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Returning 35 results for 'continuing raising group to have related'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
with duties related to that rank, and all are expected to sacrifice themselves to protect the colony’s choldriths. Every chitine has spinnerets and slowly produces webbing that is used to build
floors, walls, structures, objects, and traps that benefit the colony. A warrior might be responsible for crafting web armor (which is as tough as hide or leather), while a group of workers might be
Monsters
Mordenkainen Presents: Monsters of the Multiverse
(donated by the dragon allied with the group), a large amount of fresh meat, and an iron cauldron. When the process is complete, a Small egg emerges from the cauldron and hatches within a few hours.
A
chromatic dragon’s scales creates a guard drake that resembles a wingless, stunted version of that type of dragon, with unique abilities related to that type. Each has the special features described
Kobold
Legacy
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Species
Volo's Guide to Monsters
’s mother is. This practice and the communal raising of the hatchlings mean that the tribe operates like a group of cousins.
Because they lay eggs, and the eggs don’t require much tending
, they might build a warren and make a permanent home there, while continuing to expand the town’s sewers as the community grows. These so-called “city kobolds” live underground but
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
teeth on each key must match the number of letters in your substitutions, and those substitutions should be things the characters can identify. Raising the Difficulty Rather than associating each lock
with a particular image of a creature, consider presenting a riddle alongside each lock. The answer to each riddle should be the related creature’s name, allowing characters to match the riddles’ answers to the proper keys.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
your group earns 1 gp per day, or enough to sustain a modest lifestyle. Expenses. In addition to your salary, your group can be reimbursed for expenses related to your work. The newspaper covers the
cost of travel when it’s required for your stories, food when you perform an interview over a meal, communication costs using courier services or message stations, and similar work-related expenses. If
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dragonmarked House Your group works for one of the most influential organizations in Khorvaire: the dragonmarked houses. Whether or not any member of your group carries a dragonmark or is even
related to one of the houses by blood, you act on behalf of a house to advance its interests. You might function openly as representatives of the house, wearing its badge and exerting its authority, or you
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
White Plume Mountain Lawrence Schick, the author of White Plume Mountain, related in the 2013 compilation Dungeons of Dread that he wrote the adventure as a way of persuading Gary Gygax to hire him
as a game designer. Not only did he get the job, but White Plume became an instant favorite when it was first published in 1979. The version of the adventure in this book is tailored to a group of characters of 8th level.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
make a DC 12 Charisma (Persuasion) group check. Add 1 to the DC for each dretch in area P37 that the characters killed. Any characters who deliberately stoke her anger, or who say or do nothing
, automatically get failures on their checks. On a successful group check, Zybilna/Iggwilv apologizes for her outburst, and her mood lightens. On a failed group check, the archfey erases all knowledge of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
students, having chosen a college, spend virtually all their remaining school years on that campus and study with those professors, diving into their preferred area of study and related fields. Other
students take as many as a third of their classes in other colleges, continuing the breadth of their first-year education and looking for places where the perspectives of other disciplines can bring
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
elf. There is another option related to dragonmarks if your group uses feats: the Aberrant Dragonmark feat grants potentially dangerous magical abilities. Aberrant dragonmarks aren’t tied to the dragonmark houses and can be taken by a character of any race.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
proficiency in a skill related to a hint, share that hint with them. If the same skill is listed multiple times with the same or higher DCs, reveal hints with the lowest DCs first then hints with higher DCs
if the group requests additional help. If no character has proficiency in any of the listed skills, characters can make ability checks using the listed skills and DCs. Those who succeed on a check
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
back and forth. As you near the gate, the portcullis begins to rise.
The portcullis rises jerkily. After 3 rounds, it will be high enough to admit a group of six Dragon Army officers (see appendix B
. One of the knights turns a winch, raising the portcullis outside. Lord Bakaris is defecting to the Dragon Army and has convinced these knights to come with him. The cowardly lord is terrified of the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Customizing the Puzzle Interweaving multiple patterns makes it easy to disguise them. With this in mind, you might use any group of symbols to create as elaborate a series of patterns as you please
convey your puzzle. When an elemental is defeated, it might leave behind a valuable gemstone, a map fragment, a clue to some other puzzle, or something similar. Raising the Difficulty To increase the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
continuing the struggle could doom them all. Many are sick of the endless conflict and embrace the peace. But just as many yearn to finish what their ancestors started, and others see potential profit for
features a group of bandits, perhaps they’re deserters, which can be all the more interesting if they once served in the army of the same nation as one of the player characters. This section looks at the different ways that the Last War can influence an adventure.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Neverember, hired a group of his citizens to rebuild the town, a construction project that has recently completed. They hope to create a fortified waypoint for travelers and merchants that can ward off the
. Ularan Mortus, a priest of Myrkul, god of death, and his followers are raising an army of undead to lay siege to the city of Neverwinter. The spirit of the dead black dragon Chardansearavitriol
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group Dragonmarked houses employ adventurers who suit their needs. The roles characters play in a group with a dragonmarked house patron often have more to do with their relationship to
some other set of skills suited to the specialties of your patron house’s guilds. Heir. The Heir is a member of your dragonmarked house patron, related by blood and carrying the house name. This
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
related to the Magister’s Masquerade, moving them out of the archives, and then transporting them to Kollema Hall should take the characters and their group 6 hours to complete. That assumes everyone
in the group helps the entire time and someone arranges for transportation of the supplies. If one or more characters refuse to help or slip away for part of the time, add 1 hour to the task’s duration
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
describes key leaders, members, and roles in the group and presents a map of the group’s headquarters. A section at the end of the chapter describes celestial signs, omens, and prophecies related to the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
elf. There is another option related to dragonmarks if your group uses feats: the Aberrant Dragonmark feat (see below) grants potentially dangerous magical abilities. Aberrant dragonmarks aren’t tied
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, forest, grassland, mountain, swamp, or the Underdark. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that
you’re proficient in. While traveling for an hour or more in your favored terrain, you gain the following benefits: Difficult terrain doesn’t slow your group’s travel. Your group can’t become lost
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
goo if they free it. Baazit can also direct the group to Bel’s forge (see “Bel’s Forge”). A character can jam the crane’s winch with a crowbar or similar tool, preventing it from lowering or raising
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, forest, grassland, mountain, swamp, or the Underdark. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that
you’re proficient in. While traveling for an hour or more in your favored terrain, you gain the following benefits: Difficult terrain doesn’t slow your group’s travel. Your group can’t become lost
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
nonetheless killed by a group of adventurers. The jackalweres that survived fled with Nidalia’s heart and what books and scrolls they could carry. With Korvala as their new leader, the pack began
spent to help them survive in a city with more than its fair share of bribery and corruption. They’ve pinned their hopes on raising enough money to resurrect Nidalia before someone discovers their ruse, but they didn’t account for the possibility that some of their gingwatzims would end up in Candlekeep.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, the characters make use of a unique ritual that lets them swap bodies with a group of dwarves heading to the enclave for a wedding. This gives the characters access to the vaults, but the deception
distraction, providing cover for an attempt to steal the orrery housing and the components the characters have obtained. Continuing across the Greypeaks, the characters reach the ruined town of Fortune
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, and are able to embrace monetary or business-related conquest as equally fulfilling activities. Is a business rival really all that different from a rampaging dragon? Both are dangerous and
signed contracts, and promoting the general welfare of the world helps you cement your franchise’s reputation as a group worth dealing with. It might just take a little bit of convincing for your
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
to One Player When one character separates from the rest of the group, it’s usually OK to let the rest of the players know what happens, assuming the separated character will update the rest of the
want to give information to just one player. It might be information you think the character won’t want to share with the rest of the party, perhaps something related to elements of the character’s
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
one up close. For the characters’ services, Dannika is offering the group 25 gp as well as a lantern of tracking (elementals) that can help locate chwingas. She says she’ll be at the local tavern each
herself, but she’s nervous about venturing out into the extreme cold and has other research-related chores to attend to. Elusive Elementals There are no chwingas in the adventurers’ starting town, but
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Choosing a College At Strixhaven, students choose their colleges at the start of their second year. But even during a character’s first year, you make college-related decisions for your character
later chapters of this book (or an adventure of your DM’s creation), give some thought to what has brought your characters together as a group. The easiest explanation is that you met as first-year
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Writing Riddles Writing new riddles for your group can be fun and satisfying—as long as the players don’t guess the right answer in seconds or, conversely, rip their hair out in frustration. Here are
some tips: Reinforce a Theme. A good riddle is related to something the characters are currently dealing with. A tricky beholder, for example, might pose riddles whose answers all have something to
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
campaign. If there are multiple players in the group, you should encourage them to choose different classes so that the adventuring party has a range of abilities. It’s less important that the party
. Here are some questions you can ask the players as they create characters to get a sense of the party’s relationships: Are any of the characters related to each other? What keeps the characters together
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
feature, the player defines aspects of his or her background to which the benefit applies. Continuing the noble example, the player might decide to apply Expertise to “situations where courtly manners
proficiencies. Instead, a character can add his or her proficiency bonus to any ability check directly related to the character’s positive personality traits. For example, a character with a positive
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
adventures set in such a location. Fortified Outpost Adventures d8 Adventure Premise 1 The Order of the Emerald Claw has seized the outpost and is raising a legion of undead soldiers. 2 The outpost
a group of fey, and the locals want it reclaimed. 8 The outpost was built on the foundations of an ancient goblin fortress, and treasures are rumored to lie buried beneath it.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
placed in a common tribal hatchery with no effort to keep track of who each one’s mother is. This practice and the communal raising of the hatchlings mean that the tribe operates like a group of cousins
mushrooms for food or watching over hatchlings, and they all understand that their actions contribute to the survival of the group. The tribe practices for the eventuality of defending the lair
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
within the rift, the characters can find and obtain special items that enable them to move through the stronghold without raising an alarm. If one member of a group displays a token of free passage
, its privilege extends to the entire group. Those individuals are safe from attacks by the giants or the giants’ allies as long as they take no aggressive action. Random Encounters On the upper level of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
+ 3 days. If you want to spice up the trip, then about halfway through it a group of sahuagin stumble upon Soul of Winter and attempt to board it.
A band of 18 sahuagin, led by a sahuagin priestess
raising an alarm. Their plan is to clear out the ship, then lurk nearby to ambush anyone who comes to investigates the derelict.
The sahuagin strike first at any sentries. Typically, 1d4 + 4 dwarves from