase the following text: The moorland of the Tegefed Mountains sprawls around you. Beneath lofty peaks, sparse trees and splashes
surprise, launching itself at them to feed on their memories. If the characters ignore the bodies and continue on their way, the memory web follows stealthily and strikes a few minutes later. When the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Memory Web As the characters travel through the region, read or paraphrase the following text: The moorland of the Tegefed Mountains sprawls around you. Beneath lofty peaks, sparse trees and splashes
surprise, launching itself at them to feed on their memories. If the characters ignore the bodies and continue on their way, the memory web follows stealthily and strikes a few minutes later. When the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Levels 5-10: Heroes of the Realm By the time they reach this tier, adventurers have mastered the basics of their class features, though they continue to improve throughout these levels. They have
for the rest of their careers. The fate of a region might depend on the adventures that characters of levels 5 to 10 undertake. These adventurers venture into fearsome wilds and ancient ruins, where