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Returning 35 results for 'contrast working rare'.
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Monsters
The Wild Beyond the Witchlight
.
Personality Trait. “When dealing with outsiders, I present myself as a kindly old grandmother.”
Ideal. “Children are better off working for me than picking up lots of bad habits
Skabatha and Bavlorna bedevil Endelyn. Nothing much ever comes of these petty plots and squabbles, however.
SHARED SPELLS OF THE HOURGLASS COVEN
On the rare occasions when all three hags of the
Genasi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
ties to two worlds, yet belonging to neither. Some genasi are born of mortal–genie unions, others have two genasi as parents, and a rare few have a genie further up their family tree, manifesting
chip away at even a genasi’s sense of self, so they constantly push themselves to improve, honing their talents and perfecting their craft.
Genasi Lands
As rare beings, genasi might go their
races
starlight is solidified into glass. Grudgels are hard-working, peaceable among friends, and have a knack for keeping calm under pressure. But they’re more than capable of defending themselves
against the threats of the wilderness and folk looking for a fight.
Outside of the North, grudgels remain rare enough in Etharis that folk are less likely to meet one than hear fearful rumors regarding
Gnome
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
his or her appearance. A male gnome’s beard, in contrast to his wild hair, is kept carefully trimmed but often styled into curious forks or neat points. A gnome’s clothing, though usually
, sometimes to the great annoyance of their adventuring companions.
ALWAYS APPRECIATIVE
It’s rare for a gnome to be hostile or malicious unless he or she has suffered a grievous injury. Gnomes
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
bandits. Others have given up relatively quickly, when the dangers become apparent. The current owner of the Wayside Inn is Martisha Vinetalker, a striking half-elf whose pleasing features contrast with
and a crooked smile. He started working for Martisha six months ago and quickly proved himself a valuable lieutenant. The cook is Cooragh Struckt, a half-orc who has been a close friend and confidante
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
bandits. Others have given up relatively quickly, when the dangers become apparent. The current owner of the Wayside Inn is Martisha Vinetalker, a striking half-elf whose pleasing features contrast with
and a crooked smile. He started working for Martisha six months ago and quickly proved himself a valuable lieutenant. The cook is Cooragh Struckt, a half-orc who has been a close friend and confidante
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
For the Golden Vault If the characters are working for the Golden Vault, a representative of the organization offers the characters a rare magic item of their choice (subject to your approval) as
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
For the Golden Vault If the characters are working for the Golden Vault, Adrisa Carimorte arranges to give the characters a rare magic item of their choice (subject to your approval) as payment for delivering the painting to her. The item is delivered to the characters the next day.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
For the Golden Vault If the characters are working for the Golden Vault, the organization rewards the characters once the shard of Xeluan is returned to its rightful place. They receive a rare magic
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
For the Golden Vault If the characters are working for the Golden Vault, the organization sends the group’s contact to retrieve the true names the day after the characters record them. This operative
offers the characters a rare magic item of their choice (subject to your approval) as payment, which is delivered to the characters the next day.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
For the Golden Vault If the characters are working for the Golden Vault, they must deliver the Book of Vile Darkness to their contact. Once they do, the organization rewards the characters with a
very rare magic item of their choice (subject to your approval) as payment. The item is delivered to the characters the next day.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
For the Golden Vault If the characters are working for the Golden Vault, the organization rewards the characters once the shard of Xeluan is returned to its rightful place. They receive a rare magic
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
For the Golden Vault If the characters are working for the Golden Vault, they must deliver the Book of Vile Darkness to their contact. Once they do, the organization rewards the characters with a
very rare magic item of their choice (subject to your approval) as payment. The item is delivered to the characters the next day.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
For the Golden Vault If the characters are working for the Golden Vault, a representative of the organization offers the characters a rare magic item of their choice (subject to your approval) as
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
For the Golden Vault If the characters are working for the Golden Vault, Adrisa Carimorte arranges to give the characters a rare magic item of their choice (subject to your approval) as payment for delivering the painting to her. The item is delivered to the characters the next day.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
For the Golden Vault If the characters are working for the Golden Vault, the organization sends the group’s contact to retrieve the true names the day after the characters record them. This operative
offers the characters a rare magic item of their choice (subject to your approval) as payment, which is delivered to the characters the next day.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
For the Golden Vault If the characters are working for the Golden Vault, the organization rewards them only if Eliphas and Zorhanna both survived, no innocent lives were lost in Paliset Hall, and the
shard solitaire didn’t end up in the clutches of the Crestfall Coven. A Golden Vault operative offers the characters a rare magic item of their choice (subject to your approval) as a reward, which is delivered the next day.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
For the Golden Vault If the characters are working for the Golden Vault, the organization’s representative is waiting with Mayor Broadfoot to confirm the automatons were shut down. Once the
representative confirms the characters’ success, the organization rewards them with a rare magic item of their choice (subject to your approval) as payment. The item is delivered to the characters the next day. This reward is in addition to the treasures promised by Mayor Broadfoot.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
For the Golden Vault If the characters are working for the Golden Vault, the organization’s representative is waiting with Mayor Broadfoot to confirm the automatons were shut down. Once the
representative confirms the characters’ success, the organization rewards them with a rare magic item of their choice (subject to your approval) as payment. The item is delivered to the characters the next day. This reward is in addition to the treasures promised by Mayor Broadfoot.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
For the Golden Vault If the characters are working for the Golden Vault, the organization rewards them only if Eliphas and Zorhanna both survived, no innocent lives were lost in Paliset Hall, and the
shard solitaire didn’t end up in the clutches of the Crestfall Coven. A Golden Vault operative offers the characters a rare magic item of their choice (subject to your approval) as a reward, which is delivered the next day.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, building towns and working with steel. If you were raised in one of the clans, the ways of civilization aren’t that strange to you; you’ve seen the city of Zarash’ak and worked with House Tharashk. By
contrast, the Marcher tribes maintain traditions that predate humanity. As nomadic hunter-gatherers, they don’t work metals; they make their tools from stone, hide, wood, and bone. If your character
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, building towns and working with steel. If you were raised in one of the clans, the ways of civilization aren’t that strange to you; you’ve seen the city of Zarash’ak and worked with House Tharashk. By
contrast, the Marcher tribes maintain traditions that predate humanity. As nomadic hunter-gatherers, they don’t work metals; they make their tools from stone, hide, wood, and bone. If your character
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of his most favored have begun working with a new metal—iron—said to come directly from their god’s forge-fires. Though Purphoros is largely interested in physical craft, he has influence over all
, but on the whims of his restless, creative mind. On the rare occasions when he contemplates what he would do if he were ascendant in the pantheon, his most fervent wish is to be left alone. To
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of his most favored have begun working with a new metal—iron—said to come directly from their god’s forge-fires. Though Purphoros is largely interested in physical craft, he has influence over all
, but on the whims of his restless, creative mind. On the rare occasions when he contemplates what he would do if he were ascendant in the pantheon, his most fervent wish is to be left alone. To
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
items, it’s using factories; while your artificer is the equivalent of the tinkerer working in the garage. You can create magic items, and you can potentially create items that House Cannith can’t
Common 3 days +2
Uncommon 1 +4
Rare 3 +6
Very Rare 8 +8
Legendary 16 +10
This ability to develop a schema represents remarkable talent. It could take House Cannith
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
items, it’s using factories; while your artificer is the equivalent of the tinkerer working in the garage. You can create magic items, and you can potentially create items that House Cannith can’t
Common 3 days +2
Uncommon 1 +4
Rare 3 +6
Very Rare 8 +8
Legendary 16 +10
This ability to develop a schema represents remarkable talent. It could take House Cannith
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Intrigue Stories in the noir tradition tend to start slowly and build gradually as the mystery gets deeper and more convoluted, until the situation erupts in a climactic confrontation. In contrast to
members, or with the villain. 6 Someone is a relative of one of the party members. 7 A friend or former ally is working with the villain. 8 The initial plot is a distraction from the actual plot.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Intrigue Stories in the noir tradition tend to start slowly and build gradually as the mystery gets deeper and more convoluted, until the situation erupts in a climactic confrontation. In contrast to
members, or with the villain. 6 Someone is a relative of one of the party members. 7 A friend or former ally is working with the villain. 8 The initial plot is a distraction from the actual plot.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
create an item by the number of characters working on it. Normally, only one other character can assist you, but the DM might allow more assistants. Raw Materials. The cost in the table represents the
pay 2,000 GP and craft the armor. Magic Item Crafting Time and Cost Item Rarity Time* Cost* Common 5 days 50 GP Uncommon 10 days 200 GP Rare 50 days 2,000 GP Very Rare 125 days 20,000 GP Legendary
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
; in a smaller town, they’ll be more limited still. Uncommon magic items typically cost between 100–500 gp, though costs can be higher based on scarcity. Rare magic. Spells of 4th through 5th level are
remarkable magewrights have access to such magic, so these services usually come from the dragonmarked houses—specifically heirs with Greater Dragonmarks and dragonshard focus items. In theory, rare
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
create an item by the number of characters working on it. Normally, only one other character can assist you, but the DM might allow more assistants. Raw Materials. The cost in the table represents the
pay 2,000 GP and craft the armor. Magic Item Crafting Time and Cost Item Rarity Time* Cost* Common 5 days 50 GP Uncommon 10 days 200 GP Rare 50 days 2,000 GP Very Rare 125 days 20,000 GP Legendary
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
; in a smaller town, they’ll be more limited still. Uncommon magic items typically cost between 100–500 gp, though costs can be higher based on scarcity. Rare magic. Spells of 4th through 5th level are
remarkable magewrights have access to such magic, so these services usually come from the dragonmarked houses—specifically heirs with Greater Dragonmarks and dragonshard focus items. In theory, rare
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
time, as long as the work in progress is stored in a safe location. Multiple characters can combine their efforts. Divide the time needed to create an item by the number of characters working on it. Use
process that involves one or more adventures to track down rare materials and the lore needed to create the item. Potions of healing and spell scrolls are exceptions to the following rules. For more
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Interesting Things About the Mror Holds The Mror Holds contain deep reserves of gold, silver, and other rare and precious metals, along with iron and other ores. The Mror dwarves are skilled miners
are still working to master the techniques of their ancestors, while warlocks strive to harness the powers of the daelkyr. Mror communities are shaped by the artifacts they possess or by their
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Manual of Golems Wondrous item, very rare This tome contains information and incantations necessary to make a particular type of golem. The DM chooses the type or determines it randomly. To decipher
Cost 1–5 Clay 30 days 65,000 gp 6–17 Flesh 60 days 50,000 gp 18 Iron 120 days 100,000 gp 19–20 Stone 90 days 80,000 gp To create a golem, you must spend the time shown on the table, working without