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Returning 35 results for 'continue returning grow to have reborn'.
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continues returning grow to have return
Monsters
Icewind Dale: Rime of the Frostmaiden
thin cloak of mist forms around her. Blades of ice grow out of her body at odd angles, breaking off before they get too long. When she moves, her body crackles.
In this form, Auril creates weapons of
after another. After she’s defeated in her third and final form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the next winter
Monsters
Fizban's Treasury of Dragons
the air is cool and slightly damp.
Glowing Crystals. Large clusters of glowing amethyst crystals grow out from the walls and ceiling, casting dim light in a 30-foot radius.
Chimneys. Two chimneys
connect the main caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and down through the floor of the lower level, but the dragon’s
Monsters
Fizban's Treasury of Dragons
of caves and tunnels; the stone surfaces are smooth and water-worn, and the air is cool and slightly damp.
Glowing Crystals. Large clusters of glowing amethyst crystals grow out from the walls and
ceiling, casting dim light in a 30-foot radius.
Chimneys. Two chimneys connect the main caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and
Magic Items
The Book of Many Things
offer, it returns to its home plane.
Giant. You immediately grow 2d10 inches in height, and your hit point maximum and current hit points both increase by 20.
Humanoid. You can immediately choose to
additional cards to keep, returning the other to the deck. The magic of the card you keep takes effect immediately thereafter.
Tree. Your skin immediately becomes rough, like tree bark. Your base AC now
Half-Elf
Legacy
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Species
Basic Rules (2014)
leather, carefully tooled in the intricate designs the elves loved. But no elf in the world of Krynn could grow a beard . . . no elf, but . . .
“Tanis?” said Flint hesitantly as the man
friends and loved ones age while time barely touches them. Others live with the elves, growing restless as they reach adulthood in the timeless elven realms, while their peers continue to live as
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
skill with sword, bow, and strategy.
Hidden Woodland Realms
Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and
might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of respected individuals or other family members. Little distinction exists
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, where they go next is up to them. Shemeshka will avoid them for the rest of the adventure. To continue with this chapter, the group should meet with R04M, either by returning to the walking castle or by
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Returning to the Garden When the characters leave the Palace of Spires and return to the garden, the Gardener is waiting for them in the center of the maze. How they greet the party depends on how
realize the truth—whatever it may be—in their own time. When asked directly if the young lovers are Caerwyn and Porphura reborn, the Gardener is slyly evasive with a twinkle in their eye. After
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lord of Blades Campaign Themes The Voice of
THRANE
Do They Know the War Is Over?
Against all logic and reason, people in Breland continue to argue that the warforged — creations of House
Cannith, lest we forget — are living people with souls, deserving of the same rights as the rest of us. And yet, while philosophical debates rage and street protests grow heated, warforged who inhabit the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the character to miss the adventure, perhaps by having him or her linger in town or continue a downtime activity. Leave a way for the character to rejoin the party when the player returns. Have the
, but don’t try to come up with any in-game explanation for this absence. Monsters don’t attack the character, who returns the favor. On returning, the player resumes playing as if he or she was never gone.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Dracolich Draconic Tyrant Reborn Habitat: Any; Treasure: Any Slawomir Maniak The vilest dragons seek to escape the grip of death, employing ageless secrets and blasphemous magic to become horrors
called dracoliches. These deathless dragons bind their spirits to gems and magically animate their rotting corpses. Eventually becoming skeletal horrors, dracoliches continue the centuries-spanning
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
dissolves into a dense puddle of goo. Read the following boxed text as he expires: “You haven’t won! No! We will rise from our children! We will be reborn from the Faceless Lord! Juiblex will consume
the banquet of the Queen of Fungi and we … will … all … grow … !”
With the Pudding King gone, the oozes lose their organization, but they are still too many and the svirfneblin sound the call to
Orc
Legacy
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Species
Volo's Guide to Monsters
who study its ebb and flow to expect the stalemate to continue. A different view is put forth by the archmage Tzunk, who notes that Maglubiyet has never faced a foe as ferocious and protective as
or less intact, the orcs leave themselves the option of returning to raid the community over and over.
When orcs fight elves, all of that changes. The enmity between the two races cuts to the core
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
to let Burgomaster Ulrich’s spirit find rest because of what he did to poor Marina. The ghost recounts Marina’s sad tale if prompted. Only by convincing Ulrich that Marina has been reborn in the form
pen. If the characters try to set the goats free by dismantling or damaging part of the fence, the skulls atop the fence posts begin howling and continue to howl for 1 minute. The racket attracts
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the peace. Six months ago, an insidious new threat began to grow in the area, unsuspected by the locals or any passing adventurers. Dreams and visions drew four elemental prophets, one by one, to the
many malefactors has caused a spate of banditry, kidnappings, murders, and raids. The cultists have also upset the weather in the region. All of these occurrences continue to worsen over the course of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
tooled in the intricate designs the elves loved. But no elf in the world of Krynn could grow a beard . . . no elf, but . . .
“Tanis?” said Flint hesitantly as the man neared.
“The same.” The
. Others live with the elves, growing restless as they reach adulthood in the timeless elven realms, while their peers continue to live as children. Many half-elves, unable to fit into either society, choose lives of solitary wandering or join with other misfits and outcasts in the adventuring life.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
tooled in the intricate designs the elves loved. But no elf in the world of Krynn could grow a beard . . . no elf, but . . .
“Tanis?” said Flint hesitantly as the man neared.
“The same.” The
. Others live with the elves, growing restless as they reach adulthood in the timeless elven realms, while their peers continue to live as children. Many half-elves, unable to fit into either society, choose lives of solitary wandering or join with other misfits and outcasts in the adventuring life.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
them beyond death. Unlike mere zombies, they retain the memories and evil agendas they harbored in life. After dying and returning from the grave, a wight continues its villainous ways, but it is now
Motives 1d8 The Wight Returned from the Dead To...
1 Challenge anyone who passes near its grave on a certain cursed night.
2 Conquer the land it believes it should rule.
3 Continue
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
and slightly damp. Glowing Crystals. Large clusters of glowing amethyst crystals grow out from the walls and ceiling, casting dim light in a 30-foot radius. Chimneys. Two chimneys connect the main
caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and down through the floor of the lower level, but the dragon’s magic warps space within the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Uthgardt spirit mounds will likely bring the party into conflict with one or more Uthgardt tribes. Map 4.2: Harshnag’s Map Returning with the Relics To offer a relic as tribute, it must be placed inside
. The conch you seek is close to her.”
“The great river” refers to the Dessarin River. The hill giant den lies along one of its eastern tributaries. When the characters are ready to head there, continue
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Seeds of Fear table offers some examples. These can change over time as characters grow, overcome old fears, and discover new uncertainties. Work with players to determine when their Seeds of Fear might
crack in a cave wall to continue an adventure. If the player portrays the character’s response in a way that reinforces that fear, such as refusing and finding another way around, taking time and making
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
” in this haunted zone is an illusion. The illusion stands still in anticipation of the characters returning its toast, at which point the illusion quaffs its drink; it doesn’t respond to anything else
drink from one of the chalices on the table. The wine is thick and metallic tasting. When the character drinks it, the character’s vision slowly turns red before returning to normal when the character
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dracolich’s echoes suffer a wasting affliction that spreads out from the dracolich like a contagion. Afflicted dragons grow increasingly violent and cruel, and the physical deterioration they experience from
the dragon’s echo, which has become a draconic shard.
6 A dracolich keeps returning after being destroyed. The dracolich’s connection to its echoes on other worlds is keeping its soul intact
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
). Alert Level The Doomvault is an active complex. As effects of the characters’ assault grow more widespread or easily detected, the alert level of the dungeon’s inhabitants rises. This level starts at 0
recaptured or replaced, and new challenges could be set up to foil incursions. Alter the dungeon’s contents as you see fit to account for the returning party’s previous actions and the reactions of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
transition from wyrmling to young age, at around five years, they also begin to look for their first permanent lairs and amass more substantial hoards, which grow in value to many thousands of gold
years, dragons take on ancient status, by which time they have typically amassed eight to ten caches whose total value is at least 200,000 gp. Ancient dragons continue expanding their hoards as the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Wood, which is their main concern. Hailed as heroes even though their defense of the polis was a secondary goal, they continue to enjoy Nylea’s favor as they confront greater threats. Perhaps they will
hunt, only to find the feline waiting for her at the edge of a stream the next evening. The hunt resumed, but with the same outcome. It continued like that for some time, until Nylea began to grow
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Worshiping Karametra The earth’s fertility is essential for mortal life to continue. Those who live in the modern poleis might not be as aware of that fact as those who farm their own food, but even
let any plants grow. The mortals of the world, threatened with starvation, beseeched her to curb her wrath. In an effort led by Karametra’s priests, nearly all of humanity prayed for a week, neither
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. The characters can retreat away from the sounds of combat, but doing so means backtracking for six miles to find another route. If they continue ahead, they are confronted with a grisly scene. Though
grow louder. The tunnel ends at a ledge twenty feet above the floor of a large cavern, giving you a perfect view of the conflict below.
On the shores of an underground lake, a pack of frenzied
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the Material Plane at times. The wandering hill interacts with others by way of the ancient willow trees that grow on its slopes. Some time ago, a key-collecting goblin named Jingle Jangle took
a breeze despite the absence of one.
Telemy Hill is approximately half a square mile wide. A narrow game trail leads to Jingle Jangle’s den at the pinnacle of the hill. The willows that grow on the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
full-fledged demonic incursion takes time to develop. A demon prince might rampage across a world for a few days or weeks before returning home, but that event doesn’t qualify as an incursion. After
incursion, the natural world recoils from the demonic presence. Plants become twisted versions of themselves. Leering faces appear in leaf patterns, vines writhe of their own accord, and trees grow
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
thoughtful leader of his people, devoted to the vision that he and his wife share of a Blingdenstone rebuilt and reborn. Quartermaster Senni takes the count and measure of everything, ensuring her
infrastructure, and is intimately familiar with security conditions across the settlement. As quartermaster, she assigns homes to the ever-increasing numbers of svirfneblin returning to Blingdenstone
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Slaad explorers recently discovered a place where tadpoles can grow on their own, albeit slowly. The quasi-organic chambers of this region emerge from a whirlpool and disappear into a nearby vortex
realize that the mind flayer fanatics placed their bolstering rune before the slaadi arrived and don’t care about returning. The characters can access Spawn Hollow from area X5 in Illithinoch. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
into your adventures and setting higher stakes through play, you’ll help characters grow in exciting ways. You can use the DM’s Character Tracker sheet to keep track of key information about each
from a character’s backstory. As characters continue to adventure, they’ll find different goals to pursue, such as finding a lost relic, honoring an ancestor, avenging a fallen mentor, or defeating a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
yourself to him as a champion, he will not desert you—as long as you remain faithful and your actions continue to reflect well on him. Heliod’s Favor d6 Circumstance
1 You were born at noon on
. Heliod’s Disciple Piety 25+ Heliod trait You grow accustomed to the blazing radiance of the sun; you have advantage on saving throws against being blinded, and you have resistance to fire damage. Champion of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
grow in small gardens around the ridge.
Provisions. Stacks of supplies and gear neatly line the walls, while a small iron pot sits on stones in one alcove.
If the characters enter in a
the aboleth or the kuo-toa archpriest and return to her with proof of its demise, Melith promises to furnish them with a raft that they can use to navigate the underground river and continue their