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Returning 35 results for 'continue returning grasp to have regards'.
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Monsters
Princes of the Apocalypse
grasp
1st level (4 slots): charm person, feather fall, mage armor, thunderwave
2nd level (3 slots): dust devil,* gust of wind, invisibility
3rd level (3 slots): fly, gaseous form, lightning bolt
4th
, without using components or a spell slot. She can’t cast the same spell two rounds in a row, although she can continue to concentrate on a spell she previously cast using a lair action. Aerisi can
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, the target regards the abishai as a trusted friend to be heeded and protected. This effect ends if the abishai or its companions deal damage to the target.Red abishais have no equals among the
abishais when it comes to leadership ability and raw power. Red abishais lead other devils into battle or take charge of troublesome cults to ensure that they continue to carry out Tiamat’s commands
Monsters
Infernal Machine Rebuild
artificer spells prepared:
Cantrips (at will): light, mending, message, shocking grasp
1st level (4 slots): alarm, cure wounds, identify, ray of sickness
2nd level (3 slots): invisibility, Melf's
, his research and experiments can continue indefinitely.
Over time, Thessalar has subjected himself to so many of his own experiments that his blood has taken on alchemical and magical properties. He regularly uses it as the basis for many of the reagents used throughout his labs.Acid, Poison
Monsters
Mordenkainen's Fiendish Folio Volume 1
bound to their fey lord and unable to bargain away their souls. So rather than claim them, Fierna warped and twisted them before returning them to the Feywild, content that the corruption of the satyrs
, set itself up as a petty lord, and rule over all those who fall into its grasp.
A Sinister Cycle. A forlarren in its fey aspect demonstrates self-destructive urges that reflect the inherent tension in
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, where they go next is up to them. Shemeshka will avoid them for the rest of the adventure. To continue with this chapter, the group should meet with R04M, either by returning to the walking castle or by
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the character to miss the adventure, perhaps by having him or her linger in town or continue a downtime activity. Leave a way for the character to rejoin the party when the player returns. Have the
, but don’t try to come up with any in-game explanation for this absence. Monsters don’t attack the character, who returns the favor. On returning, the player resumes playing as if he or she was never gone.
Orc
Legacy
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Species
Volo's Guide to Monsters
who study its ebb and flow to expect the stalemate to continue. A different view is put forth by the archmage Tzunk, who notes that Maglubiyet has never faced a foe as ferocious and protective as
or less intact, the orcs leave themselves the option of returning to raid the community over and over.
When orcs fight elves, all of that changes. The enmity between the two races cuts to the core
Compendium
- Sources->Dungeons & Dragons->Monster Manual
them beyond death. Unlike mere zombies, they retain the memories and evil agendas they harbored in life. After dying and returning from the grave, a wight continues its villainous ways, but it is now
Motives 1d8 The Wight Returned from the Dead To...
1 Challenge anyone who passes near its grave on a certain cursed night.
2 Conquer the land it believes it should rule.
3 Continue
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Uthgardt spirit mounds will likely bring the party into conflict with one or more Uthgardt tribes. Map 4.2: Harshnag’s Map Returning with the Relics To offer a relic as tribute, it must be placed inside
. The conch you seek is close to her.”
“The great river” refers to the Dessarin River. The hill giant den lies along one of its eastern tributaries. When the characters are ready to head there, continue
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
that they continue to carry out Tiamat’s commands. The sight of a fearsome red abishai inspires its allies, filling them with a fanatical willingness to fight. “I offer my life, my soul, and all my
. On a failed save, the target has the charmed condition for 1 hour. While charmed in this way, the target regards the abishai as a trusted friend to be heeded and protected. This effect ends if the abishai or its companions deal damage to the target.
Daniel Landerman
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
” in this haunted zone is an illusion. The illusion stands still in anticipation of the characters returning its toast, at which point the illusion quaffs its drink; it doesn’t respond to anything else
drink from one of the chalices on the table. The wine is thick and metallic tasting. When the character drinks it, the character’s vision slowly turns red before returning to normal when the character
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters must present Zariel with the argument to rejoin the celestial host, then make a DC 25 Charisma (Persuasion) check. If the check is successful, Zariel is convinced to grasp the sword and
horrific fate. If Zariel is redeemed, she turns the death knight to dust, letting his soul rest at last. If the Charisma (Persuasion) check succeeds, continue with “Zariel’s Redemption” below. If the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
rather than claim them, Fierna warped and twisted them before returning them to the Feywild, content that the corruption of the satyrs would be adequate compensation for her failure. Bifurcated Souls
into its grasp. A Sinister Cycle. A forlarren in its fey aspect demonstrates self-destructive urges that reflect the inherent tension in its nature. That aspect might drive it to drink itself nearly to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
ago, while rooting through the swamp for truffles, she was attacked and robbed by brigands. She hasn’t left her hilltop den since returning to the hill and must be pretty hungry by now. If the
Telemy Hill regards them. Helping Jingle Jangle. If the characters lift Jingle Jangle’s spirits, Telemy Hill is delighted. The awakened trees dance around the characters in appreciation, and one of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Magic and Metaphysics Eerie vendors such as those at the Carnival’s
Litwick Market deal in unique Mist talismans The Dark Powers manipulate the domains and creatures within their grasp in the most
mansion) are subject to the same restrictions as magic cast within a domain. While in the Domains of Dread, characters who receive spells from deities or otherworldly patrons continue to do so. In
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
continue digging the place out, while their masters stay inside the part that has already been opened up. It’s here that preparations are being made for the sacrifice of the yuan-ti’s prisoners. When the
. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
resembling a crow shelters in the nest. It has a beak that comes together like mandibles, large enough to grasp a horse. Even more unsettling are the multitude of eyes clustered on its forehead, though
defeated or befriended Raah, they can continue beyond the ancient deep crow’s cavern toward the ritual site. The ancient deep crow’s cavernous lair begins to taper down again, revealing another canyon passage ahead. The light of volcanic vents fades behind you as you continue into darkness.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
push their way to the gate chamber: a pressurized obsidian hall adorned with rattling iron hand rings. Entrants must grasp the rings or be sent tumbling backward by the squalls that spew from the gate
, awash in the catharsis of its muted comforts. But this silence is a double-edged sword. Thieves, cutthroats, and other malevolent opportunists skulk the hotel’s hushed halls. Returning guests have learned
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
’ Alliance gain 3 renown (see “Renown” in chapter 1 of the Dungeon Master’s Guide) for returning the Eye of the Spider to Joroth. Both the gemstone and Falkir’s Fist can be found on level 10. Retrieve
from time to time. Lady Wylynd believes it’s her family’s responsibility to free the dragon from Shar’s evil grasp one way or another. She asks Helion to meet with the adventurers and convince them to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
abishai has the following wizard spells prepared:
Cantrips (at will): friends, mage hand, message, minor illusion, shocking grasp
1st level (4 slots): chromatic orb, disguise self, expeditious
abishais lead other devils into battle or take charge of troublesome cults to ensure that they continue to carry out Tiamat’s commands. A red abishai cuts a fearsome figure, and that sight can be inspiring
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
abishais when it comes to leadership ability and raw power. Red abishais lead other devils into battle or take charge of troublesome cults to ensure that they continue to carry out Tiamat’s commands. A
. On a failed save, the target is charmed by the abishai for 1 hour. While charmed in this way, the target regards the abishai as a trusted friend to be heeded and protected. This effect ends if the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
The Scarlet Sash Years after Anil Zasperdes’s death, members of the Scarlet Sash continue to use the chalet as a meeting place. They keep some robes, sandals, and scarlet sashes in the house so that
form or raven form and flee the chalet by the most expedient route, returning nevermore. (Other members of the kindness are warned to stay away from the chalet as well.) Joining the Scarlet Sash One
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the characters thereafter. As the battle continues, you can decide how the rest of the combat goes with regards to additional help. If the characters are winning handily, a few loyalists might escape
diamond elemental gem. Both belonged to the captain. She then asks the crew to transport the characters back to shore so they can continue their mission.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
sneak up on. If a character manages to approach without alerting it, continue:
A strand extends from the stalagmite, with the thrashing cave fish in its grasp. It pulls the fish toward the rock
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
kneel before you and offer to serve you if you spare their lives.
If the characters agree to accept the devils’ terms, the devils take the sky and fly away, returning to help the characters in the next
. If a character is reduced to 0 hit points by this psychic damage, its dream-self becomes completely submerged in the sludge and is lost. The dreamscape can continue into the final dream provided at
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
is from appendix B):
Cantrips (at will): blade ward, gust,* light, prestidigitation, shocking grasp
1st level (4 slots): feather fall, shield, witch bolt
2nd level (3 slots): dust devil,* gust
). It knows the following sorcerer spells:
Cantrips (at will): blade ward, light, message, ray of frost, shocking grasp
1st level (4 slots): feather fall, mage armor, witch bolt
2nd level (3 slots
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, all while merchants dance between them to collect their coins and continue profiting as best they can. Waterdeep’s shops and merchants offer goods of every sort from every corner of Toril, and even
guarding nobility, to investigating a ruin or rumor of monsters anywhere in the North. Though it has stood for hundreds of years, Waterdeep is only now returning to its status of a century and a half ago
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
thing. Yanking the string from Feenia’s grasp releases the goblin child from the pact but also ages her 10 years for every bow that is attached to the kite. The most she can age is 50 years—enough to
Reacts. If the kite takes damage, but not enough to reduce it to 0 hit points, it uses its reaction to yank the string from Feenia’s grasp (causing Feenia to age as described above). On subsequent
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
study its ebb and flow to expect the stalemate to continue. A different view is put forth by the archmage Tzunk, who notes that Maglubiyet has never faced a foe as ferocious and protective as Luthic. He
and gripped by its legs. No one had ever escaped the grasp of the behir, but Bahgtru saw this as the ultimate test of his strength, and laughed at his good fortune. One by one, Bahgtru broke the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
:
Cantrips (at will): fire bolt, mage hand, message, prestidigitation, shocking grasp
1st level (4 slots): mage armor, magic missile, shield
2nd level (3 slots): misty step, scorching ray
3rd level (3
ties), Vanifer uses a lair action to cast one of her spells, up to 3rd level, without using components or a spell slot. She can’t cast the same spell two rounds in a row, although she can continue to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
nonmagical. Even if his claim is proven false, Xinipax still regards the wineskin as a worthy gift. Xinipax doesn’t know what turned him to stone or how long he was petrified. After bestowing his gift
. The pricking of the needles isn’t severe enough to deal damage, but a character can’t grasp the crown with bare hands for longer than 1 minute before the discomfort becomes unbearable. A character who
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
beasts in area 7 or the spies in area 15) here to attack them. Treasure. If the characters continue to trade riddles with Bindle, answering at least one of his own while also asking one or more, the
try to leave without agreeing to his help, he politely informs them he can’t allow that and urges them to reconsider. If they continue trying to leave—or if the adventurers penetrate his disguise and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
horror that was fashioned on Avernus. The construct understands Infernal but can’t speak, and it is immune to the following spells: fire bolt, sacred flame, and shocking grasp. The only creatures
pursues intruders beyond the room, returning here only after the trespassers leave the villa or are hacked to pieces. Bookcases. Duke Vanthampur abhors reading but keeps a modest library of fine
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
working in the cove find the bones and refuse to continue fishing in these waters. Eda Oweland offers the characters a special favor (see “Special Favors” in chapter 7 of the Dungeon Master’s Guide) to
-toa found the stone clam in the reef (area C3), they named it Koolooshidoop and believed it to be a god. Before returning to the Underdark with the clam, Fuuna feels she must make a sacrifice to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
transformed magic item in the victim’s hand temporarily ends the coma. Thereafter, the character must continue to hold the object in hand or fall into a coma again. If the character breaks contact with
the object for 1 hour, or if the object is destroyed, the character dies. Remove curse, greater restoration, or equivalent magic breaks the bond, returning the soul to its rightful place.