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                        Returning 35 results for 'continue wind respect'.
                    
                
                        
                            
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                                        continues wind repeat
                                    
                                
                                    
                                        continual wind repeat
                                    
                                
                                    
                                        convince wind repeat
                                    
                                
                                    
                                        continue wind reflect
                                    
                                
                                    
                                        continue with respect
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                     grasp
1st level (4 slots): charm person, feather fall, mage armor, thunderwave
2nd level (3 slots): dust devil,* gust of wind, invisibility
3rd level (3 slots): fly, gaseous form, lightning bolt
4th
                                                
                                            
                                                
                                                    , without using components or a spell slot. She canât cast the same spell two rounds in a row, although she can continue to concentrate on a spell she previously cast using a lair action. Aerisi can
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     frozen statues with a touch or blast enemies with frigid wind. Achieving vengeance is not always enough to grant these creatures rest; often, their hatred and loathing of the living is sufficient to
                                                
                                            
                                                
                                                     wound that seeps frosty vapor or vibrant, purple veins showing the ravages of poison. It can momentarily dissolve its body into a swirling blizzard to avoid harm, reforming at a distance to continue its assault.Cold, PoisonFire
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 4: Eldraine Creatures
                                                    
                                                
                                            
                                                     material components and using Charisma as the spellcasting ability (spell save DC 19):
At will: dancing lights, detect magic, druidcraft, mage armor (self only)
2/day each: faerie fire, gust of wind
                                                
                                            
                                                
                                                     also form strong bonds with the elemental powers of Eldraine, allowing the mages to call on forces like the eastern wind or the fiery hearth.
âThe high fae are capable of magic that would make
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    
2/day each: fireball, fly, fog cloud, gust of wind, lightning boltHobgoblins with a prodigious talent for magic sometimes undergo grueling training to become hobgoblin devastators. Devastators are
                                                
                                            
                                                
                                                     of the magical arts, they learn the basics of weapon use, and they measure their deeds by the enemies defeated though their magic. They have the respect of other members of the host and receive
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     realm to stone giant;stone giants: fluctuating, temporary, exposed to gusting wind and sudden rain. It is as wildly changeable as a dream, and thatâs how they regard itâas a dream. Nothing
                                                
                                            
                                                
                                                    , such stone giants can become dreamwalkers.
Dreamwalkers occupy an odd place of respect outside the stone giant ordning. They are considered outcasts, but their familiarity with the surface world makes
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     and respect a shamanâs power.
An Uthgardt shaman must possess a sacred bundle to cast spells. A sacred bundle is made up of sticks, bones, feathers, tufts of fur, and stones that have been &ldquo
                                                
                                            
                                                
                                                    : enhance ability (catâs grace only), jump
Sky Pony: gust of wind, witch bolt
Thunderbeast: enhance ability (bullâs strength only), pass without trace
Tree Ghost: barkskin, speak with plants
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Intelligence as the spellcasting ability (spell save DC 16):
At will: fog cloud, gust of wind, sleet stormFrigid Rebuke. When the eladrin takes damage from a creature the eladrin can see within 60 feet
                                                
                                            
                                                
                                                     creatures as a resultâthose presented here are of the Fey variety. Some are still Humanoid, however, similar in that respect to their other elven kin. The magic flowing through eladrin responds
                                                
                                            
                                        
                                                    Pipes of the Sewers
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    You must be proficient with wind instruments to use these pipes. While you are attuned to the pipes, ordinary rat;rats and Giant Rat;giant rats are indifferent toward you and will not attack you
                                                
                                            
                                                
                                                     long as you continue to play the pipes each round as an action. A friendly swarm obeys your commands. If you issue no commands to a friendly swarm, it defends itself but otherwise takes no actions. If
                                                
                                            
                                        
                                                    Hobgoblin
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     greatest respect is reserved for those who earn their glory in battle. In theory, the fortunes of war can elevate the lowest-ranking banner in a legion to the highest status. In practice, warlords are
                                                
                                            
                                                
                                                    ; is often extended to other races the hobgoblins have dealings with, much to the outsidersâ surprise. When such respect isnât reciprocated, though, relations can swiftly deteriorate.
Reward
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     who study its ebb and flow to expect the stalemate to continue. A different view is put forth by the archmage Tzunk, who notes that Maglubiyet has never faced a foe as ferocious and protective as
                                                
                                            
                                                
                                                     laden wagon or after heroically defending it from thieves gain great respect and advance higher in the tribeâs pecking order.
All Are Fighters
Most of the orcs that stay behind when the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Roleplaying Vellynne Vellynne is a pragmatist who tries to stay one step ahead of her competition, in particular her rivals in the Arcane Brotherhood (of whom she rarely speaks). To continue her
                                                
                                            
                                                
                                                     mission in Icewind Dale, she needs the aid of stalwart adventurers, and she knows that helping them battle the dragon is a golden opportunity to earn the charactersâ respect if not their trust. Vellynne
                                                
                                            
                                        
                                                    Yuan-ti Pureblood
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     Trait
1
I see omens in every event and action. The serpent gods continue to advise us.
2
I have very high standards for food, drink, and physical pleasures.
3
I prefer to be alone
                                                
                                            
                                                
                                                     another society and wish to be part of it.
3
I respect my superiors and obey them without question. My fate is theirs to decide.
4
I have an interest in an unsuitable mate, which I can&rsquo
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                    Old Flame After the incident with Big Momma, it dawns on Topolah that she might know someone willing to help the characters further. She casts fly on herself and lands on the deck of the Second Wind
                                                
                                            
                                                
                                                     vampirate. Topolah fears that the crew of the Second Wind might be discouraged by learning this fact before they meet Gargenhale in person. A character who succeeds on a DC 15 Wisdom (Insight) check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     continue to influence the world. 4 Your patron is a strict disciplinarian but treats you with a measure of respect. 5 Your patron tricked you into a pact and treats you as a slave. 6 You are mostly left
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     Personality Trait   1 I see omens in every event and action. The serpent gods continue to advise us. 2 I have very high standards for food, drink, and physical pleasures. 3 I prefer to be alone rather
                                                
                                            
                                                
                                                     the favor of the serpent gods. 2 I am enamored with the culture and trappings of another society and wish to be part of it. 3 I respect my superiors and obey them without question. My fate is theirs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Air Elemental Primal Spirit of Wind and Storm Habitat: Desert, Mountain, Planar (Elemental Plane of Air); Treasure: None   Chris Cold   
  Energetic spirits from the Elemental Plane of Air, air
                                                
                                            
                                                
                                                     congregate around nexuses of unbridled planar energy, such as wind-scoured mountain peaks or endless storms. In battle, air elementals batter enemies with powerful gusts or transform into whirlwinds to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     forged a pact with the Wind Dukes of Aaqa and will use their power to protect my brother and the aarakocra who watch over us.â
 Flaw. âI am a princess and must be addressed with the proper respect. I
                                                
                                            
                                                
                                                    .
 After forging a pact with the Wind Dukes of Aaqa, ancient beings of the Outer Planes, the princess has become a fledgling warlock. Her hatred of physical labor allows her to put her mage hand and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     mountain A fire giant with chained dwarf prisoners in a cavern At the back of the dome, a 40-foot-wide, 40-foot-high hallway heads into the mountain. Wind has blown the snow far into the hallway. The
                                                
                                            
                                                
                                                     snow thins out and disappears after about 100 feet. The tracks of the humans continue east into the dungeon complex.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     disposed of. Giving Chase If the Second Wind was destroyed earlier in the adventure, continue with âShipless Pursuitâ below. Otherwise, skip ahead to âAboard the Second Wind.â Shipless Pursuit Without the
                                                
                                            
                                                
                                                     eyes widen, then narrow. âWhatâs this foul treachery?â he hisses.
 Unbeknownst to anyone aboard the Second Wind, Agony the ghost has taken possession of Flinch. Before the players roll initiative for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     respect Respiteâs devoted mayor, an orc woman named Gale Whittenby. Stormâs Eye Weather Vane Due to the thin veil between planes of existence near Respite, vicious storms originating on the Plane of Air
                                                
                                            
                                                
                                                     phantom wind, or eyes that flash with arcs of lightning. These traits are described when relevant for the characters in this adventure.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     a beam without slipping and falling into the awfulness of area 1E. The stone steps that wind around the outer wall come to a small (approximately 3 feet by 3 feet) stone landing, then continue upward
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     if they take minimum precautions with respect to keeping their hiding place secret (do not lead pursuers to the spot, allow a light to show, make undue noise there, etc.). In any event, the same search
                                                
                                            
                                                
                                                    . The wind at the bottom of the rift is worse still, and visibility there is only 30 feet. The floor of the rift is a maze of snow and ice hillocks and mounds, with peaks of ice and rock thrusting up
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Pipes of the Sewers Wondrous item, uncommon (requires attunement) You must be proficient with wind instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are
                                                
                                            
                                                
                                                     swayed by the pipesâ music and becomes friendly to you and your companions for as long as you continue to play the pipes each round as an action. A friendly swarm obeys your commands. If you issue no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Pipes of the Sewers Wondrous item, uncommon (requires attunement) You must be proficient with wind instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are
                                                
                                            
                                                
                                                     swayed by the pipesâ music and becomes friendly to you and your companions for as long as you continue to play the pipes each round as an action. A friendly swarm obeys your commands. If you issue no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     a beam without slipping and falling into the awfulness of area 1E. The stone steps that wind around the outer wall come to a small (approximately 3 feet by 3 feet) stone landing, then continue upward
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     continue to show proper respect!â They then revert to their original positions. The adventurersâ positive response earns them beneficial warnings, courtesy of the magic of Diderius. Warnings are
                                                
                                            
                                                
                                                     reverting to their initial positions. The characters are free to continue on into the complex, but they receive no benefit from this interaction. Cultist Campsite and Ruined Fountain Varramâs cultists
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     continue to show proper respect!â They then revert to their original positions. The adventurersâ positive response earns them beneficial warnings, courtesy of the magic of Diderius. Warnings are
                                                
                                            
                                                
                                                     reverting to their initial positions. The characters are free to continue on into the complex, but they receive no benefit from this interaction. Cultist Campsite and Ruined Fountain Varramâs cultists have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Heckler During the storytelling, after one or two characters or others have told tales, a finely dressed local named Bakaris the Younger lets out an exaggerated yawn. If left to continue, he
                                                
                                            
                                                
                                                     father to Vogler to escape the consequences. Bakaris takes quiet pride in that killing, and he fantasizes about one day winning respect via the point of his sword. He loathes being called âthe Younger
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     ensuring your characters develop strong personal reasons to continue to adventure, even if they begin their adventuring careers in the pursuit of wealth. Perhaps they want revenge on a despicable
                                                
                                            
                                                
                                                     villain, they enjoy exploring, or they crave the respect of their peers. Money wonât provide any of these things, though it might make it easier to overcome obstacles along the way. Power Canât Be Bought
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     sunlight in. They respect skillfully wrought stonework and often take over canyon fortresses and similar structures when theyâre abandoned by their original non-dragon builders. Brass dragons are also
                                                
                                            
                                                
                                                     animates and attacks one creature within 5 feet of it, with a +7 bonus to hit and dealing 10 (3d6) bludgeoning damage on a hit. Blast of Wind. A mighty wind sweeps through the lair in a direction of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Respect for the DM As the DM, you have the right to expect your players to respect you and the effort you put into making a fun game for everyone. The players need to let you direct the campaign
                                                
                                            
                                                
                                                     prefer to let the DM make a call and continue playing. If you gloss over a rules issue in play, make a note of it and return to the issue later. Some players like to use the rules to argue against
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     as with the child of a wealthy business owner or an heir to a noble throne, your lineage and breeding demand respect, and itâs your job to make sure your franchise mates understand that. Your success
                                                
                                            
                                                
                                                    , infiltration, security, and, of course, killing. Storm Sorcery Harnessing the energy of wind and lightning makes you great fun in combat. But as a storm sorcerer, you have even greater utility when your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Respect for the DM As the DM, you have the right to expect your players to respect you and the effort you put into making a fun game for everyone. The players need to let you direct the campaign
                                                
                                            
                                                
                                                     discussions at the table. Some groups donât mind putting the game on hold while they discuss different interpretations of a rule. Others prefer to let the DM make a call and continue playing. If you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     penetrates, of vast plains where grains and wildflowers wave in the wind with vibrant life. The plane embodies natureâs wildness and beauty, but it also speaks to the animal within all living creaturesânot
                                                
                                            
                                                
                                                     necessarily in a fierce, predatory way but with respect to their physical substance and fundamental needs. The spirits of the dead on the Beastlands typically take animal forms or part-animal forms (such
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                    . Other Uthgardt fear and respect a shamanâs power.
 The sidebarâs name is now âUthgardt Shaman Tribal Spellsâ and the following spells have been cut from the sidebar: animate dead (Black Lion), feather
                                                
                                            
                                                
                                                     sidebar are now âgust of wind, witch bolt.â These changes reduce the number of spells per tribe to two, and all the spells listed can be cast as 1 action.
                                                
                                            
                                        






