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Returning 35 results for 'contract weapons recovering'.
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Monsters
Baldur’s Gate: Descent into Avernus
, dispel magic, hellish rebuke, invisibility, major image, speak with dead, suggestion
1/day each: banishment, demiplane, dominate person, fly, forcecage, geas, plane shift, true seeing
Magic Weapons
rest. The curse lasts until it is lifted by a remove curse spell or similar magic.
Summon Erinyes (1/Day). Mahadi summons Ilzabet, an erinyes bound to him by an infernal contract. The erinyes appears
Species
Eberron: Rising from the Last War
as a new species. Warforged are made from wood and metal, but they can feel pain and emotion. Built as weapons, they must now find a purpose beyond war. A warforged can be a steadfast ally, a cold
warforged embrace a concrete purpose — such as protecting allies, completing a contract, or exploring a land — and embrace this task as they once did war. However, there are warforged who
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
letting the thermals hold them aloft. In battle, they prove dynamic and acrobatic fliers, moving with remarkable speed and grace, diving to lash opponents with weapons or talons before turning and flying
pieces across the multiverse. Recovering the pieces means gaining honor and esteem in the eyes of the vaati who forged it and could possibly restore a powerful weapon for defense against the agents of
Giff
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
mastery of its weapons enables it to ignore the loading property of muskets and pistols.Multiattack. The giff makes two pistol attacks.
Longsword. Melee Weapon Attack: +6;{"diceNotation":"1d20+6
refuse to fight other giff, and will never agree to a contract unless it stipulates that they can sit out a battle rather than wage war against their kin. A giff prizes the reputation of its unit above its
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dragonmarked houses remained neutral in the war and made considerable profit selling their services to all sides. War drives innovation; House Cannith developed many new weapons during the war, including the
warforged. House Lyrandar perfected its airships in the last decade of the conflict. Rumors persist of monsters or super soldiers developed by House Vadalis or biological weapons in the hands of House
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dragonmarked houses remained neutral in the war and made considerable profit selling their services to all sides. War drives innovation; House Cannith developed many new weapons during the war, including the
warforged. House Lyrandar perfected its airships in the last decade of the conflict. Rumors persist of monsters or super soldiers developed by House Vadalis or biological weapons in the hands of House
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Job at Hand The posted contract explains that any interested parties are to meet with Guildmaster Tabeth at the local guild house. When the characters follow up, Tabeth provides them with the
contact in the region is Major Ursa, who keeps a lighthouse on an island nearby. He will provide additional information to any group that takes on the assignment. Anyone who accepts the contract will be
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Job at Hand The posted contract explains that any interested parties are to meet with Guildmaster Tabeth at the local guild house. When the characters follow up, Tabeth provides them with the
contact in the region is Major Ursa, who keeps a lighthouse on an island nearby. He will provide additional information to any group that takes on the assignment. Anyone who accepts the contract will be
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
rendered, guests need not fear being trapped within, since Mahadi is very serious about maintaining the contract between host and guest. Each guest must agree to this formal arrangement prior to
establishment fall under a special contract and therefore rank most highly in his esteem. Of course, guests leaving Infernal Rapture are expected to pay their bills in full prior to departure. If a guest
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
rendered, guests need not fear being trapped within, since Mahadi is very serious about maintaining the contract between host and guest. Each guest must agree to this formal arrangement prior to
establishment fall under a special contract and therefore rank most highly in his esteem. Of course, guests leaving Infernal Rapture are expected to pay their bills in full prior to departure. If a guest
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, whether it be rare jewels, magic weapons, secrets, alliances, or even murder. People visit the city seeking imports from Port Nyanzaru, verdigris-covered treasures dredged from the sea, blackmail
information on political rivals, or custom-brewed poisons. Though the city has laws regarding the sale of stolen property, smuggling, and contract killing, such crimes are rarely reported and even more rarely
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the marauders, who consist of at least an ogre and some bugbears. Harbin is offering a 100 gp contract to any group that can drive the marauders and any goblin companions away. If the party pursues
this quest, see “Wyvern Tor” in chapter 3. Finding Cragmaw Castle After recovering at the Stonehill Inn, Sildar Hallwinter establishes himself at the townmaster’s hall. As an agent of the Lords’ Alliance
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, whether it be rare jewels, magic weapons, secrets, alliances, or even murder. People visit the city seeking imports from Port Nyanzaru, verdigris-covered treasures dredged from the sea, blackmail
information on political rivals, or custom-brewed poisons. Though the city has laws regarding the sale of stolen property, smuggling, and contract killing, such crimes are rarely reported and even more rarely
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, whether it be rare jewels, magic weapons, secrets, alliances, or even murder. People visit the city seeking imports from Port Nyanzaru, verdigris-covered treasures dredged from the sea, blackmail
information on political rivals, or custom-brewed poisons. Though the city has laws regarding the sale of stolen property, smuggling, and contract killing, such crimes are rarely reported and even more rarely
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, whether it be rare jewels, magic weapons, secrets, alliances, or even murder. People visit the city seeking imports from Port Nyanzaru, verdigris-covered treasures dredged from the sea, blackmail
information on political rivals, or custom-brewed poisons. Though the city has laws regarding the sale of stolen property, smuggling, and contract killing, such crimes are rarely reported and even more rarely
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the marauders, who consist of at least an ogre and some bugbears. Harbin is offering a 100 gp contract to any group that can drive the marauders and any goblin companions away. If the party pursues
this quest, see “Wyvern Tor” in chapter 3. Finding Cragmaw Castle After recovering at the Stonehill Inn, Sildar Hallwinter establishes himself at the townmaster’s hall. As an agent of the Lords’ Alliance
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
historian. Secretary Wei also presents a scroll bearing a contract for the characters to sign. The contract calls for an initial payment of 1,000 gp per character, plus an additional 1,000 gp per character
not reveal her true agenda to the characters, but she has briefed Lu Zhong Yin on her goals, the need for secrecy, and the necessity of recovering this reagent (though not why it’s important
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
historian. Secretary Wei also presents a scroll bearing a contract for the characters to sign. The contract calls for an initial payment of 1,000 gp per character, plus an additional 1,000 gp per character
not reveal her true agenda to the characters, but she has briefed Lu Zhong Yin on her goals, the need for secrecy, and the necessity of recovering this reagent (though not why it’s important
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Zil gnomes who bind elementals and Mror dwarves who forge powerful weapons and armor must have spaces devoted to that work. The wizards of Arcanix in Aundair who create magic items and test new spells
the workshop’s masters to determine why a young artificer’s magic is producing unpredictable, often dangerous results. 12 Request assistance from the artificers in recovering crucial memories from a destroyed construct or warforged.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Zil gnomes who bind elementals and Mror dwarves who forge powerful weapons and armor must have spaces devoted to that work. The wizards of Arcanix in Aundair who create magic items and test new spells
the workshop’s masters to determine why a young artificer’s magic is producing unpredictable, often dangerous results. 12 Request assistance from the artificers in recovering crucial memories from a destroyed construct or warforged.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
them from teleporting. Canoloths confront intruders with swift and terrible force, projecting long, spiny tongues to grab their foes and drag them close. What happens next depends on the contract. Unless
advantage on saving throws against spells and other magical effects.
Magic Weapons. The canoloth’s weapon attacks are magical.
Uncanny Senses. The canoloth can’t be surprised while it isn’t incapacitated
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
prison at large. Doing so without alerting the guards requires a successful DC 13 Dexterity (Stealth) check. Recovering the characters’ weapons from the lockbox requires a successful DC 16 Dexterity
room (area R3). These guards insist on confiscating the characters’ weapons and storing them in a nearby lockbox. In addition, one guard searches each character for concealed weapons. A character can
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
at the characters’ location within a few days — accompanied by a voluminous contract and an extensive list of penalties to be paid if anything should happen to it. The primary focus of the agreement
available to operate the balloon and its weapons alongside the characters. STICKING WITH WHAT THEY’VE GOT
If the characters’ mobile headquarters is something cool enough that they would rather use it
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
prison at large. Doing so without alerting the guards requires a successful DC 13 Dexterity (Stealth) check. Recovering the characters’ weapons from the lockbox requires a successful DC 16 Dexterity
room (area R3). These guards insist on confiscating the characters’ weapons and storing them in a nearby lockbox. In addition, one guard searches each character for concealed weapons. A character can
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
them from teleporting. Canoloths confront intruders with swift and terrible force, projecting long, spiny tongues to grab their foes and drag them close. What happens next depends on the contract. Unless
advantage on saving throws against spells and other magical effects.
Magic Weapons. The canoloth’s weapon attacks are magical.
Uncanny Senses. The canoloth can’t be surprised while it isn’t incapacitated
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
at the characters’ location within a few days — accompanied by a voluminous contract and an extensive list of penalties to be paid if anything should happen to it. The primary focus of the agreement
available to operate the balloon and its weapons alongside the characters. STICKING WITH WHAT THEY’VE GOT
If the characters’ mobile headquarters is something cool enough that they would rather use it
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
prison at large. Doing so without alerting the guards requires a successful DC 13 Dexterity (Stealth) check. Recovering the characters’ weapons from the lockbox requires a successful DC 16 Dexterity
room (area R3). These guards insist on confiscating the characters’ weapons and storing them in a nearby lockbox. In addition, one guard searches each character for concealed weapons. A character can
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
prison at large. Doing so without alerting the guards requires a successful DC 13 Dexterity (Stealth) check. Recovering the characters’ weapons from the lockbox requires a successful DC 16 Dexterity
room (area R3). These guards insist on confiscating the characters’ weapons and storing them in a nearby lockbox. In addition, one guard searches each character for concealed weapons. A character can
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
serving in units composed entirely of giff; a giff hiring itself out individually is unheard of. Giff refuse to fight other giff, and will never agree to a contract unless it stipulates that they can
Whiff of Gunpowder. Muskets and grenades are the favorite weapons of every giff. The bigger the boom, the brighter the flash, and the thicker the smoke it produces, the more giff love a weapon. Their
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
serving in units composed entirely of giff; a giff hiring itself out individually is unheard of. Giff refuse to fight other giff, and will never agree to a contract unless it stipulates that they can
Whiff of Gunpowder. Muskets and grenades are the favorite weapons of every giff. The bigger the boom, the brighter the flash, and the thicker the smoke it produces, the more giff love a weapon. Their
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
merrenoloths can be coaxed away from the Lower Planes to captain other vessels, affording those ships and crews the same protection. Whenever a merrenoloth takes on a contract to captain a ship, it bonds
Weapons. The merrenoloth’s weapon attacks are magical.
Teleport. As a bonus action, the merrenoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
merrenoloths can be coaxed away from the Lower Planes to captain other vessels, affording those ships and crews the same protection. Whenever a merrenoloth takes on a contract to captain a ship, it bonds
Weapons. The merrenoloth’s weapon attacks are magical.
Teleport. As a bonus action, the merrenoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, a garrison of devils defends Ribcage’s gate. In times of invasion or other wide-scale conflicts, the duchess can beseech Avernus to deploy infernal armies and weapons of war through the portal
dominance are never quenched in the desiccated valley, where each victory feels hollower than the last. CoupleOfKooks “Who needs an iron fist when you have a contract?”
–Duchess Zelza Zurkbane
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, a garrison of devils defends Ribcage’s gate. In times of invasion or other wide-scale conflicts, the duchess can beseech Avernus to deploy infernal armies and weapons of war through the portal
dominance are never quenched in the desiccated valley, where each victory feels hollower than the last. CoupleOfKooks “Who needs an iron fist when you have a contract?”
–Duchess Zelza Zurkbane
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
an update at no charge. Gaspar’s Reclamations Gaspar’s Reclamations specializes in recovering magic items, gems, and works of art on behalf of its clients. The firm makes a living by charging a modest
Smith’s Coster, which maintains a fleet of trading vessels and several warship escorts. The company specializes in trafficking weapons—for instance, providing iron blades to a community that lacks smithing