Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'continue rider group to her reborn'.
Other Suggestions:
continue rites groups to her renown
continue rites grasp to her renown
continue rites grows to her renown
continues raiders group to her return
continues river group to her return
Monsters
Guildmasters’ Guide to Ravnica
let go of the fortunes they amassed in life. Addicted to power and prestige, these patriarchs continue to dominate the guild and accumulate even larger fortunes.
Mostly Unanimous. The ghosts of the
his will.
Grandfather Karlov. The head of the council, who gives final approval to its decisions and breaks ties within the group, is Karlov, known as Grandfather. In life, Karlov was the greediest of
Monsters
Van Richten’s Guide to Ravenloft
horrors might continue to haunt the misty netherworld between the Domains of Dread, or they might slink forth into other realms to slake unnameable hungers.
Customizing a Horror
An unspeakable horror
might cause a mist horror to take on a form that combines multiple fears when it encounters a group, like a wolf with snakes for eyes or a drowned giant that resembles an estranged parent. Mist horrors
Monsters
Van Richten’s Guide to Ravenloft
into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty netherworld between the Domains of Dread, or they might slink
mist horror’s appearance are drawn from the fears of those within 100 feet of it. This might cause a mist horror to take on a form that combines multiple fears when it encounters a group, like a
Monsters
Van Richten’s Guide to Ravenloft
eddies in the Mists sometimes gather such evils, forcing them into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty
that combines multiple fears when it encounters a group, like a wolf with snakes for eyes or a drowned giant that resembles an estranged parent. Mist horrors can’t persist for long outside the
Monsters
Van Richten’s Guide to Ravenloft
, forcing them into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty netherworld between the Domains of Dread, or they
group, like a wolf with snakes for eyes or a drowned giant that resembles an estranged parent. Mist horrors can’t persist for long outside the Mists: after 1d4;{"diceNotation":"1d4","rollType
Monsters
Van Richten’s Guide to Ravenloft
unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty netherworld between the Domains of Dread, or they might slink forth into
horror’s appearance are drawn from the fears of those within 100 feet of it. This might cause a mist horror to take on a form that combines multiple fears when it encounters a group, like a wolf
Monsters
Fizban's Treasury of Dragons
restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5
ceiling, casting dim light in a 30-foot radius.
Chimneys. Two chimneys connect the main caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and
Monsters
Fizban's Treasury of Dragons
negotiate an end to the restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks
connect the main caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and down through the floor of the lower level, but the dragon’s
monsters
hours.Most of Belcorra’s deep gnome servants buried themselves in the muck on the shores of the great lake on the Farm level, rising as bog mummies to continue their service to her. Their gaze
steals the breath from the lungs of their foes.
Children of Belcorra
The Children of Belcorra are a group of deep gnomes who swore their allegiance to Belcorra when she was still a mortal, five
monsters
them into soul-shredding undead known as bodaks.
Children of Belcorra
The Children of Belcorra are a group of deep gnomes who swore their allegiance to Belcorra when she was still a mortal, five
centuries ago. When Belcorra died, the gnomes embraced undeath to continue to serve her, burying each other in the mud beneath the Gauntlight and rising again as bog mummies or other, even more powerful
Mass Suggestion
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends
when the subject finishes what it was asked to do.
You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a group of soldiers
monsters
naga, Vethris.
Children of Belcorra
The Children of Belcorra are a group of deep gnomes who swore their allegiance to Belcorra when she was still a mortal, five centuries ago. When Belcorra died
, the gnomes embraced undeath to continue to serve her, burying each other in the mud beneath the Gauntlight and rising again as bog mummies or other, even more powerful, undead.Necrotic, PoisonFireCold
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
individuals in a group typically number fewer than a dozen, consisting of siblings and their mates as well as a handful of offspring and an elder or two. A gang lives in and around a small enclosure
wild, and the cast-off members of a gang might eventually catch on with a different group.
Left to their own devices, bugbears have little more impact on the world than wolf packs. They subsist by
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
banners, each one made up of a group of interrelated families. Members of a banner live, work, and fight together, and each banner has a separate status within the legion that is reflected in the power of
but is nearly destroyed, the handful of members who remain are welcomed into another banner, taking their banner’s name and colors along with them, and assuming places of leadership in the group
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
who study its ebb and flow to expect the stalemate to continue. A different view is put forth by the archmage Tzunk, who notes that Maglubiyet has never faced a foe as ferocious and protective as
warriors are commanded to scour the surrounding landscape for any opportunity to spill blood and bring glory to their gods. Often, bands of warriors work on a rotation, with one group heading out on a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
points toward the citadel and guides his mount to follow the path of a group of Dragon Army dragonnels returning from an attack.
As the characters near the flying citadel, they must succeed on a DC 14
group Dexterity (Stealth) check or a flight of six Dragon Army dragonnels (see appendix B) spots the party and approaches. If the characters have disguised themselves as Dragon Army soldiers, the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
points toward the citadel and guides his mount to follow the path of a group of Dragon Army dragonnels returning from an attack.
As the characters near the flying citadel, they must succeed on a DC 14
group Dexterity (Stealth) check or a flight of six Dragon Army dragonnels (see appendix B) spots the party and approaches. If the characters have disguised themselves as Dragon Army soldiers, the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
accounting of the world’s earliest histories called The Cosmogony recounts the battle between a group of the gods’ champions and a mighty archon, which took place at the mysterious eastern edge of the
Dexterity saving throw or take 22 (4d10) radiant damage.
(CHRIS RAHN) Ashen Rider The fall of the ancient archon empires left some archons bitter and resentful. Seeking to avoid the spread of human
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
dragonfly swoops overhead, and its rider spills a drink over a group of Witchlight hands. 6 With a puff of glitter, a man’s head suddenly turns into the head of a braying donkey, to the giggling delight of
a group of mischievous pixies. 7 Giant, singing flowers burst from the ground and serenade passersby. 8 A lively jig springs up, led by a troupe of gnomish clowns.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
accounting of the world’s earliest histories called The Cosmogony recounts the battle between a group of the gods’ champions and a mighty archon, which took place at the mysterious eastern edge of the
Dexterity saving throw or take 22 (4d10) radiant damage.
(CHRIS RAHN) Ashen Rider The fall of the ancient archon empires left some archons bitter and resentful. Seeking to avoid the spread of human
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
implement better tactics. Any enemy who chases a group of fleeing yuan-ti might be on the victorious side of a rout or could be heading into a trap; if the enemy has been encountered before, it is likely
Trait
1
I see omens in every event and action. The serpent gods continue to advise us.
2
I have very high standards for food, drink, and physical pleasures.
3
I prefer to be alone
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
dragonfly swoops overhead, and its rider spills a drink over a group of Witchlight hands. 6 With a puff of glitter, a man’s head suddenly turns into the head of a braying donkey, to the giggling delight of
a group of mischievous pixies. 7 Giant, singing flowers burst from the ground and serenade passersby. 8 A lively jig springs up, led by a troupe of gnomish clowns.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
reports that when the group got within a mile of the inn, the weather became so violent they couldn’t continue. The driving rain, fierce winds, and hailstones the size of apples impeded progress to a
the shape of three swirling lightning bolts. The town council sees this strange phenomenon and becomes concerned. Earlier that morning a group of settlers left to pick up supplies at the inn. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Skyriders Nosy heroes asking awkward questions in the towns nearby gain the attention of the Howling Hatred cult. The air cultists send a group of aerial raiders to eliminate the characters, or at
reduced to half its hit points or less, its rider disengages and retreats. If any two riders are killed or retreat, the third flees. Treasure None of the riders carry treasure, but one of them has a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Military Force Your group serves as a team of soldiers in a larger military force, one dedicated to combat missions or other dangerous tasks. You could be a team of mercenaries, a special forces unit
, or an ordinary squad of infantry. Perhaps you protect a nation’s people from monsters, or even continue to fight the Last War in the shadows. There is plenty of work for military forces at the edges
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
reports that when the group got within a mile of the inn, the weather became so violent they couldn’t continue. The driving rain, fierce winds, and hailstones the size of apples impeded progress to a
the shape of three swirling lightning bolts. The town council sees this strange phenomenon and becomes concerned. Earlier that morning a group of settlers left to pick up supplies at the inn. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Skyriders Nosy heroes asking awkward questions in the towns nearby gain the attention of the Howling Hatred cult. The air cultists send a group of aerial raiders to eliminate the characters, or at
reduced to half its hit points or less, its rider disengages and retreats. If any two riders are killed or retreat, the third flees. Treasure None of the riders carry treasure, but one of them has a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Military Force Your group serves as a team of soldiers in a larger military force, one dedicated to combat missions or other dangerous tasks. You could be a team of mercenaries, a special forces unit
, or an ordinary squad of infantry. Perhaps you protect a nation’s people from monsters, or even continue to fight the Last War in the shadows. There is plenty of work for military forces at the edges
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragonnel Reinforcements When you’re ready for the characters to turn their focus to the flying citadel, read the following text: A scout rushes to you with a message. Only minutes ago, a small group
of coppery dragonnels landed in a grove southwest of the city. They didn’t look like the kind the Dragon Army flies, and only one had a rider.
From this description, the characters should recognize
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Dracolich Draconic Tyrant Reborn Habitat: Any; Treasure: Any Slawomir Maniak The vilest dragons seek to escape the grip of death, employing ageless secrets and blasphemous magic to become horrors
called dracoliches. These deathless dragons bind their spirits to gems and magically animate their rotting corpses. Eventually becoming skeletal horrors, dracoliches continue the centuries-spanning
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Dracolich Draconic Tyrant Reborn Habitat: Any; Treasure: Any Slawomir Maniak The vilest dragons seek to escape the grip of death, employing ageless secrets and blasphemous magic to become horrors
called dracoliches. These deathless dragons bind their spirits to gems and magically animate their rotting corpses. Eventually becoming skeletal horrors, dracoliches continue the centuries-spanning
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Starting the Adventure Once the players are ready to begin, explain to them that their characters are among a group of travelers on the road headed into one of Theros’s great poleis. They don’t need
mask. The rider barely manages to stay in the saddle, his body bristling with cruel black arrows.
Blind with panic, the horse plows on, threatening to trample travelers in its path. Before it can
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Starting the Adventure Once the players are ready to begin, explain to them that their characters are among a group of travelers on the road headed into one of Theros’s great poleis. They don’t need
mask. The rider barely manages to stay in the saddle, his body bristling with cruel black arrows.
Blind with panic, the horse plows on, threatening to trample travelers in its path. Before it can
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the queen include an archmage with a death slaad bodyguard, a pair of elf vampires, a team of four assassins, or an adult green dragon. After the failure of the first group to deliver the characters
) check, they can convince the agents that they’re attempting to destroy the book on the queen’s behalf, buying them time to continue their investigations.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
they should be 7th or 8th level and ready to continue with The Rise of Tiamat. The ideal party size is four characters. If your group is larger or smaller, you can adjust the adventure’s difficulty