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                        Returning 35 results for 'continue waging rules'.
                    
                
                        
                            
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                                        continue wearing rolls
                                    
                                
                                    
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                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywildâs rule of reciprocity, which
                                                
                                            
                                                
                                                     fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your characterâs ability scores, increase one score
                                                
                                            
                                        
                                                    Hobgoblin
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     to keep the knowledge fresh for new generations. When hobgoblins arenât waging war, they farm, they build, and they practice both martial and arcane arts.
These trappings of civil society do
                                                
                                            
                                                
                                                     pride. Such a feud can continue over generations in an ongoing cycle of retribution. Each legion has a list of grievances against any others it knows about, and any legions meeting for the first time view
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     can restore the characters to life so they can continue waging war for the forces of good. Surprisingly, dying in this battle might give the characters an advantage. When the attackers report to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     can restore the characters to life so they can continue waging war for the forces of good. Surprisingly, dying in this battle might give the characters an advantage. When the attackers report to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     prefer to let the DM make a call and continue with the action. If you gloss over a rules issue in play, make a note of it (a good task to delegate to a player) and return to the issue later.
                                                
                                            
                                                
                                                    Rules Discussions You might need to set a policy on rules discussions at the table. Some groups donât mind putting the game on hold while they hash out different interpretations of a rule. Others
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Intro to Stormwreck Isle
                                                    
                                                
                                            
                                                    Thereâs More To Explore! Continue the story with the D&D Starter Set: Dragons of Stormwreck Isle, which is available now! The boxed set contains the essential rules of the game plus everything you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     prefer to let the DM make a call and continue playing. If you gloss over a rules issue in play, make a note of it and return to the issue later. Some players like to use the rules to argue against
                                                
                                            
                                                
                                                     (with their input), arbitrate the rules, and settle arguments. And when youâre narrating the action of the game, the players should be paying attention. Player Die Rolling Players should roll their dice
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     (with their input), arbitrate the rules, and settle arguments. And when youâre narrating the action of the game, the players should be paying attention. Player Die Rolling Players should roll their dice
                                                
                                            
                                                
                                                     reroll it? When it lands cocked against a book, do you pull the book away and see where it lands or reroll the die? Work with your players to answer these questions, and record the answers as house rules
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Rules of Conduct Although Zybilna is indisposed, three of the rules she put into place when she created her Feywild domain continue to hold weight: the rule of hospitality, the rule of ownership, and
                                                
                                            
                                                
                                                     the rule of reciprocity. These three rules are common knowledge in Prismeer, and both natives and visitors would do well to abide by them: Rule of Hospitality. When a friend, an enemy, or a stranger
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     days, ready to continue its eternal work. Benevolent Dictators and Brutal Tyrants. A naga rules its domain with absolute authority. Whether it rules with compassion or by terrorizing its subjects, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Strixhaven Is a University This bookâs campaign assumes that the player characters are students at Strixhaven University. Even as they get caught up in the adventures, the characters have to continue
                                                
                                            
                                                
                                                     going to class, doing homework, and studying for exams. Optional rules in chapter 3 reinforce the importance of study in the adventures. The characters are also subject to the authority of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     youâre familiar with these, continue with the charactersâ introduction to Syranna and their mission in Into The Doomvault.   ABOUT THE ORIGINAL
 Dead in Thay, by Scott Fitzgerald Gray, was
                                                
                                            
                                                
                                                     originally produced in 2014 as an adventure for the D&D Encounters organized play program. At that time, it also served as a playtest for the rules that eventually became the fifth edition of the game. This
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Approaching the Fortress To get to Xardorokâs fortress, the characters need to negotiate the Spine of the World. Use the rules in the âMountain Travelâ section to simulate the perils of getting
                                                
                                            
                                                
                                                     to Ten-Towns? If they continue their climb to the fortress, continue with the next section; if they pursue the dragon, move on to chapter 4.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     than the goblinsâ check total is surprised and therefore canât do anything on his or her first turn in the combat (see âSurpriseâ in the Basic Rules). Use the initiative rules in the Basic Rules to
                                                
                                            
                                                
                                                     goblins can do on their turn, see chapter 9, âCombat,â in the Basic Rules. When three goblins are defeated, the last goblin attempts to flee, heading for the goblin trail. Developments In the unlikely
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
                                                    
                                                
                                            
                                                     only to the ship. The ship stops after crashing into a Gargantuan or immovable creature or object; otherwise, the ship can continue moving if it has any movement left, and whatever it struck moves to the
                                                
                                            
                                                
                                                     determine the damage from a fall, see the falling rules in the Playerâs Handbook. Crash Damage  Size of Creature or Object Struck Bludgeoning Damage   Large 4d10 Huge 8d10 Gargantuan 16d10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     Game In this scene, the characters have the opportunity to play a game of Wizard Gizzard for a prize. A character can participate in the fun in one of the following ways: Play the Game. The rules are
                                                
                                            
                                                
                                                     characters land the same number of spheres in the bucket, have those characters repeat the check during a tiebreaker round. Continue to run tiebreaker rounds until one character wins. Encourage a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     continue up the path and leave the slow, shambling zombies behind. If the characters turn and fight, this is the first combat encounter in the adventure. Here are the steps you should follow to run it
                                                
                                            
                                                
                                                    : Review the zombie stat block in appendix B. Use the initiative rules to determine who acts first, second, third, and so on. Keep track of everyoneâs initiative count on your notepad. On the zombies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
                                                    
                                                
                                            
                                                     door. No amount of forcing or spells will open the door. The only way to continue northward is to use a disintegrate spell on the door or physically destroy it (it has 100 hit points). If the characters
                                                
                                            
                                                
                                                     to the normal rules for doing so. A character whose check fails by 5 or more slides an extra 5 feet to the north. Those who slide to the fourth square north of the door take 3 (1d6) fire damage, then
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    . The Movement and Position section gives the rules for your move. You can forgo moving, taking an action, or doing anything at all on your turn. If you can't decide what to do on your turn, consider
                                                
                                            
                                                
                                                    . The opportunity attack, described later in this section, is the most common type of reaction. When you take a reaction, you can't take another one until the start of your next turn. If the reaction interrupts another creature's turn, that creature can continue its turn right after the reaction.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     options for your action. The "Movement and Position" section later in this chapter gives the rules for your move. You can forgo moving, taking an action, or doing anything at all on your turn. If you
                                                
                                            
                                                
                                                     the start of your next turn. If the reaction interrupts another creatureâs turn, that creature can continue its turn right after the reaction.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     threat. Use this book to help you and your players communicate about a gameâs rules, plots, and other content, assuring it includes only the elements you all enjoy. Focus on Fun. Suspenseful stories donât
                                                
                                            
                                                
                                                     book are right for your game and promise the most fun for all players.  Uncle Rudolph,
 We continue our pursuit of that were-wretch, Natalia Vhorishkova. Before she fled our last confrontation, she
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Intro to Stormwreck Isle
                                                    
                                                
                                            
                                                     continue up the path and leave the slow, shambling zombies behind. If the characters turn and fight, this is the first combat encounter in the adventure. Here are the steps you should follow to run it
                                                
                                            
                                                
                                                    : Review the zombie stat block below. Use the initiative rules to determine who acts first, second, third, and so on. Keep track of everyoneâs initiative count on your notepad. On the zombiesâ initiative
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Isle in the west or retreated to the protection of their strongholds and keeps, while others disguised themselves to continue their work. Their power waning, the knights today are locked in a bitter
                                                
                                            
                                                
                                                     rules for the organization and conduct of the knighthood. The Oath. The Oath of the Knights of Solamnia has been the same since Vinas Solamnus founded the knighthood: âEst Sularus oth Mithas,â or âMy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     drow priestess is seated on the throne in the southern alcove (area 25b), listening to tedious reports of the battles waging against House Freth. 25a. Hall of the Dark Seldarine Any character who tries
                                                
                                            
                                                
                                                     hundreds of tiny, interlocking stone gears. The rules of this gate are as follows: Any creature that inspects the frame and succeeds on a DC 15 Wisdom (Perception) check sees that one of the gears has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     the region. Use these to enhance your descriptions or handle situations where rules like lighting or terrain are relevant.
 The rules glossary in the D&D Beyond Basic Rules defines any capitalized
                                                
                                            
                                                
                                                     rules such as Bright Light.
  
  Getting Started 
  To begin, read the following boxed text aloud:
  You travel along a well-kept trail east of the Keep on the Borderlands. Gnarled tree roots and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     supernatural means, it realizes that its spirit is trapped within the Mists, likely forever. Using the rules for âFear and Stressâ from chapter 4, the creature gains a new Seed of Fear. If a being with a soul
                                                
                                            
                                                
                                                     mansion) are subject to the same restrictions as magic cast within a domain. While in the Domains of Dread, characters who receive spells from deities or otherworldly patrons continue to do so. In
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     the aboleth or the kuo-toa archpriest and return to her with proof of its demise, Melith promises to furnish them with a raft that they can use to navigate the underground river and continue their
                                                
                                            
                                                
                                                     the archâs keystone.
 Pallets. Six pallets lie spread out in the room.
 The arch is one of Halasterâs magic gates (see âGatesâ). Its rules are as follows: Feeding a gold coin into the keystoneâs slot
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     with skeletons that awaken and attack when anything treads on the sand above them.  Map 5.2: Skull Dunes View Player Version Encounter Procedure Use the following rules to play out the Skull Dunes
                                                
                                            
                                                
                                                     that square). The characters continue to move, one square at a time, awakening skeletons and defending themselves until they navigate their way across the dunes to safety, or slay twenty or more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     on a DC 12 Dexterity saving throw or be hoisted 5 feet into the air. The hoisted creature has the Restrained condition until it gets free. Rules for detecting, disabling, and escaping the trap are as
                                                
                                            
                                                
                                                    , a wheel of cheese, a keg of brandy, and a lumpy sack containing 60 GP. The ogre warns anyone who goes near the bearskins that heâll âgive âem a good stompingâ if they continue snooping. He makes good
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    ). This effect ends when the Soulmonger is destroyed. Other rules concerning death saving throws remain unchanged. Soul Devouring The soul of any humanoid that dies while the death curse is active becomes
                                                
                                            
                                                
                                                     for the player to continue playing that character, you can have the player create a new character. A replacement character should be the same level as the rest of the party. Chult attracts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                    , heal, and get information they need for the next part of their adventures. In addition, they can buy any of the equipment described in the Basic Rules from Myla (see âKoboldsâ). During their time at
                                                
                                            
                                                
                                                    â in the Basic Rules). She becomes friendly as soon as the characters demonstrate that they care about the cloisterâs safety, such as by fighting the zombies at the beach or undertaking any of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     Healingâ in the Basic Rules). Roleplaying Sildar Sildar Hallwinter is a kindhearted human male of nearly fifty years who holds a place of honor in the famous griffon cavalry of the great city of
                                                
                                            
                                                
                                                     decided to investigate. Sildar tells the characters that he intends to continue on to Phandalin, since itâs the nearest settlement. He offers to pay the party 50 gp to provide escort. Although he has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     city, patrol its streets, and send raiding parties into the surrounding jungle. Ras Nsi rules over them, but traitorous priests plot his downfall. Salidaâs Treachery. One of the guides presented in
                                                
                                            
                                                
                                                     Ras Nsiâs forces nearly wiped them out in a night raid. Those who survived the attack continue to search the ruins for the Soulmonger. The survivors include four Red Wizards (LE male and female Thayan
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     history of shared traditions, recorded and retold to keep the knowledge fresh for new generations. When hobgoblins arenât waging war, they farm, they build, and they practice both martial and arcane arts
                                                
                                            
                                                
                                                     the survival of their legion than they do for others of their own kind. Two legions might battle over territory, resources, or power, or out of simple pride. Such a feud can continue over generations
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    ? Does replacing the feature affect how long the party can continue adventuring in a day? Does the feature consume resources provided elsewhere in the class? Does the feature work all the time, or is it
                                                
                                            
                                                
                                                     tell you how to design new class features. The best place to start is by looking at other class features, or at spells, feats, or any other rules for inspiration. Youâre almost certainly going to have
                                                
                                            
                                        






