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Returning 20 results for 'continuing realms gnomes to have reject'.
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Monsters
Fizban's Treasury of Dragons
out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on
.
5
A clan of gnomes pays a young dragon turtle to serve as a mobile refueling platform for their fleet of steamboats.
6
A young dragon turtle likes to feast on giant crocodile;giant crocodiles' eggs.
Fire
Classes
Tasha’s Cauldron of Everything
destruction unleashed by certain artificers’ creations.
In the Forgotten Realms, the island of Lantan is home to many artificers, and in the world of Dragonlance, tinker gnomes are often
Kobold
Legacy
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Species
Volo's Guide to Monsters
all life except for kobolds. He especially hates Garl Glittergold, gnomes, and fey creatures that enjoy playing pranks. He taught the first kobolds how to mine, tunnel, hide, and ambush. He is
, they might build a warren and make a permanent home there, while continuing to expand the town’s sewers as the community grows. These so-called “city kobolds” live underground but
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
for them in most worlds. I’ve walked many realms, and nary a one has even a hint of a gnome nation.
Hidden but Homey Deep gnomes protect their enclaves with labyrinthine tunnels, traps, and armed
Deep Gnomes Deep gnomes, or svirfneblin, are the pragmatic and often grumpy cousins of the gnome family, who live deep underground. The Underdark is full of danger, meaning that deep gnomes spend
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
found throughout the D&D multiverse. In the Forgotten Realms, for example, the island of Lantan is home to many artificers, and in the world of Dragonlance, tinker gnomes are often members of this class
business from there since leaving the world of her birth, Eberron. In the world-city Ravnica, the Izzet League trains numerous artificers, the destructiveness of whom is unparalleled in other worlds — except, perhaps, by the tinker gnomes of Krynn.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
purpose. Some gnome communities make a practice of sending young adults away from the burrow as a rite of passage, encouraging them to explore the realms of humans, dwarves, and elves for a time, with
giant machine of wonderful complexity — a banquet for a curious gnomish mind. Many renowned astronomers, wizards, and extraplanar travelers are gnomes, having undertaken those disciplines in the hope
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
found throughout the D&D multiverse. In the Forgotten Realms, for example, the island of Lantan is home to many artificers, and in the world of Dragonlance, tinker gnomes are often members of this class
, perhaps, by the tinker gnomes of Krynn.
Quick Build You can make an artificer quickly by following these suggestions. First, put your highest ability score in Intelligence, followed by Constitution
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, but countless lives have also been lost because of the mass destruction unleashed by certain artificers’ creations. In the Forgotten Realms, the island of Lantan is home to many artificers, and in
the world of Dragonlance, tinker gnomes are often members of this class. The strange technologies in the Barrier Peaks of the world of Greyhawk have inspired some folk to walk the path of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
retreated into cavernous trenches and Underdark seas. In these hidden realms, kuo-toa brood over all they’ve lost and forgotten, nursing plots to avenge themselves for slights that might never have
weapons. Drow, dwarves, and gnomes dwelling in the Underdark, as well as surface communities near submerged subterranean passages, are frequent targets for kuo-toa raids and other plots. Kuo-toa
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
kingdoms and hidden elven enclaves, assimilated populations of gnomes and halflings, and more exotic folk. A great deal of adventure is to be had in the Realms, for those willing to seek it out. The
Chapter 1: Welcome to the Realms In the world of Toril, between the windswept Sea of Swords to the west and the mysterious lands of Kara-Tur to the east, lies the continent of Faerûn. A place of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
-shaped clockwork machines. They puff steam threateningly but make no advances.
Moments later, seven grayish-purple, bald gnomes, each astride a giant lizard, appear behind the machines. “Peace!” one
nothing more than to add this “sky-stone” to their collection. The gnomes are brief and direct in their negotiations. In return for the star, kagu-svirfneblin agree to give the characters the contents of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
WORLDS
The tale of Ostoria is drawn from the Forgotten Realms. Think of it as a good example of how giants developed on many worlds, as it captures their rise and fall from prominence in a manner that
brothers. Most cloud giants revere Memnor, for example, but many reject him because of his deceitfulness and venerate Stronmaus instead. A storm giant living amid blizzards and icebergs in the far
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the region of the Central Flanaess. The mountains contain some of the richest gem and precious metal deposits in Eastern Oerik. The humans, dragonborn, dwarves, gnomes, halflings, goblinoids, goliaths
, and orcs that live in these mountains and their foothills are subjects of the realms that surround the mountain range, but they often band together to deal with greater threats on both sides of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the Player’s Handbook. Musical Instruments In addition to the common musical instruments listed in chapter 5, “Equipment,” of the Player’s Handbook, bards in the Realms play the following instruments
flute of sophisticated make, found only in areas with skilled artisans, as in great cities or elven enclaves. Shawm: A double-reed instrument similar to an oboe or a bassoon, popular with gnomes, who
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Mirabar Mirabar is a human city that rests atop dwarven caverns. On the surface, humans dominate the population, with some dwarves mixed in, and a handful of gnomes and halflings. The uppermost
mines near the River Mirar and finding great, near-endless veins of gems. Like many of the dwarven realms, Gharraghaur fell to marauding orcs, which destroyed the kingdom and its capital city but
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, and quiet crafts and wild inventions. Tradegate’s citizens are upright, productive, and optimistic. Dwarves and gnomes abound in the star-shaped town, acting as builders, merchants, and tinkerers who
the many sites in the Outlands (see the “Other Realms” section later in this chapter). 4 A local beekeeper wants to sell a special planar honey in the Everything Emporium. To help her get started, the beekeeper asks the characters to capture 1d10 live sunflies (see Morte’s Planar Parade).
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
protected by mountains, they frequently form defensive pacts with humans, gnomes, and elves that live nearby. Although the best artisans are revered for their skills, just as in any dwarf clan, hill
painfully naive optimists who risk losing their precious works because of their overexposure to the outside world. Dwarves of the Forgotten Realms In an age long since passed into myth, the dwarves of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
in the Hive Ward: Bleak Cabal. Within the Gatehouse, members of the Bleak Cabal reject the philosophies of other factions, believing the multiverse is devoid of meaning. Bleakers combat their
, research and remove complex curses, and comfort those who have glimpsed otherworldly horrors of sinister realms. Althax Darkfleece (bariaur wanderer with an Intelligence of 17; see Morte’s Planar
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
out on the peninsula where Candlekeep stands. The Great Library Candlekeep is the largest repository of lore and writings in all the Realms (although my scholarly kin in Evereska don’t like being
note is the Chanter, who is responsible for continuing the ongoing recitation of the prophecies of the great seer Alaundo, who once made his home here. I remember the first time I came upon the Endless
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
: Forge of Spells Lily Abdullina A spectator guards the treasures that lie within the Forge of Spells The wizards who allied with the dwarves and gnomes of the Phandelver Pact channeled the latent
than the characters already do. If the characters deal with Nezznar and the bugbears, this area serves as a safe place to rest before continuing their explorations of the mine.