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                        Returning 35 results for 'continues comes'.
                    
                
                        
                            
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                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    . Consistency is stagnation. (Chaotic)
3
Mental Superiority. I hone my mental powers so I can confuse, control, or kill any who annoy me. (Evil)
4
Territoriality. Any creature that comes into
                                                
                                            
                                                
                                                     Creatures
1
Moved by pity, a giant eagle continues bringing food to an abandoned topaz dragon wyrmling, despite the wyrmlingâs attempts to eat the eagle.
2
A pseudodragon who is
                                                
                                            
                                        
                                                     Backgrounds
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     Wildspace has toughened you so well that you are as brave as a miniature giant space hamster when it comes to facing the terrors and other challenges of the airless night.
Skill Proficiencies
                                                
                                            
                                                
                                                    , flying, or swimming speed in a straight line. The creature continues along this course, moving in a straight line at its speed on each of its turns until something stops it or changes its trajectory.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    34. Shrieking Gas Spore Floating in the middle of this otherwise empty room is a gas spore that has the added defense of a shrieker. When bright light or a creature comes within 30 feet of the gas
                                                
                                            
                                                
                                                     spore, it uses its reaction to emit a shriek audible within 300 feet of it. The gas spore continues to shriek until the disturbance moves out of range and for 1d4 rounds afterward. The shrieking of the gas spore alerts the hobgoblins in areas 32c and 33, who come to investigate.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                    Ending the Adventure With the news that the thief has struck again, this adventure comes to an end. Wrap up by informing the players that their characters are dismissed to their quarters. Any
                                                
                                            
                                                
                                                     security helmets in their possession must be returned to the guards before the characters leave. The characters can rest and recuperate before the next stage of their training, as the story continues in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Skalanthas Strikes! The voyage to Najkir is uneventful until the ship comes within a mile of the island. When that happens, read or paraphrase the following aloud: The sea is calm; the sky is clear
                                                
                                            
                                                
                                                     erupts from the water on the starboard side of the ship and takes to the sky. Its bronze scales gleam in the sunlight. With great flaps of its wings, it continues its ascent.
 The Young Bronze Dragon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    , falling down the steps until it comes to a halt or goes over the edge, at which point it continues âdownwardâ until it collides with the next closest section of the staircase, and so on. Precious items lost in this way sometimes appear on the nearest landing, mysteriously returned to their owners.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    ., comes to a dead end; 10 percent chance of a secret door 11â12 Continue straight 20 ft., then the passage turns left and continues 10 ft. 13â14 Continue straight 20 ft., then the passage turns right and
                                                
                                            
                                                
                                                    . Whenever you create a new passage, roll to determine its width. If the passage branches from another passage, roll a d12 on the Passage Width table. If it comes from a chamber, roll a d20 on that table
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    , she has attacked Cht-Chakâs innocent band. If attacked, the Dawn Mother turns her rage on whoever harmed her. Her rage continues until she is reduced 50 hit points or fewer, after which she comes to
                                                
                                            
                                                
                                                     checks cause the Dawn Mother to stop attacking. Consulting with the Dawn Mother Once the Dawn Mother comes to her senses, she apologizes for her rage and explains that sheâs been suffering terrible
                                                
                                            
                                        
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     infirm. Orcs donât revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated uncertainty and fear comes forth
                                                
                                            
                                                
                                                     created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the battlefield. The followers of all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     encloses a settlement on the side of a snow-dusted mountain spur. Beyond the wall you see the tops of snow-covered pines and thin, white wisps of smoke. The somber toll of a bell comes from a stone
                                                
                                            
                                                
                                                     to tell at this distance, but there seems to be a switchback road clinging to the cliffs that lead up from the walled settlement to the abbey. The Old Svalich Road continues west from this location for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     the fields around the city and the bustling community comes fully into view. At Zindaâs open gates, agents of the city collect a toll of 5 sp per entrant or goods of equal value. The tax collectors are
                                                
                                            
                                                
                                                     description: Beyond the city gates, the golden road continues amid silk-draped booths and squat buildings with conical roofs. The chatter of merchants and cheerful youths rings out along the road. Folk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
                                                    
                                                
                                            
                                                     will be alerted by disturbances in the flow of water as the party tampers with it upstream. The stream that flows through this room is suspended in the same manner as in area 23. It continues from
                                                
                                            
                                                
                                                     north to south out of area 24 and back to area 23, completing the circuit. Sir Blutoâs knights work in two teams of four, with two team members on each side of the stream. When a kayak comes out, a team
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     monsters compelled the poorly defended lakeside towns to turn Bryn Shander from a modest hilltop trading post into a walled town capable of defending all Ten-Towners if and when the worst comes. Most
                                                
                                            
                                                
                                                     against one another as competition for resources becomes increasingly intense. The alliance of Ten-Towns wonât hold if the mounting tribalism continues to threaten the common good.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     in a memorable battle? Do they take actions theyâll later regret? Do they make a bitter enemy who comes back to haunt them years later, when the campaign continues in the present day? A magical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Purple Worm Attack As the altercation between the Ashen Heirs and the Brightguard comes to a head, read or paraphrase the following: Stone cracks and people scream as a massive, spiked worm erupts
                                                
                                            
                                                
                                                     Square, targeting the Ashen Heirsâ boomhailers. When the Ashen Heirs see the worm racing toward them, they attempt to flee. The purple worm is irritated by the sound from the boomhailers and continues
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     students rush onto the second floor and seek to escape, attacking anyone who comes close, while yelling things like âStay back, monster!â and âHelp, theyâre trying to kill me!â The resulting scene descends
                                                
                                            
                                                
                                                     (Persuasion) check. A character who is a Friend or Beloved of the delirious student has advantage on the check. If the check fails, the student continues to panic. If the check succeeds, the student
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Intro to Stormwreck Isle
                                                    
                                                
                                            
                                                    Welcome to Dragonâs Rest Jenn Ravenna  The adventure continues at a tiny cloister on Stormwreck Isle called Dragonâs Rest, a haven where world-weary people come to seek peace, reconciliation, and
                                                
                                            
                                                
                                                     the island. Avoiding the rocks jutting up from the ocean, your ship makes its way toward a calm harbor on the islandâs north side.
 A large, open-air temple comes into view, perched on the edge of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     succumb to utter despair. Although the Vistani often bring wine from distant lands, they share it infrequently. Thus, most of Baroviaâs wine comes from one source: the Wizard of Wines winery and vineyard
                                                
                                            
                                                
                                                     Baba Lysaga, who had previously suspected that magic was the root of the vineyardâs health but knew nothing of its source. Even after this great discovery, Baba Lysaga continues to send her scarecrows
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     player do it), and the game continues. Sometimes mediating the rules means setting limits. If a player tells you, âI want to run up and attack the orc,â but the character doesnât have enough movement
                                                
                                            
                                                
                                                     to reach the orc, you say, âItâs too far away to move up and still attack. What would you like to do instead?â The player takes the information and comes up with a different plan. To referee the rules
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     the Girscamen. Read the following description as the characters come within sight of the wreck: Midnight-colored coral covers the trenchâs sheer walls. As the bottom of the trench comes into view, you
                                                
                                            
                                                
                                                     hole pierces the deck and the hull below.
 The first time a creature that isnât a Construct or Undead comes within 5 feet of the shipâs wreckage, the creature must make a DC 16 Wisdom saving throw. On
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     fight is done, the characters hear noise from the kitchen. As the battle ends, you hear a muffled thumping sound, as if something is striking wood. The sound comes from the kitchen.
 The characters
                                                
                                            
                                                
                                                     creature is attacked by the mimic, the boiling potâs lid comes off. Boiling Pot. The boiling pot acts as a trap. A character examining the pot and succeeding on a DC 14 Wisdom (Perception) check can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     each. Purple Worm Roll a d6 and consult the Purple Worm Direction table to determine where the purple worm comes from. Purple Worm Direction  d6 Direction   1â2 The purple worm comes from behind the
                                                
                                            
                                                
                                                    , then continues on its way, leaving a new tunnel in its wake. The wormâs passage triggers a rockfall in the partyâs tunnel, and each party member must succeed on a DC 13 Dexterity saving throw or take 10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     random snail comes loose and falls off. The snailâs jockey must succeed on a DC 15 Dexterity saving throw to remain atop the snail. On a failed save, the jockey falls off, and the snail continues the
                                                
                                            
                                                
                                                     race on its own.  Prizes. The jockey whose snail wins the race receives a potion of advantage (see appendix A). The jockey whose snail comes in last receives a consolation prize, provided they werenât
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    12. Cultist Hideout Droki enters this cavern from the east, via a narrow tunnel that comes up through a crack in the cavern floor (see the âNarrow Tunnelsâ section of the âWhorlstone Tunnels: General
                                                
                                            
                                                
                                                     positions along the edge of the platform as Grula-Munga rises to her feet and picks up her weapons. At the same time, the cultist standing next to the cage releases the death dog. Narrak continues his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    . Many seek out strongholds straddling land and sea, with both dry and flooded chambers. When it comes to lairs, bronze dragons value function over form, and they study potential sites with a military
                                                
                                            
                                                
                                                     the dragonâs grim fate.
 After the wars, Fireflash faded from public view, but rumor holds that he continues his lifelong fight against evil, using his legendary skill in aerial combat to assist the Knights of Solamnia.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     Behnie looks nothing like his name or monstrous reputation suggest, the Bloomridge kingpin being a tall, polished-looking gentleman in his early thirties. The name comes from his ferocious ego, wild
                                                
                                            
                                                
                                                     that the last true heir of the Raddle patriar family died several years ago. Despite this, âDowager Raddleâ continues to throw lavish social events at her estate, though she never personally attends
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     enter the alley from either end. Determine their marching order, then read the following text once they reach the alleyâs midpoint: A cart laden with apples comes careening toward you from the opposite
                                                
                                            
                                                
                                                     successful DC 15 Strength saving throw. On a failed save, the character is struck by the cart and falls prone as it continues to roll. After plowing through the party, the cart flips on its side, sending
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     the clan, and stone carvers start using short cuts that compromise their constructions. If such a decline continues for too long and becomes too severe, the result could be a schism within the clan
                                                
                                            
                                                
                                                     attack against them all.
 A Life in Exile If the worst comes to pass and the loss of a clanâs stronghold to invaders is inevitable, most of the dwarves would be willing to die while making a last stand
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Behnie looks nothing like his name or monstrous reputation suggest, the Bloomridge kingpin being a tall, polished-looking gentleman in his early thirties. The name comes from his ferocious ego, wild
                                                
                                            
                                                
                                                     that the last true heir of the Raddle patriar family died several years ago. Despite this, âDowager Raddleâ continues to throw lavish social events at her estate, though she never personally attends
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     dragonshard holding a bound elemental is placed in the containment chamber, the matrix comes alive. The unsuppressed elemental emerges from the shard and flows along the matrix in the way that blood moves
                                                
                                            
                                                
                                                     continues to flow along the matrix through the hull, appearing as jagged, snaking lines of living energy that pulse and shift. These conduits of elemental energy take on an appearance associated with the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     magic is a sign of weakness and inefficiency. A warrior doesnât need to know about metallurgy to wield a blade, so why should a wizard care about where magic comes from? Devastators love to prove their
                                                
                                            
                                                
                                                     ready to wield a deadly combination of unarmed fighting techniques and shadow magic to deceive and defeat her foes. She continues to spy on other hobgoblins, but is now also empowered to conduct
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     tell that the duchess seems more out of sorts than usual. Then a pall comes over the occasion as she voices her concern about a band of wayward travelers camped outside the townâs walls. They seemed
                                                
                                            
                                                
                                                     form of a man being knocked from his horse, a spear piercing his side.
 Stanimir continues. âOne night, a wounded soldier staggered into our camp and collapsed. We nursed his terrible injury and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    . Lord Volmer also tells the party that the lords of the Nine Hells are divided when it comes to the matter of Tiamatâs release. He tells the party that if Tiamat is prevented from escaping, the party
                                                
                                            
                                                
                                                     in the Field Ward of Waterdeep. This pattern of murder and suicide continues unless the spyâs true identity is discovered.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    . Lord Volmer also tells the party that the lords of the Nine Hells are divided when it comes to the matter of Tiamatâs release. He tells the party that if Tiamat is prevented from escaping, the party
                                                
                                            
                                                
                                                     might use commune to discover the spy. The succubus has gained another victim by that pointâa knight of the Order of the Gauntlet who regularly goes to meet her at her slum dwelling in the Field Ward of Waterdeep. This pattern of murder and suicide continues unless the spyâs true identity is discovered.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     opportunity for the characters to get information from the patrons, which leads them to âCandle Lane,â where their quest continues. Blood in the Streets As the characters travel through the Dock Ward
                                                
                                            
                                                
                                                    . The flickering comes from the one streetlamp still intact on Candle Lane, kept alight by a continual flame spell. A warehouse is directly across the street from the lamp, which illuminates a black
                                                
                                            
                                        





