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Returning 35 results for 'continuing raising group to have respecting'.
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Kobold
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Volo's Guide to Monsters
’s mother is. This practice and the communal raising of the hatchlings mean that the tribe operates like a group of cousins.
Because they lay eggs, and the eggs don’t require much tending
, they might build a warren and make a permanent home there, while continuing to expand the town’s sewers as the community grows. These so-called “city kobolds” live underground but
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
make a DC 12 Charisma (Persuasion) group check. Add 1 to the DC for each dretch in area P37 that the characters killed. Any characters who deliberately stoke her anger, or who say or do nothing
, automatically get failures on their checks. On a successful group check, Zybilna/Iggwilv apologizes for her outburst, and her mood lightens. On a failed group check, the archfey erases all knowledge of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
back and forth. As you near the gate, the portcullis begins to rise.
The portcullis rises jerkily. After 3 rounds, it will be high enough to admit a group of six Dragon Army officers (see appendix B
. One of the knights turns a winch, raising the portcullis outside. Lord Bakaris is defecting to the Dragon Army and has convinced these knights to come with him. The cowardly lord is terrified of the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Customizing the Puzzle Interweaving multiple patterns makes it easy to disguise them. With this in mind, you might use any group of symbols to create as elaborate a series of patterns as you please
convey your puzzle. When an elemental is defeated, it might leave behind a valuable gemstone, a map fragment, a clue to some other puzzle, or something similar. Raising the Difficulty To increase the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
continuing the struggle could doom them all. Many are sick of the endless conflict and embrace the peace. But just as many yearn to finish what their ancestors started, and others see potential profit for
features a group of bandits, perhaps they’re deserters, which can be all the more interesting if they once served in the army of the same nation as one of the player characters. This section looks at the different ways that the Last War can influence an adventure.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Neverember, hired a group of his citizens to rebuild the town, a construction project that has recently completed. They hope to create a fortified waypoint for travelers and merchants that can ward off the
. Ularan Mortus, a priest of Myrkul, god of death, and his followers are raising an army of undead to lay siege to the city of Neverwinter. The spirit of the dead black dragon Chardansearavitriol
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
goo if they free it. Baazit can also direct the group to Bel’s forge (see “Bel’s Forge”). A character can jam the crane’s winch with a crowbar or similar tool, preventing it from lowering or raising
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
nonetheless killed by a group of adventurers. The jackalweres that survived fled with Nidalia’s heart and what books and scrolls they could carry. With Korvala as their new leader, the pack began
spent to help them survive in a city with more than its fair share of bribery and corruption. They’ve pinned their hopes on raising enough money to resurrect Nidalia before someone discovers their ruse, but they didn’t account for the possibility that some of their gingwatzims would end up in Candlekeep.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, the characters make use of a unique ritual that lets them swap bodies with a group of dwarves heading to the enclave for a wedding. This gives the characters access to the vaults, but the deception
distraction, providing cover for an attempt to steal the orrery housing and the components the characters have obtained. Continuing across the Greypeaks, the characters reach the ruined town of Fortune
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
adventures set in such a location. Fortified Outpost Adventures d8 Adventure Premise 1 The Order of the Emerald Claw has seized the outpost and is raising a legion of undead soldiers. 2 The outpost
a group of fey, and the locals want it reclaimed. 8 The outpost was built on the foundations of an ancient goblin fortress, and treasures are rumored to lie buried beneath it.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
within the rift, the characters can find and obtain special items that enable them to move through the stronghold without raising an alarm. If one member of a group displays a token of free passage
, its privilege extends to the entire group. Those individuals are safe from attacks by the giants or the giants’ allies as long as they take no aggressive action. Random Encounters On the upper level of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
+ 3 days. If you want to spice up the trip, then about halfway through it a group of sahuagin stumble upon Soul of Winter and attempt to board it.
A band of 18 sahuagin, led by a sahuagin priestess
raising an alarm. Their plan is to clear out the ship, then lurk nearby to ambush anyone who comes to investigates the derelict.
The sahuagin strike first at any sentries. Typically, 1d4 + 4 dwarves from
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of five bearded devils in the process of raising a pyre around a tree to incinerate it. Four of the devils tease the fifth, whose name is Krikendolt. A vrock savaged Krikendolt’s skull during one of
devils direct the group to a mysterious outlander (see “Development” below). If the characters are unable to pay, they must return later with the coin and track down the fiends on the lake shore
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, who slowly applies those features to the headquarters. A majordomo of a franchise modeling itself after a spy organization might constantly invent devices for the franchise, making continuing progress
band of ex-soldiers or reformed criminals) can add personality to the group. Consider using the rules in chapter 4 of the Dungeon Master’s Guide, applying the results of a single set of rolls to the
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
, except Sprika, fire arrows from their Shortbows on their first turn, then move to engage in melee combat. Sprika prefers to lead from the back of the group, stowing her “magic stick” and continuing to use
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the main force engages the enemy. A cunning party should have the chance to take out numerous defenders, open the gate in area 1, and slay sahuagin leaders, possibly without ever raising an alert
party earns during their incursion. If the group caused particular damage to the sahuagin fortress on their first visit, feel free to grant them a discretionary 5 to 15 victory points based on the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group Newspapers employ a wide range of adventurers to bring news back to the home office. Consider some or all of these roles for the characters in your party: Voice of
BRELAND
than shocking. The Trust—the shadowy secret police who maintain order in Zilargo—is well represented on this board, raising questions about the extent to which the Chronicle is a propaganda engine for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
arms in an X or raising a palm in a “stop” gesture), a code word or phrase, touching or lifting a designated object, or anything else your group agrees on. Players should also feel safe to say “stop
behavior is interfering with everyone else’s enjoyment, everyone has a stake in helping to resolve the issue. Setting Expectations Before you assemble a group around a game table, pitch the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
gesture (such as crossing the arms in an X or raising a palm in a “stop” gesture), a code word or phrase, touching or lifting a designated object, or anything else your group agrees on. Players should
behavior is interfering with everyone else’s enjoyment, everyone has a stake in helping to resolve the issue. Setting Expectations Before you assemble a group around a game table, pitch the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
compensation for raising his dead son (see “Something Old” above) or on pain of death. No one in Krezk can fashion such a gown, leaving the burgomaster with no choice but to look elsewhere. His wife
, Anna, says she should personally lead a well-armed group of Krezkites to the east to Vallaki. Baron Krezkov Anna Krezkova (LG female human noble) bids her husband farewell and leaves with two guards
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Anarchist Outcry An ear-splitting crash pierces the air. Five figures wearing snarling, crimson masks clamber atop stalls, each raising a cone-like device to their mouth. Along with an irritating
spy stat block), members of a group called the Ashen Heirs, have interrupted the festivities to antagonize the Brightguard. As they do so, their attempts to stand atop stalls cause booths and tents to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
together, the group might explore a dark dungeon, a ruined city, a haunted castle, a lost temple deep in a jungle, or a lava-filled cavern beneath a mysterious mountain. The adventurers can solve puzzles
adventurers grow in might as the campaign continues. Each monster defeated, each adventure completed, and each treasure recovered not only adds to the continuing story, but also earns the adventurers
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
death Myrkul, and his followers are raising an army of undead to lay siege to the city of Neverwinter. The spirit of the dead black dragon Chardansearavitriol, also known as Ebondeath, aids Ularan
, as well as many smaller threats, not to mention the many little dramas of a group of settlers trying to work in harmony on a project that might be too big for them. With the help of the heroes
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, the group might explore a dark dungeon, a ruined city, a haunted castle, a lost temple deep in a jungle, or a lava-filled cavern beneath a mysterious mountain. The adventurers can solve puzzles, talk
adventurers grow in might as the campaign continues. Each monster defeated, each adventure completed, and each treasure recovered not only adds to the continuing story, but also earns the adventurers new
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
resisting them only when the most powerful omens from Yeenoghu compel them to do so. They cooperate to gang up on each of the individuals in a group of explorers or adventurers, or if the prey is more
, the gnolls move through the wilderness with as much stealth as they can marshal. They never leave survivors in any group they set upon, and will pursue a fleeing enemy for days to prevent it from
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
placed in a common tribal hatchery with no effort to keep track of who each one’s mother is. This practice and the communal raising of the hatchlings mean that the tribe operates like a group of cousins
mushrooms for food or watching over hatchlings, and they all understand that their actions contribute to the survival of the group. The tribe practices for the eventuality of defending the lair
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
someone’s not enjoying, ask, “Is everyone comfortable with continuing?” before proceeding. If anyone’s not, thank the players for their honesty and hasten the game to a cliffhanger. Before the next
game session, talk with the group about the best way to move forward in a way everyone can enjoy. Work to create a supportive environment where players can admit to being uncomfortable without fearing
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Charisma (Performance) check, raising the carnival’s mood by 1 step on a success. If multiple characters choose to perform together, make it a group check instead, but raise the carnival’s mood by 3 steps
if the group check succeeds. A character can improve the carnival’s mood only once during this extravaganza. At the end of the show, Burly invites any characters who took to the stage and impressed the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
total. Portal 1: Far Realm Horror A month ago, an encounter with operatives of the Six led Dran Enterprises to try to fight that group using its own dark magic. Sadly, that attempt failed, and this
the four checks necessary to collect a group of items, their lackluster performance causes a bearded devil productivity specialist to appear and attack the party (including Dagdra) for 1 round. The
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
champion tomorrow. As long as the aims of gods aren’t in opposition, those gods take no issue with their champions helping each other. Together by Circumstance. A group of characters might find themselves
general rule of raising it by 1 every session. Upon completing a quest bestowed by the god, the character might earn a blessing (such as those described in this chapter) as well as a piety score
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
to lie in the ruins where a black dragon dwells.
7 A group of adventurers and a black dragon are hunting the same treasure in the ruins of a partially sunken city.
8 A black dragon with
a corrupted planetar will soon fall to earth like a meteor in the fens outside a great city’s walls.
2 An illithid community has spent nearly a millennium raising and preparing a black dragon
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Eyes of Blood After the characters have engaged with the local festival as much as they please, the character who has the highest passive Wisdom (Perception) score notices a group of celebrants
, they stare blankly. Then they surge forward into the celebrants, raising rusty farming implements.
Four farmers attack the festival-goers. They use the cultist stat block; their rusty, bladed
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
mugging the next group of distracted strangers to wander down the wrong street seems like just the ticket. The four bandit members of the crew are run-of-the-mill criminals looking to get ahead in the
world through treachery. Their leader, Jelayne, was similar … until she was killed a year before. Jelayne wasn’t one to let death keep her down, however, and she continues to lead the group as an
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
group reaches Svardborg, Dasharra recommends that the characters land their griffons on the docks south of area 3 (see the “Approaching Svardborg” section for other possible places to land). Dasharra
minutes. Captain Redreef agrees to wait up to 24 hours before raising anchor and setting sail for Luskan. If Svardborg’s warning horn (area 2C) is sounded, the inexperienced captain panics and abandons the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
beloved monarch or a despised tyrant—by addressing them as “Your Majesty.” In recent years, Xaos has become a haven for the Sha’sal Khou, a group of githyanki and githzerai who fervently believe in
legitimate ambassadors, the citadel is a front for the Sha’sal Khou. Normally mortal enemies, githyanki and githzerai live in harmony within its walls, raising children who are simply called gith. Almera keeps