Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'continues return guilds to have recover'.
Other Suggestions:
continued reborn guild to have recover
continue reborn guild to have recover
continue return guild to have recovery
continued reborn guilds to have remove
continue reborn guilds to have remove
Monsters
Curse of Strahd
strong that he adopted the name of the Vistana who welcomed him into his clan, a man named Velikov. Although Velikov passed away more than a century ago, Kasimir continues to live among Velikov's
a return to the old ways.
Dreams of the Damned. Kasimir's sister, Patrina Velikovna, is sealed in the catacombs below Castle Ravenloft. Convinced that she was the concubine of the devil Strahd
Monsters
Van Richten’s Guide to Ravenloft
a specific location their battlefield. This gives rise to stories of haunted battlegrounds, ruins, roads, river crossings and other strategic locations where a dullahan continues a terrifying
shards of its shattered skull.
2
A vain dullahan pursues it own relatives, seeking to claim a head with its family resemblance.
3
A greedy dullahan seeks to recover its bejeweled helmet
Classes
Tasha’s Cauldron of Everything
. These rogues take knowledge from the dead and become immersed in negative energy, eventually becoming like ghosts. Thieves’ guilds value them as highly effective information gatherers and
death and to recover knowledge that might otherwise be lost to the grave.
How did you discover this grim power? Did you sleep in a graveyard and awaken to your new abilities? Or did you cultivate them in a temple or thieves’ guild dedicated to a deity of death?
Classes
Tasha’s Cauldron of Everything
. These rogues take knowledge from the dead and become immersed in negative energy, eventually becoming like ghosts. Thieves’ guilds value them as highly effective information gatherers and
death and to recover knowledge that might otherwise be lost to the grave.
How did you discover this grim power? Did you sleep in a graveyard and awaken to your new abilities? Or did you cultivate them in a temple or thieves’ guild dedicated to a deity of death?
Backgrounds
Sword Coast Adventurer's Guide
traveled in Waterdeep’s baroque and sometimes cutthroat conglomeration of guilds, nobles, adventurers, and secret societies. You might have been one of the behind-the-scenes law-keepers or
looking for someone worthy.
3
I owe my guild a great debt for forging me into the person I am today.
4
I pursue wealth to secure someone’s love.
5
One day I will return to my
Monsters
Fizban's Treasury of Dragons
object dropped down one of the chimneys continues falling endlessly unless it or some outside force has the means to slow or stop it. This property of the lair vanishes after 1d10;{"diceNotation":"1d10
region.
If the dragon dies, the populations of aquatic life near the lair return to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The
Monsters
Fizban's Treasury of Dragons
the lower level brings a creature to the upper level. A creature or object dropped down one of the chimneys continues falling endlessly unless it or some outside force has the means to slow or stop it
, requiring no spell components and targeting any body of water in that region.
If the dragon dies, the populations of aquatic life near the lair return to normal levels over the course of 1d10
Monsters
Mordenkainen's Fiendish Folio Volume 1
help a tired or lost traveler. Emerging from the shadows near the site of the deed, the creature takes to the road, wandering to seek out travelers who might have food it can sneak away with in return
its long nose. In return, it then uses its magic to enhance the travelers' comfort as they rest.
A Bitter Reproach. A killmoulis will follow after any party that has provided it with a tasty snack
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Professional Guilds Craftspeople and merchants organize in professional guilds and follow official charters. Unofficial guilds are technically illegal, but in the Outer City, such informal guilds are
common. Most professional guilds operate in the Lower City, but prefer to provide their goods to the wealthy patriar families of the Upper City. Commoners grumble that they can’t even buy from their
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Professional Guilds Craftspeople and merchants organize in professional guilds and follow official charters. Unofficial guilds are technically illegal, but in the Outer City, such informal guilds are
common. Most professional guilds operate in the Lower City, but prefer to provide their goods to the wealthy patriar families of the Upper City. Commoners grumble that they can’t even buy from their
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the battlefield. The followers of all
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Planeswalkers, he spends extended periods of time away from Ravnica. During his absences, Ravnica has to fend for itself, and that means that the guilds return to their old habits of fighting with each other
over the smallest scraps of influence that could tilt the balance of power in their favor. These conflicts erupt in a variety of forms. Sometimes guilds clash violently in the streets: Boros forces try
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
style of research: keep adding energy until something blows up, then observe the results.
— Doug Beyer, Return to Ravnica: The Secretist
The Izzet are obsessive experimenters, combining a keen
Izzet experiments; the “fiddle and find out” method is favored over any process of systematic scientific research. The Izzet League is one of the few guilds whose founder, the dragon Niv-Mizzet
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
her phylactery to rematerialize, having long ago prepared a dragon’s corpse to house her spirit upon its return to the phylactery. She relentlessly seeks them out, using all her evil ingenuity to
recover the Nether Scroll of Azumar. Zikzokrishka harbors a personal vendetta against the characters, who remain targets of her wrath even if they don’t have the Nether Scroll.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
deals a sharp setback to the affected cults, but unless the characters follow up on their initial successes by infiltrating the temple complex, the cults recover quickly from their early defeats and return in greater force.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Conclusion Once the characters recover the ritual from Elakdras’s corpse, they can return to Grahlista and attempt to break the oppressive heat wave. The frost giant’s ritual requires at least four
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Dissension; 2012–13’s Return to Ravnica, Gatecrash, and Dragon’s Maze; and 2018–19’s Guilds of Ravnica and Ravnica Allegiance. Among fans of Magic, Ravnica is one of the most popular settings, in part
Dungeons & Dragons campaign to explore. A vast, sprawling city that covers the whole of the known world, Ravnica teems with intrigue and adventure, driven by the conflicts among the ten powerful guilds that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
guilds makes that difficult. The Zhentarim in Waterdeep is a fractured organization. Those who support Manshoon want to destroy Xanathar and seize political and economic control of the city. Those who
alliances with local guilds and nobles. Manshoon’s war against the Xanathar Guild has thrown their plans into upheaval. The Doom Raiders (described in appendix B) consider themselves the true Zhentarim
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
thieves’ guilds in the city, and he ascended the ranks of the guild quickly despite his youth. Artemis became the favored assassin of one of the city’s pashas, who sent him to far-off Icewind Dale to
recover some stolen gems. He’s a professional killer, constantly challenging himself to improve his skills.
Tika and Artemis are both human and both fighters (with some experience as rogues), possessing similarly high Strength and Dexterity scores, but there the similarity ends.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, not just what you accomplished in the past. The backgrounds associated with guilds in this chapter work like those in the Player’s Handbook, giving you proficiencies, languages, equipment, and
add to your spell list if you’re a member of a spellcasting class. Guild Spells The spellcasters of Ravnica’s guilds have a style of magic specific to their guild. A guild’s description includes a list
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
thieves’ guilds in the city, and he ascended the ranks of the guild quickly despite his youth. Artemis became the favored assassin of one of the city’s pashas, who sent him to far-off Icewind Dale to
recover some stolen gems. He’s a professional killer, constantly challenging himself to improve his skills.
Tika and Artemis are both human and both fighters (with some experience as rogues), possessing similarly high Strength and Dexterity scores, but there the similarity ends.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Conclusion If the characters return the diadem to Goldenbeard, he offers them lifetime membership in the Silver Fingers Society. He also promises them a personal favor they can redeem next time they
to recover the diadem, Goldenbeard is disappointed, but he reassures the characters there will be other opportunities to work together in the future.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
return for Shemeshka’s aid in recovering their memories, the characters must track down a missing modron carrying dangerous information. This leads characters on a tour of the Outlands, with the
Shemeshka’s role in their plight, recover their memories, and have the chance to stop a plot undermining the stability of the multiverse.
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
now. Indeed, a grateful tear runs down her cheek. She speaks with them freely in Giant and gladly tells her story. She has resolved to return home and reclaim control from Invido. But first, she must
recover and make a plan. She’ll hide in the mountains while she does so, and if the characters wish to help her, that’s where they’ll find her. If none of the characters speaks Giant, she tries to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
through a sending spell. The message says, “Dangerous orb of fire stolen from Triboar. Hands of Yartar auctioning orb to highest bidder. Please recover orb and return it to Triboar.” The Zhentarim sends
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
to return to normal. When the grippli prisoners realize that the characters have persevered, they waste no time getting the news to the village and the trading post. The refugees return home, and
within a tenday the frogfolk have repaired any damage to the crab pens and are back in business. The benevolent yuan-ti, once they recover from their wounds, might decide to continue digging out the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
isle, they can return to the mariners’ guild headquarters and collect the reward from Guildmaster Tabeth. PLACING THE ADVENTURE
Abbey Isle offers a perfect adventure site to place just offshore from a
routed from the island, the characters might gain unwanted attention from what remains of Netheril.
Mystara. The Minrothad Guilds are always interested in consolidating their power on the sea and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
creatures.
— Doug Beyer, Return to Ravnica: The Secretist
The secrets of life are revealed in the laboratories of the Simic, and their research notes plumb and catalog nature’s wonders. Their
utopian ideal of thriving biology, and it remains more aloof from politics than other guilds. Its fundamental mission remains unchanged by the current political instability, and the isolation of its
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
harmed by its creator’s wrath.
2 Recover a god’s weapon that has been stolen by another god’s champion in an attempt to frame the weapon’s owner for cruel acts.
3 Wrest back a god’s weapon
from a divine champion who needed it but refuses to return it.
4 Destroy a god’s weapon and channel the energy released to create a new magic item or work a miracle.
5 Reforge a god’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
followed him, Phenax abandoned his past identity during his flight from the Underworld. Through ages, the god managed to recover parts of his history, but much remained a mystery to him. Recently
an agent— a soul willing to forsake life, discover his secret, and return with the knowledge that even the god couldn’t escape with. Varyas met his end and dutifully sought Phenax’s mystery in the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
profane magic. It typically takes shadow demons centuries to recover their demonic power, if they ever do. Particularly powerful demons might return as multiple shadow demons after being defeated. These
fiendish entities each think they’re the true manifestation of their past self and hunt one another to recover their power. In rare cases, Fiends other than demons might adopt forms similar to shadow
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Puzzle Cubes To unlock the Tomb of the Nine Gods, the characters must first recover nine puzzle cubes from shrines hidden throughout the city. The Red Wizards are already searching for the cubes, and
, buried, or taken more than a mile outside Omu, they teleport back to their resting places inside their respective shrines. If the characters return to a previously cleared shrine, there’s a cumulative
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
to run. A Mysterious Stranger Offers a Quest d8 Objective 1 Recover a particular item 2 Find and return with an NPC or monster 3 Slay a terrible monster or NPC 4 Guard a person while they perform
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
to “ride the rope”) must pay a gold piece to be lowered down. The return trip also costs a piece of gold, sent up in a bucket in advance. Once the initial payment is made, a few stairs takes one to
and take the long ride down. Oddities on Display A staggering variety of curios and oddities adorn the taproom. Traditionally, adventurers who recover a strange relic from Undermountain present it to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
recruits. Knightly orders, fighters’ guilds, and mercenary companies are the most likely to come under her sway. Hobgoblins sometimes turn to her, but only if they have escaped the influence of
typically consist of folk who have used rituals to contact devils and pledge their souls to them in return for power. The Lords of the Nine drive most of the soul trade, and the gifts they can offer are determined by Asmodeus’s decrees.