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                        Returning 35 results for 'continues when reveal'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     lair, and a former shrine to Sune has become a prison for the cursed elf. The main bathhouse looks exactly as Sylvarie built it, and it continues to provide services to visitors. Most of the staff of
                                                
                                            
                                                
                                                     the bathhouse are the covenâs wicked minions in disguise, but also here are an undercover Harper agent, a water spirit, and a cursed koboldâall potential allies who can reveal the covenâs malicious machinations.  Azirssa, Greensong, and Morganna
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     bottom of the bubble. It then reappears at the top directly above that point and continues plummeting until something arrests its fall. Entering Horizonâs Edge
 The lost giant empire left puzzle cubes
                                                
                                            
                                                
                                                     cube is fitted into it.
 Without a puzzle cube, the plane shift spell can reach the demiplane, but the specifications for the tuning fork necessary for the spell to access the plane are lost. A trek through the Deep Ethereal might reveal the single ethereal curtain that reaches the demiplane.
                                                
                                            
                                        
                                                    Kobold
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     crawl to make progress. In places where a tunnel opens into a chasm and continues on the other side, the kobolds might connect the two passages with a rope bridge or some other rickety structure
                                                
                                            
                                                
                                                     use for healing magic, and a sorcerer can meet most of the tribeâs other magic-related needs. Kobold shamans are very rare; priests of Kurtulmak, when they reveal themselves, are easily recognized
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     heistâquietly. I can pay you a lump sum of twenty gold pieces for your services. What do you say?â
 If the characters accept, Quink continues: âIâd like you to stake out the bank tonight. If you see
                                                
                                            
                                                
                                                     usual guard! On a failed check, she flees before they can get a good look at her. Reward Quink pays the characters 20 GP for stopping the heist as promised. If they also reveal the thiefâs identity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                     vessel to a larger breach in the front of its hull. Beyond, another sandy passage lined with barnacled walls continues to slope up and out of sight. Unlike other sunken ships embedded in the coral nearby
                                                
                                            
                                                
                                                     away, a detect magic spell will reveal that this area has a strong aura of both abjuration and evocation magic. Trap. When a character crosses the threshold of the bulkhead between the back and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     and a successful DC 15 Wisdom (Perception) check, a character notes irregularities in the floorâs tile patterns that reveal the pressure plates. Wedging an iron spike or similar object under a plate
                                                
                                            
                                                
                                                     normally in the magical darkness. If any creature reaches into the mouth, the demon makes an attack against it with advantage, then continues attacking if any creature enters its abode. A successful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     purpose of the obelisk. If the party includes no evil characters, Tezca-Zyanya offers to accompany its rescuers and assist them until its services are no longer required. It continues to pass itself
                                                
                                            
                                                
                                                     off as a frog until circumstances force it to reveal its true form. Trapped in the obelisk for millennia, it knows nothing about Undermountain or Waterdeep.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    . Hanging above the mantelpiece is a wood-framed portrait of a family: a man and a woman with two smiling childrenâthe same children you saw outside. The marble staircase continues upward.
 The red
                                                
                                            
                                                
                                                     marble staircase that started on the first floor continues its upward spiral to area D11. A cold draft flows down the steps. D7aâD7b: Servantsâ Room and Closet An undecorated bedroom contains a pair of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     otherwise help them. Fortunes of Ravenloft If your card reading reveals that a treasure is hidden at the inn, the Keepers of the Feather donât reveal where the treasure is until they know the characters
                                                
                                            
                                                
                                                     can be pushed open to reveal a wooden staircase that leads up to area N2i. N2f. Stable The sliding wooden doors on the west wall of this room are held shut by an iron lock and chain. Urwin carries the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     a failed save, the creature takes 21 (6d6) psychic damage and telepathically hears dozens of drowning cries. Characters who inspect the hole in the ship determine it continues through the bottom of
                                                
                                            
                                                
                                                     what brought the characters here so it can better understand the value of the site and the magical relics it has discovered. If the characters reveal what they seek, Ylch realizes the value of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     ironclad commitment to Maglubiyetâs will. A candidate for admission undergoes a series of tests designed to reveal any potential for treachery. Those who fail are slain, while those who pass receive secret
                                                
                                            
                                                
                                                     ready to wield a deadly combination of unarmed fighting techniques and shadow magic to deceive and defeat her foes. She continues to spy on other hobgoblins, but is now also empowered to conduct
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     alliance between the cult and Thay. This encounter can be used to reveal to the characters the divisions already present among the evil factions. The devils who are aligned against Tiamat send a
                                                
                                            
                                                
                                                     in the Field Ward of Waterdeep. This pattern of murder and suicide continues unless the spyâs true identity is discovered.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     check is greater than the highest passive Wisdom (Perception) score, the Ashen Heirs escape. If not, the chase continues for another round.  Questioning the Ashen Heirs If the characters catch the Ashen
                                                
                                            
                                                
                                                     a carpet of flying as a rewardâparticularly if the characters donât reveal his illegal operations. If the mages escape, Emad promises to give the characters a carpet of flying if they retrieve and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     alliance between the cult and Thay. This encounter can be used to reveal to the characters the divisions already present among the evil factions. The devils who are aligned against Tiamat send a
                                                
                                            
                                                
                                                     might use commune to discover the spy. The succubus has gained another victim by that pointâa knight of the Order of the Gauntlet who regularly goes to meet her at her slum dwelling in the Field Ward of Waterdeep. This pattern of murder and suicide continues unless the spyâs true identity is discovered.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     Sense and detect evil and good reveal that this zone is thoroughly desecrated. 26. Temple of Light Glowing pillars brightly light this chamber of white marble. Each pillar is carved in the likeness of a
                                                
                                            
                                                
                                                    . Another four-armed gargoyle animates whenever another such door is opened. This process continues for as long as any gargoyles remain in the alcoves. The gargoyles donât leave the room. Pillars of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     alliance between the cult and Thay. This encounter can be used to reveal to the characters the divisions already present among the evil factions. The devils who are aligned against Tiamat send a
                                                
                                            
                                                
                                                     in the Field Ward of Waterdeep. This pattern of murder and suicide continues unless the spyâs true identity is discovered.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     Guide, Athreos. All the mosaics are ruined now, but they can be repaired enough to reveal the gist of what they depicted if a creature spends an hour searching through the mud to find the missing pieces
                                                
                                            
                                                
                                                     room difficult terrain. Obscured by water and debris, a mosaic covers the floor between the statues. Only a great effort would reveal the ancient artwork. Any Phenax worshiper who enters the room
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     world through treachery. Their leader, Jelayne, was similar âŠ until she was killed a year before. Jelayne wasnât one to let death keep her down, however, and she continues to lead the group as an
                                                
                                            
                                                
                                                     pulled away to reveal a skeletal face, the figure unexpectedly speaks. âYour money or your life!â
 The other members of the crew hide in adjacent alleyways or on the rooftop of a nearby building. They
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     the characters donât know theyâre coming. If the bandits fight in this area and two are defeated, the last bandit might reveal the secret door by fleeing in that direction. Treasure. The waterproof
                                                
                                            
                                                
                                                     defeated, the third tries to flee and warn the rest of the complex. He might reveal the secret door leading into area R7 in his effort to escape. Captives. The three human commoners imprisoned here are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     that of the corridor. No phosphorescent fungus grows in the rift. The corridor continues past the rift, though the opening of the rift has caused it to shift 10 feet to the west. A number of two-foot
                                                
                                            
                                                
                                                    .
 Investigating. Viewed in white light, the circular tile is red. A detect magic spell can reveal that the tile and statue give off an aura of transmutation. The runes on the tileâs inner edge read, in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     creatures larger than Tiny. They grant three-quarters cover to the orcs stationed behind them. The secret doors in area 3 provide access to these locations. The door slides aside to reveal a narrow passage
                                                
                                            
                                                
                                                     of the cave. A character who makes a successful DC 15 Wisdom (Perception) check discovers the door. On the other side, a worked passage continues up to what appears to be a blank wall, marked with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     other kind. Directly in front of the missing door, the walls, ceiling, and floor have fallen away to reveal a deep sinkhole fissure. Inside the ruin, a hempen rope anchored firmly in the rubble
                                                
                                            
                                                
                                                     above are spread across the floor. An underground passage is blocked to the south, but it continues into darkness to the north. Two pairs of human-sized boot prints, easily spotted in the dust, head
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     presumes they have come seeking an audience with Jarazoun. The arcanaloth languidly informs the characters that the efreeti is too busy to meet with them. If the characters reveal their true purpose
                                                
                                            
                                                
                                                     magic item, 10,000 gp worth of treasure, or a successful DC 25 Charisma (Persuasion) check suffices. If the characters insult Jarazoun or reveal their true purpose, the efreeti becomes hostile and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     Gallery If the characters arrive here from the entrance hall (area N3a), read: The staircase climbs twenty feet to a beautifully appointed gallery that continues toward the west, running almost the length
                                                
                                            
                                                
                                                     of value is kept here. The trapdoor in the ceiling can be pulled down to reveal an attic room (area N3r). An unfolding wooden ladder allows easy access. N3p. Bridal Gown and Spirit Mirror This room
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    , frightened, paralyzed, petrified, and poisoned conditions, and to exhaustion. The clockwork behir does its best to destroy the characters, and continues fighting even after Lottieâs illusion departs (see
                                                
                                            
                                                
                                                     its lightning breath. Illusory Lottie. Lottie, her couch, and her dog are all a projected illusion. The lich nonetheless behaves like a classic villain, and is keen to reveal secrets during the battle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    . 2. Guard Post This bare, spartan room has a stone bench along the south wall that continues around the angle to the west wall. A chain-and-pulley mechanism is mounted on the north wall, next to the
                                                
                                            
                                                
                                                    .
 Elmoâs mind is as clouded in death as it was in life, and any attempts to communicate with him magically reveal nothing new. SLAVES OF THE SAHUAGIN
 The slaves are all unarmed and in a weakened state
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Lower Palace Locations P11. Carriage House When the characters open one of the doors leading to this chamber and peer inside, read: The doors swing open to reveal a crystal carriage hitched to a pair
                                                
                                            
                                                
                                                     jabberwock like a pet, regularly inviting it into her palace to feed from her cauldron. It continues to visit the palace even now that Zybilna is frozen in time, has fed recently, and is sound asleep
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     knight wears a breastplate emblazoned with the symbol of Tyr. A speak with dead spell cast on the corpse can reveal the knightâs name (Narl Elrok) and how he died (killed by orcs). Treasure Most of
                                                
                                            
                                                
                                                     localized cave-in partially obstructs this disused mine tunnel. A heap of rubble stands six feet high and blocks a ten-foot long section of the passage, but the tunnel definitely continues past the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     south. The chasm floor is fifty feet below the bridge and consists of a jumbled mass of boulders. To the west, the chasm narrows and continues for some distance.
 Three gargoyles guard the area
                                                
                                            
                                                
                                                    . Each statue has spiky maces in place of hands. However, several of the statues are melted or deformed. The flagstones in the middle of the room have been removed to reveal a surface of natural rock
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    .â
 This is a clue for opening the door in area T4. T3: Tomb Entrance This hallway has been partially excavated. Lifted stone lids reveal a ten-foot-deep pit filled with spikes in the center of the
                                                
                                            
                                                
                                                     transmutation magic deals with manipulating energy and matter. Evocation spells create powerful elemental effects. If the players have trouble with this puzzle, reveal that the characters must step on only
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     (Investigation) check enables a character to deduce that the doors arenât what they seem, through small clues showing that they are unused. The same check focused on a statue can reveal a small line on
                                                
                                            
                                                
                                                    . Double stone doors lead into a barrel-vaulted area containing several furnaces. The eastern end of the chamber continues into a large, dark cave, from which a cold wind moans. A stream of water
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     life is his campaign medals â souvenirs that remind him of his former glories even if their discovery would reveal his past. He keeps a shield guardian in his home, a last, hidden resort to foil any
                                                
                                            
                                                
                                                     captivating song continues to echo through the weave and draw fish to the area. The sirenâs sisters and allies, among them a powerful djinn, have scoured the planes in search of her spirit for centuries.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     down and away for 100 feet. It then angles upward and continues for 1 mile, exiting through the north side of the mountain. G6: Small Gallery This cave holds numerous types of fungi. Three giant
                                                
                                            
                                                
                                                    : Abyssal Labyrinth A flash of sickly green light fades to reveal rough-hewn tunnels bored into black stone. The air reeks of animal stench. Chuffing growls echo from the darkness.
 Two muscular
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     spellcasting ability (save DC 15):
 At will: light, minor illusion, prestidigitation
 2/day each: detect magic, fog cloud
 1/day each: phantasmal force, shatter
 If the characters reveal who they are
                                                
                                            
                                                
                                                     ponders what the character said. If the check fails, Zorhanna continues her attack. Once three such checks succeed, Zorhanna concludes that the characters are not her enemies and calls for an end to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Shadowtop Cathedral. If the awakened plants spot a creature openly wearing or carrying the symbol of the Emerald Enclave, the plants move aside to reveal hidden trails. Other creatures searching the forest
                                                
                                            
                                                
                                                     initiative count, the ghost of another chieftain appears next to the tree. This process continues until four Uthgardt ghosts have been defeated. The ghosts donât attack members of the Blue Bear tribe. Any
                                                
                                            
                                        






