Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'continuously replace giant to have repeat'.
Other Suggestions:
continuously replaced gain to have respect
continuously replaced gain to have reveal
continuously replaces gain to have respect
continuously replaces gain to have reveal
continuously replace gain to have respect
Monsters
Monster Manual
Multiattack. The giant makes two attacks, using Thunderous Mace or Thundercloud in any combination. It can replace one attack with a use of Spellcasting to cast Fog Cloud.
Thunderous Mace. Melee
":"Thundercloud", "rollDamageType":"Thunder"} Thunder damage, and the target has the Incapacitated condition until the end of its next turn.
Spellcasting. The giant casts one of the following spells
Monsters
Monster Manual
Regeneration. The oni regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point.Multiattack. The oni makes two Claw or Nightmare Ray attacks. It can replace one attack
into a Small or Medium Humanoid or a Large Giant, or it returns to its true form. Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn&rsquo
Spells
Player’s Handbook
area:
Dancing Lights in four corridors, with a simple program that the lights repeat as long as Guards and Wards lasts
Magic Mouth in two locations
Stinking Cloud in two locations (the vapors
return within 10 minutes if dispersed while Guards and Wards lasts)
Gust of Wind in one corridor or room (the wind blows continuously while the spell lasts)
Suggestion in one 5-foot square; any creature that enters that square receives the suggestion mentally
Magic Items
Dungeon Master’s Guide
toss the token up to 10 feet in the air. The token disappears, and a giant flapping fan takes its place. The fan floats and creates a strong wind. This wind can fill the sails of one ship, increasing its
+9. On a hit, the target takes 1d6 + 5 Force damage.
As a Bonus Action, you can direct the whip to fly up to 20 feet and repeat the attack against a creature within 10 feet of the whip. The whip
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creature is charmed by the giant. A creature charmed in this way can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once it succeeds on the saving
Dreamwalker’s Charm. An enemy that starts its turn within 30 feet of the giant must make a DC 13 Charisma saving throw, provided that the giant isn’t incapacitated. On a failed save, the
Monsters
Bigby Presents: Glory of the Giants
Multiattack. The frostmourn makes one Freezing Touch attack and one Icy Axe attack. It can replace one of these attacks with a Polar Ray attack.
Freezing Touch. Melee Weapon Attack: +10
blizzard, reducing the damage to itself by half. The frostmourn can then magically teleport to an unoccupied space it can see within 30 feet of itself.When a frost giant is murdered in a dishonorable
Magic Items
Curse of Strahd
paladin named Lugdana by a giant raven — or an angel in the form of a giant raven. Lugdana used the holy symbol to root out and destroy nests of vampires until her death. The high priests of
. Vampires and vampire spawn within 30 feet of the holy symbol when it flares must make a DC 15 Wisdom saving throw. On a failed save, a target is paralyzed for 1 minute. It can repeat the saving throw at the
Monsters
Bigby Presents: Glory of the Giants
stone. The affected target must repeat the saving throw at the end of its next turn. On a successful save, the effect ends on the target. On a failed save, the target has the petrified condition
instead of the restrained condition.Stone giants believe the god Skoraeus Stonebones inspires artists to create their finest stone carvings. Sometimes a giant pursues this divine inspiration to the
Equipment
communicate remotely with each other through the device. Whenever the charmed Construct takes damage, it can repeat the saving throw, ending the effect on itself on a success.
Disrupt. Constructs of
your choice within 30 feet of you must succeed on a DC 15 Wisdom saving throw or have the incapacitated condition for 1 minute. An incapacitated Construct can repeat the saving throw at the end of its
Monsters
Vecna: Eve of Ruin
ignores movement restrictions caused by webbing.Multiattack. The phisarazu makes one Bite attack and two Claw attacks. It can replace one of these attacks with Scintillating Spray if available.
Bite
condition for 1 minute. A stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Phisarazu spyder-fiends have a pair of muscular arms
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Multiattack. The babau makes two Claw attacks. It can replace one attack with a use of Spellcasting or Weakening Gaze.
Claw. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit
. The target must make a DC 13 Constitution saving throw. On a failed save, the target deals only half damage with weapon attacks that use Strength for 1 minute. The target can repeat the saving throw
Monsters
Bigby Presents: Glory of the Giants
affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Multiattack. The dust hulk makes three Slam attacks. It can replace one of these
Monsters
The Book of Many Things
spider ignores movement restrictions caused by webbing.Multiattack. The spider makes two Ruinous Bite attacks. It can replace one attack with a use of Web.
Ruinous Bite. Melee Weapon Attack: +7
remains in one place for a long time.
Ruin spiders arise when the magic of the deck transforms giant spiders into even more dangerous monsters whose acidic venom disintegrates everything it touches
Monsters
Bigby Presents: Glory of the Giants
attacks. It can replace one Slam attack with a Life Drain attack.
Slam. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Slam"} to hit, reach 10 ft., one target
on a failed save, or half as much damage on a successful one.A hill giant who dies with an empty stomach, full of rage and regret, might become suffused with energy from the Negative Plane and rise as
Monsters
Bigby Presents: Glory of the Giants
);{"diceNotation":"7d10", "rollType":"damage", "rollAction":"Chilling Winds", "rollDamageType":"cold"} cold damage and has the incapacitated condition for 1 minute. The affected creature can repeat the
the effect ends for it, that creature is immune to this spectral cloud’s Chilling Winds for the next 24 hours.A cloud giant that dies through an act of betrayal or an ill-fated wager sometimes
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Multiattack. The archdruid makes three Staff or Wildfire attacks. It can replace one attack with a use of Spellcasting.
Staff. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit
elemental
4
Giant crocodile
5
Mammoth
6
Flail snail
7
Triceratops
8
Water elemental
Change Shape (2/Day). The archdruid magically transforms into a Beast or an
Monsters
Ghosts of Saltmarsh
. The matriarch sings a magical melody. Every humanoid and giant within 300 feet of the matriarch that can hear the song must succeed on a DC 14 Wisdom saving throw or be charmed until the song ends
matriarch, the target can repeat the saving throw. A charmed target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it.
A target
Monsters
Storm King's Thunder
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Change Shape. Iymrith magically polymorphs into a female storm giant or back into her true form
. She reverts to her true form if she dies. Any equipment she is wearing or carrying is absorbed or borne by the new form (the dragon’s choice).
In storm giant form, Iymrith retains her alignment
Monsters
Fizban's Treasury of Dragons
.
Emerald dragons’ preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach
experienced adventurers in the hopes of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and
Monsters
Planescape: Adventures in the Multiverse
can replace any of these attacks with one use of its Pacifying Touch.
Unarmed Strike. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Unarmed Strike"} to hit
;Cast a Spell, or Dash. The affected target can’t take that action for 1 minute. At the end of each of the target’s turns, it can repeat the saving throw, ending the effect on itself on a
Monsters
Fizban's Treasury of Dragons
dragons’ preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced
adventurers in the hopes of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and individuals
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
makes two Axe attacks. It can replace one of these attacks with Fell Glare.
Axe. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":""} to hit, reach 5 ft., one target
. The creature must succeed on a DC 13 Wisdom saving throw or have the frightened condition for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, with
Backgrounds
Baldur’s Gate: Descent into Avernus
pit fighting club. You can replace the musical instrument in your equipment package with an inexpensive but unusual weapon, such as a trident or net.
Suggested Characteristics
Successful
follow me around.
4
I once satirized a noble who still wants my head. It was a mistake that I will likely repeat.
5
I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.
6
Despite my best efforts, I am unreliable to my friends.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
saving throws. The charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect
ends for it, the creature is immune to any eladrin’s Sorrowful Presence for the next 24 hours.
Whenever the eladrin deals damage to the charmed creature, the charmed creature can repeat the saving
Equipment
within 60 feet of yourself. The target must succeed on a DC 15 Constitution saving throw or have the paralyzed condition for 1 minute. At the end of each of the target’s turns, it can repeat the
saving throw, ending the effect on itself on a success.
Replacing the Energy Cell. While the pistol has charges remaining, its energy cell can’t be removed. Once the pistol has 0 charges, you can replace the energy cell with a new cell by using an action or a bonus action.
Monsters
Curse of Strahd
roots. It can replace one of these attacks with a rock attack.
Root. Melee Weapon Attack: +12;{"diceNotation":"1d20+12","rollType":"to hit","rollAction":"Root"} to hit, reach 60 ft., one target. Hit: 30
or value to anyone.
Baba Lysaga built a hut atop the rotting stump of a giant tree that was felled long ago. It was only after she embedded a magic gemstone in the hut that the whole thing was imbued
Monsters
Bigby Presents: Glory of the Giants
replace one of the attacks with a Mind Bolt attack, if available.
Slam. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Slam"} to hit, reach 10 ft., one target. Hit
experiments all ended in failure: a giant’s body is simply too large for a single tadpole to take over.
Ettin;Ettins, however, proved to be perfect subjects. An ettin’s two brains provide
Monsters
Bigby Presents: Glory of the Giants
target engulfed at a time. While a creature is engulfed, the mud hulk can’t use its Amorphous trait.
An engulfed target can repeat the saving throw at the end of each of its turns. On a
goes. It retains the hunger of a hill giant, enveloping anything even vaguely edible and directly absorbing it into its body. When threatened, it hurls masses of mud at its enemies to make sure they stay in place long enough for the mud hulk to consume them.Acid
Monsters
Storm King's Thunder
it doesn’t replace the normal components of a spell.
In addition to the spells that all Uthgardt shamans can cast, a shaman of a particular tribe gains additional spells based on tribal
require some sort of blood sacrifice, and their effects are usually transformative. For example, some Black Raven shamans know a ritual that allows them to hatch giant ravens from normal raven eggs, and
Monsters
Quests from the Infinite Staircase
save, the target takes half as much damage only.
The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.The oldest vegepygmies in a colony
of lichen to denote their status.
Vegepygmies
Also called mold folk, vegepygmies are fungal creatures that spring forth from the body of a Humanoid or Giant killed by russet mold, a poisonous
Monsters
Mordenkainen Presents: Monsters of the Multiverse
repeat the saving throw, ending the effect on itself on a success.
Magic Resistance. The eladrin has advantage on saving throws against spells and other magical effects.Multiattack. The eladrin makes
two Longsword or Longbow attacks. It can replace one attack with a use of Spellcasting.
Longsword. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Longsword"} to hit
Monsters
Phandelver and Below: The Shattered Obelisk
or Tentacle attacks. It can replace one of these attacks with Chitin Slam.
Bite. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one
Constitution saving throw or have the poisoned condition. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10);{"diceNotation":"1d10", "rollType
Monsters
Mordenkainen Presents: Monsters of the Multiverse
on attack rolls.Multiattack. The hydroloth makes two Bite or Claw attacks. It can replace one attack with a use of Spellcasting.
Bite. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to
, it can repeat the saving throw, ending the effect on itself on a success. A greater restoration or remove curse spell cast on the target ends this effect early.
Teleport. The hydroloth magically
Monsters
Mythic Odysseys of Theros
, and Tail Attacks tables replace those respective actions in the stat block. Theran chimeras always have the Claws action. If the results of multiple tables conflict, chose your preferred result.
Body
, such as a giant lizard or spider. The chimera gains a climbing speed equal to its walking speed and it can climb difficult surfaces, including upside down on ceilings, without needing to make an ability
Monsters
Van Richten’s Guide to Ravenloft
Multiattack. The carrion stalker makes three Tentacle attacks. If it is attached to a creature, it can replace one Tentacle attack with Larval Burst, if available.
Tentacle. Melee Weapon Attack: +5
infest its body. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Any effect that cures disease or removes the poisoned condition