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                        Returning 35 results for 'continues warrior repeat'.
                    
                
                        
                            
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                                        continue warrior respect
                                    
                                
                                    
                                        continual warrior respect
                                    
                                
                                    
                                        continues warrior respect
                                    
                                
                                    
                                        continue warrior repeat
                                    
                                
                                    
                                        continues warrior reveal
                                    
                                
                        
                    
                
                        
                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                     repeat the same effect or choose a different one.
Flood. You cause the water level of all standing water in the area to rise by as much as 20 feet. If you choose an area in a large body of water, you
                                                
                                            
                                                
                                                     directions. The water in the area moves as you direct it, but once it moves beyond the spellâs area, it resumes its flow based on the terrain. The water continues to move in the direction you
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     still draws much of her power from her bond with Euryale. Asteria is foremost a protector and warrior, traveling the multiverse to uproot injustice, defend innocents, and inspire hope. She believes
                                                
                                            
                                                
                                                     the first Deck of Many Things. She doesnât know why this is but surmises her life is tied to that deck; so long as it continues to exist, so will she. She has no way to prove this hypothesis
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Visage. Each non-undead creature within 60 feet of the banshee that can see her must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw
                                                
                                            
                                                
                                                     takes 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Wail","rollDamageType":"psychic"} psychic damage.This banshee is the spectral remnant of a female elf warrior who was banished for
                                                
                                            
                                        
                                                     Monsters
                                                    Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    ","rollDamageType":"cold"} cold damage. The target must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns
                                                
                                            
                                                
                                                     gaze on one creature he can see within 10 feet of him. The target must succeed on a DC 17 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on
                                                
                                            
                                                
                                                     warrior typically leads a group of grung and other warriors into battle and is often accompanied by a grung wildling.
Grungs
Grungs are frog-like folk found in rain forests and tropical jungles
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on
                                                
                                            
                                                
                                                    ":"poison"} poison damage.The grung stat block represents a typical grung warrior or hunter, met either in a grung community or traveling elsewhere as a mercenary, game warden, guard, or bandit
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until Drelnza is destroyed, is on a different plane of existence than
                                                
                                            
                                                
                                                     be wielding a melee weapon.Drelnza is the vampire daughter of Iggwilv the Witch Queen;Iggwilv. She is the Witch Queenâs greatest treasure, an immortal warrior who guards some of her mother&rsquo
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     can repeat the saving throw, ending the effect on itself on a success.
Magic Resistance. The eladrin has advantage on saving throws against spells and other magical effects.Multiattack. The eladrin
                                                
                                            
                                                
                                                     violence in their presence and move quickly to settle disputes, to ensure that peace continues to reign.
If an autumn eladrin invites you over for dinner, come with an empty stomach. Their goodwill
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     obeys Isoldeâs spoken commands. If the target suffers any harm from Isolde or another creature or receives a suicidal command from Isolde, the target can repeat the saving throw, ending the
                                                
                                            
                                                
                                                     warrior devoted to a pantheon of elven deities called the Seldarine. In this role, she defended the Feywild against dragons, demons, and other threats. In time, her heroics caught the eye of an
                                                
                                            
                                        
                                                     Monsters
                                                    Divine Contention
                                                    
                                                
                                            
                                                     1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the
                                                
                                            
                                                
                                                     the crest that begins near its eyes and continues down its spine, reaching full height just behind the skull.
A small wooded region near Westbridge hides many old dwarven ruins and the extensive
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     monastery of githzerai warrior-monks, an adult amethyst dragon sends them aid against a mind flayer colony.
7
An apostate community of githyanki follows the tutelage of an adult amethyst dragon
                                                
                                            
                                                
                                                     object dropped down one of the chimneys continues falling endlessly unless it or some outside force has the means to slow or stop it. This property of the lair vanishes after 1d10;{"diceNotation":"1d10
                                                
                                            
                                        
                                                    Ancient Green Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat
                                                
                                            
                                                
                                                     continues down its spine, reaching full height just behind the skull.The forest-loving green dragons sometimes compete for territory with black dragons in marshy woods and with white dragons in subarctic
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the battlefield. The followers of all
                                                
                                            
                                                
                                                     with orcs tells of confronting a hulking foe that can cleave through a warrior with a single blow, part of a force that can cut down enemies as though they were trembling stalks of wheat before the
                                                
                                            
                                        
                                                    Control Water
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    . As an action on your turn, you can repeat the same effect or choose a different one.
Flood. You cause the water level of all standing water in the area to rise by as much as 20 feet. If the area
                                                
                                            
                                                
                                                     beyond the spell's area, it resumes its flow based on the terrain conditions. The water continues to move in the direction you chose until the spell ends or you choose a different effect.
Whirlpool
                                                
                                            
                                        
                                                    Adult Green Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the
                                                
                                            
                                                
                                                     treacherous of true dragons, green dragons use misdirection and trickery to get the upper hand against their enemies. A green dragon is recognized by the crest that begins near its eyes and continues down
                                                
                                            
                                        
                                                     magic-items
                                                    
                                                    
                                                
                                            
                                                     dying essence. Myrkul has since returned to become one of the Dead Three, and the Crown of Horns continues to further his gruesome will by seeking out mortal agents and gradually transforming them into
                                                
                                            
                                                
                                                     Frightened target ends its turn more than 120 feet away from you, the target can repeat the Wisdom save, ending the condition on itself on a success. A creature that succeeds on the save against this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     encounter, when everyone rolls initiative. Once everyone has taken a turn, the fight continues to the next round if neither side has defeated the other. COMBAT STEP-BY-STEP
 1. Determine surprise. The
                                                
                                            
                                                
                                                     encounter rolls initiative, determining the order of combatants' turns. 
 4. Take turns. Each participant in the battle takes a turn in initiative order. 
 5. Begin the next round. When everyone involved in the combat has had a turn, the round ends. Repeat step 4 until the fighting stops.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Wight Life-Leeching Corpse Warrior Habitat: Desert, Planar (Shadowfell), Swamp, Underdark, Urban; Treasure: Armaments Wights are the withered corpses of relentless warriors whose wickedness sustains
                                                
                                            
                                                
                                                     them beyond death. Unlike mere zombies, they retain the memories and evil agendas they harbored in life. After dying and returning from the grave, a wight continues its villainous ways, but it is now
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    Wight Lifedrinker Life-Leeching Corpse Warrior Wights are the withered corpses of relentless warriors whose wickedness sustains them beyond death. After dying and returning from the grave, a wight
                                                
                                            
                                                
                                                     continues its villainous ways, but it is now driven by a hunger for life. A wight drains living essence through its attacks. Wight Lifedrinker Medium Undead, Neutral Evil
 AC 14 Initiative +4 (14)
 HP
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     encounter, when everyone rolls initiative. Once everyone has taken a turn, the fight continues to the next round if neither side has defeated the other. COMBAT STEP-BY-STEP
  
Determine surprise. The
                                                
                                            
                                                
                                                     encounter rolls initiative, determining the order of combatantsâ turns. 
Take turns. Each participant in the battle takes a turn in initiative order. 
Begin the next round. When everyone involved in the combat has had a turn, the round ends. Repeat step 4 until the fighting stops.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    .
 Grung The grung stat block represents a typical grung warrior or hunter, met either in a grung community or traveling elsewhere as a mercenary, game warden, guard, or bandit. Grung
 Small Humanoid, Any
                                                
                                            
                                                
                                                     grungâs skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     leadership positions. A tribeâs sovereign is always a gold grung. (Use the grung elite warrior stat block to represent members of the orange and gold castes.)  Grung Small humanoid (grung), lawful
                                                
                                            
                                                
                                                     DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
                                                    
                                                
                                            
                                                     combat, Sprika continues to shout. She instructs the other goblins to keep the characters away from the bowl, for it is a gift for a powerful âmasterâ in the Caves of Chaos. Tactics. The goblins
                                                
                                            
                                                
                                                     changes.
  
 If there are fewer than four characters, remove one Goblin Warrior and the Giant Centipede.
  
 If there are more than six characters, add one Goblin Warrior and one Giant Centipede.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     no light source in the shaft, which continues down 50 feet until it ends in a folding ladder with a dangling cord. When unfolded, the ladder reaches another 20 feet to the sewer tunnel floor. When the
                                                
                                            
                                                
                                                     20-foot-high tunnel. The sewer tunnel is 30 feet wide and continues in both directions. The tunnel has a raised walkway 5 feet wide and 5 feet tall along both sides. The main passage is flowing with 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Sword of Zariel. Also before you are Lulu and the ghostly warrior, Yael. The hollyphant is the first to speak. âI remember everything now. Idyllglen was the last straw. We followed Zariel to Avernus
                                                
                                            
                                                
                                                     good luck and fades away as her soul passes into the afterlife. The destruction of the Bleeding Citadel restores all of Luluâs memories, which she can share with the characters. Lulu continues to travel with the characters and encourages them to use the sword to redeem Zariel.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     who discover his quarters are set upon by the lich and his dread warrior guards, but if Var is brought to the brink of death, he might bargain for a chance to escape the dungeon. Undead Nature. A lich
                                                
                                            
                                                
                                                    ., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     cure, and to relieve any ailment that might afflict the people who come to them for aid. They tolerate no violence in their presence and move quickly to settle disputes, to ensure that peace continues to
                                                
                                            
                                                
                                                     the eladrin deals damage to the charmed creature, the creature can repeat the saving throw, ending the effect on itself on a success.
 Fey Step (Recharge 4â6). As a bonus action, the eladrin can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     creature believes that it is in deadly combat with a feathered warrior that has emerged from the mirror. This effect is like that of a phantasmal force spell, with the character battling a warrior that
                                                
                                            
                                                
                                                     has a +6 bonus to hit and deals 3 (1d6) psychic damage, as described in the spell. The effect ends if the affected creature deals the imaginary warrior a total amount of damage equal to the creatureâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     can see you, but I canât get through!â
 The figure is Yarana, an Ataguan warrior lost to time. She stands on the far side of an unstable planar rift between the Material Plane and the Ghost Orchid
                                                
                                            
                                                
                                                     deliberate magic. While Yaranaâs macaw was able to slip through, the rift is fading, preventing further passage in either direction. After a moment, Yarana continues: âListen, please!â the woman calls. âIâm
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     turn, you can repeat the same effect or choose a different one. Flood. You cause the water level of all standing water in the area to rise by as much as 20 feet. If the area includes a shore, the
                                                
                                            
                                                
                                                     resumes its flow based on the terrain conditions. The water continues to move in the direction you chose until the spell ends or you choose a different effect. Whirlpool. This effect requires a body
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    
 Until the spell ends, you control any water inside an area you choose that is a Cube up to 100 feet on a side, using one of the following effects. As a Magic action on your later turns, you can repeat
                                                
                                            
                                                
                                                     water in the area moves as you direct it, but once it moves beyond the spellâs area, it resumes its flow based on the terrain. The water continues to move in the direction you chose until the spell ends
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     with an ordinary moose, the characters can repeat their search for moose tracks and, upon finding some, make another d6 roll to determine if the tracks belong to the elusive white moose. After every
                                                
                                            
                                                
                                                     
   11â12  Banshee 
   13â14  Brown bear(s) 
   15â16  Chwingas 
   17â18  Fox and hare 
   19â20  Wolf pack 
   Banshee This banshee is the spectral remnant of a female elf warrior who was banished
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     turn, you can repeat the same effect or choose a different one. Flood. You cause the water level of all standing water in the area to rise by as much as 20 feet. If the area includes a shore, the
                                                
                                            
                                                
                                                     resumes its flow based on the terrain conditions. The water continues to move in the direction you chose until the spell ends or you choose a different effect. Whirlpool. This effect requires a body
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    
 Until the spell ends, you control any water inside an area you choose that is a Cube up to 100 feet on a side, using one of the following effects. As a Magic action on your later turns, you can repeat
                                                
                                            
                                                
                                                     water in the area moves as you direct it, but once it moves beyond the spellâs area, it resumes its flow based on the terrain. The water continues to move in the direction you chose until the spell ends
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     disputes, to ensure that peace continues to reign. Autumn Eladrin
 Medium Fey (Elf), Typically Chaotic Neutral
 Armor Class 19 (natural armor)
 Hit Points 165 (22d8 + 66)
 Speed 30 ft.
   STR
  12 (+1
                                                
                                            
                                                
                                                     Presence for 24 hours.
  Whenever the eladrin deals damage to the charmed creature, the charmed creature can repeat the saving throw, ending the effect on itself on a success.
 Magic Resistance. The
                                                
                                            
                                        






