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Returning 35 results for 'continues cold'.
Monsters
Van Richtenâs Guide to Ravenloft
a specific location their battlefield. This gives rise to stories of haunted battlegrounds, ruins, roads, river crossings and other strategic locations where a dullahan continues a terrifying
, caring nothing for the head that wears it.
4
Two dullahans seek the same head, both believing theyâre the actual owner.
Cold, Lightning, PoisonIf the dullahanâs Headless Summoning
Monsters
Fizban's Treasury of Dragons
Creatures
1
Moved by pity, a giant eagle continues bringing food to an abandoned topaz dragon wyrmling, despite the wyrmlingâs attempts to eat the eagle.
2
A pseudodragon who is
dragon egg, and they care for it as if it were their own.
5
A sea hag is on the hunt for a topaz dragon wyrmling, to be used as a component in a fell ritual.
6
A pirate crew keeps a curmudgeonly topaz dragon wyrmling as a beloved mascot.
Cold, Necrotic
monsters
", "rollAction":"Paralyzing Touch", "rollDamageType":"Cold"} Cold damage, and the target has the Paralyzed condition until the start of Sammasterâs next turn.
Spellcasting. Sammaster casts one of the
following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 21):
At Will: Cone of Cold, Detect Magic, Dispel Magic, Invisibility, Mage Hand
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
reveals that the youths arenât really dancing but fighting off swarms of bats. The red marble staircase that started on the first floor continues its upward spiral to area 11. A cold draft can be felt coming down the steps.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
buildings of Good Mead remind folk that many of its original settlers were Chultan. Residents of Ten-Towns tend to remain indoors when theyâre not working, since itâs so frightfully cold outside, which
gives each settlement a deathly quiet aspect. Most people who venture outdoors are bundled up in so much cold weather clothing as to be barely recognizable, and they donât stand around long enough for
Kobold
Legacy
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Species
Volo's Guide to Monsters
crawl to make progress. In places where a tunnel opens into a chasm and continues on the other side, the kobolds might connect the two passages with a rope bridge or some other rickety structure
them.
Environment
Kobolds are cold-blooded and thus prefer temperate and tropical climates. Kobold tribes in colder regions tend to be smaller in population and more aggressive in their hunting
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
feel the icy claws and teeth of the cold wind sweeping down from the north, shearing through their layers of clothing. Termalaine was built in the path of this dreadful gale, which continues well past
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
uncanny pitch, you recognize Ebderâs voice.
Anyone in area F2 sees that Ebderâs eyes are bulging in terror. As he hums the rhymeâs melody, the rest of his body is paralyzed. Heâs cold to the touch
. He continues to sing the rhyme over and over for five minutes. During this time, Gailby runs into the room to try to help her father, terrified by his behavior. Crinkle follows her and tries to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
8 miles per hour (80 feet per round) in a direction of the creatureâs choice. The iceberg continues this movement until the attuned creature changes the direction and speed or the creatureâs
and manipulate wind only), cone of cold, fear, and gust of wind spells (spell save DC 17), requiring no material components. Once the creature uses this property to cast a spell, the creature canât
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
formulating a plan to get past the undead guardians in this area. A blast furnace and a mechanical bellows powered by a waterwheel dominate this large chamber. The furnace is cold and dark, but heaps of coal
gnomes, and it continues to act on ancient instructions to prevent intruders from passing through.
This impressive chamber was the heart of the Wave Echo Cave mining operation. Here, the dwarves
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Resistances cold, fire
Damage Immunities lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks that arenât adamantine or silvered
Condition Immunities charmed, exhaustion
creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
vessel to a larger breach in the front of its hull. Beyond, another sandy passage lined with barnacled walls continues to slope up and out of sight. Unlike other sunken ships embedded in the coral nearby
) cold damage, and its speed is reduced by 10 feet.
Last, but certainly not least, the openings at either end of the area ice over, and must be broken before characters can either enter or exit the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Wilderness Survival The following rules come into play as the characters explore Ten-Towns and embark on adventures to the icy, windy, hellishly cold reaches of Icewind Dale. Avalanches The following
reaching the groupâs intended destination that hour. The group check can be repeated after each hour spent searching for the missing party member. Extreme Cold Rules for extreme cold appear in the Dungeon
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
receive a cold welcome. Daggerwatch, Upper Dura Moragganâs A posh tavern specializing in strong Mror spirits. Food and drink are wealthy in quality and cost. Highhold, Upper Dura The Mystic Market A
them with virtuous companions. Highwater,
Upper Dura Ghallanda Hall This proud Ghallanda enclave continues to operate amid the fading squalor of Middle Dura, and has become a tourist attraction. It
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
became locked in a perpetual, dark winter without reprieve. Auril the Frostmaiden, the divine embodiment of winterâs fury, has withdrawn to this cold corner of the world to live among mortals
, further isolating the region. Icewind Dale has thus been trapped in a different reality from the rest of the world, for though the sun never rises over the dale, it continues to rise everywhere else
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Mephistopheles There are few problems that cannot be solved through the application of overwhelming arcane firepower.
â Mephistopheles
Cania, like Stygia above it, is a bitterly cold realm of
Asmodeus has charged him with maintaining a stout security force around Nessus. Travelers that arenât protected against the environment, which is cold enough to kill a creature in seconds, have little
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
disputes, to ensure that peace continues to reign. Autumn Eladrin
Medium Fey (Elf), Typically Chaotic Neutral
Armor Class 19 (natural armor)
Hit Points 165 (22d8 + 66)
Speed 30 ft.
STR
12 (+1
eladrin, they enter the winter season, becoming figures of melancholy. Frozen tears drop from their cheeks, and their palpable sadness emanates from them as icy cold. Winter Eladrin
Medium Fey (Elf
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
8. Crevasse The characters arrive here by one of three routes: the tunnel from area 1, the storeroom at area 7, or the rough-hewn passage to the south, which continues off the map for about one
a gang of slavers and thieves. A cold breeze fills this large natural cavern, carrying with it the faint scent of decaying flesh. A crevasse divides the cavern and is flanked by two rough stone
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Niv-Mizzet Possessed of arrogance and vanity that matches his vast intellect and tremendous power, Niv-Mizzet is the ancient dragon who founded and continues to control the Izzet League. From his
)
Saving Throws Con +17, Int +18, Wis +11
Skills Arcana +18, Insight +11, Perception +11
Damage Resistances cold, psychic, thunder
Damage Immunities fire, lightning
Condition Immunities
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
foul-smelling tumors instead of leaves as their branches wither and die. Bodies of water in the area become tainted and sometimes poisonous, and the weather might feature extremes of heat, cold, wind
the infection continues long enough, a portal opens in the corrupted environment that connects to a random location in the Abyss. Demons that happen to be near the portal can travel through it and into
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the top of the island, but she died before getting any farther. The Frostmaiden has created beautiful ice sculptures all over the island. One would weep at the very sight of them if it were not so cold
as to make tears freeze in oneâs eyes. There are yeti caves on the east side of the island. An abominable yeti called Korgrah lives among them. If shooed away, Söpo continues to follow the party but
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
throughout this cold, spacious chamber. Soft blue lights blink across their upright faces, and wires snake from the towers along the floor and ceiling.
âYou shouldnât be here,â echoes a familiar voice in
independent machinery, still functions. S62: Commanderâs Bones A cobwebbed Humanoid skeleton in a regal uniform is sprawled on the cold floor here. These are the jumbled bones of the shipâs commander, whose
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
spectral form straddling its prey. The ethereal hag fills her victimâs head with doubts and fears, in the hope of tricking it into performing evil acts in the waking world. The hag continues her nightly
, Insight +6, Perception +6, Stealth +6
Damage Resistances cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks that arenât silvered
Condition Immunities charmed
Senses darkvision
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
stat blocks in appendix C. This room contains wrecked furnishings that suggest it was once used as a frost giantâs bedchamber. A bitterly cold wind blows down a staircase to the east, at the bottom of
adventurers. You can make Auril even tougher by having her use a lair action to teleport to the rooftop (area G9), where her roc can fight alongside her. A fight against Auril continues until the characters
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
plate embedded in the north wall. This lever raises and lowers the blue marble slab that seals off area C23. C23. East Cistern The dark cistern continues for another 40 feet beyond the blue marble
castle, they trapped most of the servants in this area. A five-foot-wide, eight-foot-high tunnel leads to a dark, cold room that reeks of filth.
Five of the speakerâs servants (unarmed human commoners
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
devotion of a wide variety of criminals, rascals, and neâer-do-wells across a multitude of worlds. He continues to meet his quota of souls, both despite his lack of mobility and because of it. Being
that need to sharpen their combat skills or improve their endurance before reporting to Avernus for duty in the Blood War spend time in Stygia. The cruelly cold environment, combined with the constant
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
psionic power intoâtypically a weapon or other item from the dragonâs hoard. In this vessel, a draconic shard continues to pursue the interests and struggles that drove the dragon, perhaps even
; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities cold, necrotic, poison, psychic
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
a specific location their battlefield. This gives rise to stories of haunted battlegrounds, ruins, roads, river crossings and other strategic locations where a dullahan continues a terrifying
)
DEX
14 (+2)
CON
16 (+3)
INT
11 (+0)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws Con +7
Skills Perception +6
Damage Resistance cold, lightning, poison
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
)
CON
24 (+7)
INT
9 (â1)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws Wis +10, Cha +7
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
)
INT
15 (+2)
WIS
21 (+5)
CHA
18 (+4)
Saving Throws Wis +12, Cha +11
Skills Perception +12
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the charactersâ minds (see âThe Rhymeâ). The scene played out in the book also continues to its conclusion, showing the tiny representation of Shemshime being crushed beneath a millstone
Throws Int +5, Wis +4
Skills Perception +4, Stealth +7
Damage Resistances acid, bludgeoning, fire, lightning, piercing, slashing, thunder
Damage Immunities cold, necrotic, poison
Condition
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
cold to the touch. What Is a Detail from Its History? d8 History 1 Arcane. This item was created for an ancient order of spellcasters and bears the orderâs symbol. 2 Bane. This item was created
temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. 15 Unbreakable. The item canât be broken. Special means must be used to destroy it. 16 War Leader. The bearer can use
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
near the waterâs edge.
A 5-foot-wide, 8-foot-high passage in the north wall leads to area C17. For more information about the cistern and the rowboat, see area C18. C17. Cold Storage This room is empty
hostile takeover of the castle. The ground is too frozen to bury them, so theyâre being kept here in cold storage. Old furniture used to be kept here, but it has long since been smashed to kindling and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
place for his experiments. Even as he works for the Six, Hoobur continues to make it look as if he works for Dran Enterprises. The leadership of the Six expects that attacks on two Acquisitions
floor is circular, as the square base cut into the promontory gives way to the upper levels of the tower. The stairway continues its upward spiral from this floor to another. Building implements, tools
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
staircase come to a door 100 feet above the prison roof. The staircase continues beyond this door to the towerâs higher levels. The door opens into a room filled with wooden bunkbeds. Areas to the north
airship or an airborne threat approaching Revelâs End, they alert the rest of the prison. The warden then dons cold weather clothing and heads to the roof to greet the airship crew or deal with the airborne threat herself.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
snow. Aerix has AC 10 and 3 hit points. He was born on the Midwinter holiday and as such is blessed by Auril with resistance to cold damage. He wears only a light woolen poncho, as extremely cold
, Isarr might stumble upon tracks left by the characters but continues his search of the outer tents, then does the same thing with the inner ring of tents, saving the chieftainâs tent for last. By






