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Returning 35 results for 'continued regard goblin to have require'.
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Monsters
Mythic Odysseys of Theros
so blessed is that oreads go out of their way to leave such sites alone.
Tales of Fire. The followers of Purphoros regard oreads with special reverence, as myths tell of cagey smiths befriending these
times of special need, deities tied to facets of nature might employ nymphs as messengers, guardians, or scouts.
Immortal Nature. A nymph doesn't require food, drink, or sleep.
Fire, Poison
Backgrounds
Sword Coast Adventurer's Guide
Many organizations active in the North and across the face of Faerûn aren’t bound by strictures of geography. These factions pursue their agendas without regard for political boundaries
operated openly or secretly, depending on the faction and its goals, as well as how those goals mesh with your own. Becoming an adventurer doesn’t necessarily require you to relinquish membership
Tortle
Legacy
This doesn't reflect the latest rules and lore.
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Species
The Tortle Package
our homes on our backs.” The shells they carry around provide all the shelter they require. Consequently, tortles don’t feel the need to root themselves in one place for too long. A tortle
regard these settlements as places worth defending with their lives, and they will abandon a settlement when it no longer serves their needs.
Most tortles like to see how other creatures live and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Faction Agent Many organizations active in the North and across the face of Faerûn aren’t bound by strictures of geography. These factions pursue their agendas without regard for political boundaries
secretly, depending on the faction and its goals, as well as how those goals mesh with your own. Becoming an adventurer doesn’t necessarily require you to relinquish membership in your faction
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
a mortal hero might require that hero to serve as her mount for a year as part of fulfilling her bargain. The giant raven that carries a hag aloft could be in actuality one of the hag’s victims
transformed because that individual tried to go back on its deal with her. Some hags prefer nonliving conveyances from time to time, and their imagination in this regard knows no bounds. A hag might happily
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, they don’t require them. They feel hunger and thirst and might be tormented by deprivation, but they don’t suffer the effects of exhaustion because of it.
Every time a soul dies in the Underworld, it
suffers level 6 exhaustion from the continued application of this effect petrifies into a statue called a misera, and it doesn’t rise again.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Adventurers at Heart Tortles have a saying: “We wear our homes on our backs.” The shells they carry around provide all the shelter they require. Consequently, tortles don’t feel the need to root
safety of greater numbers. Tortles don’t regard these settlements as places worth defending with their lives, and they will abandon a settlement when it no longer serves their needs. Most tortles like to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
No Competition The company’s mounting successes have led, of course, to imitators and rivals. The Six, counting among their number a certain left-for-dead goblin now named Splugoth the Returned, have
and planned expansion across the multiverse, Acquisitions Incorporated shows no signs of slowing down. (Because that would likely require self-reflection and measured responses that are historically
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
her fully heal up and regain the use of her fire breath and sleep breath might require research or a customized use of the recuperating downtime activity (both from the Player’s Handbook.) If the
characters want to arrange for someone else to watch over the young dragon, finding a suitable guardian might require research. Or the characters might decide to sow positive rumors in the area where the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
interaction, and combat. Exploration includes both the adventurers’ movement through the world and their interaction with objects and situations that require their attention. Exploration is the give-and
interaction features the adventurers talking to someone (or something) else. It might mean demanding that a captured scout reveal the secret entrance to the goblin lair, getting information from a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
fraught with frustration, and his insights make short work of such hindrances as easily as the lightning parts a mighty oak. Keranos dispenses inspiration without regard for the morality of its
. Those who prove themselves decisive and intelligent, such as the missing Queen Cymede of Akros, earn his grudging respect and continued blessings of precognition. He finds satisfaction not only in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
fight until one remains who flees into Old Sharn’s ruins. If a goblin is captured, a successful DC 12 Charisma (Intimidation) check gets the goblin to reveal that it works for Daask and that it was told
the pit doesn’t require an ability check. If the party does not intervene, the warforged laborers simply sit until release by Garra or another member of Daask. If the party frees them, the warforged
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Evil kite 5 Goblin procession 6 Goblin shadows 7 Pageant wagon 8 Tornado Astronomer’s Throne The characters come across a throne hewn from a boulder and etched with astronomical symbols. A detect
.) The third goat says, “The fool’s scepter is the key.” (This statement refers to the scepter that belongs to Stagefright the goblin, which can be used to open the stone door to area M17.) After speaking
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
greater intelligence than most elementals, allowing it to better assess threats and to communicate with creatures entering its guarded area. Stone Guardian. A galeb duhr doesn’t age or require
Plane, so that when it dies, it doesn’t return to the Plane of Earth. It has an excellent memory and is more than happy to share information regarding its environment with creatures it doesn’t regard as
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
surprise. It can turn to flesh as a bonus action and then transform into cat shape, dropping its spear. (The magic on the creature renders it strongly related to earth and stone with regard to the curse on
dust. Treasure. In the belly of the stuffed tiger are 500 gp. Eye of the Tiger. A secret door is concealed in the mouth of the wall carving. The catch to open it is hidden in the hollow of the right eye. The door and the catch each require a successful DC 20 Wisdom (Perception) check to find.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
airship with the needle disengages once the needle has been successfully deployed or destroyed. As it departs the scene, the characters spot a smirking goblin with one pale eye looking out at them
Inc battle balloon airworthy again for the continued journey. Any Six operatives captured during the fight are keen to earn their freedom by telling everything they know. They were hired by Splugoth
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the hag and her lair: Next to Loomlurch is a goblin market that sells all sorts of candy treats. The scarecrows planted in Granny Nightshade’s garden scream loudly if they spot intruders. Granny
successful DC 15 Charisma (Persuasion) check. After 1d4 + 2 minutes, Kro’ah the goblin (chaotic neutral) returns for his dinner. In addition to an armful of firewood, the goblin has an explorer’s pack
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
clan survives in the rubblebelts by taking up hiding places in high ground and ambushing its enemies with ranged attacks from above. Other Gruul regard the Slizt as skulkers and cowards, but nonetheless
reputation (almost certainly exaggerated) for shrugging off devastating attacks. The clan’s leader, a hot-tempered goblin named Skorik Boulder Tooth, adorns himself with the shattered remnants of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
their lives to steady work, refining their skills and improving their inner selves while they transform rock and ore into wondrous creations. Lifetimes of Glorious Labor Dwarf artisans regard the
akin to making first contact all over again. Establishing trade with this “new” human outpost would require forming new relationships, a process that could take weeks or months. The elves’ chaotic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(2d6 + 4) bludgeoning damage on a hit. Its thick chains require a successful DC 30 Strength (Athletics) check to break, or they can be attacked. The chains have AC 19, 30 hit points, resistance to fire
and piercing damage, and immunity to poison and psychic damage. 18h. Goblin Slave Pen This pen has the same features as area 18g, except that the stench of troglodytes is absent here, and there are no
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
trust and friendship of the wereravens should require good roleplaying, and it could take days, weeks, or months for members of the Scarlet Sash to trust any characters enough to welcome them into
Brantifax on occasion and keep her apprised of their efforts in this regard. A character who joins the Scarlet Sash can leave the kindness at any time without fear of reprisal. If subjected to a greater
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
and one more at 15th level. Saving Throws. Some of your maneuvers require your target to make a saving throw to resist the maneuver’s effects. The saving throw DC is calculated as follows: Maneuver
. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice: Strength score Dexterity score Constitution score Armor Class
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
nice to me. I look out for them.”
Flaw. “Sometimes I forget my own strength and accidentally break things. Especially fragile things.”
Chucklehead the Goblin
CHAPTER 3: THITHER
Chucklehead’s
).”
Jingle Jangle the Goblin
CHAPTER 2: HITHER
Jingle Jangle is a kind soul who refers to herself in the third person. She has a knack for finding keys and is thrilled to add new ones to her
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
particular spell required. You can decide that certain items also require special materials or locations to be created. For example, a character might need alchemist’s supplies to brew a particular
potion, or the formula for a flame tongue might require that the weapon be forged with lava. Crafting Magic Items Item Rarity Creation Cost Minimum Level Common 100 gp 3rd Uncommon 500 gp 3rd Rare
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
to me. I look out for them.”
Flaw. “Sometimes I forget my own strength and accidentally break things. Especially fragile things.”
Chucklehead the Goblin
CHAPTER 3: THITHER
Chucklehead’s
).”
Jingle Jangle the Goblin
CHAPTER 2: HITHER
Jingle Jangle is a kind soul who refers to herself in the third person. She has a knack for finding keys and is thrilled to add new ones to her
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
away to be dealt with. But in an ancient dungeon, the guards might be long gone. Restraining traps usually require a successful Strength saving throw to be avoided, but some don’t allow saving throws
hidden by a leaf-covered net if they spot the pit through a gap in the leaves. A trip wire is foiled if it is spotted, as is a pressure plate. Other traps require careful inspection and deduction to
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
interpret information. Noticing a tripwire would be a Search action, while figuring out that the wire would pull down the stones is a Study action. In this instance, you don’t want to require both
the characters who succeeded on the saving throw take 2 Bludgeoning damage.
Secret Door The secret door into the final goblin lair area on the eastern cavern wall leading into the room is designed
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
demigod who does little more than wander the planes, spawning ever more xvarts to ensure his continued safety. XVART SPEAKERS
A xvart tribe has one speaker that serves as its leader. The speaker has
the statistics of a normal xvart, except that it has an Intelligence of 13 (+1) and knows one additional language (usually Common or Goblin).
Xvart
Small humanoid (xvart), chaotic evil
Armor
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
) folk do the best they can to help others according to their needs. Many celestials are neutral good. Chaotic Good. (CG) creatures act as their conscience directs, with little regard for what others
Speakers Script
Common Humans Common
Dwarvish Dwarves Dwarvish
Elvish Elves Elvish
Giant Ogres, giants Dwarvish
Gnomish Gnomes Dwarvish
Goblin Goblinoids
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
at the bottom of the pit leads northwest toward area W2 and east toward area W3. Goblin Body. Slumped at the bottom of the pit is the body of a strange goblin with an elongated skull and green streaks
on its skin. Any inspection of the body, which is dressed in filthy rags, reveals that it is not a Cragmaw goblin. The characters can’t learn anything further now, but this is the body of a psionic
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
their shimmering dome (see area F9), but they require the star to open it. If the characters agree to their terms, the kagu-svirfneblin escort them to area F9 so the exchange can take place. Fighting
alcove is blocked by a metal door secured with a heavy lock.
The kagu-svirfneblin eat and sleep here. Obsessed with their work and the prophesied stone, the deep gnomes have little regard for their
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
require food, drink, or sleep. Alseid
(MAGALI VILLENEUVE) Alseid Touched with the golden light of the sun, alseids inhabit meadows, plains, and lands of cultivated natural beauty. Many live in
regard oreads with special reverence, as myths tell of cagey smiths befriending these nymphs and convincing them to aid in creating phenomenal works. In some tales, a smith finds an oread and allows it
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
leads into the side passage.
The side passage leads to the lair of some grells. The grells ambushed the rear of the goblin party escorting the kidnap victims, killing four goblins and pulling three
into a chasm fifteen feet wide and thirty feet deep. Faint sounds of sobbing echo from the chasm’s south side.
The chasm walls are sheer and require a successful DC 12 Strength (Athletics) check to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Elturgard. The knights can’t afford to be anything but vigilant, and fortunately for the folk of Elturgard, they are just that. I regard crossing the border into Elturgard as a relief, for it usually
, outside assistance is essential to the continued defense of the realm. FORT MORNINGLORD
Several years ago, the entire complement of paladins at Fort Morninglord simply disappeared in a calamitous
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Squirt move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that Squirt is animate.
Unusual Nature. Squirt doesn’t require air, food, drink, or sleep
characters will enter the goblin market (area L2) posing as travelers, purchase some sweets, and arrange for a meeting with the hag. During the meeting, the children will alert the screaming