Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'contract wearing repairing'.
Other Suggestions:
construct wearing remaining
contact wearing requiring
construct wearing regaining
contact wearing remaining
contact wearing regaining
Monsters
Strixhaven: A Curriculum of Chaos
it is wearing or carrying, up to 30 feet to an unoccupied space it can see.Professors of substance specialize in the concrete side of Quandrix philosophy, manipulating physical dimensions and
options:
Expand. The professor becomes Large if there is sufficient room for it to grow. It has advantage on attack rolls and on ability checks and saving throws that rely on Strength.
Contract. The
Monsters
Mordenkainen Presents: Monsters of the Multiverse
save DC 16):
At will: darkness, detect magic, dispel magic, invisibility (self only), suggestion
3/day: lightning bolt
Teleport. The yagnoloth teleports, along with any equipment it is wearing or
carrying, up to 60 feet to an unoccupied space it can see.Anyone who would contract yugoloths for a task usually ends up dealing with a yagnoloth. Cunning negotiators, these strange Fiends handle the
Imp (Familiar Variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Devil's Sight
. Magical darkness doesn't impede the imp's darkvision.
Magic Resistance. The imp has advantage on saving throws against spells and other magical effects.
Familiar. The imp can enter into a contract to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
on the character, who must succeed on a DC 14 Constitution saving throw or contract the Gnawing Plague.
4 A rat scurries across the character’s foot. If the character isn’t wearing metal armor
against the character as they push through the crowds? The character must succeed on a DC 12 Constitution saving throw or contract the Gnawing Plague.
3 A nearby person turns and coughs directly
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
on the character, who must succeed on a DC 14 Constitution saving throw or contract the Gnawing Plague.
4 A rat scurries across the character’s foot. If the character isn’t wearing metal armor
against the character as they push through the crowds? The character must succeed on a DC 12 Constitution saving throw or contract the Gnawing Plague.
3 A nearby person turns and coughs directly
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
wearing or carrying isn’t transformed. It reverts to its true form if it dies.
Devil’s Sight. Magical darkness doesn’t impede the imp’s darkvision.
Magic Resistance. The imp has advantage on saving
their masters, and an imp can be quite dangerous if its master is threatened. Some such imps have the following trait.
Familiar. The imp can enter into a contract to serve another creature as a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
wearing or carrying isn’t transformed. It reverts to its true form if it dies.
Devil’s Sight. Magical darkness doesn’t impede the imp’s darkvision.
Magic Resistance. The imp has advantage on saving
their masters, and an imp can be quite dangerous if its master is threatened. Some such imps have the following trait.
Familiar. The imp can enter into a contract to serve another creature as a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
point in tough business negotiations. Likewise, a warlock’s pact is the definitive binding contract, providing a unique insight into matters of debt and obligation. The only thing you need to watch out
always chuckling maniacally to yourself. As convenient as it might seem, remember that interns are not automatically potential sacrifices. Always check the individual contract first. A diligent
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
point in tough business negotiations. Likewise, a warlock’s pact is the definitive binding contract, providing a unique insight into matters of debt and obligation. The only thing you need to watch out
always chuckling maniacally to yourself. As convenient as it might seem, remember that interns are not automatically potential sacrifices. Always check the individual contract first. A diligent
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Feathergale Knights. These “knights” affect a dashing image and are given to drinking, singing, wearing fashionable clothing, and general revelry. The club is a cover for the Cult of the Howling
repairing the old castle, and reroofing is their current major task. They claim their intention is to make Rivergard Keep their base for protecting river-borne trade from monsters and bandits. In truth
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
After a short wait, a middle-aged human woman enters, wearing fine red robes embroidered with stylized ki-rins. She introduces herself with amiable professionalism as Grand Secretary Wei. The
historian. Secretary Wei also presents a scroll bearing a contract for the characters to sign. The contract calls for an initial payment of 1,000 gp per character, plus an additional 1,000 gp per character
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
After a short wait, a middle-aged human woman enters, wearing fine red robes embroidered with stylized ki-rins. She introduces herself with amiable professionalism as Grand Secretary Wei. The
historian. Secretary Wei also presents a scroll bearing a contract for the characters to sign. The contract calls for an initial payment of 1,000 gp per character, plus an additional 1,000 gp per character
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Feathergale Knights. These “knights” affect a dashing image and are given to drinking, singing, wearing fashionable clothing, and general revelry. The club is a cover for the Cult of the Howling
repairing the old castle, and reroofing is their current major task. They claim their intention is to make Rivergard Keep their base for protecting river-borne trade from monsters and bandits. In truth
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
merrenoloths can be coaxed away from the Lower Planes to captain other vessels, affording those ships and crews the same protection. Whenever a merrenoloth takes on a contract to captain a ship, it bonds
Weapons. The merrenoloth’s weapon attacks are magical.
Teleport. As a bonus action, the merrenoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Yagnoloth Anyone who would contract yugoloths for a task usually ends up dealing with a yagnoloth. Cunning negotiators, these strange Fiends handle the writing of contracts for their fellow yugoloths
magic, invisibility (self only), suggestion
3/day: lightning bolt
Teleport. The yagnoloth teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Yagnoloth Anyone who would contract yugoloths for a task usually ends up dealing with a yagnoloth. Cunning negotiators, these strange Fiends handle the writing of contracts for their fellow yugoloths
magic, invisibility (self only), suggestion
3/day: lightning bolt
Teleport. The yagnoloth teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
merrenoloths can be coaxed away from the Lower Planes to captain other vessels, affording those ships and crews the same protection. Whenever a merrenoloth takes on a contract to captain a ship, it bonds
Weapons. The merrenoloth’s weapon attacks are magical.
Teleport. As a bonus action, the merrenoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
characters are traveling, it is assumed that the characters survive with the equipment they were wearing or carrying still in their possession. The fate of any NPCs and cargo aboard the wrecked ship is
while the vessel is berthed. Repairing 1 hit point of damage requires 1 day and costs 20 gp for materials and labor. Airborne and Waterborne Vehicles Ship
Cost
Speed
Crew
Passengers
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Sails. However, clever players could work to increase their own franchise’s notoriety and add a few more customers without unduly violating the terms of their contract. You might tie such attempts to
wagon wheel has just given out. Repairing Dabahl’s wagon takes at least 1 hour and requires a successful DC 18 Strength (Athletics) or Wisdom (Survival) check. The DC drops to 10 if the characters
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Sails. However, clever players could work to increase their own franchise’s notoriety and add a few more customers without unduly violating the terms of their contract. You might tie such attempts to
wagon wheel has just given out. Repairing Dabahl’s wagon takes at least 1 hour and requires a successful DC 18 Strength (Athletics) or Wisdom (Survival) check. The DC drops to 10 if the characters
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
characters are traveling, it is assumed that the characters survive with the equipment they were wearing or carrying still in their possession. The fate of any NPCs and cargo aboard the wrecked ship is
while the vessel is berthed. Repairing 1 hit point of damage requires 1 day and costs 20 gp for materials and labor. Airborne and Waterborne Vehicles Ship
Cost
Speed
Crew
Passengers
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Actions
Vortex Calculus (Recharge 4–6). The pledgemage teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 60 feet of itself. Immediately after it
if there is sufficient room for it to grow. It has advantage on attack rolls and on ability checks and saving throws that rely on Strength.
Contract. The professor becomes Small. Its walking speed
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Actions
Vortex Calculus (Recharge 4–6). The pledgemage teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 60 feet of itself. Immediately after it
if there is sufficient room for it to grow. It has advantage on attack rolls and on ability checks and saving throws that rely on Strength.
Contract. The professor becomes Small. Its walking speed
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
examines the rock formation quickly realizes it’s a door. Opening or otherwise investigating the door knocks free the dirt encrusting it, revealing an ancient etching of a phoenix wearing a mask rising from
Constitution saving throw for each niche or urn they search or contract sewer plague (see chapter 8 of the Dungeon Master’s Guide). Treasure. Amid the rotted remains on each of the six stacked burial
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
examines the rock formation quickly realizes it’s a door. Opening or otherwise investigating the door knocks free the dirt encrusting it, revealing an ancient etching of a phoenix wearing a mask rising from
Constitution saving throw for each niche or urn they search or contract sewer plague (see chapter 8 of the Dungeon Master’s Guide). Treasure. Amid the rotted remains on each of the six stacked burial
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Tinker Shop Tinkerer. A wild-haired gnome wearing a grease-stained apron over threadbare robes (Zox Clammersham) sits atop the table, using a set of tinker’s tools to tune a Tiny music box that is
is a Tiny object with AC 10, 1 hit point, and immunity to poison and psychic damage. Provided it has 1 hit point, the box can be repaired with tinker’s tools. Repairing it requires 10 minutes and a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Tinker Shop Tinkerer. A wild-haired gnome wearing a grease-stained apron over threadbare robes (Zox Clammersham) sits atop the table, using a set of tinker’s tools to tune a Tiny music box that is
is a Tiny object with AC 10, 1 hit point, and immunity to poison and psychic damage. Provided it has 1 hit point, the box can be repaired with tinker’s tools. Repairing it requires 10 minutes and a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
leading to area R6. They don’t attack a creature wearing the scarlet cloak of the Redbrands or that speaks the password “Illefarn” (the name of an ancient elven nation that once spread across much of the
, but the body is wearing a carved wooden pendant shaped like a unicorn’s head. Mirna Dendrar in area R5 of the Redbrand hideout can identify the pendant and body as her husband’s. Treasure. The nothic
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
leading to area R6. They don’t attack a creature wearing the scarlet cloak of the Redbrands or that speaks the password “Illefarn” (the name of an ancient elven nation that once spread across much of the
, but the body is wearing a carved wooden pendant shaped like a unicorn’s head. Mirna Dendrar in area R5 of the Redbrand hideout can identify the pendant and body as her husband’s. Treasure. The nothic
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters make their way through the tunnels, they might encounter these cultists. A typical encounter consists of two lawful evil human cultists dressed in black robes, each carrying a censer and wearing
evil human cultists wearing black robes and golden devil masks similar to those worn by the cultists in area V22. The devil and the cultists attack intruders on sight, but can be duped by characters
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
ramp leads to a pair of massive doors flanked by stone-carved dragons. Inside, it’s cool and musty.
Weapons and armor aren’t permitted in the Great Library. If anyone wearing armor or carrying a
are shelved, free for visitors to peruse (but not remove from the library). The library has several sages and scribes under contract to write books, mostly detailing current affairs in the city. An
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters make their way through the tunnels, they might encounter these cultists. A typical encounter consists of two lawful evil human cultists dressed in black robes, each carrying a censer and wearing
evil human cultists wearing black robes and golden devil masks similar to those worn by the cultists in area V22. The devil and the cultists attack intruders on sight, but can be duped by characters
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
ramp leads to a pair of massive doors flanked by stone-carved dragons. Inside, it’s cool and musty.
Weapons and armor aren’t permitted in the Great Library. If anyone wearing armor or carrying a
are shelved, free for visitors to peruse (but not remove from the library). The library has several sages and scribes under contract to write books, mostly detailing current affairs in the city. An
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
with gemstones (see “Treasure”). “Guarding” the throne on either side are two life-size statues of cloud giants — one male, one female — standing at attention, wearing tall helmets with feather
wooden racks along the walls are dozens of spears and javelins, each one exquisitely crafted and well balanced, as well as tools for repairing armor and weaponry. Two full suits of cloud giant-sized plate
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
with gemstones (see “Treasure”). “Guarding” the throne on either side are two life-size statues of cloud giants — one male, one female — standing at attention, wearing tall helmets with feather
wooden racks along the walls are dozens of spears and javelins, each one exquisitely crafted and well balanced, as well as tools for repairing armor and weaponry. Two full suits of cloud giant-sized plate