Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'continue worlds retreat'.
Other Suggestions:
continue world retreat
continue would repeat
continue worlds retreats
continue words repeat
continue worlds regret
Monsters
Fizban's Treasury of Dragons
.
Cosmological Study
Many amethyst dragons are fascinated by the existence of other worlds in the Material Plane, and especially the way individual dragons manifest unique echoes across those worlds
in collecting knowledge and magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane
Monsters
Fizban's Treasury of Dragons
amethyst dragons are fascinated by the existence of other worlds in the Material Plane, and especially the way individual dragons manifest unique echoes across those worlds. They also prize understanding
magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially magic items and artworks
Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
, Dragons of Autumn Twilight
Walking in two worlds but truly belonging to neither, half-elves combine what some say are the best qualities of their elf and human parents: human curiosity
friends and loved ones age while time barely touches them. Others live with the elves, growing restless as they reach adulthood in the timeless elven realms, while their peers continue to live as
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
have been known to retreat from intrusions into their woodland homes, confident that they can simply wait the invaders out. But when the need arises, elves reveal a stern martial side, demonstrating
might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of respected individuals or other family members. Little distinction exists
Demilich (Variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
souls of the insolent intruders to his tomb, magically transferring them to his phylactery.
Liches who follow Acererak’s path believe that by becoming free of their bodies, they can continue
it to retreat into its ancient tomb and forget to feed on souls. The spells it once knew fade from its mind, and it no longer channels the arcane energy it wielded as a lich. However, even as a mere
races
Mordenkainen Presents: Monsters of the Multiverse
Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywild’s rule of reciprocity, which
creates a mystical bond between the giver and the receiver of a gift.
On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms, vast
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
of purebloods and slaves are thrown at opposing forces in the hope of allowing the malisons and abominations time to escape.
Survival First
Yuan-ti are likely to retreat or flee from conflict if
odds aren’t in their favor. A short retreat might be just the thing to reach a better tactical position, find allies, or to allow the yuan-ti the opportunity to study their opponents and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
outnumbered. Rather than joining the Kalaman forces in their advance, the characters find themselves defending a retreat. The adventure unfolds in one of two ways: With Mass Combat. If you’re using
, continue with the following section. WARRIORS OF KRYNN: SCENARIO 4
The characters reach the battlefield as the conflict turns against Kalaman’s forces. Read the introduction to scenario 4 in Dragonlance
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
outnumbered. Rather than joining the Kalaman forces in their advance, the characters find themselves defending a retreat. The adventure unfolds in one of two ways: With Mass Combat. If you’re using
, continue with the following section. WARRIORS OF KRYNN: SCENARIO 4
The characters reach the battlefield as the conflict turns against Kalaman’s forces. Read the introduction to scenario 4 in Dragonlance
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
god Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywild’s rule of reciprocity, which
creates a mystical bond between the giver and the receiver of a gift. On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
god Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywild’s rule of reciprocity, which
creates a mystical bond between the giver and the receiver of a gift. On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
his name, he betrayed his master, and the resulting battle supposedly destroyed them both. In truth, Vecna escaped and grew in power over ages and across worlds. Kas, though, was claimed by the Mists
vampire to rage, rebuild his forces, and continue his search for the Sword of Kas (detailed in the Dungeon Master’s Guide), which he considers his key to victory.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
his name, he betrayed his master, and the resulting battle supposedly destroyed them both. In truth, Vecna escaped and grew in power over ages and across worlds. Kas, though, was claimed by the Mists
vampire to rage, rebuild his forces, and continue his search for the Sword of Kas (detailed in the Dungeon Master’s Guide), which he considers his key to victory.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
javelins at the retreating Kalaman soldiers. The Dragon Army soldiers shift their attention to the characters if attacked. The Kalaman soldiers continue their retreat south instead of engaging. They move
Retreat from Steel Springs When the characters complete the thirty-mile trip to Steel Springs, read the following text: As the brook called the Inkwater comes into view, smoke rises over the tree
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
javelins at the retreating Kalaman soldiers. The Dragon Army soldiers shift their attention to the characters if attacked. The Kalaman soldiers continue their retreat south instead of engaging. They move
Retreat from Steel Springs When the characters complete the thirty-mile trip to Steel Springs, read the following text: As the brook called the Inkwater comes into view, smoke rises over the tree
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
worlds of the Material Plane. Every D&D world—whether round, flat, or some other shape—exists in an airless void known as Wildspace. A world might be solitary, or it might have neighbors: one or more
suns, worlds, moons, asteroids, comets, or other bodies. This neighborhood of celestial and planetary bodies is called a Wildspace system. In Wildspace, the Material Plane and the Astral Plane overlap
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
worlds of the Material Plane. Every D&D world—whether round, flat, or some other shape—exists in an airless void known as Wildspace. A world might be solitary, or it might have neighbors: one or more
suns, worlds, moons, asteroids, comets, or other bodies. This neighborhood of celestial and planetary bodies is called a Wildspace system. In Wildspace, the Material Plane and the Astral Plane overlap
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
retreat from the world and not allow herself to be imperiled by mortals once more. The characters won’t have to deal with her again in their lifetimes unless they continue meddling in her followers
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
retreat from the world and not allow herself to be imperiled by mortals once more. The characters won’t have to deal with her again in their lifetimes unless they continue meddling in her followers
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a brief instant, then, remembering his dignity, squirmed and freed himself from the half-elf’s embrace.
— Margaret Weis and Tracy Hickman,
Dragons of Autumn Twilight
Walking in two worlds but
. Others live with the elves, growing restless as they reach adulthood in the timeless elven realms, while their peers continue to live as children. Many half-elves, unable to fit into either society, choose lives of solitary wandering or join with other misfits and outcasts in the adventuring life.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
a brief instant, then, remembering his dignity, squirmed and freed himself from the half-elf’s embrace.
— Margaret Weis and Tracy Hickman, Dragons of Autumn Twilight
Walking in two worlds but
. Others live with the elves, growing restless as they reach adulthood in the timeless elven realms, while their peers continue to live as children. Many half-elves, unable to fit into either society, choose lives of solitary wandering or join with other misfits and outcasts in the adventuring life.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
a brief instant, then, remembering his dignity, squirmed and freed himself from the half-elf’s embrace.
— Margaret Weis and Tracy Hickman, Dragons of Autumn Twilight
Walking in two worlds but
. Others live with the elves, growing restless as they reach adulthood in the timeless elven realms, while their peers continue to live as children. Many half-elves, unable to fit into either society, choose lives of solitary wandering or join with other misfits and outcasts in the adventuring life.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a brief instant, then, remembering his dignity, squirmed and freed himself from the half-elf’s embrace.
— Margaret Weis and Tracy Hickman,
Dragons of Autumn Twilight
Walking in two worlds but
. Others live with the elves, growing restless as they reach adulthood in the timeless elven realms, while their peers continue to live as children. Many half-elves, unable to fit into either society, choose lives of solitary wandering or join with other misfits and outcasts in the adventuring life.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Bahamut and Tiamat—and contributed in some way to their transformation into the Material Plane as it exists today with its myriad worlds. Other sagas claim Annam was similarly instrumental in the
all the worlds of the Material Plane, but his six sons—the gods Stronmaus, Memnor, Surtur, Thrym, Skoraeus, and Grolantor—failed to live up to their father’s expectations for them. (Diancastra calls
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
their puny relatives. In the worlds of Dungeons & Dragons, the story of the giants is a tragic one that echoes this whole range of fantasy and myth. Begotten by the mighty god Annam, who intended them
to rule the worlds with wisdom as well as might, giants have fallen far short of the lofty destiny their progenitor imagined for them. Now supplanted by myriad smaller peoples of the worlds, giants
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the kitchen. They attack in response to any threat or suspicious activity. If two githyanki fall, the survivors retreat to area 21.
Containers. Stacked about the room are forty crates filled with
distant worlds and are unfamiliar to most of Toril’s population. Labels written in Gith reveal some of the crates’ more savory contents, such as infinity vine stalks, H’cathan doom radishes, aartuk tongues, giant space hamster hocks, dried mortiss meat, pickled jammer leeches, and puffer steaks.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
divination pool, including other worlds and planes that never came to be. Use your imagination when describing these scenes. The entrance to the crypt is 30 feet up atop a stone stairwell that stops
continue to show proper respect!” They then revert to their original positions. The adventurers’ positive response earns them beneficial warnings, courtesy of the magic of Diderius. Warnings are
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Bahamut and Tiamat—and contributed in some way to their transformation into the Material Plane as it exists today with its myriad worlds. Other sagas claim Annam was similarly instrumental in the
all the worlds of the Material Plane, but his six sons—the gods Stronmaus, Memnor, Surtur, Thrym, Skoraeus, and Grolantor—failed to live up to their father’s expectations for them. (Diancastra calls
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
can escape. If they join the battle instead, Iymrith uses her frightful rage. If one or more characters continue to harass her, she focuses her attention on Harshnag while using her legendary actions
, killing and burying anyone inside the temple. Iymrith escapes the cave-in with the aid of her teleport spell. Harshnag’s fate is uncertain. Either he is killed in the collapse, or he manages to retreat to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
can escape. If they join the battle instead, Iymrith uses her frightful rage. If one or more characters continue to harass her, she focuses her attention on Harshnag while using her legendary actions
, killing and burying anyone inside the temple. Iymrith escapes the cave-in with the aid of her teleport spell. Harshnag’s fate is uncertain. Either he is killed in the collapse, or he manages to retreat to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the kitchen. They attack in response to any threat or suspicious activity. If two githyanki fall, the survivors retreat to area 21.
Containers. Stacked about the room are forty crates filled with
distant worlds and are unfamiliar to most of Toril’s population. Labels written in Gith reveal some of the crates’ more savory contents, such as infinity vine stalks, H’cathan doom radishes, aartuk tongues, giant space hamster hocks, dried mortiss meat, pickled jammer leeches, and puffer steaks.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
their puny relatives. In the worlds of Dungeons & Dragons, the story of the giants is a tragic one that echoes this whole range of fantasy and myth. Begotten by the mighty god Annam, who intended them
to rule the worlds with wisdom as well as might, giants have fallen far short of the lofty destiny their progenitor imagined for them. Now supplanted by myriad smaller peoples of the worlds, giants
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
divination pool, including other worlds and planes that never came to be. Use your imagination when describing these scenes. The entrance to the crypt is 30 feet up atop a stone stairwell that stops
continue to show proper respect!” They then revert to their original positions. The adventurers’ positive response earns them beneficial warnings, courtesy of the magic of Diderius. Warnings are
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
divination pool, including other worlds and planes that never came to be. Use your imagination when describing these scenes. The entrance to the crypt is 30 feet up atop a stone stairwell that stops
continue to show proper respect!” They then revert to their original positions. The adventurers’ positive response earns them beneficial warnings, courtesy of the magic of Diderius. Warnings are
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
divination pool, including other worlds and planes that never came to be. Use your imagination when describing these scenes. The entrance to the crypt is 30 feet up atop a stone stairwell that stops
continue to show proper respect!” They then revert to their original positions. The adventurers’ positive response earns them beneficial warnings, courtesy of the magic of Diderius. Warnings are