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Returning 35 results for 'contrast watch revealing'.
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Monsters
Mythic Odysseys of Theros
fall unconscious. Instead, the damage creates cracks in its carapace, revealing its hearts. Tromokratis has four hearts: two on its chest, one on its back, and one at the base of its tail. A heart has an
. In recent memory, the massive menace rose from the waves to topple the Pyrgnos, Meletis’s great repository of scholarly knowledge. Since that day, the polis keeps a watch specifically for
Soulknife
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Tasha’s Cauldron of Everything
Most assassins strike with physical weapons, and many burglars and spies use thieves’ tools to infiltrate secure locations. In contrast, a Soulknife strikes and infiltrates with the mind
revealing their full potential as you experienced the stress of adventure. Or you might have sought out a reclusive order of psychic adepts and spent years learning how to manifest your power.
backgrounds
Warden
Rest wardens tend to be either a dour and somber lot or—in contrast to their trade—are filled with the vibrance and joy of life. Those who understand the thin thread between life
someone robbed a grave.
3
You spent time learning from Yorgrim, gravedigger and caretaker of the Maidenmist Cemetery.
4
Someone violated graves under your watch and stole away with the corpses
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Castle Ward; in contrast, squads of eight walk the Dock Ward, increasing to as many as a dozen at night. If Watch members spot trouble they can’t handle, they blow shrill tin whistles to summon more
City Watch The first soldiers you see in service to the city will be the members of the City Guard who patrol the roads leading to Waterdeep, watch the walls, guard civic structures, and protect
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Castle Ward; in contrast, squads of eight walk the Dock Ward, increasing to as many as a dozen at night. If Watch members spot trouble they can’t handle, they blow shrill tin whistles to summon more
City Watch The first soldiers you see in service to the city will be the members of the City Guard who patrol the roads leading to Waterdeep, watch the walls, guard civic structures, and protect
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Sharn Watch maintains a significant presence. The rest of Lower Dura, in stark contrast, has been left to rot. Ignored by the Watch, it is the domain of gangs and crime lords. The inhabitants of the
boasted manors, temples, and a garrison for the watch. But all of these edifices were abandoned long ago, and now most are home to nothing but squatters and vermin. The district of Callestan is a nexus
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Sharn Watch maintains a significant presence. The rest of Lower Dura, in stark contrast, has been left to rot. Ignored by the Watch, it is the domain of gangs and crime lords. The inhabitants of the
boasted manors, temples, and a garrison for the watch. But all of these edifices were abandoned long ago, and now most are home to nothing but squatters and vermin. The district of Callestan is a nexus
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Burly’s Plan Following the characters’ meeting with Witch and Light, Burly pulls the characters aside for a hushed conversation: Burly removes his jack-o’-lantern helmet, revealing a worried
Witchlight watch (without which the carnival can’t stay on schedule) and use it to compel Witch and Light to provide the answers they seek. He proposes that the best time to swipe the watch is during
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Burly’s Plan Following the characters’ meeting with Witch and Light, Burly pulls the characters aside for a hushed conversation: Burly removes his jack-o’-lantern helmet, revealing a worried
Witchlight watch (without which the carnival can’t stay on schedule) and use it to compel Witch and Light to provide the answers they seek. He proposes that the best time to swipe the watch is during
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
The Watch Arrives
Saeth Cromley and Barnibus Blastwind
Twenty minutes after the explosion, a City Watch sergeant named Saeth Cromley (see appendix B) escorts a member of the Watchful Order of
confounding equation,” replies Barnibus with a frown. “Trust in the Watch,” Cromley adds dismissively. Characters who seem truthful and honest can press Barnibus for further information by making a DC 15
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
The Watch Arrives
Saeth Cromley and Barnibus Blastwind
Twenty minutes after the explosion, a City Watch sergeant named Saeth Cromley (see appendix B) escorts a member of the Watchful Order of
confounding equation,” replies Barnibus with a frown. “Trust in the Watch,” Cromley adds dismissively. Characters who seem truthful and honest can press Barnibus for further information by making a DC 15
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
spectators finally reaches High Hill. The grassy slope is spotted with trees and crumbled stone fencing. Near the base, several dozen soldiers in matching armor stand in even formation. The contrast
, reenactment participants and spectators break up, with the former taking up wooden weapons while the latter settle down to watch the reenactment. Encourage all characters to participate in the reenactment
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
destroy evil in the multiverse, rather than stand back and watch demons and devils annihilate one another, destroying vast swaths of the multiverse in the process. In defiance of her superiors, Zariel
behind them and never revealing their shameful retreat and betrayal. The Hellriders, as they were called, would wear this badge of shame to the grave.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
spectators finally reaches High Hill. The grassy slope is spotted with trees and crumbled stone fencing. Near the base, several dozen soldiers in matching armor stand in even formation. The contrast
, reenactment participants and spectators break up, with the former taking up wooden weapons while the latter settle down to watch the reenactment. Encourage all characters to participate in the reenactment
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
destroy evil in the multiverse, rather than stand back and watch demons and devils annihilate one another, destroying vast swaths of the multiverse in the process. In defiance of her superiors, Zariel
behind them and never revealing their shameful retreat and betrayal. The Hellriders, as they were called, would wear this badge of shame to the grave.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
warehouse, three members of the Waterdeep City Watch stand guard. No one else is on the street, except a seemingly inebriated halfling who stumbles toward you.
Gray Hands Spy The stumbling figure is Otis
Adalgrim (NG male halfling spy). Otis works for the Gray Hands — members of the City Watch or the City Guard invited to join a special security force working directly for Vajra Safahr, the Blackstaff
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
warehouse, three members of the Waterdeep City Watch stand guard. No one else is on the street, except a seemingly inebriated halfling who stumbles toward you.
Gray Hands Spy The stumbling figure is Otis
Adalgrim (NG male halfling spy). Otis works for the Gray Hands — members of the City Watch or the City Guard invited to join a special security force working directly for Vajra Safahr, the Blackstaff
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
39. Big Ears Watch Post These chambers house the level’s main Xanathar Guild watch post, called “Big Ears” by the bugbears that command it. Instead of posting lookouts, the watch post’s defenders
turned so that the weapon’s backside faces forward, the pedestal rises another 3 feet, revealing an open cavity that contains a magic circlet identical to the one worn by the statue — but fashioned from
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
39. Big Ears Watch Post These chambers house the level’s main Xanathar Guild watch post, called “Big Ears” by the bugbears that command it. Instead of posting lookouts, the watch post’s defenders
turned so that the weapon’s backside faces forward, the pedestal rises another 3 feet, revealing an open cavity that contains a magic circlet identical to the one worn by the statue — but fashioned from
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
militia, who salute the sergeant as he limps past them.
Standing watch by the gates are two dour gnomes in black robes. On Cragknuckle’s signal, each of these gnomes casts a spell that causes the
gates to swing open before you. A wave of heat washes through the bulwark as the gates part, revealing a grim town bathed in hellish light and periodically brightened by flashes of lightning.
The
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, keeping watch while looking innocuous among the harmless crabs native to the beach. If the characters reseal Miska in the Ruinous Citadel, Kalzak orders the phisarazus to remain on guard and then leaves to
, revealing a small room and staircase leading 200 feet up the cliffside into the central chamber (area F3). Kas comes and goes from this entrance when he doesn’t use the ventilation holes. F3: Central
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, keeping watch while looking innocuous among the harmless crabs native to the beach. If the characters reseal Miska in the Ruinous Citadel, Kalzak orders the phisarazus to remain on guard and then leaves to
, revealing a small room and staircase leading 200 feet up the cliffside into the central chamber (area F3). Kas comes and goes from this entrance when he doesn’t use the ventilation holes. F3: Central
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
militia, who salute the sergeant as he limps past them.
Standing watch by the gates are two dour gnomes in black robes. On Cragknuckle’s signal, each of these gnomes casts a spell that causes the
gates to swing open before you. A wave of heat washes through the bulwark as the gates part, revealing a grim town bathed in hellish light and periodically brightened by flashes of lightning.
The
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
groups are particularly happy right now, since the sinkhole caused by the earthquake opened up smack dab in the middle of their territory. The sinkhole also brought the Waterdeep City Watch to the ward, a
move welcomed by no one — least of all the members of the Watch, who must now stand guard over the site until it can be investigated and closed. A character whose background entails knowledge of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
groups are particularly happy right now, since the sinkhole caused by the earthquake opened up smack dab in the middle of their territory. The sinkhole also brought the Waterdeep City Watch to the ward, a
move welcomed by no one — least of all the members of the Watch, who must now stand guard over the site until it can be investigated and closed. A character whose background entails knowledge of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
district of Holdfast. In contrast to the residents of Highhold in Upper Dura, the dwarves of Holdfast have deep roots in Sharn and feel no strong connection to the Mror Holds or its traditions.
High
High Hope. The most notable feature of the district is Daca’s Watch. Twelve feet high, this pillar is thought to have once held a statue or monument. Over a century ago, a gnome named Daca climbed
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
items for the party to find on their adventures, then watch in delight as the characters squirm under the weight of their unholy armaments. Only once Malaxxix has tired of the characters does it
who regards any opportunity to inflict misery on others as worthwhile. When Malaxxix deigns to speak with others, the fiend displays grandiloquent diction and a pompous demeanor—a stark contrast to the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
district of Holdfast. In contrast to the residents of Highhold in Upper Dura, the dwarves of Holdfast have deep roots in Sharn and feel no strong connection to the Mror Holds or its traditions.
High
High Hope. The most notable feature of the district is Daca’s Watch. Twelve feet high, this pillar is thought to have once held a statue or monument. Over a century ago, a gnome named Daca climbed
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
items for the party to find on their adventures, then watch in delight as the characters squirm under the weight of their unholy armaments. Only once Malaxxix has tired of the characters does it
who regards any opportunity to inflict misery on others as worthwhile. When Malaxxix deigns to speak with others, the fiend displays grandiloquent diction and a pompous demeanor—a stark contrast to the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
beings are long since fulfilled or failed. However, a number of couatls still watch over ancient power, await fulfillment of prophecy, or safeguard the heirs of creatures they once guided and protected
. Regardless of a couatl’s task, it prefers to remain hidden, revealing itself only as a last resort. Truth Tellers. A couatl can’t lie, but it can withhold information, answer questions vaguely, or
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
inappropriately equipped. Rath Modar is here to help watch over the vast treasure being transported to the Well of Dragons and also to plan for the summoning of Tiamat; the necessary incantations are complex and
reveal the depths of the connections between the Red Wizards (at least those friendly to Rath Modar) and the cult. The characters also find other letters from Thay revealing that clearly some Red
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
beings are long since fulfilled or failed. However, a number of couatls still watch over ancient power, await fulfillment of prophecy, or safeguard the heirs of creatures they once guided and protected
. Regardless of a couatl’s task, it prefers to remain hidden, revealing itself only as a last resort. Truth Tellers. A couatl can’t lie, but it can withhold information, answer questions vaguely, or
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
inappropriately equipped. Rath Modar is here to help watch over the vast treasure being transported to the Well of Dragons and also to plan for the summoning of Tiamat; the necessary incantations are complex and
reveal the depths of the connections between the Red Wizards (at least those friendly to Rath Modar) and the cult. The characters also find other letters from Thay revealing that clearly some Red
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. Rath Modar is here to help watch over the vast treasure being transported to the Well of Dragons and also to plan for the summoning of Tiamat; the necessary incantations are complex and require hundreds
between the Red Wizards (at least those friendly to Rath Modar) and the cult. The characters also find other letters from Thay revealing that clearly some Red Wizards are not nearly as keen on the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. Rath Modar is here to help watch over the vast treasure being transported to the Well of Dragons and also to plan for the summoning of Tiamat; the necessary incantations are complex and require hundreds
between the Red Wizards (at least those friendly to Rath Modar) and the cult. The characters also find other letters from Thay revealing that clearly some Red Wizards are not nearly as keen on the