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                        Returning 8 results for 'continues with reside'.
                    
                
                        
                            
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                                                    Kobold
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     crawl to make progress. In places where a tunnel opens into a chasm and continues on the other side, the kobolds might connect the two passages with a rope bridge or some other rickety structure
                                                
                                            
                                                
                                                     rock outcroppings, creating warrens above the water line.
Kobolds reside most commonly in hilly or mountainous terrain. Such locations usually have natural caves suitable for living space, plenty of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Description District   The Citadel of the Sun A temple devoted to Dol Arrah, noteworthy for the three blessed griffons that reside there. Hopeâs Peak, Upper Dura The Clifftop Adventurerâs Guild An
                                                
                                            
                                                
                                                     them with virtuous companions. Highwater, 
Upper Dura Ghallanda Hall This proud Ghallanda enclave continues to operate amid the fading squalor of Middle Dura, and has become a tourist attraction. It
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     of blackberry wine and flower blossoms. Eight brightly painted doorways are nestled in the bark at the bases of the surrounding trees.
 Twelve pixies reside here during carnival hours. They are
                                                
                                            
                                                
                                                     who has the lowest check result, at which point all the remaining characters move to new hiding places and make another check. The game continues until only one character remains hidden; this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                    . To the edge of the niche are two large nests made of hair, dry fungus, and refuse.
  Creature. Balsag the bugbear and his two giant rat âhounds,â named Grip and Fang, reside in a natural stone
                                                
                                            
                                                
                                                     that of the corridor. No phosphorescent fungus grows in the rift. The corridor continues past the rift, though the opening of the rift has caused it to shift 10 feet to the west. A number of two-foot
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     meantime, she continues to enroll young students, keeping those with promise and weeding out the rest. Some of those who failed to make the cut, embittered by their perceived humiliation, nurse
                                                
                                            
                                                
                                                     morning. Longtime regulars and merchants who reside in the Upper City get most of the prime placements, while those who are less established â or stingy with Hillerâs expected bribes â get undesirable
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     acclaim for the school. In the meantime, she continues to enroll young students, keeping those with promise and weeding out the rest. Some of those who failed to make the cut, embittered by their
                                                
                                            
                                                
                                                    . Longtime regulars and merchants who reside in the Upper City get most of the prime placements, while those who are less established â or stingy with Hillerâs expected bribes â get undesirable places
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     from the remains of a wooden table.
 Six bugbears reside in this chamber. They are loyal minions of Nezznar. This room marks the front line in the Spiderâs assault on Wave Echo Cave, and the bugbears
                                                
                                            
                                                
                                                    : a flameskull. This creature was a servant of the dwarvesâ human wizard allies, and it continues to act on ancient instructions to prevent any intruders from passing through this area. This
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     people here are beholden to the mysterious Dusk Circle, a group of druids who reside in hermitages in the surrounding mountains and forest. Folk in Kheldell log, hunt, plant, and harvest when and where
                                                
                                            
                                                
                                                     Mirabar and continues for hundreds of miles southward through the Dessarin Valley, meeting the High Road just north of Waterdeep. Many towns and villages lie along the route and depend on the relative
                                                
                                            
                                        






