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Returning 35 results for 'contrast wield ritual'.
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Moonblade
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Magic Items
Dungeon Master’s Guide (2014)
special ritual in the throne room of an elven regent or in a temple dedicated to the elven gods.
A moonblade won’t serve anyone it regards as craven, erratic, corrupt, or at odds with
has decided on an owner, it believes that only that person should wield it, even if the owner falls short of elven ideals.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Ability Intelligence is your spellcasting ability for your artificer spells; your understanding of the theory behind magic allows you to wield these spells with superior skill. You use your
attack roll with one. Spell save DC = 8 + your proficiency bonus + your Intelligence modifier Spell attack modifier = your proficiency bonus + your Intelligence modifier Ritual Casting You can cast an
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
spell and can cast it as a ritual. The spell doesn’t count against your number of spells known. When you cast the spell, you can choose one of the normal forms for your familiar or one of the following
). You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. Your pact weapon disappears if it is
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
spell and can cast it as a ritual. The spell doesn’t count against your number of spells known. When you cast the spell, you can choose one of the normal forms for your familiar or one of the following
options). You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. Your pact weapon
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Ability Intelligence is your spellcasting ability for your artificer spells; your understanding of the theory behind magic allows you to wield these spells with superior skill. You use your
attack roll with one. Spell save DC = 8 + your proficiency bonus + your Intelligence modifier Spell attack modifier = your proficiency bonus + your Intelligence modifier Ritual Casting You can cast an
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
spellcasting ability for your artificer spells; your understanding of the theory behind magic allows you to wield these spells with superior skill. You use your Intelligence whenever an artificer spell
= 8 + your proficiency bonus + your Intelligence modifier Spell attack modifier = your proficiency bonus + your Intelligence modifier Ritual Casting You can cast an artificer spell as a ritual if that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Intelligence is your spellcasting ability for your artificer spells; your understanding of the theory behind magic allows you to wield these spells with superior skill. You use your Intelligence whenever an
one. Spell save DC = 8 + your proficiency bonus + your Intelligence modifier Spell attack modifier = your proficiency bonus + your Intelligence modifier Ritual Casting You can cast an artificer spell
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
spell and can cast it as a ritual. The spell doesn’t count against your number of spells known. When you cast the spell, you can choose one of the normal forms for your familiar or one of the following
). You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. Your pact weapon disappears if it is
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
spell and can cast it as a ritual. The spell doesn’t count against your number of spells known. When you cast the spell, you can choose one of the normal forms for your familiar or one of the following
options). You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. Your pact weapon
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Intelligence is your spellcasting ability for your artificer spells; your understanding of the theory behind magic allows you to wield these spells with superior skill. You use your Intelligence whenever an
one. Spell save DC = 8 + your proficiency bonus + your Intelligence modifier Spell attack modifier = your proficiency bonus + your Intelligence modifier Ritual Casting You can cast an artificer spell
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
spellcasting ability for your artificer spells; your understanding of the theory behind magic allows you to wield these spells with superior skill. You use your Intelligence whenever an artificer spell
= 8 + your proficiency bonus + your Intelligence modifier Spell attack modifier = your proficiency bonus + your Intelligence modifier Ritual Casting You can cast an artificer spell as a ritual if that
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
a player’s happiness. If you’re a Pact of the Blade warlock, can someone else wield your pact weapon? Yes. Someone other than the warlock can use a pact weapon before the weapon disappears. Does the
, but the feature doesn’t give that creature the ability to telepathically reply. In contrast, the telepathy ability that some monsters have (MM , "Telepathy") does make two-way communication possible
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
a player’s happiness. If you’re a Pact of the Blade warlock, can someone else wield your pact weapon? Yes. Someone other than the warlock can use a pact weapon before the weapon disappears. Does the
, but the feature doesn’t give that creature the ability to telepathically reply. In contrast, the telepathy ability that some monsters have (MM , "Telepathy") does make two-way communication possible
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
unique ritual that alters its original abomination form, increasing its size, power, and intelligence. Other yuan-ti treat anathemas like demigods, and they naturally assume a leadership position over
-ti as the rulers of a region. Yuan-ti Abominations Mostly ophidian, but with humanlike arms that can wield weapons and use tools, abominations closely resemble the perfect form that the serpent gods
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
talks of the great ritual to summon Nangnang. Once the characters are rested, Groak commands them to help Krr’ook make final preparations. If the party looks capable of putting up a good fight, they are
help her, Krr’ook will find a way to free the party members to aid in her task. Prisoners who are deemed “not useful” will either be roasted over a fire or sacrificed to Nangnang during the Great Ritual
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
unique ritual that alters its original abomination form, increasing its size, power, and intelligence. Other yuan-ti treat anathemas like demigods, and they naturally assume a leadership position over
-ti as the rulers of a region. Yuan-ti Abominations Mostly ophidian, but with humanlike arms that can wield weapons and use tools, abominations closely resemble the perfect form that the serpent gods
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
.
4 A shadow dragon wyrmling and a shadow demon have become unlikely companions as they compare and contrast their parallel evolutions.
5 Two shadow dragon wyrmlings of different dragon kinds
an ancient shadow dragon by way of an eldritch ritual. If the ritual succeeds, the dragon will be elevated to a status akin to that of a Great Old One.
2 An ancient shadow dragon is harried by
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
.
4 A shadow dragon wyrmling and a shadow demon have become unlikely companions as they compare and contrast their parallel evolutions.
5 Two shadow dragon wyrmlings of different dragon kinds
an ancient shadow dragon by way of an eldritch ritual. If the ritual succeeds, the dragon will be elevated to a status akin to that of a Great Old One.
2 An ancient shadow dragon is harried by
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
talks of the great ritual to summon Nangnang. Once the characters are rested, Groak commands them to help Krr’ook make final preparations. If the party looks capable of putting up a good fight, they are
help her, Krr’ook will find a way to free the party members to aid in her task. Prisoners who are deemed “not useful” will either be roasted over a fire or sacrificed to Nangnang during the Great Ritual
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
knight locked in combat with a devil. Both wield burning swords.
The doors do not have visible handles, locks, or bolts, and they are magically locked, hardened, and enchanted to resist magic. Any
Dexterity saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one. If the soulbound parchments in both ritual rooms (area C6) are destroyed, the steles
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
knight locked in combat with a devil. Both wield burning swords.
The doors do not have visible handles, locks, or bolts, and they are magically locked, hardened, and enchanted to resist magic. Any
Dexterity saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one. If the soulbound parchments in both ritual rooms (area C6) are destroyed, the steles
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, attacks them. Y19b. Ballroom Chamber music washes over you as you enter this ballroom. In contrast to the desolate, frozen ruins outside, a dozen people mill around in here, dressed in flowing silk
.
Veneranda This ritual room is designed to serve a grisly purpose: the transformation of a living creature into a brain in a jar. Veneranda, a neutral evil Netherese wizard, extracted her own brain to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, attacks them. Y19b. Ballroom Chamber music washes over you as you enter this ballroom. In contrast to the desolate, frozen ruins outside, a dozen people mill around in here, dressed in flowing silk
.
Veneranda This ritual room is designed to serve a grisly purpose: the transformation of a living creature into a brain in a jar. Veneranda, a neutral evil Netherese wizard, extracted her own brain to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
contrast to the stiff regimentation of the rest of the Nine Hells, the laws that govern Abriymoch allow the place to operate as a carnival in which any wanton desire can be fulfilled. Justice in All Its
devils that are in line for promotion or demotion. At the culmination of the process, the candidates are made vulnerable to the fires of Phlegethos through a special ritual designed for this purpose
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
contrast to the stiff regimentation of the rest of the Nine Hells, the laws that govern Abriymoch allow the place to operate as a carnival in which any wanton desire can be fulfilled. Justice in All Its
devils that are in line for promotion or demotion. At the culmination of the process, the candidates are made vulnerable to the fires of Phlegethos through a special ritual designed for this purpose
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and lays claim to its power. A moonblade serves only one master at a time. The attunement process requires a special ritual in the throne room of an elven regent or in a temple dedicated to the elven
meant to serve. Once it has bonded with an owner who shares its ideals, its loyalty is absolute. If a moonblade has a flaw, it is overconfidence. Once it has decided on an owner, it believes that only that person should wield it, even if the owner falls short of elven ideals.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
thousand years before. Under the direction of the most powerful priests, the ritual that creates a mummy can be increased in potency. The mummy lord that rises from such a ritual retains the memories
and personality of its former life, and is gifted with supernatural resilience. Dead emperors wield the same infamous rune-marked blades that they did in legend. Sorcerer lords work the forbidden
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
thousand years before. Under the direction of the most powerful priests, the ritual that creates a mummy can be increased in potency. The mummy lord that rises from such a ritual retains the memories
and personality of its former life, and is gifted with supernatural resilience. Dead emperors wield the same infamous rune-marked blades that they did in legend. Sorcerer lords work the forbidden
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and lays claim to its power. A moonblade serves only one master at a time. The attunement process requires a special ritual in the throne room of an elven regent or in a temple dedicated to the elven
meant to serve. Once it has bonded with an owner who shares its ideals, its loyalty is absolute. If a moonblade has a flaw, it is overconfidence. Once it has decided on an owner, it believes that only that person should wield it, even if the owner falls short of elven ideals.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
chitin of giant arthropods
6 A pair of boots fashioned to look like the paws of a large feline
7 A sword whose pommel is shaped in the form of a hand, so that you shake the hand when you wield
Yours When the battle is done, enemies and allies alike stare in awe at the sight of your personal ritual of celebration. Victory Celebration d10 Celebration
1 A finely honed, well
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
chitin of giant arthropods
6 A pair of boots fashioned to look like the paws of a large feline
7 A sword whose pommel is shaped in the form of a hand, so that you shake the hand when you wield
Yours When the battle is done, enemies and allies alike stare in awe at the sight of your personal ritual of celebration. Victory Celebration d10 Celebration
1 A finely honed, well
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
wield magic. What normal folk know of magic depends on where they live and whether they know people who practice magic. Citizens of an isolated hamlet might not have seen true magic used for generations
except the strange powers of the old hermit living in the nearby woods, which they regard with suspicion and mention only in whispers. By contrast, magic is common enough in the Free City of Greyhawk
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
elemental prince, or an elder god trapped in a dungeon; build a stronghold above or near the dungeon; drive other inhabitants out of the region; and use a special magic item or ritual to free
. The characters confront Iuz at the shores of the lake, perhaps facing a terrible choice: Will they wield the power of Vecna to stop Iuz, or will they risk Iuz wielding that awful might against them?
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
wield magic. What normal folk know of magic depends on where they live and whether they know people who practice magic. Citizens of an isolated hamlet might not have seen true magic used for generations
except the strange powers of the old hermit living in the nearby woods, which they regard with suspicion and mention only in whispers. By contrast, magic is common enough in the Free City of Greyhawk
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
elemental prince, or an elder god trapped in a dungeon; build a stronghold above or near the dungeon; drive other inhabitants out of the region; and use a special magic item or ritual to free
. The characters confront Iuz at the shores of the lake, perhaps facing a terrible choice: Will they wield the power of Vecna to stop Iuz, or will they risk Iuz wielding that awful might against them?