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                        Returning 35 results for 'continue when range'.
                    
                
                        
                            
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                                        continues when range
                                    
                                
                        
                    
                
                        
                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                    You suggest a course of activityâdescribed in no more than 25 wordsâto one creature you can see within range that can hear and understand you. The suggestion must sound achievable and not
                                                
                                            
                                                
                                                     until you or your allies deal damage to the target. The Charmed target pursues the suggestion to the best of its ability. The suggested activity can continue for the entire duration, but if the suggested activity can be completed in a shorter time, the spell ends for the target upon completing it.
                                                
                                            
                                        
                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                    You suggest a course of activityâdescribed in no more than 25 wordsâto twelve or fewer creatures you can see within range that can hear and understand you. The suggestion must sound
                                                
                                            
                                                
                                                     can continue for the entire duration, but if the suggested activity can be completed in a shorter time, the spell ends for a target upon completing it.
Using a Higher-Level Spell Slot. The duration is longer with a spell slot of level 7 (10 days), 8 (30 days), or 9 (366 days).
                                                
                                            
                                        
                                                     Monsters
                                                    Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     range 20/60 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2", "rollType":"damage", "rollAction":"Trident", "rollDamageType":"piercing"} piercing damage, or 6 (1d8 + 2);{"diceNotation":"1d8+2
                                                
                                            
                                                
                                                    ":"1d20+4", "rollType":"spell", "rollAction":"Lightning Discharge"} to hit, range 60 ft., one target. Hit: 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Lightning Discharge
                                                
                                            
                                        
                                                     Monsters
                                                    Keys from the Golden Vault
                                                    
                                                
                                            
                                                    ;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Lightning Discharge"} to hit, range 60 ft., one creature. Hit: 16 (3d10);{"diceNotation":"3d10", "rollType":"damage", "rollAction":"Lightning Discharge
                                                
                                            
                                                
                                                     Construct. If sheâs allowed to continue her work, she will achieve this apotheosis in a matter of weeks, after which her creature type changes to Construct. She also gains immunity to poison damage
                                                
                                            
                                        
                                                     Monsters
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                    +8","rollType":"to hit","rollAction":"Windvane"} to hit, reach 5 ft. or range 20 ft./60 ft., one target. Hit: 8 (1d6 + 5);{"diceNotation":"1d6+5","rollType":"damage","rollAction":"Windvane
                                                
                                            
                                                
                                                    , without using components or a spell slot. She canât cast the same spell two rounds in a row, although she can continue to concentrate on a spell she previously cast using a lair action. Aerisi can
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    . Ranged Weapon Attack: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Rock"} to hit, range 60/240 ft., one target. Hit: 19 (3d8 + 6);{"diceNotation":"3d8+6", "rollType":"damage
                                                
                                            
                                                
                                                     while creating art might rise as a cairnwight and continue the work. Once the artwork is completed, the cairnwight remains as its undying guardian.
A cairnwight looks much like an emaciated stone
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    ":"Glaive", "rollDamageType":"force"} force damage.
Rock. Ranged Weapon Attack: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Rock"} to hit, range 60/240 ft., one target. Hit: 23
                                                
                                            
                                                
                                                     as his hunting grounds. Stone giants can become mesmerized by the demon lordâs mazes and enter his service. These giants can continue pursuing art by crafting mazes, while satiating their
                                                
                                            
                                        
                                                     Monsters
                                                    Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    .
Energy Ray. Ranged Spell Attack: +6;{"diceNotation":"1d20+6", "rollType":"spell", "rollAction":"Energy Ray"} to hit, range 60 ft., one target. Hit: 8 (1d10 + 3);{"diceNotation":"1d10+3", "rollType
                                                
                                            
                                                
                                                     continue to think their eggs are being held hostage so they donât oppose the Dragon Queenâs conquests.
                                                
                                            
                                        
                                                     Monsters
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                    ;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Tinderstrike"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5);{"diceNotation":"1d4+5","rollType":"damage","rollAction
                                                
                                            
                                                
                                                     action to cast one of her spells, up to 3rd level, without using components or a spell slot. She canât cast the same spell two rounds in a row, although she can continue to concentrate on a
                                                
                                            
                                        
                                                     Monsters
                                                    Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     target is also paralyzed.
Dagger. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4
                                                
                                            
                                                
                                                     alchemy and the Dragon Queenâs foul magic. The Dragon Armies closely guard the secret of the draconiansâ creation, allowing Krynnâs metallic dragons to continue to think their eggs are being held hostage so they donât oppose the Dragon Queenâs conquests.Poison
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    ":"Polar Ray"} to hit, range 120 ft., one target. Hit: 31 (5d10 + 4);{"diceNotation":"5d10+4", "rollType":"damage", "rollAction":"Polar Ray", "rollDamageType":"cold"} cold damage, and the targetâs
                                                
                                            
                                                
                                                     wound that seeps frosty vapor or vibrant, purple veins showing the ravages of poison. It can momentarily dissolve its body into a swirling blizzard to avoid harm, reforming at a distance to continue its assault.Cold, PoisonFire
                                                
                                            
                                        
                                                     Monsters
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                    "} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Drown","rollDamageType":"piercing"} piercing damage plus 4 (1d8
                                                
                                            
                                                
                                                    , without using components or a spell slot. He canât cast the same spell two rounds in a row, but he can continue to concentrate on a spell he previously cast using a lair action. He can take no other
                                                
                                            
                                        
                                                     Monsters
                                                    Thievesâ Gallery
                                                    
                                                
                                            
                                                    ;{"diceNotation":"1d20+6", "rollType":"spell", "rollAction":"Chaos Bolt"} to hit, range 60 ft., one target. Hit: 14 (2d10 + 3) damage of a random type determined by rolling a d8;{"diceNotation":"1d8
                                                
                                            
                                                
                                                    âs dogged by doubt, the brave young mage has earned his place in Edgin Darvis;Edgin's crew. He performs best under pressure, instinctively unleashing his magic in dire moments. How he will continue to unlock his potential and what he will do with his volatile gift are yet to be seen.
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     connect the main caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and down through the floor of the lower level, but the dragonâs
                                                
                                            
                                                
                                                     take one of the following lair actions; the dragon canât take the same lair action two rounds in a row:
Beguiling Whisper. The dragon telepathically whispers to one creature within range of
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     ceiling, casting dim light in a 30-foot radius.
Chimneys. Two chimneys connect the main caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and
                                                
                                            
                                                
                                                    . The dragon telepathically whispers to one creature within range of the dragonâs telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative
                                                
                                            
                                        
                                                    Doppelganger
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     blocks it. While the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger's concentration isn't broken (as if concentrating on a spell). While reading the
                                                
                                            
                                        
                                                     Monsters
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    . Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1);{"diceNotation":"1d4+1
                                                
                                            
                                                
                                                    , his research and experiments can continue indefinitely.
Over time, Thessalar has subjected himself to so many of his own experiments that his blood has taken on alchemical and magical properties. He regularly uses it as the basis for many of the reagents used throughout his labs.Acid, Poison
                                                
                                            
                                        
                                                    Half-Elf
                                                    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     friends and loved ones age while time barely touches them. Others live with the elves, growing restless as they reach adulthood in the timeless elven realms, while their peers continue to live as
                                                
                                            
                                                
                                                     like elves, and to elves, they look human. In height, theyâre on par with both parents, though theyâre neither as slender as elves nor as broad as humans. They range from under 5 feet to
                                                
                                            
                                        
                                                    Suggestion
                                                    
    
        Legacy
    
    
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be charmed are
                                                
                                            
                                                
                                                     course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.
You can also
                                                
                                            
                                        
                                                    Mass Suggestion
                                                    
    
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    You suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range and that can hear and understand you
                                                
                                            
                                                
                                                     course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends
                                                
                                            
                                        
                                                     Spells
                                                    Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Threads of dark power leap from your fingers to pierce up to five Small or Medium corpses you can see within range. Each corpse immediately stands up and becomes undead. You decide whether it is a
                                                
                                            
                                                
                                                     commands, the creatures do nothing except defend themselves against hostile creatures. Once given an order, the creatures continue to follow it until their task is complete.
The creatures are under your
                                                
                                            
                                        
                                                    Elf
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    . Males and females are about the same height, and males are only marginally heavier than females.
Elvesâ coloration encompasses the normal human range and also includes skin in shades of copper
                                                
                                            
                                                
                                                     might continue to use the child name. Each elfâs adult name is a unique creation, though it might reflect the names of respected individuals or other family members. Little distinction exists
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Beast Sense 2nd-level divination (ritual) Casting Time: 1 action Range: Touch Components: S Duration: Concentration, up to 1 hour You touch a willing beast. For the duration of the spell, you can use
                                                
                                            
                                                
                                                     your action to see through the beastâs eyes and hear what it hears, and continue to do so until you use your action to return to your normal senses. While perceiving through the beastâs senses, you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Suggestion 2nd-level enchantment Casting Time: 1 action Range: 30 feet Components: V, M (a snakeâs tongue and either a bit of honeycomb or a drop of sweet oil) Duration: Concentration, up to 8 hours
                                                
                                            
                                                
                                                     You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that canât be charmed are immune
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Suggestion 2nd-level enchantment Casting Time: 1 action Range: 30 feet Components: V, M (a snakeâs tongue and either a bit of honeycomb or a drop of sweet oil) Duration: Concentration, up to 8 hours
                                                
                                            
                                                
                                                     You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that canât be charmed are immune
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Mass Suggestion Level 6 Enchantment (Bard, Sorcerer, Wizard) Casting Time: Action
 Range: 60 feet
 Components: V, M (a snakeâs tongue)
 Duration: 24 hours
 You suggest a course of activity
                                                
                                            
                                                
                                                    âdescribed in no more than 25 wordsâto twelve or fewer creatures you can see within range that can hear and understand you. The suggestion must sound achievable and not involve anything that would obviously
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Suggestion Level 2 Enchantment (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
 Range: 30 feet
 Components: V, M (a drop of honey)
 Duration: Concentration, up to 8 hours
 You suggest a
                                                
                                            
                                                
                                                     course of activityâdescribed in no more than 25 wordsâto one creature you can see within range that can hear and understand you. The suggestion must sound achievable and not involve anything that would
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Danse Macabre 5th-level necromancy Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 hour Threads of dark power leap from your fingers to pierce up to five Small
                                                
                                            
                                                
                                                     or Medium corpses you can see within range. Each corpse immediately stands up and becomes undead. You decide whether it is a zombie or a skeleton (the statistics for zombies and skeletons are in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Mass Suggestion Level 6 Enchantment (Bard, Sorcerer, Wizard) Casting Time: Action
 Range: 60 feet
 Components: V, M (a snakeâs tongue)
 Duration: 24 hours
 You suggest a course of activity
                                                
                                            
                                                
                                                    âdescribed in no more than 25 wordsâto twelve or fewer creatures you can see within range that can hear and understand you. The suggestion must sound achievable and not involve anything that would obviously
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Suggestion Level 2 Enchantment (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
 Range: 30 feet
 Components: V, M (a drop of honey)
 Duration: Concentration, up to 8 hours
 You suggest a
                                                
                                            
                                                
                                                     course of activityâdescribed in no more than 25 wordsâto one creature you can see within range that can hear and understand you. The suggestion must sound achievable and not involve anything that would
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Suggestion Level 2 Enchantment (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
 Range: 30 feet
 Components: V, M (a drop of honey)
 Duration: Concentration, up to 8 hours
 You suggest a
                                                
                                            
                                                
                                                     course of activityâdescribed in no more than 25 wordsâto one creature you can see within range that can hear and understand you. The suggestion must sound achievable and not involve anything that would
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
                                                    
                                                
                                            
                                                    
 Cost: 50 gp (ballista), 5 gp (bolt)
 It takes 1 action to load the ballista, 1 action to aim it, and 1 action to fire it.
 Bolt. Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit
                                                
                                            
                                                
                                                     object or into a Gargantuan creature (see âCrashingâ earlier in the chapter).
 Blunt Ram. Melee Weapon Attack: +8 to hit, range 0 ft., one object or Gargantuan creature. Hit: 88 (16d10) bludgeoning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                    , range 120/480 ft., one target. Hit: 16 (3d10) piercing damage.
 
 2 Mangonels (Crew: 5 Each) Armor Class: 15
 Hit Points: 100
 Cost: 100 gp (mangonel), â (stone)
 It takes 2 actions to load a
                                                
                                            
                                                
                                                     mangonel, 2 actions to aim it, and 1 action to fire it.
 Mangonel Stone. Ranged Weapon Attack: +5 to hit, range 200/800 ft. (canât hit targets within 60 feet of it), one target. Hit: 27 (5d10) bludgeoning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
                                                    
                                                
                                            
                                                     Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage.
 
 Mangonel (Crew: 5) Armor Class: 15
 Hit Points: 100
 Cost: 100 gp (mangonel), â (stone)
 It takes 2
                                                
                                            
                                                
                                                     actions to load the mangonel, 2 actions to aim it, and 1 action to fire it.
 Mangonel Stone. Ranged Weapon Attack: +5 to hit, range 200/800 ft. (canât hit targets within 60 feet of it), one target. Hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Mass Suggestion 6th-level enchantment Casting Time: 1 action Range: 60 feet Components: V, M (a snakeâs tongue and either a bit of honeycomb or a drop of sweet oil) Duration: 24 hours You suggest a
                                                
                                            
                                                
                                                     course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range and that can hear and understand you. Creatures that canât
                                                
                                            
                                        






