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Returning 35 results for 'converse warping reach'.
Other Suggestions:
confers wearing reach
covers wearing reach
convert wearing reach
converse wearing reach
converse waking reach
Monsters
Monster Manual
hit", "rollAction":"Stone Club"}, reach 15 ft. Hit: 24 (4d8 + 6);{"diceNotation":"4d8+6", "rollType":"damage", "rollAction":"Stone Club", "rollDamageType":"Bludgeoning"} Bludgeoning damage.
Warping
Multiattack. The fomorian makes two Stone Club attacks. It can replace one attack with a use of Warping Hex if available.
Stone Club. Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to
Monsters
Monster Manual
: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Bite"}, reach 5 ft. Hit: 13 (3d6 + 3);{"diceNotation":"3d6+3", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"Piercing
Wisdom saving throw or gain no benefit from that rest.
Warping Terrain. Minor warps in reality occur near the lair; any creature (excluding the beholder) within 1 mile of the lair that makes a D20 Test
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Chain. Melee Weapon Attack: +13;{"diceNotation":"1d20+13", "rollType":"to hit", "rollAction":"Chain"} to hit, reach 15 ft., one target. Hit: 20 (2d12 + 7);{"diceNotation":"2d12+7", "rollType":"damage
-shaping they provide.
Variant: Flesh Warping
Creatures that encounter a sibriex can be twisted beyond recognition. Whenever a creature fails a saving throw against the sibriex’s Warp Creature
Monsters
Curse of Strahd
attacks.
Broomstick. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Broomstick"} to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3
simple instructions. Some animated objects might converse fluently or adopt a persona, but most are simple automatons.
Constructed Nature. An animated object doesn't require air, food, drink, or sleep
Monsters
Curse of Strahd
or uses Shocking Bolt twice.
Greatsword. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Greatsword"} to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3
to fulfill simple instructions. Some animated objects might converse fluently or adopt a persona, but most are simple automatons.
Constructed Nature. An animated object doesn't require air, food, drink
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
, reach 20 ft., one target. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4", "rollType":"damage", "rollAction":"Clockwork Claw", "rollDamageType":"piercing"} piercing damage, and if the target is a Medium or
;s next turn.
Phasmoball. The mastermind launches this gadget to a point the mastermind can see within 30 feet of itself, where the gadget unleashes a cloud of mind-warping gases in a 10-foot-radius
Monsters
Curse of Strahd
roots. It can replace one of these attacks with a rock attack.
Root. Melee Weapon Attack: +12;{"diceNotation":"1d20+12","rollType":"to hit","rollAction":"Root"} to hit, reach 60 ft., one target. Hit: 30
to fulfill simple instructions. Some animated objects might converse fluently or adopt a persona, but most are simple automatons.
Constructed Nature. An animated object doesn't require air, food
Monsters
Van Richten’s Guide to Ravenloft
advantage.
Claw. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5);{"diceNotation":"1d8+5","rollType":"damage
","rollAction":"Claw","rollDamageType":"slashing"} slashing damage.
Bite. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one creature. Hit: 9
Monsters
Mordenkainen Presents: Monsters of the Multiverse
mindwitness makes one Bite attack and one Tentacles attack, or it uses Eye Ray three times.
Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Bite"} to hit, reach
":"1d20+5","rollType":"to hit","rollAction":"Tentacles"} to hit, reach 5 ft., one creature. Hit: 20 (4d8 + 2);{"diceNotation":"4d8+2","rollType":"damage","rollAction":"Tentacles","rollDamageType
Graz'zt
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
Sorrow.
Wave of Sorrow (Greatsword). Melee Weapon Attack: +13;{"diceNotation":"1d20+13","rollType":"to hit","rollAction":"Wave of Sorrow"} to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6
Zelatar, found within his Abyssal domain of Azzatar. Graz’zt’s maddening influence radiates outward in a tangible ripple, warping reality around him. Given enough time in a single location
Monsters
Mordenkainen Presents: Monsters of the Multiverse
+13","rollType":"to hit","rollAction":"Wave of Sorrow"} to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6);{"diceNotation":"4d6+6","rollType":"damage","rollAction":"Wave of Sorrow","rollDamageType
Argent Palace, a grandiose structure in the city of Zelatar, found within his abyssal domain of Azzagrat. Graz’zt’s demonic influence radiates outward in a tangible ripple, warping reality
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon turtle can breathe air and water.Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 11 (1d12
; and try to converse with them by humming snippets of tunes I have overheard.
7
I swim alongside ships sailing through my domain, just out of arrow range, so they know I am watching.
8
I am
Monsters
Fizban's Treasury of Dragons
":"to hit","rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5);{"diceNotation":"1d12+5","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage plus 6
","rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5);{"diceNotation":"1d8+5","rollType":"damage","rollAction":"Claw","rollDamageType":"slashing"} slashing damage.
Steam Breath (Recharge 5
Monsters
Fizban's Treasury of Dragons
;{"diceNotation":"1d20+16","rollType":"to hit","rollAction":"Bite"} to hit, reach 15 ft., one target. Hit: 15 (1d12 + 9);{"diceNotation":"1d12+9","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing
+16","rollType":"to hit","rollAction":"Claw"} to hit, reach 15 ft., one target. Hit: 18 (2d8 + 9);{"diceNotation":"2d8+9","rollType":"damage","rollAction":"Claw","rollDamageType":"slashing"} slashing
Monsters
Fizban's Treasury of Dragons
;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5);{"diceNotation":"2d10+5", "rollType":"damage", "rollAction":"Bite
;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5);{"diceNotation":"2d6+5", "rollType":"damage", "rollAction":"Claw", "rollDamageType
Monsters
Fizban's Treasury of Dragons
;{"diceNotation":"1d20+13", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 15 ft., one target. Hit: 17 (2d10 + 6);{"diceNotation":"2d10+6", "rollType":"damage", "rollAction":"Bite
;{"diceNotation":"1d20+13", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6);{"diceNotation":"2d6+6", "rollType":"damage", "rollAction":"Claw", "rollDamageType
Ancient Gold Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +17;{"diceNotation":"1d20+17","rollType":"to hit","rollAction":"Bite"} to hit, reach 15 ft
","rollType":"to hit","rollAction":"Claw"} to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10);{"diceNotation":"2d6+10","rollType":"damage","rollAction":"Claw","rollDamageType":"slashing"} slashing
Adult Gold Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +14;{"diceNotation":"1d20+14","rollType":"to hit","rollAction":"Bite"} to hit, reach 10 ft
","rollType":"to hit","rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8);{"diceNotation":"2d6+8","rollType":"damage","rollAction":"Claw","rollDamageType":"slashing"} slashing damage
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Flesh Warping When a creature fails a saving throw against the sibriex’s Warp Creature effect, you can roll percentile dice and consult the Flesh Warping table to determine an additional effect
warping, an agonizing process that takes at least 1 hour while the creature stays within 30 feet of the sibriex. At the end of the process, roll once on the Flesh Warping table (or choose one effect) to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Flesh Warping When a creature fails a saving throw against the sibriex’s Warp Creature effect, you can roll percentile dice and consult the Flesh Warping table to determine an additional effect
warping, an agonizing process that takes at least 1 hour while the creature stays within 30 feet of the sibriex. At the end of the process, roll once on the Flesh Warping table (or choose one effect) to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
a use of Warping Hex if available.
Stone Club. Melee Attack Roll: +9, reach 15 ft. Hit: 24 (4d8 + 6) Bludgeoning damage.
Warping Hex (Recharge 4–6). Wisdom Saving Throw: DC 16, one creature the
Warping table to inspire the cosmetic effects a creature undergoes while they’re affected by a fomorian’s Warping Hex. Fomorian Warping 1d4 The Fomorian’s Hex Causes... 1 Colorful, wandering
Compendium
- Sources->Dungeons & Dragons->Monster Manual
a use of Warping Hex if available.
Stone Club. Melee Attack Roll: +9, reach 15 ft. Hit: 24 (4d8 + 6) Bludgeoning damage.
Warping Hex (Recharge 4–6). Wisdom Saving Throw: DC 16, one creature the
Warping table to inspire the cosmetic effects a creature undergoes while they’re affected by a fomorian’s Warping Hex. Fomorian Warping 1d4 The Fomorian’s Hex Causes... 1 Colorful, wandering
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Flesh Warping table. A spell that removes a curse ends all ichor-related warping effects on a creature. Ichor-Coated Weapons Demon ichor is sticky enough to adhere to most weapons. A creature in Avernus
that takes damage from a weapon coated with demon ichor suffers a flesh-warping transformation if it fails its saving throw (as described above). After hitting its target, the weapon is no longer
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Flesh Warping table. A spell that removes a curse ends all ichor-related warping effects on a creature. Ichor-Coated Weapons Demon ichor is sticky enough to adhere to most weapons. A creature in Avernus
that takes damage from a weapon coated with demon ichor suffers a flesh-warping transformation if it fails its saving throw (as described above). After hitting its target, the weapon is no longer
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
things during one hour of play, where each “thing” might be any of the following: Explore a location such as a chamber in a castle or a cave Converse with an intelligent creature Reach consensus on a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
things during one hour of play, where each “thing” might be any of the following: Explore a location such as a chamber in a castle or a cave Converse with an intelligent creature Reach consensus on a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
aid freely; they demand a service or a treasure in return for the flesh-shaping they provide. Variant: Flesh Warping Creatures that encounter a sibriex can be twisted beyond recognition. Whenever a
creature fails a saving throw against the sibriex’s Warp Creature effect, you can roll percentile dice and consult the Flesh Warping table to determine an additional effect, which vanishes when Warp
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Manticore Manticores are fierce killers that hunt far and wide for prey. They aren’t particularly bright but can converse with intelligent prey. If a manticore sees an advantage to be gained by
manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
aid freely; they demand a service or a treasure in return for the flesh-shaping they provide. Variant: Flesh Warping Creatures that encounter a sibriex can be twisted beyond recognition. Whenever a
creature fails a saving throw against the sibriex’s Warp Creature effect, you can roll percentile dice and consult the Flesh Warping table to determine an additional effect, which vanishes when Warp
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Manticore Manticores are fierce killers that hunt far and wide for prey. They aren’t particularly bright but can converse with intelligent prey. If a manticore sees an advantage to be gained by
manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Attack: +13 to hit, reach 15 ft., one target. Hit: 20 (2d12 + 7) force damage.
Squirt Bile. The sibriex targets one creature it can see within 120 feet of it. The target must succeed on a DC 20
Spell. The sibriex uses Spellcasting.
Spray Bile. The sibriex uses Squirt Bile.
Warp (Costs 2 Actions). The sibriex uses Warp Creature.
Variant: Flesh Warping Creatures that encounter a sibriex
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Attack: +13 to hit, reach 15 ft., one target. Hit: 20 (2d12 + 7) force damage.
Squirt Bile. The sibriex targets one creature it can see within 120 feet of it. The target must succeed on a DC 20
Spell. The sibriex uses Spellcasting.
Spray Bile. The sibriex uses Squirt Bile.
Warp (Costs 2 Actions). The sibriex uses Warp Creature.
Variant: Flesh Warping Creatures that encounter a sibriex
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
or a cave Converse with an intelligent creature Reach consensus on a divisive issue Solve a tricky riddle or puzzle Survive a deadly trap Fight a low-difficulty combat encounter A more difficult
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
or a cave Converse with an intelligent creature Reach consensus on a divisive issue Solve a tricky riddle or puzzle Survive a deadly trap Fight a low-difficulty combat encounter A more difficult
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Origins d6 Origin 1 You were exposed to the Far Realm’s warping influence. You are convinced that a tentacle is now growing on you, but no one else can see it. 2 A psychic wind from the Astral
the truth to you: your psionic powers are not your own. You draw them from your parasitic twin! Psionic Spells 1st-level Aberrant Mind feature You learn additional spells when you reach certain