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Returning 35 results for 'continued wander reason'.
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Monsters
Van Richten’s Guide to Ravenloft
unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty netherworld between the Domains of Dread, or they might slink forth into
horror’s parts, the more unsettling it might be.
Mist Horrors
Some who wander into the Land of the Mists seek to stay hidden in the haze. They might even wish to dwell amid the endless fog
Monsters
Van Richten’s Guide to Ravenloft
vaporous visions amid the fog, mysterious eddies in the Mists sometimes gather such evils, forcing them into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable
horror’s form and the interplay between its parts however you desire. The more discordant and unexpected a horror’s parts, the more unsettling it might be.
Mist Horrors
Some who wander into
Monsters
Van Richten’s Guide to Ravenloft
into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty netherworld between the Domains of Dread, or they might slink
unexpected a horror’s parts, the more unsettling it might be.
Mist Horrors
Some who wander into the Land of the Mists seek to stay hidden in the haze. They might even wish to dwell amid the endless
Monsters
Van Richten’s Guide to Ravenloft
eddies in the Mists sometimes gather such evils, forcing them into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty
between its parts however you desire. The more discordant and unexpected a horror’s parts, the more unsettling it might be.
Mist Horrors
Some who wander into the Land of the Mists seek to stay
Monsters
Van Richten’s Guide to Ravenloft
, forcing them into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty netherworld between the Domains of Dread, or they
and unexpected a horror’s parts, the more unsettling it might be.
Mist Horrors
Some who wander into the Land of the Mists seek to stay hidden in the haze. They might even wish to dwell amid
Eye and Hand of Vecna
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
would allow him to live on as a lich. Beyond death, he became the greatest of all liches. Even though his body gradually withered and decayed, Vecna continued to expand his evil dominion. So formidable
’s lieutenant Kas coveted the Spider Throne for himself, or that the sword his lord made for him seduced him into rebellion. Whatever the reason, Kas brought the Undying King’s rule to an
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
something that put their homeland at risk, such as starting a forest fire or killing a rare or beautiful wild creature. These firbolgs are loners who wander the world in hope of finding a new place to
Reason for Adventuring
1
Outcast for murder
2
Outcast for severely damaging home territory
3
Clan slain by invading humanoids
4
Clan slain by a dragon or demon
5
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
Treasure Hunter
Haunted by an ancient crime that robbed them of their wings, the kenku wander the world as vagabonds and burglars who live at the edge of human society. Kenku suffer from a sinister
. The kenku lack the talent to improvise or alter a plan, but a wise Master sets multiple plans in motion at once, confident that underlings can follow orders to the letter.
For this reason, many
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their homeland at risk, such as starting a forest fire or killing a rare or beautiful wild creature. These firbolgs are loners who wander the world in hope of finding a new place to call home. Orphaned
and return home as quickly as possible. The Firbolg Adventurers table can serve as inspiration for determining why a firbolg character leaves home. Firbolg Adventurers d8 Reason for Adventuring 1
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their homeland at risk, such as starting a forest fire or killing a rare or beautiful wild creature. These firbolgs are loners who wander the world in hope of finding a new place to call home. Orphaned
and return home as quickly as possible. The Firbolg Adventurers table can serve as inspiration for determining why a firbolg character leaves home. Firbolg Adventurers d8 Reason for Adventuring 1
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
. Arthur continued his thriving business and lived a quiet, contented life alone at Holrow Homestead. SECRET OF HOLROW HOMESTEAD
The animals and plants that grow on and around the hill at Holrow
Homestead are extraordinary. That’s partly due to Arthur’s magical experiments and his skill with druidic magic. But there’s another, more ominous reason for the land’s fecundity.
The hill at Holrow
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
. Arthur continued his thriving business and lived a quiet, contented life alone at Holrow Homestead. SECRET OF HOLROW HOMESTEAD
The animals and plants that grow on and around the hill at Holrow
Homestead are extraordinary. That’s partly due to Arthur’s magical experiments and his skill with druidic magic. But there’s another, more ominous reason for the land’s fecundity.
The hill at Holrow
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
exists beneath them. Knights templar are free to wander the world in pursuit of the order’s aims. When leaving the jurisdiction of one commander and entering that of another, it is a knight’s
regardless of order. You can count on these clergy to help you secure spellcasting services, and to offer you other material aid within reason. Enemies. Since the order of knights templar is sworn to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
exists beneath them. Knights templar are free to wander the world in pursuit of the order’s aims. When leaving the jurisdiction of one commander and entering that of another, it is a knight’s
regardless of order. You can count on these clergy to help you secure spellcasting services, and to offer you other material aid within reason. Enemies. Since the order of knights templar is sworn to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
tearing of flesh, and the cracking of bones spur a minotaur’s lust for carnage, overwhelming all thought and reason. In a blood rage, a minotaur charges anything it sees, butting and goring like a
battering ram, then chopping the fallen in twain. Apart from ambushing creatures that wander into its labyrinth, a minotaur cares little for strategy or tactics. Minotaurs seldom organize, they don’t
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
opposite to the thessalhydra’s zone, and for good reason. The human heart that sits within the construct is magically connected to the thessalhydra, tapping into the power of the Infernal Machine components
characters through the construct’s senses if they encounter it as they wander. If encountered, the construct gets close enough to identify the characters, then attempts to flee to protect itself.
Map 4.1: Temple of Moloch
View Player Version
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
tearing of flesh, and the cracking of bones spur a minotaur’s lust for carnage, overwhelming all thought and reason. In a blood rage, a minotaur charges anything it sees, butting and goring like a
battering ram, then chopping the fallen in twain. Apart from ambushing creatures that wander into its labyrinth, a minotaur cares little for strategy or tactics. Minotaurs seldom organize, they don’t
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
opposite to the thessalhydra’s zone, and for good reason. The human heart that sits within the construct is magically connected to the thessalhydra, tapping into the power of the Infernal Machine components
characters through the construct’s senses if they encounter it as they wander. If encountered, the construct gets close enough to identify the characters, then attempts to flee to protect itself.
Map 4.1: Temple of Moloch
View Player Version
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
stone being their favorite of all gems. Forest gnome settlements often escape notice. Roving hunters can wander through without ever suspecting they are walking through anything but wilderness. A
community — designing longer-lasting or larger-scale illusions that help the community stay hidden from the world. Gnomes use illusions for practically any reason — as a game, for defense, or for
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
stone being their favorite of all gems. Forest gnome settlements often escape notice. Roving hunters can wander through without ever suspecting they are walking through anything but wilderness. A
community — designing longer-lasting or larger-scale illusions that help the community stay hidden from the world. Gnomes use illusions for practically any reason — as a game, for defense, or for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, Vecna continued to expand his evil dominion. So formidable and hideous was his temper that his subjects feared to speak his name. He was the Whispered One, the Master of the Spider Throne, the Undying
reason, Kas brought the Undying King’s rule to an end in a terrible battle that left Vecna’s tower a heap of ash. Of Vecna, all that remained were one hand and one eye, grisly artifacts that still seek
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
only recently has Baalzebul worked off all those transgressions and been returned to his former humanoid form. In all that time, he has not told a lie to another devil, and his continued honesty is
motivated by his desire to keep his current appearance. Second, Asmodeus decreed that any deal Baalzebul strikes shall end in disaster for the other party. For this reason, other devils avoid forming
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, Vecna continued to expand his evil dominion. So formidable and hideous was his temper that his subjects feared to speak his name. He was the Whispered One, the Master of the Spider Throne, the Undying
reason, Kas brought the Undying King’s rule to an end in a terrible battle that left Vecna’s tower a heap of ash. Of Vecna, all that remained were one hand and one eye, grisly artifacts that still seek
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
only recently has Baalzebul worked off all those transgressions and been returned to his former humanoid form. In all that time, he has not told a lie to another devil, and his continued honesty is
motivated by his desire to keep his current appearance. Second, Asmodeus decreed that any deal Baalzebul strikes shall end in disaster for the other party. For this reason, other devils avoid forming
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, which is a plane of good, the Feywild leans toward neither good nor evil; both are equally prevalent and powerful there. For that reason, parts of the Feywild where evil holds sway are substantially
the closest affinity. And their eyes often glimmer with fey magic. Continued exposure to the Feywild, over a century or more, hastens the onset of Remembrance significantly among most elves. Elves who
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, which is a plane of good, the Feywild leans toward neither good nor evil; both are equally prevalent and powerful there. For that reason, parts of the Feywild where evil holds sway are substantially
the closest affinity. And their eyes often glimmer with fey magic. Continued exposure to the Feywild, over a century or more, hastens the onset of Remembrance significantly among most elves. Elves who
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, the High Moor is a raised area extending for many miles of heath, lichen-covered outcroppings, and hidden gullies. Herd animals wander the land, from sheep to rock ponies to the occasional rothé. These
forest aren’t in a foul mood or stirred up against outsiders for some other reason. Secomber Just off the High Moor, on the north bank of the Delimbiyr near the Unicorn Run, is the small town of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, the High Moor is a raised area extending for many miles of heath, lichen-covered outcroppings, and hidden gullies. Herd animals wander the land, from sheep to rock ponies to the occasional rothé. These
forest aren’t in a foul mood or stirred up against outsiders for some other reason. Secomber Just off the High Moor, on the north bank of the Delimbiyr near the Unicorn Run, is the small town of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
acting strangely. Read or paraphrase the following: As part of the crowd begins another verse of the Awakening Song, four people wearing the garb of farm folk wander into their midst. Rather than singing
characters do the same, the attackers target them. Only one local holds their ground: a surprised woman named Aunt Dellie (commoner). She clearly recognizes some of the strange farmers and tries to reason
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Thri-kreen Thri-kreen wander the deserts and savannas of the world, avoiding all other races. Thri-Kreen Communication. Thri-kreen employ a language without words. To show emotion and reaction, a
kill to survive, never for sport. Sleepless. Thri-kreen don’t require sleep and can rest while remaining alert and performing light tasks. Their inability to sleep is thought to be the reason why
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
acting strangely. Read or paraphrase the following: As part of the crowd begins another verse of the Awakening Song, four people wearing the garb of farm folk wander into their midst. Rather than singing
characters do the same, the attackers target them. Only one local holds their ground: a surprised woman named Aunt Dellie (commoner). She clearly recognizes some of the strange farmers and tries to reason
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Thri-kreen Thri-kreen wander the deserts and savannas of the world, avoiding all other races. Thri-Kreen Communication. Thri-kreen employ a language without words. To show emotion and reaction, a
kill to survive, never for sport. Sleepless. Thri-kreen don’t require sleep and can rest while remaining alert and performing light tasks. Their inability to sleep is thought to be the reason why
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
inspire some youngsters to take such risks. Whatever the reason, from time to time a halfling feels the call of adventure and sets off with a walking staff, a satchel, and a few biscuits. The first
feet.” The term refers to the persistent urge to wander beyond the boundaries of the community — activity that is in the purview of Brandobaris, who is said to have “the fanciest feet of all.” Each
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
inspire some youngsters to take such risks. Whatever the reason, from time to time a halfling feels the call of adventure and sets off with a walking staff, a satchel, and a few biscuits. The first
feet.” The term refers to the persistent urge to wander beyond the boundaries of the community — activity that is in the purview of Brandobaris, who is said to have “the fanciest feet of all.” Each
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
laws of reason or reality. Such unspeakable horrors might continue to haunt the misty netherworld between the Domains of Dread, or they might slink forth into other realms to slake unnameable hungers
Horrors Some who wander into the Land of the Mists seek to stay hidden in the haze. They might even wish to dwell amid the endless fog, finding it preferable to horrors elsewhere. But the Mists