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Returning 24 results for 'continuing respectively grabbing to have reveal'.
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containing respectively granting to have reveal
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Gricks The wormlike grick waits unseen, blending in with the rock of the caves and caverns it haunts. Only when prey comes near does it rear up, its four barbed tentacles unfurling to reveal its
nearest prey, grabbing a fallen creature with its tentacles and dragging it off to eat alone. Roving Ambushers. Gricks remain in an area until the food supply dwindles, often because sentient creatures
Compendium
- Sources->Dungeons & Dragons->Monster Manual
waters, hoping to snare unsuspecting prey by bursting from the water and grabbing their quarry or by skewering victims with deadly harpoons. These hunters then drag land dwellers back to dismal
theories reveal little about these monsters but overmuch of the dread lurking beyond our certain shores.
—Leomund
David Auden nash
Merrow Large Monstrosity, Chaotic Evil
AC 13 Initiative
Kobold
Legacy
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Species
Volo's Guide to Monsters
, they might build a warren and make a permanent home there, while continuing to expand the town’s sewers as the community grows. These so-called “city kobolds” live underground but
use for healing magic, and a sorcerer can meet most of the tribe’s other magic-related needs. Kobold shamans are very rare; priests of Kurtulmak, when they reveal themselves, are easily recognized
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
encounter with three ogres, you could use three identical ogre miniatures tagged with stickers marked A, B, and C, respectively. To track the ogres’ hit points, you can sort them by letter, then
how hurt a monster looks. Don’t ever feel as though you need to reveal exact hit points, but if a monster is below half its hit point maximum, it’s fair to say that it has visible wounds and appears
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
giants, or if survivors from the steading reached them, they will be on the alert. Furthermore, the frost giants will organize traps, ambushes, and last-ditch defenses against continuing forays into
will also reveal the rift. The party can travel on the surface of the glacier-mountain (over the caves shown) to circumvent the whole rift if they so desire. Ropes can be lowered to gain the ledges
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
tells them, are Nadia the Unbent and Shunn Shurreth. Rizzeryl doesn’t reveal the nature of the reward, other than to say it will make the party’s exploration of Undermountain easier. If the characters
with friendly adventurers who have helped him. He refrains from divulging his allegiance to House Auvryndar. He will, however, reveal his allegiance to the Zhentarim if one or more characters identify
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
night. When the cultists began grabbing people, she used disguise self to imitate a cultist, and then snuck away here to hide. She thought about climbing out the window but is afraid the fall might kill
Intelligence (Arcana or Religion) check, the details of the connection are understood. Also reveal that the corresponding lightning bolt symbols on the statue and Teega’s bracers power this connection
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
disadvantage on Dexterity (Stealth) checks. Leaves change color to contrast with those trying to hide among them, branches move to reveal creatures, fog clears, and so on. Smooth Roads. Difficult terrain
, and the lairs of crystal and topaz dragons are suffused with positive and negative energy, respectively. Other planar connections that might appear around a dragon’s lair include the following
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
pulled away to reveal a skeletal face, the figure unexpectedly speaks. “Your money or your life!”
The other members of the crew hide in adjacent alleyways or on the rooftop of a nearby building. They
potion of healing, 10 gp, and the bones of four of her toes that have fallen off. She used to be really attached to them. The Mystic Continuing on through Dock Ward, the characters catch unexpected sight
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Stream To the north along the frozen stream, the tunnel splits, with one way continuing north and the other veering east. The stream follows the dark northward tunnel. Light from a distant fire is
; the oak leaf is his holy symbol. The statue radiates an aura of abjuration magic when scrutinized with a detect magic spell. An identify spell can reveal its magical nature, but only if the caster is
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
suddenly, and you are standing in a hot and humid warehouse filled with crates stacked to the ceiling. Windows high up on the walls let in light and reveal what look like tropical trees outside. The
employee for the franchise. If the characters did not befriend Dagdra, they must search the endless maze of crates for the exit portal. This search can reveal the various products noted above (which the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
southeast, respectively. A shaft leads to the upper level.
The mine shaft is 30 feet long and ascends to the outpost’s bunks (area Z4). If the characters fixed the elevator in the bunks, they can use
(area Z19). Mine Carts. The mine carts run along tracks atop the upper tier of scaffolding. Z16: Cesspit The acrid scent of sewage bombards your senses. The tunnel opens to reveal a cavern flooded
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, the chest opens to reveal three more rugs of smothering that unfurl themselves and join the fight. Apart from these rugs, the chest is empty. P18: Well of Questions A sphinx lounges on a wide
creatures and traps within the pyramid All the maze’s exits, including those in this room Where Amun Sa’s staff and star-gem are kept (areas P67 and area P68, respectively) The mummy lord Nafik (see
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
prophecy’s old interpretation, continuing their efforts to create dracoliches. Adventure Hooks. The Tyranny of Dragons adventure details the cult’s efforts to bring Tiamat’s avatar into the world. Beyond
dragonmarks that appear on the skin of certain Humanoids on Eberron as manifestations of the Prophecy. These marks reveal nuances of the Prophecy to those who can understand them and lend symbolic weight to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, respectively. Secret Door. A secret door in the office’s back wall leads to area G6. G6: Basement Staircase A wooden staircase in the northeast corner of this empty, boarded-up room leads to the basement.
The
reveal a dry, T-shaped chamber (area G30) and a passageway leading south (area G31). Light Sources. Characters who don’t have darkvision must find a way to keep their light sources dry, or else they
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
you plan to use this adventure in a continuing campaign, killing a helpless Chosen can later bring the characters into conflict with other agents of that Chosen’s deity. The magic of the Doomvault
, Mennek can reveal two pieces of lore. Suffering Aura. Whenever a creature in this room deals damage to one or more creatures, it must make a DC 15 Wisdom saving throw. If the saving throw fails, the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
or suit of armor bathed in the green flame for at least 1 minute becomes a +1 weapon or a suit of +1 armor, respectively, for 1d12 hours. Removing the brazier from the Forge of Spells douses the
than the characters already do. If the characters deal with Nezznar and the bugbears, this area serves as a safe place to rest before continuing their explorations of the mine.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
floating platform reveal a fifty-foot-deep shaft below. A stone staircase encircling the platform winds around the chamber and down the shaft.
As a Magic action, a creature on the floating platform or the
tunnels offer paths to the ruins of Haskasori’s homes and businesses (west; areas H7–H9), to the Pillars of Haskasori (north; area H6), and to the city’s catacombs (east; areas H11–13), respectively
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Lower Palace Locations P11. Carriage House When the characters open one of the doors leading to this chamber and peer inside, read: The doors swing open to reveal a crystal carriage hitched to a pair
reveal them: Eight cats perch atop eight dead attending
Eight lizards flee from eight rats scavenging
Eight toads climbing meet eight dead and falling
Eight snakes sneak under eight bats screaming
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
7.1. Damien Mammoliti Map 7.1: Spaceship Level 1 View Player Version S1: Entrance Sliding double doors open with a hiss to reveal the interior of a massive, derelict vessel of smooth metal. Bulbs
two gems worth 450 gp and 125 gp respectively and one spaceship trinket. Roll on the Spaceship Trinkets table to determine the trinket. S18: Operating Theater (Yellow) This large, sterile room is
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
spellcasting ability (save DC 15):
At will: light, minor illusion, prestidigitation
2/day each: detect magic, fog cloud
1/day each: phantasmal force, shatter
If the characters reveal who they are
, and the casks contain wine. The staircases lead to areas P6 and area P8, respectively. Storage Closets. Both storage closets are locked. Oren (see area P3) and Anisetta (see area P8) carry keys to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
leader while Figaro is indisposed. Ilren doesn’t reveal its true form unless attacked. Svetlin Velinov Lysan and Zastra are wary of strangers but glad for friendly company Z2: Upper Crew Quarters This
stretching toward the stern segment and the starboard segment, respectively. These tethers indicate the links between the wards and the runes in these respective locations. Z19: Safe Room An
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
died, the kenku raised her in undeath to prolong their cult, continuing to fill their city with glass statues. After Kwalish fled his first laboratory, he used the initial research of his expedition to
). Temple. If enough statues are moved or broken open, they reveal a pit beyond, where a sheer drop of 25 feet leads down into this former temple. The space below the statues is a huge temple gone to ruin
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Serissa views the arrest of her sisters as a sensible precaution. On Serissa’s orders, Uthor has Mirran and Nym confined to their towers (areas 30 and area 31, respectively), with a storm giant guard
becomes clear to Iymrith that Serissa’s fondness for small folk can’t be undone with mere words, the dragon begins plotting her exit strategy. Casting dispel magic on Iymrith doesn’t reveal her true form