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Returning 35 results for 'continuing revealing give to have reflection'.
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Monsters
Bigby Presents: Glory of the Giants
failed save, or half as much damage on a successful one.Spell Reflection (2/Day). Ranged Spell Attack: +14;{"diceNotation":"1d20+14", "rollType":"spell", "rollAction":"Spell Reflection"} to hit, range 120
ft., one creature casting a spell of 5th level or lower. Hit: 26 (4d12);{"diceNotation":"4d12", "rollType":"damage", "rollAction":"Spell Reflection", "rollDamageType":"force"} force damage, and the
Monsters
Mythic Odysseys of Theros
is a formidable enemy under normal circumstances, but to give characters a truly mythic challenge, you can have her call on her Armor of Spiders. Her use of this trait signals a drastic turn in the
ground ripples and bursts over the monster, revealing itself as a wave of countless spiders. The tiny arachnids swarm the larger horror, girding it in skittering bodies.
Fighting Arasta as a mythic
Backgrounds
Guildmasters’ Guide to Ravnica
ruins. You are part of a savage society that clings desperately to the Old Ways — attuned to nature, full of primal rage, and given short shrift by a world consumed with continuing civilization
I am determined that one day I will lead my clan — or a new one.
2
I would give my life for my clan chieftain.
3
The chieftain of another clan has a grudge against me.
4
I am
Backgrounds
Guildmasters’ Guide to Ravnica
Traits
d8
Personality Trait
1
I’m good at hiding my true thoughts and feelings.
2
When I’m in doubt about revealing something, I assume it’s a secret, and I
something horrible that I can’t remember because of the guild’s mind magic.
6
I put too much trust in the people who give me orders.
Contacts
As an agent of House Dimir working
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.
Variety in All Things
Humans are the most
give their children names from other languages, such as Dwarvish or Elvish (pronounced more or less correctly), but most parents give names that are linked to their region’s culture or to the
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
, they might build a warren and make a permanent home there, while continuing to expand the town’s sewers as the community grows. These so-called “city kobolds” live underground but
undetected and don’t give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobbler’s house at night to loot it of knives, leather bits, nails, and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, it counts as a secret learned for the whole party. Revealing Secrets A character can magically spend a secret like currency, revealing it to the multiverse to gain a momentary boon. To do this, the
immediately loses its power and counts as revealed. It remains in the minds of every character in the party, but the characters gain no benefit from revealing the secret. Keeping Secrets When the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, a delicate tower of sharp marble and graceful buttresses rises into the sky. It’s made all the taller by its rocky foundation, which floats off the ground.
Give the players a few moments to ask questions about the city before continuing with the following section.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Adolescence Most elves experience their First Reflection in their second or third decade. It marks the beginning of the period when an elf must focus on acquiring the knowledge and skills needed for
frequently. The Drawing of the Veil is the name that elves give to the occasion when a young elf no longer experiences primal memories during trance but instead recalls only the events of its current mortal existence.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ghost Stories Ghost stories number among the more psychologically elaborate genres of horror. Only through revealing tales of tragedy and past wrongs can heroes truly bring peace to forces that share
hauntings have a deep story, and the smallest details tell it. A simple locket or portrait might contain clues that explain a haunting. Personal ties give ghost stories weight. Consider tying the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
and wish you good luck before they row back to the ship. Your visit to Dragon’s Rest begins!
Before continuing with the adventure, encourage the players to introduce their characters to each other if
can see of the cloister from the boat, use map 2 and the information in “Dragon’s Rest Locations” to answer them. Ask the players to give you the party’s marching order as they start toward the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
heirloom she left behind. But she warns that the Avanc, a dangerous lake monster, swims nearby.
3 A shepherd’s youngest child went missing after a sinkhole opened in a nearby pasture, revealing a
glowing cavern that leads into the tunnels of Arak.
4 The Parrish family fled Viktal in fear of Mother. They seek help revealing her malice to their former neighbors before she finds them.
5
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
metal panel on the north wall. If fewer than six candles are lit when the words are spoken, the lever appears on the south wall instead. These levers exist only in the mirror’s reflection, not in reality
unseen servant, lasso the lever with a rope, or undertake any suitably clever solution. True Lever. If the north lever is pulled, the hexagon seal on the skeleton gate in area 71 rolls aside, revealing
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
before revealing them fully. Sacrifices feature prominently in gothic stories. Give characters heart-wrenching choices to make.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
brain’s reality-bending research had an unexpected result, revealing to it a malignant truth for which existence was unprepared. Guided by this burgeoning revelation, the elder brain turned and preyed
dreamed and desperately indulged ever more demented schemes as it seeks to save its own life and give action to a thought alien even to it.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
describing them to players so not to accidentally give away a hint. Each type of gem is associated with a letter of the alphabet, and each gem’s letter is revealed by counting into the alphabet by a
Sapphire 13 M Once the gems are sorted by type and alphabetized, characters can count into the alphabet by how many of each are in the room to reveal the words “in her palm.” When a character speaks this phrase aloud, the statue’s folded hands open, revealing the previously hidden diamond.
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
, where a large rowboat is neatly tied. They point to the base of the path and wish you good luck before they row back to the ship. Your visit to Dragon’s Rest begins!
Before continuing with the
keep their reasons secret for now. Ask the players to give you the party’s marching order as they start toward the cloister. Who’s in front, and who’s bringing up the rear? Make a note of this marching order. When you’re ready, continue with the “Drowned Sailors” section.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Starting to the left of the dealer and continuing clockwise, each participant reveals one of their die rolls. This step is repeated twice more; on the second and third round, each participant can raise
their bet before revealing their next die roll. The other participants each have three options: match the bet, raise their bet (in which case all participants must match that bet in turn), or fold
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
tongues on herself and addresses the characters moments later: The armored knight lifts the visor of her helm, revealing the stern visage of a githyanki. “I am Dagaz, a knight of Tu’narath,” she says in
them a safe journey to wherever they’re going. If the characters inform Dagaz of their destination, she tosses one of them a vial containing oil of sharpness and says, “Give the Xaryxian Empire my regards.” She and the dragon then fly away.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Arriving at the House When the characters seek the source of the light, read or paraphrase the following description: Gradually the haze and brush give way, revealing a bald hilltop. There stands a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Thod (ogre w/ helm): 71
Mur (ogre smeared w/ dirt): 59
If you use miniatures to represent monsters, one way to differentiate them is to give each one a unique miniature. If you use identical
list of Initiative (such as a whiteboard) without revealing to the players how many Hit Points the monsters have. The tracking might look like this: Ogre A: Crossed-out:9 Crossed-out:15 Crossed-out:23 Crossed-out:44 Crossed-out:54 Crossed-out:59 dead
Ogre B: Crossed-out:9 Crossed-out:17 38
Ogre C:
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobbler’s house at night to loot it of knives, leather bits, nails, and other useful items, but if they
to use any such item they come across. When kobolds sense an opportunity to separate a magic item from its owner, they are often willing to take the chance of revealing themselves because the potential reward is worth the risk.
Magic Items
Infernal Machine Rebuild
properties. Roll for each of these properties on the Infernal Machine Properties table. To keep things interesting, the DM might roll secretly for detrimental properties, revealing those properties only
bones. You have vulnerability to radiant damage, and you have disadvantage on attack rolls while in direct sunlight.
09
You summon a unicorn that obeys your commands. If you give a command that
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
encountered no trouble so far, but this territory can be dangerous. Bandits and outlaws have been known to lurk along the trail.
Before continuing with the adventure, take a few minutes to do the following
player’s character get out of a tough scrape. This exercise is a great opportunity for the players to contribute to the adventure’s backstory. Ask the players to give you the party’s marching order and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
within. The Hourglass Coven’s thieves slip in and out of the tent as they desire, and most of the carnival staff prefer to give the attraction a wide berth, believing it to be jinxed or haunted
Candlefoot’s voice, so he communicates through mime. If the characters give him a writing implement and some parchment, he can also write out his thoughts. Appendix D contains additional roleplaying
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
inscribed runes into the inert form to give it the semblance of life. The fruit of these labors was an everlasting guardian: the first runic colossus. A runic colossus stands 30 feet tall. It regards all
successful one.
Reactions
Spell Reflection (2/Day). Ranged Spell Attack: +14 to hit, range 120 ft., one creature casting a spell of 5th level or lower. Hit: 26 (4d12) force damage, and the target
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
in the middle of the month to inform the characters of new spirits that the guild has to offer, and to give them a list of which ones to push hard. To test the extent of their willingness to cooperate
monthly dues, Justyn always demands some extra coin for his service. If the characters don’t give him a gratuity of at least 3 gp, he says, “Maybe next time the meat will be someone you know.” He lets the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
’ surface, a harsh voice hisses from a slit on the cavern wall that was not therebefore.
“State your names and business!” the voice orders in Dwarvish. Other similar slits open, revealing the tips of a
cavern, all of them aiming heavy crossbows at the party. The duergar are hostile, and the guard who spoke follows up on every answer the characters give. One character can take the lead in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the only relevant details of this history are those that feature in your adventures. Highlight significant in-world details by revealing them in the course of your adventures. Use the following
Sources. Personify the past through a tragic ghost, an otherworldly guardian, an artificial intelligence, an ancient sage, or another long-lived individual. Such NPCs give you a way to share relevant
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
excavate the temple ruins, hoping to find evidence of their benevolent deity. The work is continuing under the rule of the evil serpentfolk, but it’s slow going. Several grippli have been forced to
the malisons are a chime of opening and a lantern of revealing (which they use as a precaution against invisible enemies). After the malison strikes the chime for the first time, the item has 5 uses
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
without revealing her true predicament. Lying to her requires a successful DC 12 Charisma (Deception) check. If the characters reveal that she’s nothing more than a disembodied skull, if they fail three
! I promise to be good.”
If the spirit successfully inhabits the character, give the player Moa’s card (see appendix F). If the attempt fails, the spirit returns to the staff and waits for another character to touch it.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
this unfavorable posting due to his recent failed assault at Carapace Ridge. He’s determined to follow Miska’s order that no one enter Kas’s redoubt. Kalzak engages in delaying conversation to give the
, revealing a small room and staircase leading 200 feet up the cliffside into the central chamber (area F3). Kas comes and goes from this entrance when he doesn’t use the ventilation holes. F3: Central
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
to as the Brazen Egg. Eldemere was once a disciple of the brass dragon Cozmioko. When Cozmioko disappeared not long after revealing Anthradusk’s evil plans, Eldemere began investigating. Eventually
sphinx Oliekintara knows how to enter. Seek her at the Temple of Sands and convince her to share what she knows. I can give you directions.” How Did the Egg Lead You to Us? “I’ve had the egg for weeks
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Burly’s Plan Following the characters’ meeting with Witch and Light, Burly pulls the characters aside for a hushed conversation: Burly removes his jack-o’-lantern helmet, revealing a worried
characters give back the watch. Burly offers to assist where he can, but he doesn’t want Witch and Light to know that he plotted against them, because it would cost him his job and his home. He also
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
around it, revealing itself to be a pair of mighty black wings. With one powerful motion and a blast of chill air, the wings sweep and the vague figure is gone.
The characters have no way of knowing
crossroads openly see each other coming down different paths toward the intersection. The number of paths that converge here equals the number of characters. First Meeting. Give the characters time to meet