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                        Returning 35 results for 'continues working respected'.
                    
                
                        
                            
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                                                     Backgrounds
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     injured marine for miles to avoid capture and death.
 
Suggested Characteristics
Marines are looked up to by other soldiers and respected by their superiors. They are veteran warriors
                                                
                                            
                                                
                                                     never sours my mood.
5
I am dependable.
6
I am always working on some project or other.
7
I become cantankerous and quiet in the rain.
8
When the sea is within my sight, my
                                                
                                            
                                        
                                                    Kobold
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     crawl to make progress. In places where a tunnel opens into a chasm and continues on the other side, the kobolds might connect the two passages with a rope bridge or some other rickety structure
                                                
                                            
                                                
                                                     waking time is spent working, adversarial kobolds rarely have opportunities to exchange insults, let alone come to blows over their differences.
Kobolds choose mates primarily for convenience. Their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    , new volunteers keep working in the Rattle to help provide for their people. If the bounty of the Ribbon continues to fade, learning to survive in the Rattle will prove vital to supporting
                                                
                                            
                                                
                                                    Background Life in Godsbreath revolves around community and agriculture, with locals working hard to feed themselves and keep their land strong. But as the crimson-tinged farmland known as the Ribbon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
                                                    
                                                
                                            
                                                     will be alerted by disturbances in the flow of water as the party tampers with it upstream. The stream that flows through this room is suspended in the same manner as in area 23. It continues from
                                                
                                            
                                                
                                                     a creature without harming it; any other creature in the same net can then use its action to free itself through that opening. Sir Bluto was a respected Knight of the Realm before his indictment in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     soldiers and trackers. Most of the Pact currently serves the Daughters of Sora Kell in Droaam, but some fought in the Last War as agents of House Tharashk, and Tharashk continues to broker their services
                                                
                                            
                                                
                                                     pack. You might be driven by curiosity, eager to explore the world beyond Droaam. You could be driven by visions of a demonic power rising in the Five Nations or working on behalf of the Daughters of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     buildings of Good Mead remind folk that many of its original settlers were Chultan. Residents of Ten-Towns tend to remain indoors when theyâre not working, since itâs so frightfully cold outside, which
                                                
                                            
                                                
                                                     against one another as competition for resources becomes increasingly intense. The alliance of Ten-Towns wonât hold if the mounting tribalism continues to threaten the common good.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     speaks, while the Anisan city folk shout agreement when Simbon speaks. As the debate continues, a muscular dwarf miner carrying a polished copper pick approaches the characters. This is Uzoma, the
                                                
                                            
                                                
                                                     come directly from King Diara. Personality Trait. âIâm happiest when Iâm working with my hands.â Ideal. âThough I might have more responsibility, Iâm no better than anyone else who works in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     work and leaving behind a fitting legacy that continues to bolster the clan even after its creator has passed on â a legacy counted not only in objects, but also in dwarven souls. Dwarves who become
                                                
                                            
                                                
                                                     collaborators and co-creators, their elders as respected experts to be obeyed, and their children as their most treasured creations. The emotion that underlies all those feelings might not be love, as others
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    . There are few, if any, lone operatives in this organization. Working in pairs and small groups reinforces the bonds of friendship and helps keep members from straying off the path of righteousness. The
                                                
                                            
                                                
                                                     devout follower of Tyr and a member of the Order of the Gauntlet, Sir Lanniver is the most respected figure among the factions in Gauntlgrym. Little surprises him at this point in his life, and he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     in the legal code of Waterdeep, but guilds are mentioned in the oldest surviving legal documents â penned by Ahghairon himself â and the rules of Guild Law are respected by wise city folk. Guilds
                                                
                                            
                                                
                                                    . To learn the peculiarities of any guildâs rules, consult someone on duty at the guild headquarters or ask a senior guild member. All that said, working at a guild-related profession without being a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , Allie, is one of the Shorard sisters (neutral good human commoners), who own the inn. The other owner, Cori, is working in the kitchen. Allie settles Trovus into a chair before approaching the characters
                                                
                                            
                                                
                                                     Kelvinâs Cairn. If they refuse the quest, Caer-Konig continues to be tormented by invisible thieves until the duergar stop searching the town for chardalyn. Getting a Dogsled If the characters are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     over the ship on your own. 6 Leave None Behind. You carried an injured marine for miles to avoid capture and death.  Suggested Characteristics Marines are looked up to by other soldiers and respected
                                                
                                            
                                                
                                                     enjoy being out in nature; poor weather never sours my mood. 5 I am dependable. 6 I am always working on some project or other. 7 I become cantankerous and quiet in the rain. 8 When the sea is within my
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     position of the Church. Now eleven years old, Jaela Daran continues to astound all who encounter her. She possesses poise and wisdom beyond her years, and she displays the blend of courage and
                                                
                                            
                                                
                                                     Flame, who maintains the font in Flamekeep and communes with Tira Miron. The Last War had a serious impact on the church. Leaders still respected the Keeperâs authority over spiritual matters, but the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     Forgemaster, the smith most skilled at working with the Everfire. When one Forgemeaster died or another surpassed his or her ability, leadership of Sundbarr changed hands. So it was until the fleeing
                                                
                                            
                                                
                                                     such ruling master, Helm Dwarf-Friend, was so beloved and respected that his descendants were able to crown themselves kings, something no dwarf before or since has dared to do in Sundabar. King
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     make decisions for most prides, these leaders rising from among the oldest or best-respected women of the pride. Generally, leonin communities avoid outsiders, particularly armed groups of soldiers and
                                                
                                            
                                                
                                                    , though they generally disdain working for anyone but other leonin. Numerous leonin fighters and rangers count themselves as Ironmanes. Sun Guides True children of Oreskos, the Sun Guides have lived in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     cylinder turns, narrow bits of metal pluck the pegs to produce the notes of the melody. The cylinder is sitting askew, which prevents it from working properly. Fixing the music box requires three
                                                
                                            
                                                
                                                     successful DC 15 Dexterity checks, each check requiring an action. These checks can be made by one character or multiple characters working together. Characters who try to fix the music box hear Shemshimeâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     working to strengthen her relationship with Commander Cazal. Commander Iyanna irâTalan is a female human who commands the Black Arch garrison in Lower Tavickâs Landing. The daughter of the Lord
                                                
                                            
                                                
                                                     Dark. Five years ago, a kalaraq quori (see chapter 6) named Tirashana implanted a mind seed in her thoughts. Maira continues to do her job while concealing any evidence of the Dreaming Darkâs schemes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     checking out the drawbridge?
 In the Dungeons & Dragons game, each player creates an adventurer (also called a character) and teams up with other adventurers (played by friends). Working together
                                                
                                            
                                                
                                                     adventurers grow in might as the campaign continues. Each monster defeated, each adventure completed, and each treasure recovered not only adds to the continuing story, but also earns the adventurers new
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     is checking out the drawbridge?
  In the Dungeons & Dragons game, each player creates an adventurer (also called a character) and teams up with other adventurers (played by friends). Working
                                                
                                            
                                                
                                                     adventurers grow in might as the campaign continues. Each monster defeated, each adventure completed, and each treasure recovered not only adds to the continuing story, but also earns the adventurers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     completed their turns. If more than two sides take part in a battle, each side rolls for initiative. Sides act from the highest roll to lowest. Combat continues in the initiative order until the battle
                                                
                                            
                                                
                                                    , everyone rolls initiative and applies modifiers, keeping the result secret. You then announce an initiative number, starting with 30 and working down (it helps to call out ranges of numbers at the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    Niv-Mizzet Possessed of arrogance and vanity that matches his vast intellect and tremendous power, Niv-Mizzet is the ancient dragon who founded and continues to control the Izzet League. From his
                                                
                                            
                                                
                                                    , working toward some mysterious end. There can be little doubt that this ancient dragon is one of the most intelligent beings on Ravnica and one of the worldâs most powerful spellcasters. He is just as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     around town is up to them. Each time they investigate a feature noted below, roll a d10. On a roll of 1, a patrol of two nothics working for the Six attempts to ambush the party from the cover of nearby
                                                
                                            
                                                
                                                     the absence of any breeze. Purple light continues to seep out through roof tiles, shuttered windows, and the closed front door.
 Even in daylight, the building is shrouded by shadows, as if every part
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    The Twelve Rather than working for one single house, your group could work for an organization that serves them all: the Twelve. This is a good option if you want to be involved in the intrigue among
                                                
                                            
                                                
                                                     large, the Twelve is widely respected. Some of their closest allies include the following groups:  Headquarters of the Twelve Dragonmarked Houses. Above all, the Twelve has the almost universal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     this sentiment is much fainter than any comparable human emotion. Since most of their waking time is spent working, adversarial kobolds rarely have opportunities to exchange insults, let alone come to
                                                
                                            
                                                
                                                     back to life as the next egg laid in the hatchery. If a particularly important or respected member of a tribe dies, the hatchery is closely monitored. The next egg laid is immediately separated from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     dwarvesâ battle against Tinder, including the scattered and charred bones of those who died. The dwarves left three ore carts in the mine, all in working order or repairable. The cart track circling the
                                                
                                            
                                                
                                                     the other supplies are mostly still usable, even if they wonât be especially useful to adventurers. They consist of tools for mining, stone-working, and iron-working, shovels, lanterns and candles
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    , they come upon an unlikely commercial venture. A ramshackle stall set up along the street bears a sign that reads: âMaps and Poshuns.â Working the stall is a filthy but cheerful gnome urchin
                                                
                                            
                                                
                                                     counterfeit objects at your discretion. If the adventurers ask Jerr to be a guide, he happily takes the job for 1 gp. He then leads the characters straight into an ambush by a gang working for the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     âThe Peg and Hookâ below for more on Arla.) Recent word on the street is that Arla continues to be a thorn in Dran Enterprisesâ side â and that sheâs been marked for exile or elimination. A character
                                                
                                            
                                                
                                                     person who keeps her ear to the ground about Dran Enterprises is Arla at the Peg and Hook (see below). He can share Arlaâs story and provide directions to her shop. Working-Class Rumors The two fishers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     security for lodgers and their possessions than youâd find at an inn. An adventurerâs guild is an excellent source of information. By studying records and working with other guild members, you can
                                                
                                            
                                                
                                                     and respected throughout Breland. Each one has lesser halls in every major city in the nation. Membership Benefits. Someone accepted into an arcane order must pay 1,000 gp to join, with ongoing dues
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    . 2. Guard Post This bare, spartan room has a stone bench along the south wall that continues around the angle to the west wall. A chain-and-pulley mechanism is mounted on the north wall, next to the
                                                
                                            
                                                
                                                     arranged around the walls of the room, though there are none near the north wall west of the archway.
 Propped against the center of the north wall are dozens of stone-working tools.
 This barracks area
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     pries into his past, his attitude shiftsâfirst to indifferent, then to hostile if the character continues to push. When heâs hostile, his demeanor becomes cold and clipped, and he avoids the
                                                
                                            
                                                
                                                     working in the temple recently, she witnessed a ship change course and crash into the rocks to the north (see âCloister Questsâ). Varnoth is indifferent to visitors, but a character can shift her attitude
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     glares at your intrusion.
 âTell us,â the governor continues, âare your people still preparing for battle?â
 Along with Lord Bakaris and Governor Miat, the meeting includes guild leaders and
                                                
                                            
                                                
                                                     protect his people, but to counter the terrifying threat of the Dragon Army. If the characters still resist, Darrett suggests the characters could work for him as aides rather than working directly for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     working or training in other parts of the monastery. When they arenât working, theyâre resting in their quarters. At dawn and dusk, the Sacred Stone cultists (except the two door wardens in area M2) gather
                                                
                                            
                                                
                                                    . Kitchen The door leading outside is locked after nightfall. During the day, monks working in the kitchen frequently go in and out, gathering herbs or dumping refuse. Hot coals smolder in two big brick
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     wizard (though they havenât met him and donât know his name), and that he has âtall, furry monsters with big earsâ (bugbears) working for him. Mirnaâs Heirloom. Though she has nothing immediately to
                                                
                                            
                                                
                                                     stone block walls and a flagstone floor. Several barrels are stored against the walls here, along with empty crates, straw for packing, hammers, pry bars, and nails.
 The cavern continues for some
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     contacts are â facts that you can build on by working with your DM to add some details. The table entries for contacts are written in the first person, where âIâ is your character. Youâll roll twice on the
                                                
                                            
                                                
                                                     and respected member of the guild. Other members of the guild have a friendly attitude toward you by default. (Individual members of the guild might have reasons to dislike you despite your renown
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     leading down to the cellars. The Helm at Highsun is where locals relax, gossip, flirt, tell jests and âwar storiesâ of their working days, and get drunk. Itâs not a place for refined dining. A dozen
                                                
                                            
                                                
                                                     clock. Key NPCs. The burly Thorsk Thelorn and the taller but thinner Asdan Thelorn (both male Illuskan human commoners) are the bosses here. They are fair, hard-working men who pay well to keep good
                                                
                                            
                                        






