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                        Returning 18 results for 'continue with reduces'.
                    
                
                        
                            
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                                                     Monsters
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     will.
Fautomni: Undead Fortitude. If damage reduces Fautomni to 0 hit points, he must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical
                                                
                                            
                                                
                                                     let go of the fortunes they amassed in life. Addicted to power and prestige, these patriarchs continue to dominate the guild and accumulate even larger fortunes.
Mostly Unanimous. The ghosts of the
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Keen Smell. The vampire has advantage on Wisdom (Perception) checks that rely on smell.
Rampage. When it reduces a creature to 0 hit points with a melee attack on its turn, the vampire can take a
                                                
                                            
                                                
                                                     hours.When a gnoll’s ravenous hunger is so great that it craves flesh and blood even after death, it can rise as a vampire to continue its feeding frenzy.
A gnoll vampire is a savage predator
                                                
                                            
                                        
                                                    Demilich (Variant)
                                                    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                    ":"necrotic"} necrotic damage, and if this damage reduces the target to 0 hit points, its soul is trapped as if it failed the saving throw. A soul trapped in a gem for 24 hours is devoured and ceases to
                                                
                                            
                                                
                                                     souls of the insolent intruders to his tomb, magically transferring them to his phylactery.
Liches who follow Acererak’s path believe that by becoming free of their bodies, they can continue
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Intro to Stormwreck Isle
                                                    
                                                
                                            
                                                     continue up the path and leave the slow, shambling zombies behind. If the characters turn and fight, this is the first combat encounter in the adventure. Here are the steps you should follow to run it
                                                
                                            
                                                
                                                     Perception 8
 Languages understands the languages it knew in life but can’t speak
 Challenge 1/4 (50 XP) Proficiency Bonus +2
 Undead Fortitude. If damage reduces the zombie to 0 hit points, it makes a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     veterans. The arena matches are divided into three tiers, with victory in a tier granting access to the next one. Victory in a match goes to the side that reduces all combatants on the other side to 0
                                                
                                            
                                                
                                                     stat block but have iron wings that give them a flying speed of 30 feet. If a participant wins a match but doesn’t wish to continue to the next tier, the participant can pay an exit fee of 15 talons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     five hundred people flee to Targos and continue to Bryn Shander, while the rest (including Speaker Masthew) remain holed up in the mines.  Dragon Damage. The attack on Termalaine reduces the dragon’s
                                                
                                            
                                                
                                                     Damage. The attack on Easthaven reduces the dragon’s hit points by 10. Target 4: Caer-Dineval The dragon lands between the castle and the rest of the town. It then moves through town, leveling one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     becoming free of their bodies, they can continue their quest for power beyond the mortal world. As their patron did, they secure their remains within well-guarded vaults, using soul gems to maintain
                                                
                                            
                                                
                                                     24 (7d6) necrotic damage, and if this damage reduces the target to 0 hit points, its soul is trapped as if it failed the saving throw. A soul trapped in a gem for 24 hours is devoured and ceases to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     of the Orzhov Syndicate. They have been dead for centuries, but they refuse to let go of the fortunes they amassed in life. Addicted to power and prestige, these patriarchs continue to dominate the
                                                
                                            
                                                
                                                     can cast at will.
 Fautomni: Undead Fortitude. If damage reduces Fautomni to 0 hit points, he must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Gnoll Vampire When a gnoll’s ravenous hunger is so great that it craves flesh and blood even after death, it can rise as a vampire to continue its feeding frenzy. A gnoll vampire is a savage predator
                                                
                                            
                                                
                                                    )
 Keen Smell. The vampire has advantage on Wisdom (Perception) checks that rely on smell.
 Rampage. When it reduces a creature to 0 hit points with a melee attack on its turn, the vampire can take a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     asks for nothing in return and, if treated fairly, might even continue to help the party.
 Rogue. Someone from the character’s past appears, bent on revenge. This could be someone from the
                                                
                                            
                                                
                                                     the Disengage or Hide action.
 Reactions
 Reversal of Fortune. In response to another creature dealing damage to Oddlewin, Oddlewin reduces the damage to 0 and regains 9 (2d8) hit points.
Throne
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     the disease is cured or the effect is removed with a lesser restoration spell or similar magic. If a successful saving throw reduces the infected creature’s exhaustion level to 0, the creature
                                                
                                            
                                                
                                                     sneak up on. If a character manages to approach without alerting it, continue:
  A strand extends from the stalagmite, with the thrashing cave fish in its grasp. It pulls the fish toward the rock
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     of the next turn. No more than two soldiers are ever active at once. The soldiers continue to animate and attack until the bronze gate is opened (see below). Characters who have a passive Wisdom
                                                
                                            
                                                
                                                     removed either by using one of the mages’ keys or by picking the lock with a successful DC 18 Dexterity check using thieves’ tools. Freeing Tulao reduces his exhaustion by 1 level. If freed, Tulao thanks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                    . The orcs in area 4 continue to fire at characters in areas 1 and 2. One orc from area 4 moves through the secret door leading to area 3, intending to close and bar the double doors leading to area 2
                                                
                                            
                                                
                                                     other archers continue to fire at exposed characters. The orcs in the eastern half of area 3 cut the rope bridge and prepare to defend the doors that lead to area 5.
 Round 8. The orcs in area 14 arrive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                     by any means, including teleportation. If the damage from Disintegrate reduces an Orc to 0 Hit Points, can Relentless Endurance prevent the Orc from turning to ash? Yes. The Disintegrate spell turns
                                                
                                            
                                                
                                                     continue affecting the target or other targets with the existing Telekinesis spell? You can maintain your telekinetic grip on a target you were already affecting, but you can’t affect a new target
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     end that spell, so you might not want to take them and keep the spell going instead, so as to continue benefiting from the cold damage it delivers. How does barkskin work with shields, cover, and
                                                
                                            
                                                
                                                     darkness-creating spell of 3rd level or lower, regardless of the spell slot used. If the damage from disintegrate reduces a half-orc to 0 hit points, can Relentless Endurance prevent the orc from turning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Missiles. When the hurricane is hit by a ranged weapon attack, it reduces the damage from the attack by 1d10 + 9. If the damage is reduced to 0, the hurricane can catch the missile if it is small
                                                
                                            
                                                
                                                     components or a spell slot. She can’t cast the same spell two rounds in a row, although she can continue to concentrate on a spell she previously cast using a lair action. Aerisi can take no other lair
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     devastation in a 150-foot cone. Any creature in that area must succeed on a DC 16 Dexterity saving throw or take 55 (10d10) necrotic damage. If this damage reduces a creature to 0 hit points, its
                                                
                                            
                                                
                                                     massive breaths.
 The modrons continue their march over this impossible mouth, crossing it by creating a bridge made from interlocked, living modron bodies.
 The beholder god Gzemnid can see through this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    . On a failed check, the robots continue their assault. S26a: Detention Cells. This room contains six containment cells, each protected by a permanent Wall of Force spell. The spell can be disabled or
                                                
                                            
                                                
                                                    —injectable Potions of Healing (greater)—four vials of antitoxin, and three restorative ampules. If consumed by a creature as an action, each ampule reduces the creature’s exhaustion level by 1. S30
                                                
                                            
                                        





