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Returning 35 results for 'contrast want revel'.
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contrast walk revere
Satyr
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mythic Odysseys of Theros
discourse. Satyrs feel that life is to be lived and experienced with all the senses. Satyrs see the world and everything in it as a book of delights, and they want to explore every page. See chapter 3
for more details on the satyr homeland, the Skola Vale.
The Art of the Revel
The humans of the poleis generally think of satyrs’ revels as raucous bacchanals, where anything and everything
Genasi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
up to the Sword Coast, and into the Western Heartlands to the east. Some remain in their ancient homeland.
In contrast, water and earth genasi have no common history. Individuals have difficulty
.
Fire genasi often get themselves into difficulty with their fiery tempers. Like their air genasi cousins, they sometimes flaunt their perceived superiority over common folk. But they also want
Backgrounds
Guildmasters’ Guide to Ravnica
law-abiding citizens of Ravnica.
Personality Traits
d8
Personality Trait
1
I revel in mayhem, the more destructive the better.
2
When violence breaks out, I lose myself in
find more ways to express my art through pain — my own as well as others’. (Chaotic)
4
Freedom. No one tells me what to do. (Chaotic)
5
Equality. I want to see Ravnica
Gnome
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
his or her appearance. A male gnome’s beard, in contrast to his wild hair, is kept carefully trimmed but often styled into curious forks or neat points. A gnome’s clothing, though usually
beauties of the world in their long years, but gnomes seem to worry that even with all that time, they can’t get in enough of the things they want to do and see.
Gnomes speak as if they can’t
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
hold and controls their actions. In contrast, lizardfolk see emotions as traits assigned to other creatures, objects, and situations. A lizardfolk doesn’t think, “I’m scared.&rdquo
aggression toward creatures that they could defeat in a fight and that can’t be dealt with in some other manner. They are aggressive toward prey they want to eat, creatures that want to harm them, and
Sorcerer
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
master it, or revel in its unpredictable nature? Is it a blessing or a curse? Did you seek it out, or did it find you? Did you have the option to refuse it, and do you wish you had? What do you intend
to do with it? Perhaps you feel like you’ve been given this power for some lofty purpose. Or you might decide that the power gives you the right to do what you want, to take what you want from
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
blessed with inherent magic but perhaps scarred as well? How do you feel about the magical power coursing through you? Do you embrace it, try to master it, or revel in its unpredictable nature? Is it a
this power for some lofty purpose. Or you might decide that the power gives you the right to do what you want, to take what you want from those who lack such power. Perhaps your power links you to a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
blessed with inherent magic but perhaps scarred as well? How do you feel about the magical power coursing through you? Do you embrace it, try to master it, or revel in its unpredictable nature? Is it a
this power for some lofty purpose. Or you might decide that the power gives you the right to do what you want, to take what you want from those who lack such power. Perhaps your power links you to a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their actions. In contrast, lizardfolk see emotions as traits assigned to other creatures, objects, and situations. A lizardfolk doesn’t think, “I’m scared.” Instead, aggressive, stronger creatures
fight and that can’t be dealt with in some other manner. They are aggressive toward prey they want to eat, creatures that want to harm them, and so on. Pleasurable people and things make life easier
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their actions. In contrast, lizardfolk see emotions as traits assigned to other creatures, objects, and situations. A lizardfolk doesn’t think, “I’m scared.” Instead, aggressive, stronger creatures
fight and that can’t be dealt with in some other manner. They are aggressive toward prey they want to eat, creatures that want to harm them, and so on. Pleasurable people and things make life easier
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
points. In contrast, a feature like the wizard’s Arcane Ward can take damage for you, potentially eliminating the need to make a Constitution saving throw or, at least, lowering the DC of that save. Can a
concentration on it. Otherwise, a spell’s magic is unleashed on the environment, and if you want to end it, you need to cast dispel magic on it.
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
points. In contrast, a feature like the wizard’s Arcane Ward can take damage for you, potentially eliminating the need to make a Constitution saving throw or, at least, lowering the DC of that save. Can a
concentration on it. Otherwise, a spell’s magic is unleashed on the environment, and if you want to end it, you need to cast dispel magic on it.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
independence and suspicious of the houses. Your ties to the Marches might be distant because you were born to a family that left years ago. Do you want to rediscover your ancestral roots? Madness and
contrast, the Marcher tribes maintain traditions that predate humanity. As nomadic hunter-gatherers, they don’t work metals; they make their tools from stone, hide, wood, and bone. If your character
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
independence and suspicious of the houses. Your ties to the Marches might be distant because you were born to a family that left years ago. Do you want to rediscover your ancestral roots? Madness and
contrast, the Marcher tribes maintain traditions that predate humanity. As nomadic hunter-gatherers, they don’t work metals; they make their tools from stone, hide, wood, and bone. If your character
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
interminable discourse. Satyrs feel that life is to be lived and experienced with all the senses. Satyrs see the world and everything in it as a book of delights, and they want to explore every page. See
chapter 3 for more details on the satyr homeland, the Skola Vale. The Art of the Revel The humans of the poleis generally think of satyrs’ revels as raucous bacchanals, where anything and everything
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
interminable discourse. Satyrs feel that life is to be lived and experienced with all the senses. Satyrs see the world and everything in it as a book of delights, and they want to explore every page. See
chapter 3 for more details on the satyr homeland, the Skola Vale. The Art of the Revel The humans of the poleis generally think of satyrs’ revels as raucous bacchanals, where anything and everything
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
blessed with inherent magic but perhaps scarred as well? How do you feel about the magical power coursing through you? Do you embrace it, try to master it, or revel in its unpredictable nature? Is it a
this power for some lofty purpose. Or you might decide that the power gives you the right to do what you want, to take what you want from those who lack such power. Perhaps your power links you to a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
blessed with inherent magic but perhaps scarred as well? How do you feel about the magical power coursing through you? Do you embrace it, try to master it, or revel in its unpredictable nature? Is it a
this power for some lofty purpose. Or you might decide that the power gives you the right to do what you want, to take what you want from those who lack such power. Perhaps your power links you to a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Creating Factions Factions and organizations that you create for your campaign should grow out of the stories that are important to the world. Create organizations that your players will want to
interact with, whether as allies, members, or enemies. As a starting point, decide what role you want an organization to play in the world. What is it all about? What are its goals? Who founded it and why
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Creating Factions Factions and organizations that you create for your campaign should grow out of the stories that are important to the world. Create organizations that your players will want to
interact with, whether as allies, members, or enemies. As a starting point, decide what role you want an organization to play in the world. What is it all about? What are its goals? Who founded it and why
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Demonweb Connection Lolth’s personal realm is a layer of the Abyss known colloquially as the Demonweb Pits. Far from being intimidated by their deity’s connection to the Abyss, the drow revel in
curry Lolth’s favor, or to accomplish something more devious. As long as both sides get what they want, these arrangements conclude without further incident. Every so often, a demon summoning goes badly
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Demonweb Connection Lolth’s personal realm is a layer of the Abyss known colloquially as the Demonweb Pits. Far from being intimidated by their deity’s connection to the Abyss, the drow revel in
curry Lolth’s favor, or to accomplish something more devious. As long as both sides get what they want, these arrangements conclude without further incident. Every so often, a demon summoning goes badly
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
mollusks. In stark contrast to other sites along the coast, no seabirds can be seen near the island.
As reported by the scouts, a long stone causeway leads southward from the marshy coastline, crossing
handholds. Characters who want to climb the exterior can do so with no difficulty. Such activity attracts no attention from within, nor does it produce any useful results. The Causeway The stone causeway
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
the conjuring forth of a melee weapon, yet we allow more versatility when it comes to magic weapons. We didn’t want a narrow focus in this feature to make a warlock unhappy when a variety of magic
, but the feature doesn’t give that creature the ability to telepathically reply. In contrast, the telepathy ability that some monsters have (MM , "Telepathy") does make two-way communication possible
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
mollusks. In stark contrast to other sites along the coast, no seabirds can be seen near the island.
As reported by the scouts, a long stone causeway leads southward from the marshy coastline, crossing
handholds. Characters who want to climb the exterior can do so with no difficulty. Such activity attracts no attention from within, nor does it produce any useful results. The Causeway The stone causeway
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
the conjuring forth of a melee weapon, yet we allow more versatility when it comes to magic weapons. We didn’t want a narrow focus in this feature to make a warlock unhappy when a variety of magic
, but the feature doesn’t give that creature the ability to telepathically reply. In contrast, the telepathy ability that some monsters have (MM , "Telepathy") does make two-way communication possible
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
truth of what he says with a successful DC 16 Wisdom (Insight) check: “I’m Tragos … and this is Artelio and Funagi,” he says. “We were out for a bit of a revel when a swarm of wild-eyed ravens attacked
us. We’re in no fit state to fight. Could you perchance help us get home?”
The satyrs want to get back to Polvarth Plateau, where they can party safely. They aren’t sure how far they’ve strayed
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
truth of what he says with a successful DC 16 Wisdom (Insight) check: “I’m Tragos … and this is Artelio and Funagi,” he says. “We were out for a bit of a revel when a swarm of wild-eyed ravens attacked
us. We’re in no fit state to fight. Could you perchance help us get home?”
The satyrs want to get back to Polvarth Plateau, where they can party safely. They aren’t sure how far they’ve strayed
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
you’re crafting a whole adventure around a dragon or just want to throw a dragon with an interesting personality into the party’s path, how do you put a dragon to best use in an encounter? Start by
goblins (as in “The Sunless Citadel,” an adventure found in Tales from the Yawning Portal). In this case, fighting the dragon might be necessary if the dragon doesn’t want to return, but killing the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
you’re crafting a whole adventure around a dragon or just want to throw a dragon with an interesting personality into the party’s path, how do you put a dragon to best use in an encounter? Start by
goblins (as in “The Sunless Citadel,” an adventure found in Tales from the Yawning Portal). In this case, fighting the dragon might be necessary if the dragon doesn’t want to return, but killing the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
seek prey, and intelligent creatures search for lairs offering the best combination of air, food, water, and security. Keep these factors in mind when designing a dungeon you want the players to believe
throughout. The contrast between easy and hard encounters, as well as simple and complex encounters, encourages characters to vary their tactics and keeps the encounters from seeming too similar.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
district of Holdfast. In contrast to the residents of Highhold in Upper Dura, the dwarves of Holdfast have deep roots in Sharn and feel no strong connection to the Mror Holds or its traditions.
High
you’re looking to forget your troubles, by all means, go see Facade or The Late Count. But if you want to take in a performance that might make you a better person, do whatever it takes to get tickets to Five Lives.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
their thralls, but never to the extent that they can no longer work. In contrast to their love of servants, most genies loathe being bound to service themselves. A genie obeys the will of another only
genies into service. Decadent Nobility. Noble genies are the rarest of their kind. They are used to getting what they want, and have learned to trade their ability to grant wishes to attain the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
their thralls, but never to the extent that they can no longer work. In contrast to their love of servants, most genies loathe being bound to service themselves. A genie obeys the will of another only
genies into service. Decadent Nobility. Noble genies are the rarest of their kind. They are used to getting what they want, and have learned to trade their ability to grant wishes to attain the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
seek prey, and intelligent creatures search for lairs offering the best combination of air, food, water, and security. Keep these factors in mind when designing a dungeon you want the players to believe
throughout. The contrast between easy and hard encounters, as well as simple and complex encounters, encourages characters to vary their tactics and keeps the encounters from seeming too similar.