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Returning 35 results for 'continue well rune'.
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Monsters
Keys from the Golden Vault
Construct. If she’s allowed to continue her work, she will achieve this apotheosis in a matter of weeks, after which her creature type changes to Construct. She also gains immunity to poison damage
, as well as immunity to the paralyzed, petrified, and poisoned conditions. Her statistics are otherwise unchanged.Scalding Steam (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction
Species
Eberron: Rising from the Last War
What’s the price of a life? Well, I’ve got a rate sheet right over here. I’d be happy to discuss it.
—Bessi d’Jorasco, Fairhaven healer
A halfling with the Mark of
schools that teach medicine, as well as houses of healing that provide both mundane and magical services. If it could save a life, it’s probably marked by the House Jorasco griffon emblem, and it
Monsters
Dragonlance: Shadow of the Dragon Queen
, making them formidable assassins as well. Their small wings don’t allow kapaks to fly, but they do help the draconians turn a fall into a rough glide. When they die, kapaks dissolve into acid
’s foul magic. The Dragon Armies closely guard the secret of the draconians’ creation, allowing Krynn’s metallic dragons to continue to think their eggs are being held hostage so they don’t oppose the Dragon Queen’s conquests.Poison
Monsters
Dragonlance: Shadow of the Dragon Queen
weapons with their paralytic saliva, making them formidable assassins as well. Their small wings don’t allow kapaks to fly, but they do help the draconians turn a fall into a rough glide. When they
alchemy and the Dragon Queen’s foul magic. The Dragon Armies closely guard the secret of the draconians’ creation, allowing Krynn’s metallic dragons to continue to think their eggs are being held hostage so they don’t oppose the Dragon Queen’s conquests.Poison
Magic Items
Tomb of Annihilation
This crooked staff is carved from bone and topped with the skull of a forgotten archmage whom Acererak destroyed long ago. Etched into the skull’s forehead is Acererak’s rune, which is
, remove curse, or similar spell ends the curse on the target.
The Forgotten One. The bodiless life force of a dead archmage empowers the staff and is imprisoned within it. The rune carved into the
feats
You were exposed to the Corruption, a dark magic that’s poisoning the island. It’s now begun to alter you as well. You gain the following benefits:
You gain a +1 bonus to AC while you
one-third the damage you would have taken, whichever number is higher. On a failed save, you immediately take the negated damage. You must continue to make a Constitution saving throw at the end of each
Elf
Legacy
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Species
Basic Rules (2014)
of many other races. They are slightly shorter than humans on average, ranging from well under 5 feet tall to just over 6 feet. They are more slender than humans, weighing only 100 to 145 pounds
enjoy simple yet lovely jewelry.
A Timeless Perspective
Elves can live well over 700 years, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. They are
Demilich (Variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
souls of the insolent intruders to his tomb, magically transferring them to his phylactery.
Liches who follow Acererak’s path believe that by becoming free of their bodies, they can continue
their quest for power beyond the mortal world. As their patron did, they secure their remains within well-guarded vaults, using soul gems to maintain their phylacteries and destroy the adventurers who
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
longsword and a handaxe. They are responsible for martial training as well as instruction in strategy and battlefield tactics. Bargrivyek’s priests wield his symbol, a flail with a head dipped in
critical on the battlefield, and hobgoblins follow this dictum in peaceful times as well in order to maintain stability in their society. Hobgoblins don’t shrink from following orders that they know
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
individuals in a group typically number fewer than a dozen, consisting of siblings and their mates as well as a handful of offspring and an elder or two. A gang lives in and around a small enclosure
is tight-knit, and its members cooperate well when hunting or bullying other creatures. But when the fortunes of a gang turn sour, the individuals become selfish, and might sabotage one another to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
token in one of the most ancient burials is inscribed with the last surviving copy of a key rune. In the ages since its creation, the rune has become corrupted. It still functions, but it creates tears in
the planar fabric. Creatures from the Fiendish Incursion Encounters table (see chapter 3) defend the rune. If this rune is inscribed in the Runic Circle, it opens a gateway to Horizon’s Edge (both in
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
token in one of the most ancient burials is inscribed with the last surviving copy of a key rune. In the ages since its creation, the rune has become corrupted. It still functions, but it creates tears in
the planar fabric. Creatures from the Fiendish Incursion Encounters table (see chapter 3) defend the rune. If this rune is inscribed in the Runic Circle, it opens a gateway to Horizon’s Edge (both in
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
broodguards and exceedingly rare anathemas have their place in the hierarchy as well.
All yuan-ti can interbreed. Females usually lay clutches of eggs, which are stored in a common hatchery, although
’ feelings if doing so could adversely affect the yuan-ti’s plans, but they understand humanoid psychology well enough to know that they can get away with this casual disregard for life
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
who study its ebb and flow to expect the stalemate to continue. A different view is put forth by the archmage Tzunk, who notes that Maglubiyet has never faced a foe as ferocious and protective as
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
), but they couldn’t sustain it. To keep their ritual chamber gateway stable, the fanatics opened rifts to three smaller Far Realm pockets, inscribing a bolstering rune within each rift to augment
their ritual gate. Together, these runes strengthened the gateway, allowing the fanatics to pass through with their pieces of the Netherese obelisks, as well as their victims kidnapped from Phandalin. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
), but they couldn’t sustain it. To keep their ritual chamber gateway stable, the fanatics opened rifts to three smaller Far Realm pockets, inscribing a bolstering rune within each rift to augment
their ritual gate. Together, these runes strengthened the gateway, allowing the fanatics to pass through with their pieces of the Netherese obelisks, as well as their victims kidnapped from Phandalin. The
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
and the Material Plane for souls that might please their divine queen. Most giants know better than to make regular use of the death rune.
—Diancastra
“Know better”? Perhaps, but there’s no
magic of shadow, which lets them take on a ghastly appearance and disappear, as well as twist shadow into terrifying bolts of energy that drain the vigor of their victims. Death Giant Reaper Huge Giant
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
and the Material Plane for souls that might please their divine queen. Most giants know better than to make regular use of the death rune.
—Diancastra
“Know better”? Perhaps, but there’s no
magic of shadow, which lets them take on a ghastly appearance and disappear, as well as twist shadow into terrifying bolts of energy that drain the vigor of their victims. Death Giant Reaper Huge Giant
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
well as gambling halls, brothels, and spontaneous performances in the streets. Lower Menthis is also home to the Burning Ring, a fight club where spectators bet on amateur gladiators. Technically
illegal, the Burning Ring moves around the ward. Competitors are armed but unarmored; matches continue until a contestant yields, but fatalities do happen.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
vanish and reappear in the appropriate statue’s grasp. If the statue is destroyed, the weapon has nowhere to return to and disappears. The table shows which statue holds which weapon, as well as the
weight of each weapon and the archway rune associated with each weapon (see “Archway and Runes”). Each statue has AC 20, a damage threshold of 10, and immunity to poison and psychic damage. The statue of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
vanish and reappear in the appropriate statue’s grasp. If the statue is destroyed, the weapon has nowhere to return to and disappears. The table shows which statue holds which weapon, as well as the
weight of each weapon and the archway rune associated with each weapon (see “Archway and Runes”). Each statue has AC 20, a damage threshold of 10, and immunity to poison and psychic damage. The statue of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
flayer fanatics traded some of their most degenerate mind flayers to Naruv in exchange for a well-guarded place to scribe their bolstering rune. The characters can access the Feeder Trenches from area X4
. Channels draining away from the pools are filled with a sweet-smelling, purple sludge. A ball the size and shape of a coconut hangs from a faint rune drawn in an alcove.
Naruv’s recent feast derives
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
flayer fanatics traded some of their most degenerate mind flayers to Naruv in exchange for a well-guarded place to scribe their bolstering rune. The characters can access the Feeder Trenches from area X4
. Channels draining away from the pools are filled with a sweet-smelling, purple sludge. A ball the size and shape of a coconut hangs from a faint rune drawn in an alcove.
Naruv’s recent feast derives
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
well as gambling halls, brothels, and spontaneous performances in the streets. Lower Menthis is also home to the Burning Ring, a fight club where spectators bet on amateur gladiators. Technically
illegal, the Burning Ring moves around the ward. Competitors are armed but unarmored; matches continue until a contestant yields, but fatalities do happen.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Traveling to the Gate Tonalli or other locals can easily mark a trail on the characters’ map leading to the Gate of Illumination, a well-known sacred site. The route from the ruins of Twin Gods
events continue to rock the region. Consult the “Volcanic Threats” section earlier in the adventure for dangers that might occur. Additionally, at a point between the Xoxotla and the shrine, the characters come upon the aftermath of a battle.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
a beam without slipping and falling into the awfulness of area 1E. The stone steps that wind around the outer wall come to a small (approximately 3 feet by 3 feet) stone landing, then continue upward
(Perception) check. After the chalk mark is noticed, anyone who reads Dwarvish can correctly interpret it as a warning that powerful undead reside in the room beyond. Adventurers placed the rune here decades
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, characters will see a recurring symbol that looks like a circle with ten equidistant spokes radiating out from its circumference. This symbol is Xanathar’s personal rune as well as the symbol used to represent the Xanathar Guild.
has access to lair actions, and characters might encounter the beholder’s regional effects as well. Characters who don’t visit Xanathar’s lair in the course of this adventure might have reason to do
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
a beam without slipping and falling into the awfulness of area 1E. The stone steps that wind around the outer wall come to a small (approximately 3 feet by 3 feet) stone landing, then continue upward
(Perception) check. After the chalk mark is noticed, anyone who reads Dwarvish can correctly interpret it as a warning that powerful undead reside in the room beyond. Adventurers placed the rune here decades
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
thralldom, while others now rely on trade, diplomacy, and espionage to gain what they need. The clans of Thrull—Clans Rune, Sýr, and Völgr—fervently follow the Prismatic Circle and its Grand Druid Hjadana
incursion.
Valikan Clan Emblems
(Row 1, L-R) Clan Sýr — Clan Mithra — Clan Limgri
(Row 2, L-R) Clan Völgr — Clan Morgöng — Clan Rune
Clan Rune Magic lies at the heart of Clan Rune. Its settlements are
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Traveling to the Gate Tonalli or other locals can easily mark a trail on the characters’ map leading to the Gate of Illumination, a well-known sacred site. The route from the ruins of Twin Gods
events continue to rock the region. Consult the “Volcanic Threats” section earlier in the adventure for dangers that might occur. Additionally, at a point between the Xoxotla and the shrine, the characters come upon the aftermath of a battle.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, characters will see a recurring symbol that looks like a circle with ten equidistant spokes radiating out from its circumference. This symbol is Xanathar’s personal rune as well as the symbol used to represent the Xanathar Guild.
has access to lair actions, and characters might encounter the beholder’s regional effects as well. Characters who don’t visit Xanathar’s lair in the course of this adventure might have reason to do
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, where they could continue their journeys of knowledge unopposed. In their arrogance, these fomorian nobles unknowingly escaped the dreadful fate of their kin, and they remain unchanged in their remote
Senses darkvision 120 ft., passive Perception 16
Languages Giant, Undercommon
Challenge 12 (8,400 XP) Proficiency Bonus +4
Blood Rune. The fomorian has a blood rune inscribed on an effigy or some
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, relocated their civilization to the plane of Limbo. Today, under the leadership of the Great Githzerai, Zaerith Menyar-Ag-Gith, the githzerai continue to stand fast against the githyanki, as well as taking
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, relocated their civilization to the plane of Limbo. Today, under the leadership of the Great Githzerai, Zaerith Menyar-Ag-Gith, the githzerai continue to stand fast against the githyanki, as well as taking
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
people of the Dessarin Valley. While the characters are busy smashing one temple, the other three cults can do great harm in the area. Between expeditions to Tyar-Besil, the characters would be well
advised to continue the investigations they began in chapter 3. Ultimately, the natural disasters, monster incursions, and upswing in raider activity represent symptoms of a common disease: the presence