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Returning 35 results for 'contrast center whether'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Queen, who rules from a castle called Dynnistan. It isn’t known whether these legends are based on any true experience or are simply the result of imagination trying to account for a terrifying and
called lich-knights or fell horsemen.
In stark contrast to the knights of Eldraine, the deathless riders are without virtue of any kind. They are few in number—unless many more lurk in the dark
Monsters
Mordenkainen Presents: Monsters of the Multiverse
chambers, although other structural forms might be incorporated. The morkoth dwells among the creatures and objects it prizes most in a spacious vault at the center of the warren, where the celestial
fragments that make up the island’s core are also located. Sections of the lair and its center might be kept dry to better protect and preserve collected objects and creatures, but most of the lair
Morkoth
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
core of the warren, where the pearly matter of the island is also located. Sections of the lair and its center might be kept dry to better protect and preserve collected objects and creatures, but most
arrival, whether an object or a creature, on its island or in its sanctum. As an action, the morkoth can locate any one creature or object on the island. Visitors to the island feel as though they are being
Genasi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
into the mortal world. They adapt well to the mingled elements of the Material Plane, and they sometimes visit—whether of their own volition or compelled by magic. Some genies can adopt mortal
, elemental forces hold greater sway than they do on other worlds. As a people touched by elemental power, genasi are viewed as seers, prophets, and chosen ones. The birth of a genasi, whether a slave, a noble
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Moving Around Other Creatures You can move through a nonhostile creature's space. In contrast, you can move through a hostile creature's space only if the creature is at least two sizes larger or
smaller than you. Remember that another creature's space is difficult terrain for you. Whether a creature is a friend or an enemy, you can't willingly end your move in its space. If you leave a hostile creature's reach during your move, you provoke an opportunity attack, as explained later in the section.
Druid
Legacy
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Classes
Basic Rules (2014)
.
Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over
, animals, or elemental forces. The ancient druidic traditions are sometimes called the Old Faith, in contrast to the worship of gods in temples and shrines.
Druid spells are oriented toward nature and
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
we would all do well to prioritize that kinship. (Any)
3
Mystery. I appreciate a question I cannot answer, so I strive to be an enigma for other creatures. (Any)
4
Adaptability. Whether
in the center of a vast underground salt lake.
Deep Dragon Lairs
Deep dragons make their lairs in the recesses of the Underdark, often near the settlements of people with whom they have
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Religion and the Gods Creatures in the Outlands revere gods as folk do anywhere else. At the center of the Great Wheel, faiths are as diverse as their worshipers, who hail from neighboring planes and
distant Material Plane worlds. The Outlands contain the domains of several gods, such as the hidden tower of Annam the All-Father, creator of giants, and the gaseous realm of the beholder god Gzemnid. Devout worshipers, whether alive or dead, gravitate to their gods and carry out their will.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Developments If the characters defeat Arauthator, the reactions of Oyaviggaton’s other inhabitants are dependent on whether the dragon is killed or driven off. If Arauthator is killed, the ice toads
grieve, but they won’t take any action against the characters. In contrast, the kobolds are furious with grief, throwing themselves at the characters in frenzied, suicidal attacks. The ice trolls
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
nations are blinded by their civilized ways. You have heard the truth in the voices of croaking frogs and seen it in the shadows shifting on the water. Whether you’re loyal to the Gatekeepers, the
contrast, the Marcher tribes maintain traditions that predate humanity. As nomadic hunter-gatherers, they don’t work metals; they make their tools from stone, hide, wood, and bone. If your character
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Ability Checks An ability check is a test to see whether a character succeeds at a task that he or she has decided to attempt. The Player’s Handbook includes examples of what each ability score is
whether both sides use the same ability or whether different abilities should counter each other. For example, when a creature tries to hide, it engages in a contest of Dexterity against Wisdom. But if two
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Developments If the characters defeat Arauthator, the reactions of Oyaviggaton’s other inhabitants are dependent on whether the dragon is killed or driven off. If Arauthator is killed, the ice toads
grieve, but they won’t take any action against the characters. In contrast, the kobolds are furious with grief, throwing themselves at the characters in frenzied, suicidal attacks. The ice trolls
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragons in Play This chapter is intended for the Dungeon Master. The ideas and tables herein can help inspire you as you prepare to use dragons in your D&D game, whether you’re building a single
that feature dragons, whether you want such an encounter to be the climax of an adventure or an obstacle in a larger narrative. “Dragon Adventures” looks at the different roles a dragon can play in an
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
takes, Strahd unceasingly seeks her, determined to possess her and soothe his rejected ego. The following section explores creating stories with Tatyana’s latest incarnation at their center. This
incarnation—whether an unwitting innocent, a determined vampire, a villain, or something else entirely—influences both Strahd’s and the characters’ relationship with her. Consider how changing Tatyana’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
natural world might be anthropomorphized in terrifying ways. Characters suffer aberrant or excessive growth, whether of organs, discordant appendages, or unnatural materials. Though gore often takes center
heart beats, the lungs pump air, and the gastrointestinal system labors to supply us with nutrients. But we don’t ponder the minutiae. Like whether embryonic parasites encyst in our brains, or what stage
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Proficiencies table. No saving throw proficiencies are included in that table. Regardless of whether a class is your first, you do gain any proficiencies that the class grants through its features. For
strikes? The Sneak Attack feature works with a weapon that has the finesse or ranged property. An unarmed strike isn’t a weapon, so it doesn’t qualify. In contrast, a rogue/ monk can use Sneak Attack with a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Moving Around Other Creatures You can move through a nonhostile creature’s space. In contrast, you can move through a hostile creature’s space only if the creature is at least two sizes larger or
smaller than you. Remember that another creature’s space is difficult terrain for you.
Whether a creature is a friend or an enemy, you can’t willingly end your move in its space.
If you leave a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Night Revelers The characters are free to wander Djaynai while they prepare for their mission. At a point of your choosing, whether the characters are exploring the streets or resting at the inn
speak of your mystic experiences last night, of what they might mean, and of what causes are championed by those seemingly at the center of them.”
The whispering figure identifies herself only as
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
do you prefer to improvise? General or Thematic? Is the game a mixture of themes and genres, or does it center on a particular theme or a genre such as horror? Morally Ambiguous or Heroic? Are you
comfortable with moral ambiguity, such as allowing the characters to explore whether the end justifies the means? Or are you happier with straightforward heroic principles, such as justice, sacrifice, and helping the downtrodden?
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
adventures, particularly as they contrast with what majorities consider the status quo. In folk horror tales, characters often discover that their beliefs aren’t as universally held as they assumed, and
beliefs, whether physically obscuring them or by manipulating others in power. Communities in folk horror stories often serve as a grim mirror of some aspect of accepted society. Beliefs highlighted
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
arch are two statues of dwarves offering a greeting. Beyond the archway is an open courtyard with a statue on a raised platform in the center. All these features have been chiseled out of the side of
bludgeoning damage on a hit). Without shields, they have AC 14. Whether or not the guards are present depends on how quietly the characters approach: If the characters trigger the trap in area D1 or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
do you prefer to improvise? General or Thematic? Is the game a mixture of themes and genres, or does it center on a particular theme or a genre such as horror? Morally Ambiguous or Heroic? Are you
comfortable with moral ambiguity, such as allowing the characters to explore whether the end justifies the means? Or are you happier with straightforward heroic principles, such as justice, sacrifice, and helping the downtrodden?
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Central Plateau The power and wealth of Sharn are concentrated in Central Plateau. Whether you’re looking to deal with powerful merchants, city councilors, dragonmarked barons, or the ambassadors of
the largest bank in Sharn and the center of House Kundarak urban operations in the city. Korranath, Upper Central Lyrandar Tower All airship travel to and from Sharn passes through the docking spires
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, with the Material realms at the center. The Inner Planes form a wheel around the Material Plane, enveloped in the Ethereal Plane. Then the Outer Planes form another wheel around and behind (or above
between different planes is largely theoretical. No being in the multiverse can look down and see the planes arranged like a diagram in a book. No mortal can verify whether Mount Celestia is sandwiched
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Undermountain. Located in the center of the taproom, the well was once the outer shell of Halaster’s mighty tower, which was demolished long ago. Its sheer walls are made of old mortared stones. Next
dark room at the bottom of the 140-foot shaft (level 1, area 1). Durnan charges adventurers 1 gp each to descend into the well, whether they opt to use the rope or not. The return trip also costs a piece
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
center of the chamber, a female drow sits upon a zurkhwood throne. She stands, eyes closed and arms crossed as if in meditation or prayer. Then her white hair writhes, and you see it is formed of pale
the 1,000 gp diamond he promised them. XP Awards The characters gain 50 XP each if they successfully report back to Sark, whether they defeat the medusa or not. Upon earning this award, the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
pillar of argent fire marks the point of Tira’s sacrifice, the center of the modern church. This pillar, located in Flamekeep, is a manifestation of the Silver Flame, not the source of its power. The
Khorvaire. In contrast to the Sovereign Host, the church maintains a defined structure and creed. Archbishops monitor regions; cardinals lead the church; and the ultimate authority is the Keeper of the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
dracoliches. Many such elements center around scholars and academics, for whom the cult’s new focus has made their knowledge and research irrelevant. Others think that Severin is being taken in by devils and
Jorgen Pawl and his followers a dragon mask to examine, allowing them to determine whether Severin’s understanding of the masks’ power is correct. If Severin is wrong, he will know before risking
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Toil and Trouble The quest in Easthaven begins at the same time as the burning of the Red Wizard, Dzaan, who is described in the “Arcane Brotherhood” section of appendix C. Whether the characters are
and a welcome one for the people of Ten-Towns, if the characters choose to part with it. If news of the cauldron spreads, the characters will quickly find themselves the center of attention as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
center on a theme such as horror? Is the game for all ages, or does it involve mature themes? Are you comfortable with moral ambiguity, such as allowing the characters to explore whether the end
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dracoliches. Many such elements center around scholars and academics, for whom the cult’s new focus has made their knowledge and research irrelevant. Others think that Severin is being taken in by devils and
Pawl and his followers a dragon mask to examine, allowing them to determine whether Severin’s understanding of the masks’ power is correct. If Severin is wrong, he will know before risking everything on
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Skophos that can coexist in some measure of peace with the wider world. Mogis’s Chalice Many grand temples to Mogis stand in Skophos, presenting a stark contrast to the crude shrines that usually serve as
sites of worship for the god of fury. Near the center of the polis, one temple larger and more elaborate than the rest serves as a holy site and the seat of the minotaur government, called Mogis’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
come into being when Purphoros tried to steal the secrets of Kruphix? To the people of Theros, it doesn’t matter whether these tales describe historical facts, and each of them is true in its own way
, by contrast, is about the exploits of a single mortal hero, Callaphe the Mariner, who snuck into Mount Velus and stole Purphoros’s tears, hid behind Phenax and wrote down his secrets, and raced Thassa
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
The Wilds Past the courts, across the stream, into the woods—there lie the wilds, the most magical, strange, and dangerous lands in all Eldraine. In contrast to the order and structure of the realm
, including humans. In addition to those described in this collection, many creatures from the Monster Manual and other sources live in the wilds of Eldraine: Humans. Whether driven by desperation or a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
interact with, whether as allies, members, or enemies. As a starting point, decide what role you want an organization to play in the world. What is it all about? What are its goals? Who founded it and why
organization as you’ve defined it. Consider the motto of the Harpers: “Down with tyranny. Fairness and equality for all.” The Harpers have a straightforward message of freedom and prosperity. Contrast






