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                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    Guardian Aura. Whenever a creature of Asteriaâs choice within 30 feet of her makes a saving throw, Asteria can give the creature advantage on the saving throw (no action required). This trait
                                                
                                            
                                                
                                                     the first Deck of Many Things. She doesnât know why this is but surmises her life is tied to that deck; so long as it continues to exist, so will she. She has no way to prove this hypothesis
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     turn.
Attack. The dullahan makes one attack.
Frightful Presence (Costs 2 Actions). Each creature of the dullahanâs choice within 30 feet of it must succeed on a DC 15 Wisdom saving throw or
                                                
                                            
                                                
                                                     a specific location their battlefield. This gives rise to stories of haunted battlegrounds, ruins, roads, river crossings and other strategic locations where a dullahan continues a terrifying
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     shard unleashes a pulse of psychic power. Each creature of the shardâs choice in a 60-foot-radius sphere centered on it must make a DC 20 Intelligence saving throw. On a failed save, the
                                                
                                            
                                                
                                                    . In this vessel, a draconic shard continues to pursue the interests and struggles that drove the dragon, perhaps even accompanying adventurers in the guise of an intelligent magic item and steering
                                                
                                            
                                        
                                                     Monsters
                                                    Divine Contention
                                                    
                                                
                                            
                                                    "} bludgeoning damage.
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for
                                                
                                            
                                                
                                                     the crest that begins near its eyes and continues down its spine, reaching full height just behind the skull.
A small wooded region near Westbridge hides many old dwarven ruins and the extensive
                                                
                                            
                                        
                                                    Ancient Green Dragon
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat
                                                
                                            
                                                
                                                     continues down its spine, reaching full height just behind the skull.The forest-loving green dragons sometimes compete for territory with black dragons in marshy woods and with white dragons in subarctic
                                                
                                            
                                        
                                                    Adult Green Dragon
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the
                                                
                                            
                                                
                                                     treacherous of true dragons, green dragons use misdirection and trickery to get the upper hand against their enemies. A green dragon is recognized by the crest that begins near its eyes and continues down
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                    )", "rollDamageType":"Acid"} or Necrotic;{"diceNotation":"5d12+6", "rollType":"damage", "rollAction":"Corrosive Burst (Necrotic)", "rollDamageType":"Necrotic"} damage (Sammasterâs choice
                                                
                                            
                                                
                                                    . He drew on the warped resurrection of dracoliches to become a lich himself. He continues to lead the Cult of the Dragon from the shadows, developing new ways to control and corrupt dragonkind
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                    "} or Necrotic;{"diceNotation":"8d12", "rollType":"damage", "rollAction":"Corroding Breath (Necrotic)", "rollDamageType":"Necrotic"} damage (Sammasterâs choice). Success: Half damage.
Spellcasting
                                                
                                            
                                                
                                                     for his demise. He drew on the warped resurrection of dracoliches to become a lich himself. He continues to lead the Cult of the Dragon from the shadows, developing new ways to control and corrupt
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    ., comes to a dead end; 10 percent chance of a secret door 11â12 Continue straight 20 ft., then the passage turns left and continues 10 ft. 13â14 Continue straight 20 ft., then the passage turns right and
                                                
                                            
                                                
                                                     continues 10 ft. 15â19 Chamber (roll on the Chamber table) 20 Stairs* (roll on the Stairs table)  * The existence of stairs presumes a dungeon with more than one level. If you donât want a multilevel
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the battlefield. The followers of all
                                                
                                            
                                                
                                                     tribe to the death.
2
Every serious choice I make must be decided by signs or omens from the gods.
3
I carry the teeth of a great warrior. They inspire me to commit great deeds in battle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     8 miles per hour (80 feet per round) in a direction of the creatureâs choice. The iceberg continues this movement until the attuned creature changes the direction and speed or the creatureâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     characters do this, the gwishin finds peace, and neither she nor the fog returns. If they refuse or donât uphold their promise within a few weeks, her threat continues. Presenting All the Tokens. If the
                                                
                                            
                                                
                                                     supernatural gift detailed in the Dungeon Masterâs Guide). Memory of the Ancestors. This charm calls the spirit of one of your ancestors to inhabit one weapon of your choice and watch over you. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     clockwork gains a climbing speed of 30 feet. 9 Vocal Resonator. The clockwork gains the ability to speak rudimentary Common or Gnomish (creatorâs choice). 10 Water Propulsion. The clockwork gains a swimming
                                                
                                            
                                                
                                                     in combat, roll a d6. If you roll a 1, it retreats from combat. If retreat isnât possible, it continues fighting. 8 Overheats. Roll a d6 at the start of the clockworkâs turn. If you roll a 1, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     a specific location their battlefield. This gives rise to stories of haunted battlegrounds, ruins, roads, river crossings and other strategic locations where a dullahan continues a terrifying
                                                
                                            
                                                
                                                    .
 Frightful Presence (Costs 2 Actions). Each creature of the dullahanâs choice within 30 feet of it must succeed on a DC 15 Wisdom saving throw or become frightened of the dullahan until the end of its next
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    . Asteria hasnât aged since Istus drew her future from the first Deck of Many Things. She doesnât know why this is but surmises her life is tied to that deck; so long as it continues to exist, so will
                                                
                                            
                                                
                                                     passive Perception 22
 Languages Common, Druidic
 Challenge 18 (20,000 XP) Proficiency Bonus +6
 Guardian Aura. Whenever a creature of Asteriaâs choice within 30 feet of her makes a saving throw
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     dream. Otherwise, the devils fade away into nothingness and donât reappear later on. Once the characters make their choice, this dream ends and fades to black as the dream sequence continues with the
                                                
                                            
                                                
                                                     the psychic damage again. This process continues until at least one character succeeds or everyone falls unconscious. Dream 2: Betrayal! Characters who are conscious when the first dream ends proceed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     already have this tool proficiency, you gain proficiency with one other type of artisanâs tools of your choice. Armorer Spells 3rd-level Armorer feature You always have certain spells prepared after
                                                
                                            
                                                
                                                     continues to be Arcane Armor until you don another suit of armor or you die.  Armorers, a Drow Infiltrator and a Tiefling Guardian Armor Model 3rd-level Armorer feature You can customize your Arcane Armor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     psionic power intoâtypically a weapon or other item from the dragonâs hoard. In this vessel, a draconic shard continues to pursue the interests and struggles that drove the dragon, perhaps even
                                                
                                            
                                                
                                                     to psychic damage.  Psychic Crush (Recharge 5â6). The shard unleashes a pulse of psychic power. Each creature of the shardâs choice in a 60-foot-radius sphere centered on it must make a DC 20
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    . Otherwise, she continues on her way. Arrival in Westbridge When the adventurers reach Westbridge, their reception depends on the manner of their arrival. Direct Approach. Characters who come into
                                                
                                            
                                                
                                                     the adventurers to leave, explaining that, âWe donât have any choice. The earth priests are the only ones who can save us now.â Jendon isnât evil. He just doesnât see any evidence that so-called
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     information about the cultâs activities, which could be used to lead into any chapter of your choice. However, she also knows that a rescue party is not far behind her. The adventurers need to help
                                                
                                            
                                                
                                                     in the Field Ward of Waterdeep. This pattern of murder and suicide continues unless the spyâs true identity is discovered.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     information about the cultâs activities, which could be used to lead into any chapter of your choice. However, she also knows that a rescue party is not far behind her. The adventurers need to help the
                                                
                                            
                                                
                                                     might use commune to discover the spy. The succubus has gained another victim by that pointâa knight of the Order of the Gauntlet who regularly goes to meet her at her slum dwelling in the Field Ward of Waterdeep. This pattern of murder and suicide continues unless the spyâs true identity is discovered.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     spot glimpses of tentacles beneath the rattling lid, and notes that the lid will fly off if the pressure continues to mount. As an action, a character can attempt a DC 15 Dexterity check using thieves
                                                
                                            
                                                
                                                     choice. Any character who succeeds on a DC 12 Wisdom (Perception) check or who has a passive Wisdom (Perception score of 12 or higher can hear slurping and chewing sounds from that area. Creatures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     the charactersâ minds (see âThe Rhymeâ). The scene played out in the book also continues to its conclusion, showing the tiny representation of Shemshime being crushed beneath a millstone
                                                
                                            
                                                
                                                     creature it can reach (Shemshimeâs choice) that Shemshime can see.
 Howling Babble (Recharge 6). Shemshime targets one creature it can see within 30 feet of it. The creature must make a DC 13 Wisdom
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     information about the cultâs activities, which could be used to lead into any chapter of your choice. However, she also knows that a rescue party is not far behind her. The adventurers need to help
                                                
                                            
                                                
                                                     in the Field Ward of Waterdeep. This pattern of murder and suicide continues unless the spyâs true identity is discovered.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     choice, not the creatureâs). The most common assistance provided by the cave comes in the form of the Greater Restoration, Heal, and Plane Shift (to the Eternal Garden only) spells; when duplicating the
                                                
                                            
                                                
                                                     the ceiling thirty feet above. The main tunnel continues to the east, and smaller side chambers extend to the north and the south.
 Three poltergeists (variant specters) haunt the main chamber of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     container, chamber, vault, or other entryway. 10 Language. The bearer can speak and understand a language of the DMâs choice while the item is on the bearerâs person. 11 Sentinel. Choose a kind of creature
                                                
                                            
                                                
                                                    . (Other items already attuned to the bearer remain so until their attunement ends.) 11 Repulsive. The bearer feels a sense of distaste when in contact with the item, and continues to sense discomfort while
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                    . Another four-armed gargoyle animates whenever another such door is opened. This process continues for as long as any gargoyles remain in the alcoves. The gargoyles donât leave the room. Pillars of
                                                
                                            
                                                
                                                     process continues until eight of the creatures have manifested. Pillars of Blood. If a living humanoid creature touches a pillar, the part of its body that touched the pillar becomes stuck, and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     can see. If no creature is near enough to move to and attack, the golem attacks an object. Once the golem goes berserk, it continues to be berserk until it is destroyed or it is no longer Bloodied
                                                
                                            
                                                
                                                    )
 Traits
 Training. The commoner has proficiency in one skill of the DMâs choice and has Advantage whenever it makes an ability check using that skill.
 Actions
 Club. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Bludgeoning damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     case, a group of conquered people serves the host best when it continues to produce resources that the goblinoids can use. Only when a settlement offers stiff resistance or has no lasting value to
                                                
                                            
                                                
                                                     encounters priests of deities of battle or conquest, they offer them a simple choice: Turn to the worship of Maglubiyet, or prove the superiority of your god in combat. Any such priest who remains faithful to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     she shares control of the faith of dragonkind. She also holds a special enmity for Asmodeus, who long ago stripped her of the rule of Avernus and who continues to curb the Dragon Queenâs power. Black
                                                
                                            
                                                
                                                     damage.
 Frightful Presence. Each creature of the dragonâs choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     if given the opportunity. Rhundorth has the statistics of a guard but is unarmed and unarmored (AC 11). His Strength is 18, and he speaks Common and Dwarvish. If given a choice of weapons, he prefers
                                                
                                            
                                                
                                                     him, and four gargoyles cling to the four nearest columns. Marlos continues incantations until he becomes aware of the characters. Then, he pulls back his hood and attacks. Marlos taunts the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     the following melee weapon attack against a target of the DMâs choice: +10 to hit, reach 60 ft., one creature. Hit: 24 (6d6 + 3) acid damage. 3â4 Spores fill a 20-foot-radius sphere centered on a point
                                                
                                            
                                                
                                                     into a dry husk. Stealing the life force of the boy enables her to cast antilife shell immediately and without visibly doing so. She continues to concentrate on the spell as she resumes her grisly work
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     successful DC 15 Dexterity check and a set of thievesâ tools, or the gate can be wrenched open with a successful DC 25 Strength check. West Tunnel. This passage continues west to area A14 in the Temple
                                                
                                            
                                                
                                                    , mimicking a starry night. The canal that runs through this lake continues north and south. To the east, a wide quay at the end of the lake leads to a large hall with red pillars.
 The ceiling is 50 feet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     her parties. Lacking Watch tokens, Nyseneâs guests face a night in the Citadelâs cells or worse if theyâre caught in the Upper City after dark. They therefore have little choice but to let her and her
                                                
                                            
                                                
                                                     meantime, she continues to enroll young students, keeping those with promise and weeding out the rest. Some of those who failed to make the cut, embittered by their perceived humiliation, nurse
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     her parties. Lacking Watch tokens, Nyseneâs guests face a night in the Citadelâs cells or worse if theyâre caught in the Upper City after dark. They therefore have little choice but to let her and her
                                                
                                            
                                                
                                                     acclaim for the school. In the meantime, she continues to enroll young students, keeping those with promise and weeding out the rest. Some of those who failed to make the cut, embittered by their
                                                
                                            
                                        






