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Returning 35 results for 'contract wearing rod'.
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contact wearing rod
construct wearing rod
contracts wearing rod
Spells
Icewind Dale: Rime of the Frostmaiden
casting, you tap the doll with a crystal rod, transforming it into a magen clothed in whatever the doll was wearing. The type of magen is chosen by you during the casting of the spell. See appendix C for
Monsters
Strixhaven: A Curriculum of Chaos
it is wearing or carrying, up to 30 feet to an unoccupied space it can see.Professors of substance specialize in the concrete side of Quandrix philosophy, manipulating physical dimensions and
options:
Expand. The professor becomes Large if there is sufficient room for it to grow. It has advantage on attack rolls and on ability checks and saving throws that rely on Strength.
Contract. The
Monsters
Planescape: Adventures in the Multiverse
effects.
Special Equipment. Shemeshka carries a magic crown called the Razorvine Tiara. In the hands of anyone other than Shemeshka, the Razorvine Tiara functions as a tentacle rod that deals slashing
, Piercing, and Slashing from Nonmagical AttacksTeleport. Shemeshka teleports, along with any equipment she is wearing or carrying, up to 60 feet to an unoccupied space she can see.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
save DC 16):
At will: darkness, detect magic, dispel magic, invisibility (self only), suggestion
3/day: lightning bolt
Teleport. The yagnoloth teleports, along with any equipment it is wearing or
carrying, up to 60 feet to an unoccupied space it can see.Anyone who would contract yugoloths for a task usually ends up dealing with a yagnoloth. Cunning negotiators, these strange Fiends handle the
Species
Eberron: Rising from the Last War
warforged embrace a concrete purpose — such as protecting allies, completing a contract, or exploring a land — and embrace this task as they once did war. However, there are warforged who
, Church, Crunch, Crystal, Dagger, Dent, Five, Glaive, Hammer, Iron, Lucky, Mace, Oak, Onyx, Pants, Pierce, Red, Rod, Rusty, Scout, Seven, Shield, Slash, Smith, Spike, Temple, Vault, Wall
Magic Items
The Book of Many Things
wearing armor.
Ship. You gain proficiency in three skills chosen by the DM.
Staff. A rare or rarer magic rod, staff, or wand appears in your hands. The DM chooses the item.
Stairway. You can choose to
Beast’s game statistics, and any nonmagical equipment you’re wearing or carrying melds into your new form and can’t be used. Any magic items you’re carrying drop in an
Imp (Familiar Variant)
Legacy
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Monsters
Monster Manual (2014)
form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Devil's Sight
. Magical darkness doesn't impede the imp's darkvision.
Magic Resistance. The imp has advantage on saving throws against spells and other magical effects.
Familiar. The imp can enter into a contract to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
on the character, who must succeed on a DC 14 Constitution saving throw or contract the Gnawing Plague.
4 A rat scurries across the character’s foot. If the character isn’t wearing metal armor
against the character as they push through the crowds? The character must succeed on a DC 12 Constitution saving throw or contract the Gnawing Plague.
3 A nearby person turns and coughs directly
Magic Items
Lost Laboratory of Kwalish
metal bosses adorn the armor in seemingly random fashion. On the back of the armor’s left gauntlet is a rectangular metal box, from which projects a short rod tipped with a cone-shaped red
crystal.
While wearing this armor, you gain the following benefits:
You have a +1 bonus to AC.
Your Strength score is 18 (this has no effect if your Strength is already 18 or higher).
You have
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Elzerina. Under the terms of the contract, their souls will be forfeit on their ninth birthdays, and that day is fast approaching. But Victoro can buy his way out of the obligation by providing, as the
contract states, “one shy of a million gold coins and the sacrifice of one shy of a hundred unfortunate souls.” Victoro is well schooled, suave, slow to anger, and blessed with good health, long life
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Primus, leader of the modrons. As a creature of absolute law, Primus could be trusted to issue a fair and impartial verdict. Asmodeus drafted a contract to seal the deal, and the angels — after carefully
mortals to evil, but he and his minions never breached a contract and explained the terms clearly. Had they not obeyed the rule of law in doing so? Was it not mortal ambition, rather than infernal deception
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
rendered, guests need not fear being trapped within, since Mahadi is very serious about maintaining the contract between host and guest. Each guest must agree to this formal arrangement prior to
establishment fall under a special contract and therefore rank most highly in his esteem. Of course, guests leaving Infernal Rapture are expected to pay their bills in full prior to departure. If a guest
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
without a plan, they’re unlikely to survive the experience, let alone retrieve the first piece of the Rod of Seven Parts. See the advice below for handling strategies the characters might adopt. Being
Sneaky If the characters are careful, they might be able to sneak through Web’s Edge and steal the rod piece without anyone catching them. If any devotees in Web’s Edge spot the characters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The joystick locks in place and is immovable while the saucer is landed. Pressing the “Teleport” button teleports the saucer and its pilot, along with anything the pilot is wearing or carrying, to a
controls the flying saucer is a rod of lordly might. The rod’s normal magical properties are suppressed while it is attached to the flying saucer’s console. The rod can be torn from the console by force
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
goblins wearing overalls and tinted goggles use brooms to sweep the floor, seemingly untroubled by the noise.
When she’s not watching plays from her ornithopter pad (area M21) or asleep in her room (area
meet a tragic end. It serves no other purpose. The device is powered by electricity transmitted through its central element: an 80-foot-tall lightning rod that forms its vertical axis. A creature that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a faint image in the cloud of an adult bronze dragon surrounded by figures in black robes wearing the holy symbol of Shar and reading from scrolls. As the great creature writhes in pain, its bronze
that “birthed” it. The shadow assassins guard the room thereafter. Treasure Each cult fanatic carries an obsidian holy symbol of Shar (25 gp each). The leader, Abberoch, also has a silver rod with one end formed in the shape of a key (70 gp). The rod unlocks the double door in area 18.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
wearing or carrying isn’t transformed. It reverts to its true form if it dies.
Devil’s Sight. Magical darkness doesn’t impede the imp’s darkvision.
Magic Resistance. The imp has advantage on saving
their masters, and an imp can be quite dangerous if its master is threatened. Some such imps have the following trait.
Familiar. The imp can enter into a contract to serve another creature as a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
skeletons, many still wearing rusted armor or tattered robes.
Gremorly dumped the corpses of those he killed into the moat. A character who examines these remains and succeeds on a DC 15 Wisdom
Gremorly. Ritual Rod. Set into a metal tripod in the center of the room is a 3-foot-long metal rod decorated with runes and glowing with necromantic magic. The entire assembly weighs 8 pounds. This is one of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
in this way, every time you finish a long rest, you must make a DC 10 Charisma saving throw. On a failed save, you immediately drop everything you are carrying or wearing and are transformed into a
. Windfall acquired the seventh piece of the Rod of Seven Parts some time ago. She used it to create an image of Sardior, who she believes resembled a red dragon. Windfall hopes to find a way to use the rod
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Robe of Useful Items Wondrous item, uncommon This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing
, up to 2 feet deep), which you can place on a vertical surface you can reach
97–00 Portable ram
Top to Bottom: Rod of Absorption, Robe of
the Archmagi, and Robe of Useful Items
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
point in tough business negotiations. Likewise, a warlock’s pact is the definitive binding contract, providing a unique insight into matters of debt and obligation. The only thing you need to watch out
always chuckling maniacally to yourself. As convenient as it might seem, remember that interns are not automatically potential sacrifices. Always check the individual contract first. A diligent
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
drow mage named Naxa, who is wearing a Cloak of Arachnida she found here. The cloak allows Naxa to climb on walls and ceilings, and she is currently on the vault’s ceiling. Meeting Naxa. If the
. The room’s west end contains a jumble of stones stacked to create a vertical ring about five feet in diameter. A sleek staff—the Rod of Seven Parts—is jammed between two encircling stones like a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
against the hollow’s northern wall.
The fourth piece of the Rod of Seven Parts points its wielder to the boulder along the tree’s interior northwest curve. If the characters enter this area from area
wearing a blue cloak rummages in the dirt on hands and knees.
The rummaging figure is a kender named Riffel who also happens to be a werewolf (use the werewolf stat block, except Riffel’s size is Small
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
After a short wait, a middle-aged human woman enters, wearing fine red robes embroidered with stylized ki-rins. She introduces herself with amiable professionalism as Grand Secretary Wei. The
historian. Secretary Wei also presents a scroll bearing a contract for the characters to sign. The contract calls for an initial payment of 1,000 gp per character, plus an additional 1,000 gp per character
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Yagnoloth Anyone who would contract yugoloths for a task usually ends up dealing with a yagnoloth. Cunning negotiators, these strange Fiends handle the writing of contracts for their fellow yugoloths
magic, invisibility (self only), suggestion
3/day: lightning bolt
Teleport. The yagnoloth teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
merrenoloths can be coaxed away from the Lower Planes to captain other vessels, affording those ships and crews the same protection. Whenever a merrenoloth takes on a contract to captain a ship, it bonds
Weapons. The merrenoloth’s weapon attacks are magical.
Teleport. As a bonus action, the merrenoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
been acting paranoid of late and refuses to leave his quarters (area Z8). Talking with Ilren. Ilren appears as a boisterous giff—a bulky individual with a head similar to that of a hippopotamus—wearing
aboard the Lambent Zenith. Though they can recount the ship’s mission and subsequent crash, these sailors know nothing about the rod piece. Z3: Galley and Pantry The sound of sizzling and the smell of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
must succeed on a DC 16 Wisdom saving throw or be magically transformed into an inanimate wooden mask, along with whatever it is wearing or carrying. The mask bears a striking resemblance to the
, and immunity to poison and psychic damage. A mask that is reduced to 0 hit points is destroyed and can’t be transformed back into the creature it once was. Each copper rod is a Medium object with AC
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
the Razorvine Tiara. In the hands of anyone other than Shemeshka, the Razorvine Tiara functions as a tentacle rod that deals slashing damage instead of bludgeoning damage.
Actions
Multiattack
equipment she is wearing or carrying, up to 60 feet to an unoccupied space she can see.
Reactions
Fell Counterspell (3/Day). Shemeshka utters a magical word to interrupt a creature she can see that is
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Martial Melee weapons that have the Light property You gain the following benefits while you are unarmed or wielding only Monk weapons and you aren’t wearing armor or wielding a Shield. Bonus Unarmed
Strike, you can use your Dexterity modifier instead of your Strength modifier to determine the save DC. Level 1: Unarmored Defense While you aren’t wearing armor or wielding a Shield, your base Armor
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
patrons. Just south of the track are a pair of lounge chairs and two cashier booths staffed by tieflings wearing devil masks.
Security Mirrors. A security mirror overlooks the cashier booths in the
measure to the casino’s vault: an animated minotaur skeleton. Quentin refers to it as “Virgil.” It can be controlled using a magic rod that Quentin keeps in his office (area A14). Security Office
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
likeness of a gaunt, pale-faced man wearing a black cloak.
The statue depicts Strahd, to whom the cultists make sacrifices in the vain hope that he will reveal his secrets to them. Encounter. Roll on the
. The cult ritually sacrificed Brigetta using a ceremonial stake tipped with the fourth piece of the Rod of Seven Parts, which is still embedded in Brigetta’s chest. A relentless impaler (see appendix
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
tremorsense 10 ft., passive Perception 14
Languages Common
Challenge 1/2 (100 XP)
Unarmored Defense. While the monk is wearing no armor and wielding no shield, its AC includes its Wisdom modifier
.
Unarmored Movement. While the monk is wearing no armor and wielding no shield, its walking speed increases by 10 feet (included in its speed).
Actions
Multiattack. The monk makes two melee
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
or 8, Light can’t cast the spell again until the next dawn), ray of frost
Bonus Actions
Blessing of the Raven Queen (1/Day). Light magically teleports, along with any equipment he is wearing or
Attunement by Mister Light or His Handpicked Successor) This ornate rod is topped by a pair of butterfly wings and incorporates bits of red glass into its length. It weighs 3 pounds. Magic Weapon. In
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
a skeletal corpse wearing Cyran regalia. The skeleton wears a silver helmet with a sizable dent. A view port made from shimmering crystal overlooks the mists of the Mournland.
As long as Landro’s
liquid that pools around the dais.
Floating above the brain and scattering light across the room is a small, slender object: a piece of the Rod of Seven Parts.
Years after its abandonment, the