Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'continued rate group to have reflective'.
Other Suggestions:
continues race group to have reflection
continue race group to have reflection
convinced race group to have reflection
continued race group to have reflection
continued race ground to have reflection
Monsters
Quests from the Infinite Staircase
destroy Nafas is to take his place.
Nafas as a Patron
In addition to linking the adventures in this book, you can use Nafas as a group patron (detailed in Tasha’s Cauldron of Everything). In
, ushering them safely to the nearest staircase. Such creatures descend at a rate of 60 feet per round and take no damage from falling. Aberrations, Fiends, Undead, and creatures that fall due to Nafas&rsquo
races
. Founded in the Bürach Empire by a group of ambitious wizards who chafed under the limitations imposed upon them by government bureaucracy, Ulmyr’s Gate boasted free study for all mages who sought
determine.Speed: 30 feetAge: The Disembodied mature at a much slower rate than the Humanoids they once were, with their life expectancy doubled or even tripled.
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
diplomacy. They care only for satisfying their insatiable desire for battle, to smash their foes and appease their gods.
Booming Birth Rate
In order to replenish the casualties of their endless warring
warriors are commanded to scour the surrounding landscape for any opportunity to spill blood and bring glory to their gods. Often, bands of warriors work on a rotation, with one group heading out on a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. In addition, like the wrinkles of a brain, the Gilded Labyrinth’s countless reflective surfaces and edges amplify the invisible energy radiated from the sphere’s power core. This effect can’t be
perceived by most creatures, but the energy collected is vital to the sphere’s continued operation. Donjon Core The penultimate layer of the Donjon Sphere is described in detail below. Power Core The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Espionage Agency Secret agents, spies, undercover operatives—your group is part of an organization engaged in espionage. Most such agencies are attached to governments or dragonmarked houses
clandestine struggle among these agencies (which the Korranberg Chronicle dubbed the Shadow War) has continued unabated, just outside of the public eye.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
alarmed the Saltmarsh Town Council. Greatly troubled and filled with apprehension, the councillors call an emergency meeting. This adventure is designed for a group of four to six 3rd-level characters
. ABOUT THE ORIGINAL
Dave J. Brown and Don Turnbull continued the Saltmarsh series in this classic. Doubling down on TSR UK’s penchant for exploration and interaction in their work, this scenario
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
from the town’s associated Outer Plane. Outlands Fey d4 Encounter 1 Revelers joined a group of satyrs in their festivities. As the satyrs’ celebration has continued for over a year, the revelers
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
can be a good idea in a game that features nonstop peril and a high rate of character death. If your group agrees to the premise, have each player keep one or two additional characters on hand, ready
Small Groups Most of the time, each player runs one character. The game plays best that way, without overwhelming anyone. But if your group is small, players can control more than one character. Or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Special Travel Pace The rules on travel pace in the Player’s Handbook assume that a group of travelers adopts a pace that, over time, is unaffected by the individual members’ walking speeds. The
-powered gnomish contraption doesn’t travel at a normal rate, since the magic, engine, or wind doesn’t tire the way a creature does and the air doesn’t contain the types of obstructions found on land. When a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
written on a single sheet of parchment and recount the route a group took in their search for treasure: Day 1. Our search for the lost treasure began at the northwest inlet, Windstaff Cove. After
unloading our necessities, we traveled east to Lone Pine, then southwest past Northridge to the Palms Oasis. As evening approached, we continued southeast to Anchor Point, then camped in the Great Dunes
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
pays each member of your group an amount equal to 10 gp × the average level of your characters per day you spend on the mission. House Services. When you require the services provided by your patron
house, you can secure them at a discounted rate (10 percent off the normal charge). You might also be able to trade in a favor to get extraordinary services or a larger discount. Independence. Each
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
kidnapped, never to be seen again. Gold flowed like blood as families and guilds hired mercenaries to protect them. Only the election of a new group of rulers — known as the dukes and, collectively
banner, that of the Flaming Fist. Eltan used the mercenaries to quash what pockets of disorder he found, punishing lawbreakers for their crimes. Though plenty of theft, blackmail, and assassination continued behind closed doors, the founding of the Flaming Fist marked a new chapter in the city’s story.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
kidnapped, never to be seen again. Gold flowed like blood as families and guilds hired mercenaries to protect them. Only the election of a new group of rulers — known as the dukes and, collectively
banner, that of the Flaming Fist. Eltan used the mercenaries to quash what pockets of disorder he found, punishing lawbreakers for their crimes. Though plenty of theft, blackmail, and assassination continued behind closed doors, the founding of the Flaming Fist marked a new chapter in the city’s story.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
adventurers to solve a mystery or to acquire a harmless curio. A Concordian could be tied to the party’s group patron (see chapter 1) — the owner of the newspaper, a major donor to the university, or
mercenaries who are increasing in power and status at the same rate they are. Whether they interact with the Aurum as ally or enemy, at some point the adventurers might well realize that the Concordians
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
terrain. They can travel 2 hexes per day if they’re traveling by canoe on a river or lake. The rate of travel up or down river is the same; the rivers are so sluggish that current is almost imperceptible
. Without canoes, the normal rate of travel along a river is the same as through the surrounding terrain. Canoes move 1 hex per day through swamp. If characters move at a fast pace, the easiest way to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
has paid for their continued stay at Anadoua’s Rest House. When the characters are ready to leave, Atiba-Pa thanks them warmly and summons guards to escort the group from the castle.
embrace new ideals and oppose the People’s Stewards. Atiba-Pa can also share this information. He clearly views the group as misguided and encourages the characters to avoid contact with them. Making
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
inspiration to each character about once per session of play. Over time, you might want to award inspiration more or less often, at a rate that works best for your table. You might use the same rate for
group’s preferences. What helps make the game more fun for your group? What type of actions fit in with your campaign’s style or genre? Your answers to those questions help determine when you award
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Membership The Heralds of the Comet is a small, close-knit community. Through the process of severing their ties to the doomed world, members become entirely dependent on the group and its leaders
their concerns and ridicule their beliefs, so they expect a low success rate in their recruitment efforts. The group’s carefully crafted recruitment message has its appeal: all your suffering and all the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
than you’d hoped. Ridiculous rumors talk about how prospective interns of Acq Inc aren’t always treated with respect, dignity, or care. Even more ridiculous tales of interns dying at an alarming rate
other, they were ushered into the conference room as a group. If they came to Head Office separately, they were each brought in alone and asked to wait with the others, and have a chance to introduce
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
in ages past now seek to destroy you. Our thirst for vengeance is strong, as is your thirst for continued life.
“Our enemy has become your enemy. We know their weaknesses and the ways of destroying
little opportunity for sly or clever responses. If a character is less than truthful, Eseldra Yeth probes for more information. She addresses questions to specific characters, never to the group in
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
in ages past now seek to destroy you. Our thirst for vengeance is strong, as is your thirst for continued life.
“Our enemy has become your enemy. We know their weaknesses and the ways of destroying
little opportunity for sly or clever responses. If a character is less than truthful, Eseldra Yeth probes for more information. She addresses questions to specific characters, never to the group in
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the Outlands, Zaythir offers to help, both by sharing her knowledge of the plane and by letting the group travel via Iedcaru and use it as a base. The Castellan This magical wonder is inert when the
can walk at the rate of 12 miles per hour, but it can go no faster or slower. The Castellan controls the walking castle and is friendly toward those who rescued Zaythir. If the Castellan’s attitude
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Orzhov Syndicate or the Azorius Senate. Loxodons believe that the members of a group have a responsibility to look out for each other. Once they have joined a guild or bonded with other individuals in any
capacity, loxodons devote themselves to maintaining that bond. They coordinate their efforts and are often willing to sacrifice themselves for the sake of the group. They expect reciprocal loyalty
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Sarith Kzekarit is the best potential guide in the group, but also the most deceptive. He can navigate to any region of the Underdark shown on the map, but will encourage the characters to travel to
escape with the party can navigate in the Underdark — or none that the characters are willing to heed at any rate — the adventurers will be forced to wander. The party remains lost until the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
when the mist inhibits visibility. As long as the characters move at this rate, the route is easily followed — there is no risk of straying in a wrong direction. From the ford, the characters can see in
close to the temporary lair of a band of bullywugs. Bullywug scouts patrol the area and, unless spotted, return to the larger group after identifying the adventurers to organize an ambush. Bullywug
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
inside it (see "Shield of the Hidden Lord"). Were the shield to be taken from the city, the murder rate might drop suddenly. It’s unclear whether the rise of Bhaal’s faith in Baldur’s Gate stems from
the frequency of murders, or if the murders spring from the worship of Bhaal. The Flaming Fist suspects a group of Bhaal worshipers behind a spate of recent similar murders, the victims stabbed to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Light rain or light snowfall 18–20 Strong Heavy rain or heavy snowfall Travel Pace A group of characters can travel overland at a Normal, Fast, or Slow pace, as described in the Player’s Handbook
travel pace. Good Roads. The presence of a good road increases the group’s maximum pace by one step (from Slow to Normal or from Normal to Fast). Slower Travelers. The group must move at a Slow pace if
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Twelve Rather than working for one single house, your group could work for an organization that serves them all: the Twelve. This is a good option if you want to be involved in the intrigue among
seeks to replace its lost members and make sure that each house is represented. While the Twelve provides a way for your group to work for multiple dragonmarked houses, its goals and benefits are
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
determinism and has tracked down and befriended a rogue pentadrone.
6 A gold dragon wyrmling has befriended a group of githzerai monks and visits them regularly to conduct elaborate thought
flying cloud giant citadel, winning the continued right to dwell there in repeated gambling games.
5 A young gold dragon and an archmage are uneasy companions, bound to defend each other by the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
aren’t interested in treaties, trade negotiations or diplomacy. They care only for satisfying their insatiable desire for battle, to smash their foes and appease their gods. Booming Birth Rate In order
, orc warriors are commanded to scour the surrounding landscape for any opportunity to spill blood and bring glory to their gods. Often, bands of warriors work on a rotation, with one group heading out
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Baldur’s Gate: Descent into Avernus) and has a pit fiend trapped inside it (see "Shield of the Hidden Lord"). Were the shield to be taken from the city, the murder rate might drop suddenly. It’s unclear
whether the rise of Bhaal’s faith in Baldur’s Gate stems from the frequency of murders, or if the murders spring from the worship of Bhaal. The Flaming Fist suspects a group of Bhaal worshipers behind a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Aasimar Traits Your aasimar character has the following racial traits. Ability Score Increase. Your Charisma score increases by 2. Age. Aasimar mature at the same rate as humans, but they can live up
the fallen — a group of aasimar whose inner light has been replaced by shadow. Ability Score Increase. Your Strength score increases by 1. Necrotic Shroud. Starting at 3rd level, you can use your action
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
with a faction, betray the faction, and still maintain a measure of respect with the group. Characters might thus thread the needle of serving both groups. Relationships constantly shift in Kalakeri
leaders enact their monstrous agendas upon the land, leading only to continued suffering. The Dark Powers ensure that the defeated faction doesn’t remain quelled for long, though. The characters might
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Starting the Adventure Once the players are ready to begin, explain to them that their characters are among a group of travelers on the road headed into one of Theros’s great poleis. They don’t need
-traveled road only a mile or so from the polis’s edge. At your current rate, you—along with a loose crowd of other travelers—should reach the polis outskirts just before dark.
Not everyone’s moving at
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
interaction. Safe Descents. Within 3 miles of the lair, winds buoy creatures that fall, ushering them safely to the nearest staircase. Such creatures descend at a rate of 60 feet per round and take no
without provoking opportunity attacks.
Nafas as a Patron
In addition to linking the adventures in this book, you can use Nafas as a group patron (detailed in Tasha’s Cauldron of Everything). In this