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Returning 35 results for 'continues rebuke gloom to have require'.
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Monsters
Bigby Presents: Glory of the Giants
action and Poisoning Rebuke reaction.
The object bearing the blood rune has AC 15; 30 hit points; and immunity to necrotic, poison, and psychic damage. The object regains all its hit points at the end
, suggestion, telekinesisPoisoning Rebuke (Requires Blood Rune). In response to being damaged by a creature the fomorian can see within 60 feet of itself, the fomorian forces that creature to make a DC 16
Monsters
Mythic Odysseys of Theros
can innately cast the following spells, requiring no material components:
At will: fire bolt (see “Actions” below)
3/day: burning hands
1/day each: hellish rebuke (see “Reactions” below), scorching
Rebuke (2nd-Level Spell; 1/Day). When the oread is damaged by a creature within 60 feet of the oread that it can see, the creature that damaged the oread must make a DC 14 Dexterity saving throw, taking 16
Monsters
Icewind Dale: Rime of the Frostmaiden
. If the golem is left without instructions or is incapacitated, it continues to follow its last orders to the best of its ability. When it can't fulfill its orders, a golem might react violently — or
grasp of language beyond that understanding, and can't be reasoned with or tricked with words.
Constructed Nature. A golem doesn't require air, food, drink, or sleep.Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Monsters
Mythic Odysseys of Theros
, their minds filled with tales of how life's splendor continues to develop.
The first anvilwroughts were created by the god of the forge, Purphoros. He gave the secret of breathing life into these
the sands of time or are guarded by ancient monsters.
Constructed Nature. An anvilwrought doesn't require air, food, drink, or sleep.Fire, Poison
Magic Items
Waterdeep: Dungeon of the Mad Mage
cold damage.
Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction to deal 3d6 necrotic damage to that creature.
Bane. You can cast the bane spell from
the shield (save DC 17). The spell does not require concentration and lasts for 1 minute. Once you cast the spell from the shield, you can’t do so again until you finish a short or long rest
Monsters
Van Richten’s Guide to Ravenloft
the dullahan after it uses Headless Summoning.
Legendary Resistance (2/Day). If the dullahan fails a saving throw, it can choose to succeed instead.
Unusual Nature. The dullahan doesn’t require
a specific location their battlefield. This gives rise to stories of haunted battlegrounds, ruins, roads, river crossings and other strategic locations where a dullahan continues a terrifying
Monsters
Fizban's Treasury of Dragons
. The shard doesn’t require air, food, drink, or sleep.Multiattack. The shard makes two Telekinetic Rend attacks.
Telekinetic Rend. Melee or Ranged Spell Attack: +12;{"diceNotation":"1d20+12
. In this vessel, a draconic shard continues to pursue the interests and struggles that drove the dragon, perhaps even accompanying adventurers in the guise of an intelligent magic item and steering
spells
issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete. The creature is under your control
spell in this manner doesn’t require spell components with a GP cost.
Using a Higher-Level Spell Slot. You can animate one additional Undead creature for each spell slot level above 5.
Kobold
Legacy
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Species
Volo's Guide to Monsters
creatures wouldn’t feel safe.
Kobolds take advantage of their size by creating small-diameter tunnels that they can easily pass through, but that require larger creatures to hunch over or even
crawl to make progress. In places where a tunnel opens into a chasm and continues on the other side, the kobolds might connect the two passages with a rope bridge or some other rickety structure
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
thoughtfully handles concerns ranging from students’ homesickness to matters that require her to act as an advocate for another student.
Nora is a passionate member of the Distinguished Society of
work as rustic or naive. Undeterred, Nora continues to produce terrible mug after terrible mug, which she gives as gifts to her friends.
Extracurriculars: Distinguished Society of Fine Artists
Job
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
shield, you benefit from the following properties. Winter’s Friend. You are immune to cold damage. Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction
to deal 3d6 necrotic damage to that creature. Bane. You can cast the bane spell from the shield (save DC 17). The spell does not require concentration and lasts for 1 minute. Once you cast the spell
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
scarecrow’s spirit doesn’t recall the memories it had as a creature, and its will is focused solely on serving its creator. If its creator dies, the spirit inhabiting a scarecrow either continues to follow its
last commands, seeks revenge for its creator’s death, or destroys itself. Construct Nature. A scarecrow doesn’t require air, food, drink, or sleep. Scarecrow
Medium construct, chaotic evil
Armor
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ranger Subclasses A Ranger subclass is a specialization that grants you features at certain Ranger levels, as specified in the subclass. This section presents the Beast Master, Fey Wanderer, Gloom
casting the spell, you can modify it so that it doesn’t require Concentration. If you do so, the spell’s duration becomes 1 minute for that casting. Level 15: Misty Wanderer You can cast Misty Step
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
incapacitated, it continues to follow its last orders to the best of its ability. When it can’t fulfill its orders, a golem might react violently — or stand and do nothing. A golem that has been
can’t be reasoned with or tricked with words. Constructed Nature. A golem doesn’t require air, food, drink, or sleep.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Convincing Thunderwing to give up her life should be handled through roleplaying rather than ability checks, although you can require the characters to succeed on a DC 15 Charisma (Persuasion) group
-forms 1d10 days later, appearing next to Thunderwing. The rejuvenated lichen lich then relocates to another lair to resume her research as the plague continues to ravage Faerûn. If the characters
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
rolls Initiative. Once everyone has taken a turn, the fight continues to the next round if neither side is defeated. Combat Step by Step Combat unfolds in these steps: Establish Positions. The Dungeon
interact with a second object, you need to take the Utilize action. Some magic items and other special objects always require an action to use, as stated in their descriptions. The DM might require you
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
rolls Initiative. Once everyone has taken a turn, the fight continues to the next round if neither side is defeated. Combat Step by Step Combat unfolds in these steps: Establish Positions. The Dungeon
interact with a second object, you need to take the Utilize action. Some magic items and other special objects always require an action to use, as stated in their descriptions. The DM might require you
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
other object in its possession. While holding or wearing the object bearing the rune, the giant can use its Corrupting Hex action and Poisoning Rebuke reaction.
The object bearing the blood rune has
, prestidigitation
1/day each: detect thoughts, suggestion, telekinesis
Bonus Actions
Creeping Gloom (Recharge 6). The fomorian momentarily conjures grasping darkness in a 30-foot-radius sphere centered on a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
advantage of their size by creating small-diameter tunnels that they can easily pass through, but that require larger creatures to hunch over or even crawl to make progress. In places where a tunnel
opens into a chasm and continues on the other side, the kobolds might connect the two passages with a rope bridge or some other rickety structure, designed to collapse under the weight of any creature
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the gears of Mechanus require major readjustments to restore balance to the planes. Investigating X01 A character who spends 1 minute investigating X01 finds a panel on the modron’s head leaking green
risk! Advisement: full planar realignment! Highest alert!” The modron continues issuing such dire reports. As it does, wisps of green vapor leak from its mouth, eyes, and seams. Gradually this vapor
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
blame each other for their transformation.
6 A family of deep gnomes adopts a shadow dragon wyrmling, hoping to show the dragon a noble path through gloom and despair.
Young Shadow Dragon
been summoned from the Shadowfell and forced to stand guard over a wizard’s sanctum.
Adult Shadow Dragon Connections d8 Connected Creatures
1 An adult red dragon continues to serve as
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
require food, drink, or sleep. Alseid
(MAGALI VILLENEUVE) Alseid Touched with the golden light of the sun, alseids inhabit meadows, plains, and lands of cultivated natural beauty. Many live in
bolt (see “Actions” below)
3/day: burning hands
1/day each: hellish rebuke (see “Reactions” below), scorching ray
Invisible in Fire. The oread is invisible while fully immersed in fire.
Magic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Undead haunt this bleak plane, as do other creatures that thrive in the gloom, including cloakers and darkmantles. Julian Kok The Shadowfell is a realm of death, despair, and dread Shadow Crossings Shadow
once per day, you can require a character not from the Shadowfell to make a DC 10 Wisdom saving throw. On a failed save, the character is affected by despair. Roll on the Shadowfell Despair table to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the yard are ten bugbears that have been instructed to safeguard the prisoners — but only because it isn’t clear to Splugoth whether the ritual might eventually require humanoid sacrifices. The bugbears
the absence of any breeze. Purple light continues to seep out through roof tiles, shuttered windows, and the closed front door.
Even in daylight, the building is shrouded by shadows, as if every part
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
south bank of the river. On the north side of the bridge, a ledge continues to the east.
If the characters go north and cross the bridge, read: After a short distance, the ledge leading east bends to
gloom, suggesting the promise of treasure to be had.
Nightscale keeps her treasure on the small island in the lake, and she spends most of her time resting here. If the characters have avoided
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
opportunity for the characters to get information from the patrons, which leads them to “Candle Lane,” where their quest continues. Blood in the Streets As the characters travel through the Dock Ward
the tavern regulars. Candle Lane The buildings on either side of Candle Lane are so tall and so tightly packed together that light touches the street only at highsun. Gloom envelops a narrow alley as
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
a specific location their battlefield. This gives rise to stories of haunted battlegrounds, ruins, roads, river crossings and other strategic locations where a dullahan continues a terrifying
Summoning.
Legendary Resistance (2/Day). If the dullahan fails a saving throw, it can choose to succeed instead.
Unusual Nature. The dullahan doesn’t require air, food, drink, or sleep.
Actions
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
psionic power into—typically a weapon or other item from the dragon’s hoard. In this vessel, a draconic shard continues to pursue the interests and struggles that drove the dragon, perhaps even
. The shard doesn’t require air, food, drink, or sleep.
Actions
Multiattack. The shard makes two Telekinetic Rend attacks.
Telekinetic Rend. Melee or Ranged Spell Attack: +12 to hit, reach 10 ft
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
free of their illithid masters but were forever transformed, gaining power but also a sadness. That gloom leads some duergar to acts of melancholic beauty and others to outbursts of violence. Infernal
concentrating on a spell). Any equipment Xardorok wears or carries is invisible with him.
Reactions
Hellish Rebuke (2/Day). When Xardorok is damaged by a creature within 60 feet of him that he can see
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Constructed Nature. An anvilwrought doesn’t require air, food, drink, or sleep. (JAMES ZAPATA) Anvilwrought Raptor Prized among Meletis’s thaumaturges, anvilwrought raptors are often crafted in the form of a
splendor continues to develop. Burnished Hart
Medium construct, unaligned
Armor Class 14 (natural armor)
Hit Points 45 (6d8 + 18)
Speed 50 ft.
STR
17 (+3)
DEX
14 (+2)
CON
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
disputes, to ensure that peace continues to reign. Autumn Eladrin
Medium Fey (Elf), Typically Chaotic Neutral
Armor Class 19 (natural armor)
Hit Points 165 (22d8 + 66)
Speed 30 ft.
STR
12 (+1
carrying, up to 30 feet to an unoccupied space it can see.
Reactions
Frigid Rebuke. When the eladrin takes damage from a creature the eladrin can see within 60 feet of it, the eladrin can force that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
communicate. It simply consumes any prey it finds, then continues its silent patrol. It can’t leave the Astral Plane, nor would it want to. Titans of the Chained God. Tharizdun, the Chained God, created astral
danger of becoming extinct anytime soon. Titanic Nature. Although it eats and sleeps if it so desires, an astral dreadnought doesn’t require air, food, drink, or sleep. Astral dreadnoughts exist for one
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
throw or be pulled into the frigid water (see “Frigid Water” below). A character who is pulled out of the water is dripping wet and continues to suffer the effects of the frigid water until the wet
”). But dogs are expensive and require food, water, and shelter. Unless they have more equipment than they can carry, adventurers are better off traveling on foot. The speed that characters can travel
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
successful DC 10 Intelligence (Survival) check, a character examining the racks realizes that the village must produce far more food than the number of villagers alone would require. Villagers If the
armor with no obvious effects, the villagers are unlikely to notice. The fight continues until one contestant is unconscious and dying. (Allow Orcaheart to make death saving throws if he drops to 0 hit
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
successful DC 10 Intelligence (Survival) check, a character examining the racks realizes that the village must produce far more food than the number of villagers alone would require. Villagers If the
magic armor with no obvious effects, the villagers are unlikely to notice. The fight continues until one contestant is unconscious and dying. (Allow Orcaheart to make death saving throws if he drops to 0