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Returning 35 results for 'contract refuges guide to have rogues'.
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Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Rogue Rogues are most at home in House Dimir, the Golgari Swarm, and the Orzhov Syndicate. Rogue Subclass Guild Arcane Trickster Dimir Assassin Dimir, Golgari, Orzhov Inquisitive* Azorius, Dimir
Mastermind* Dimir Scout* Gruul Swashbuckler* Rakdos Thief Dimir, Golgari, Orzhov, Rakdos *Appears in Xanathar’s Guide to Everything
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
that come with it (see “Marks of Prestige” in the Dungeon Master’s Guide).
Wealth. You receive up to 50,000 gp worth of coins, jewelry, or property.
Lesser Contract Gifts Charm. You gain a
Fey Contracts A fey contract is formed when a creature receives a gift (or the promise of a gift) from a Fey and is expected to give the Fey something in return. The gift can be almost anything, and
Paladin
Legacy
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Classes
Basic Rules (2014)
your quests? Perhaps you stumbled into a sacred grove or a hidden elven enclave and found yourself called to protect all such refuges of goodness and beauty. Or you might have known from your
, an impenitent paladin might be forced to abandon this class and adopt another, or perhaps to take the Oathbreaker paladin option that appears in the Dungeon Master’s Guide.
Class Features
As a paladin, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
took damage from the monsters must succeed on a DC 11 Constitution saving throw or contract sewer plague (see “Sample Diseases” in chapter 8 of the Dungeon Master’s Guide). Unlike the normal disease, symptoms of this disease manifest in an infected creature after 1 hour rather than 1d4 days.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Finding the Book Characters receive a contract from a mining and exploration group to find out what happened to Vermeillon. Through divination magic, the speculators learned that a book in Candlekeep
study room at the Pillars of Pedagogy, and an adjutant guide. Their guide is surprised and thankful that the characters already know the name of the work they’re looking for. Characters who aren’t
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, and bards and rogues certainly have a place on the plains. Outlander is a logical background, but you could easily be a bold folk hero, a dashing entertainer, or a clever charlatan. You could even be an
, and they’re all around you. Do you believe that the spirits guide your actions? Do you show respect to the spirits of a location? Talentan shamans tend to be Shepherd or Moon druids, often assuming
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
spies are after the puzzle box, which is believed to contain a copy of the fiendish contract Thavius signed to seal Elturel’s doom. If the characters wish to help Baldur’s Gate further, they must
custody. However, there are benefits to taking the shield with them, for Gargauth can guide them through the Nine Hells in ways others cannot. With or without the shield, the characters depart Candlekeep
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
redeem her and wish to live. Souls are Forfeit Characters who choose to serve Zariel must sign a contract (see appendix A) forfeiting their souls to the archdevil. She then returns such characters to
tragedy shatters the hollyphant’s mind, leaving Lulu insane. Roll or choose the specific effects of her madness from the Long-Term Madness table in chapter 8 of the Dungeon Master’s Guide, but this madness can be overcome only by a greater restoration spell or similar magic.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
deal. But a rogue who notices a carefully worded legal trap in a contract can save their franchise from lasting harm — and a rogue who can insert such details into someone else’s contract is worth their
far, no one has dared you to drink it.
10 A cracked mirror from a mystic’s tower, which sometimes shows you a glint of another realm in one of its shards.
Old Business Ties Many rogues
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Guide. d20 Event 1–2 Battle aftermath 3–6 Creature encounter 7–9 Demon encounter 10–11 Discipline problem 12–13 Disease 14–15 Madness 16–17 Poisoned NPCs 18–19 Spoiled supplies 20 Vanishing NPCs
of violence Disease One or more NPC party members contract a disease. Roll a d4 to determine how many NPCs are affected, then roll a d6 and consult the Diseases table to determine which disease is
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
appear in the “Sigil Gazetteer” section later in this chapter. The planes of existence are detailed in the Dungeon Master’s Guide. Planar Portals Destination
d100 Portal Anchor Sigil Other Plane
Faceless mask, scrap of gray cloth 19–21 Trapdoor Grease Pit Gehenna Bloody knife, lava rock 22–24 Furnace door Bank of Abbathor The Nine Hells Pinch of sulfur, signed contract 25–27 Iron gate Armory Acheron
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
guide them to a deserted pier where they can dock quietly. He warns them that they have to keep a low profile and head directly to the only inn in the city devoted to outsiders. The Ghohlbrorn’s Lair is
. Despite vents dug into the walls and ceiling of the city’s great cavern, fumes from smelters and forges linger at ground level (as does the gas tapped in Laduguer’s Furrow). Visitors might contract the illness known as grackle-lung (see the Grackle-lung sidebar).
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
group of stealthy characters moving slowly might be able to sneak past enemies that clumsier characters would alert. A pair of rogues moving at a slow pace are much harder to detect when they leave
group from becoming lost, making a Wisdom (Survival) check when the DM calls for it. (The Dungeon Master’s Guide has rules to determine whether the group gets lost.) Draw a Map. The character can draw
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Fey host might be regarded as an insult and cause a hubbub, if not a revocation of the Fey host’s hospitality. A trusty Fey guide can provide invaluable assistance in navigating such delicate
the uninitiated traveler, as it can indebt them to the Fey creature: “I gave you a gift, so now you must give me one in return.” It can also lead to the formation of an accidental fey contract, as
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
animal migrations, and make their place in the natural cycle. Sun Guide prides might be found throughout Oreskos, but most orbit the lake known as Sun’s Mirror. While these prides sometimes seek their dens
during the harshest winters, many will spend years on the open plains. Many druids, monks, rangers, and sorcerers hail from Sun Guide prides. Swiftclaws Among the greatest hunters of Oreskos, the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
science or inventions such as firearms (see the Dungeon Master’s Guide), feel free to do so. Regardless of a domain’s culture and innovations, the Mists prevent knowledge of them from spreading. Even if an
from one domain to another might wander into the Mists hoping to be carried elsewhere, or they can employ Mist talismans to guide them. Due to the danger and unreliability of traveling the Mists, those
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the monstrous evil lurking beneath. Within a medieval town or city are places as deadly as any dungeon: A clock tower that serves as a base for a guild of kenku rogues and assassins A thieves’ guild
djinni’s palace on the Elemental Plane of Air, filled with marvelous stolen treasures A lich’s secret demiplane, where the undead archmage hides its phylactery and spellbook See the Dungeon Master’s Guide for more information on the planes of existence.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
“Jolly Boats” sidebar). See chapter 2 of the Astral Adventurer’s Guide for the living ship’s deck plans and weaponry. Living Ship Deck PlansView Unlabeled Version The living ship’s spelljamming helm
the rowboat statistics in the Dungeon Master’s Guide. In space, jolly boats are used to cross the gulf between two ships whose gravity planes and air envelopes intersect (on occasions when bringing
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
fight and offers the characters a tiny amount of treasure if they’ll leave.
3 The dragon hates a certain type of character (sneaky rogues, healers, or heavily armored fighters, perhaps) and
dragon’s lair has an unpredictable magical effect, perhaps similar to a wand of wonder, a sorcerer’s wild magic surge, or a dungeon trick as described in the Dungeon Master’s Guide. The dragon avoids the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
of how close to them they dwell. CoupleOfKooks “O Lightbringer, Shine down on us
so that we might see our flaws.
Chase away the darkness,
And free us from its jaws.
Guide our swords until that
, including the characters, to wrestling matches in his tower. 3 Allowed into the forum on an ancient contract, a silver-tongued pit fiend invites Excelsior’s orators to debate the worth of a soul. An angel
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
items. In the case of magic items, this allows you to delegate the work of finding a buyer (a downtime activity described in the Dungeon Master’s Guide and Xanathar’s Guide to Everything) to the
that you receive your fee for contract work from outside clients. The contact is your first point of communication if you need to reach out to highly ranked members of the syndicate’s hierarchy. Roll or
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
As the owner and host of Infernal Rapture, Mahadi takes his responsibilities very seriously. Every patron that enters the demiplane that houses his establishment must sign an infernal contract. It
Larva Farm Z’neth is a bitter, old hobgoblin warlord who buys and sells larvae (see chapter 2 of the Dungeon Master’s Guide for statistics). Mahadi facilitated Z’neth’s rise to power, helping him
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Constitution saving throw for each niche or urn they search or contract sewer plague (see chapter 8 of the Dungeon Master’s Guide). Treasure. Amid the rotted remains on each of the six stacked burial
Guide, Athreos. All the mosaics are ruined now, but they can be repaired enough to reveal the gist of what they depicted if a creature spends an hour searching through the mud to find the missing pieces
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
beneath one random creature, creating a quicksand pit (see the Dungeon Master’s Guide). 61–65 One random creature in the region must succeed on a DC 16 Constitution saving throw or contract the sight
sentient magic item until the character leaves the region. Randomly generate the item’s properties as described in the “Sentient Magic Items” section of the Dungeon Master’s Guide. 71–75 A spectral force
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Treasure. The duergar keep a vial of midnight tears poison (see the Dungeon Master’s Guide) among the pots of seasoning on the table. B18: Duergar Barracks This chamber is lined with stone bunks that
of its magically binding employment contract prevent Nebukath from taking direct action against Vrakir, his forces, or his property (for example, by attacking the hold’s defenders). If Nebukath
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
pearls (2,500 gp). Chest 7 contains a 2-foot-tall stone statuette of Demogorgon that weighs 50 pounds. Anyone who looks into the statue’s eyes must succeed on a DC 14 Charisma saving throw or contract a
random form of short-term madness (see “Madness” in the Dungeon Master’s Guide). A creature can be affected only once by the statue, after which it becomes immune to the effect. Chest 8 houses an
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
found in the Sword Coast Adventurer’s Guide. But the following information covers the basics the characters can learn regarding this side trek: Everything that goes on in Neverwinter is inexorably tied
who contract lycanthropy from Moguhl might have the opportunity to get the curse removed at the Hall of Knowledge later in this episode at a reduced cost, assuming they can help the head priest there
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. There is a 50 percent chance that they’re heading home with 2d6 animal pelts worth 5 gp each. They know the wilderness well and can direct or guide characters to the nearest settlement. If the
. Characters traveling the Iron Trail in wintertime are subject to extreme cold temperatures (see the “Wilderness Survival” section in chapter 5 of the Dungeon Master’s Guide). Ironmaster The dwarven
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
in the north wall. (See “Sample Traps” in chapter 5, “Adventure Environments,” of the Dungeon Master’s Guide for the rules on how this trap functions.) The trap resets when the weight is lifted and
bullets for the musket). For more information on firearms and explosives, see chapter 9, “Dungeon Master’s Workshop,” of the Dungeon Master’s Guide. Glider. Any Small or Medium humanoid can wear the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
contact with the pile of waste (searching through it, falling into it, and so forth) must succeed on a DC 14 Constitution saving throw or contract sewer plague. See “Diseases” in chapter 8 of the
Dungeon Master’s Guide. Treasure. A character who searches the waste pile discovers a brooch of shielding dropped here years ago. 6. Archer’s Post Cobwebs shroud this apparently abandoned room, obscuring
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Master’s Guide). This tainted bottle is set aside for guests whom the duke intends to eliminate. V10. Gallery Black curtains are drawn over the windows to the south, keeping this hall dark and cool. Unless
it contains. The box holds a copy of the contract Thavius forged with Zariel to doom the city of Elturel. The padlock on the chest can be picked by a character with thieves’ tools who succeeds on a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
are shelved, free for visitors to peruse (but not remove from the library). The library has several sages and scribes under contract to write books, mostly detailing current affairs in the city. An
with the Guide or Sailor background might have a connection to the temple, which offers help to travelers. Reasons to Visit. Adventurers might visit the temple for one of the following reasons
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the mud is contaminated. Anyone who falls in must also succeed on a DC 11 Constitution saving throw or contract sewer plague (see “Diseases” in chapter 8 of the Dungeon Master’s Guide). The crane’s
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Master’s Guide for the avatar’s stat block). The first creature that replies to the avatar, attacks it, or tries to open or damage the Sage door becomes bound to the avatar, and the avatar attacks
see far into the room. Rogues leer from the room’s card faces. The door to the east is the Star card, while the door to the south shows the back of a card. The door to the west displays the Puzzle card
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
signed contract inside each one. These contracts outline the terms of loans made by Victoro to various nobles, merchants, and guilds. The drawer also has a secret compartment that characters can find
“Poisons” in chapter 8 of the Dungeon Master’s Guide). Ammalia plans to taint the Founders’ Day feast with the poison (see “Special Events”). Red Grimoire. The tome on the desk, bound in crimson leather