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Returning 17 results for 'continuing rolling guardians to have reorx'.
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Species
Dragonlance: Shadow of the Dragon Queen
During the mythical origins of Krynn, Reorx, god of craft, indulged in an age of unfettered creation. Many peoples sprang from his divine forge, but not all among them remained as the god created
use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to
Orc
Legacy
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races
Mordenkainen Presents: Monsters of the Multiverse
order from the encroachments of Fiends and other extraplanar threats. Gruumsh’s blessings have made orcs tireless guardians and mighty allies wherever they are found, even when they turn their
three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
world—their place fixed in the stars as constellations. Deities of Dragonlance The Gods of Good
Alignment
Suggested Domains
Symbol
Paladine, god of rulers and guardians LG War Silver triangle
Suggested Domains
Symbol
Gilean, god of knowledge N Knowledge Open book Chislev, goddess of nature N Nature Feather Reorx, god of craft N Knowledge Forging hammer Shinare, goddess of wealth
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
and foul-smelling smoke before continuing on their way. 7 Two guards in bright yellow robes and Cynidicean masks of scowling warriors kneel before one of the characters, addressing them as King Alendria
the characters’ faces. These Cynidiceans mimic the characters as best they can for 10 minutes, even if it costs the Cynidiceans their lives. 9 1d4 guardians of Gorm (see appendix B) try to escort the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
best known in Solamnia. Deities of Krynn Gods of Good
Alignment
Province
Symbol
Paladine LG Good dragons, guardians, rulers Silver triangle Branchala NG Music Bard’s harp Habbakuk
or sphere Gods of Neutrality
Alignment
Province
Symbol
Gilean N Knowledge Open book Chislev N Nature Feather Lunitari N Neutral magic Red circle or sphere Reorx N Craft Forging
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the creatures randomly by rolling a d4: d4 Creature 1 1d6 shadows 2 1d4 vampire spawn 3 1d4 wights 4 1 wraith and 1d4 + 1 specters Lief was pressed into service by Strahd many years ago. He keeps
” below for more information. The western door leads to area K25. The eastern door provides access to a staircase (area K21) that leads down to area K9 and up to a landing outside area K35, continuing
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
plunder its hoard: 4d6 × 1,000 gp, 5d6 × 100 pp, 3d6 500 gp gems, and 1d6 magic items (determine each one by rolling on Magic Item Table C in chapter 7 of the Dungeon Master’s Guide). Demons One or
magic on a creature also ends the effect on it. The myconids and their spore servants attack only if they’re attacked or prevented from continuing on their march. Oozes The characters encounter one or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
not decorations?
DM: Make an Intelligence check.
Phillip: Does my Investigation skill apply?
DM: Sure!
Phillip (rolling a d20): Ugh. Seven.
DM: They look like decorations to you. And Amy, Riva
adventurers grow in might as the campaign continues. Each monster defeated, each adventure completed, and each treasure recovered not only adds to the continuing story, but also earns the adventurers
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
decorations?
DM: Make an Intelligence check.
Phillip: Does my Investigation skill apply?
DM: Sure!
Phillip (rolling a d20): Ugh. Seven.
DM: They look like decorations to you. And Amy, Riva is
adventurers grow in might as the campaign continues. Each monster defeated, each adventure completed, and each treasure recovered not only adds to the continuing story, but also earns the adventurers new
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Your size is Medium. Here’s how to determine your height and weight randomly, starting with rolling a size modifier: Size modifier = 2d10 Height = 4 feet + 6 inches + your size modifier in inches Weight
with your people. You can communicate simple ideas with beasts that can breathe water. They can understand your words, though you have no special ability to understand them in return. Guardians of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
descended deep to the Haven of the Red Quill. The guardians almost finished us before the door was opened. Gods, how I wish …” The characters are welcome to take or copy any of the documents, but Taresson
pockets a random trinket (determined by rolling on the Trinkets table in the Player’s Handbook). On a failed check, the character sends a pile of dusty items spilling to the floor and earns a stern look
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
in the Undying Court. Based in the city of Shae Mordai, the members of the Undying Court spend their time meditating, engaging in research, or continuing to perfect the arts they practiced in life
person
3rd level (3 slots): daylight, dispel magic, spirit guardians
4th level (3 slots): banishment, divination, guardian of faith
5th level (2 slots): dispel evil and good, flame strike (see
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
: Altar Room A long room stretches ahead, its walls carved with motifs of rolling waves. A ceiling supported by twin pillars glows with faint blue light.
At the rear of the chamber stands an altar
themselves with the water there before proceeding deeper into the shrine. Altar Guardians. If a character comes within 10 feet of the altar without having washed themself in area C3 within the last 24
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
750 gp and weighing 50 pounds). Among the furnishings in their bedchamber is an alabaster chest containing 800 pp and 1d3 magic items, determined by rolling on Magic Item Table F in chapter 7 of the
Kaltivar the frost giant carries a sack containing 2d6 × 100 gp, 1d4 mundane items (determined by rolling on the Items in a Giant’s Bag table in the introduction), and one magic item, determined by
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
) slashing damage. Secure the Rum. Casks of rum are rolling around the decks, creating a short-term danger to the crew — and a longer-term danger to the crew’s morale if too much of the rum goes overboard. A
reaching the crow’s nest, then continuing on to the aft platform and the exit portal. At different points during the crossing of the rigging, the characters might attract the attention of crew members
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
pillars are spaced throughout this musty room, the ceiling of which is only ten feet high. In the flickering light, you see two massive, rolling constructs roving the space.
The room’s ceiling is 10
the creature, the creature falls as normal. T17: Jade Serpent Guardians’ Chamber A jade statue stands between this room’s two exits. The statue depicts an armored, feminine figure from the waist up
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
plan to get past the Undead guardians in this area. W13: Starry Cavern Glittering minerals in the ceiling of this large cavern catch any light and reflect it back to create the impression of a starry
than the characters already do. If the characters deal with Nezznar and the bugbears, this area serves as a safe place to rest before continuing their explorations of the mine.