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Returning 35 results for 'conversely reactions get to have recite'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
following spells, using Charisma as the spellcasting ability:
1/day each: daylight, lesser restorationThe archon can take up to three reactions per round but only one per turn.
Archon’s Pursuit
celestial realms to watch over the boundary of the wilds and protect those who dare to cross it.
Sometimes knights of the realm get the idea that they can expand the borders of their land and keep the
Monsters
The Wild Beyond the Witchlight
on a DC 11 Wisdom saving throw, or for 1 minute, the target can’t take reactions and must roll a d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Euphoria Breath"} at the start of each
Hourglass Coven.
If the characters are unable to open the birdcage on their own, Sir Talavar asks them to get the key from Jingle Jangle, offering them his magic sword in return for his release.
Monsters
Keys from the Golden Vault
Antimagic Susceptibility. In an area of antimagic, Prisoner 13’s tattoos and reactions don’t function, and she suffers the following modifications to her statistics: her AC becomes 13
little as she can get away with.
Prisoner 13’s Tattoos
Most of Prisoner 13’s inkwork is covered by her uniform. Her tattoos include the following:
Dwarven Poetry. An excerpt from a poem
Demogorgon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
. Hypnotic Gaze. The target is charmed by Demogorgon until the start of Demogorgon’s next turn. Demogorgon chooses how the charmed target uses its actions, reactions, and movement. Because this
;
61–80
“If you don’t agree with me, I’ll beat you into submission to get my way.”
81–00
“I can’t allow anyone to touch anything that belongs to
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
; animosity, gnomes tend to avoid or abandon settlements that have a severe infestation of kobolds, and conversely kobolds are usually driven out of communities that have a large gnome population
.
A kobold’s cautious nature doesn’t mean it can’t get angry. The blood of dragons flows in its veins, and like a raging drake, a kobold that is pushed too far or has its back
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
. Conversely, a bad guide can easily get an adventuring party into trouble. Use the Feywild Guide Names, Feywild Guide Identities, and Feywild Guide Quirks tables to create Fey guides on the fly
frustration, possibly even their freedom and their lives—by helping them avoid or get around the illogical logic. While visitors are easily vexed by roads that lead nowhere and forest trails that double back
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
. The passageway continues, stone steps leading upward. Beyond the steps, the sound of hushed, whispered voices echoes off the stone, incomprehensible but audible. You can try to get closer if you want
to hear clearly and make out the words. But if you get too close without being quiet, they may also hear you. What do you do?
Matias Tapia The two Bandits, Vonnet and Dilly (an orc woman and a
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Guard Reactions Use the following tables each time the party has a run-in with the Flaming Fist or the Watch and you’re not sure how the encounter should play out. Such interactions occur often at
Watch, reference the Guard Arrival Times table to see how long it takes for the authorities to show up. Then, roll on the Flaming Fist Reactions or Watch Reactions table as appropriate to determine how
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Guard Reactions Use the following tables each time the party has a run-in with the Flaming Fist or the Watch and you’re not sure how the encounter should play out. Such interactions occur often at
Watch, reference the Guard Arrival Times table to see how long it takes for the authorities to show up. Then, roll on the Flaming Fist Reactions or Watch Reactions table as appropriate to determine how
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
and pursuits contradict each other, frustrating any attempt to get to the truth of things. The public face of Dimir remains inscrutable, which some interpret as the best evidence that the guild’s true
, and to exploit those weaknesses for its own gain. Conversely, the house holds its own secrets tightly, because it doesn’t want its enemies to turn the tables. The Dimir lurk in the shadows
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Copper Dragon Wyrmling Copper dragon wyrmlings venture into the world seeking to make friends and discover wonders. They sometimes get into trouble, but those who help them can become their friends
Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: The target can’t take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.
Svetlin Velinov Copper Dragon Wyrmling
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
What Renaer Knows At some point during their investigation, the characters might want to speak to Renaer Neverember about the fireball, given his own recent brush with the Zhentarim. Conversely, he
constables spoke to Lord Gralhund. He assured them that no one had broken into the estate and that everything was fine. The constables had no grounds to get a search warrant, so they didn’t pursue the matter.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Copper Dragon Wyrmling Dragon of Curiosity and Community Copper dragon wyrmlings venture into the world seeking to make friends and discover wonders. They sometimes get into trouble, but those who
.
Slowing Breath. Constitution Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: The target can’t take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
poison and psychic damage. Conversely, the doors are too strong to be forced open by anything other than knock spells or similar magic. When the characters enter the car, read or paraphrase the
erinyes who recently helped an efreeti named Vrakir get his hands on the Book of Vile Darkness. Speaking with this prisoner might kick off “Fire and Darkness,” another adventure in this book. The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
triumph over tyranny and inequality. Molliver invites trouble by not thinking through the ramifications of their actions, counting on their friends to bail them out whenever they get in over their head
happily volunteer.” Flaw. “My impatience sometimes demands that I strike out on my own while my comrades-in-arms waste time deliberating.” Combat Notes Molliver likes to get up close and personal in fights
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
restrained by it. A mantrap can engulf only one creature at a time.
Reactions
Attractive Pollen (1/Day). When the mantrap detects any creatures nearby, it releases pollen out to a radius of 30 feet
. Any beast or humanoid within the area must succeed on a DC 11 Wisdom saving throw or be forced to use all its movement on its turns to get as close to the mantrap as possible. An affected target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the dark of the moon, or whenever the fighter kicks you awake to tell you your long rest is done, get healing already! Either way, it’s good to incorporate a regular ritual into your daily devotions
screaming “Shut up!” at anyone who makes noise
4 Sleep another hour; your deity says it’s fine
5 Burning incense and lighting a candle on a makeshift altar while you recite your vows
6
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
victims into tight quarters. While they favor attacking spellcasters, gremishkas are opportunistic hunters and lash out at anything they think they can overwhelm—or just get a bite of. Gremishkas have
3 (1d6) force damage.
Reactions
Magic Allergy (1/Day). Immediately after a creature within 30 feet of the gremishka casts a spell, the gremishka can spontaneously react to the magic. Roll a d6 to
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
. Sometimes knights of the realm get the idea that they can expand the borders of their land and keep the wilds at bay simply by driving archons deeper into the wilds. Such efforts are futile; not only are
/day each: daylight, lesser restoration
Reactions
The archon can take up to three reactions per round but only one per turn.
Archon’s Pursuit. When a creature marked by the archon’s Radiant Lance
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
encounters easier. It also bears remembering that the villains are meant to be thwarted, not killed, and they are rarely spoiling for a fight. Adventurers who get in over their heads can be knocked
unconscious rather than killed. Such characters might awaken in an alley, a sewer tunnel, or a prison cell, with or without their gear. Conversely, they might awaken safe and sound with all their gear in a private residence, being cared for by friendly NPCs who took them in.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
lungs and it’s close by. Conversely, a message cantrip or similar magic can be used to get the plesiosaurus’s attention. The creature is curious to hear what the characters have to say: A reptilian
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
in intrigue when they need a favor from a powerful creature and have to perform a favor in exchange, or when the plots of powerful NPCs get in the way of the characters achieving their goals. Some of
step 5, you’ll need to develop each villain’s reactions to the potential setbacks they face during the adventure. However, you don’t need to put equal effort into detailing the reactions of every villain
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
get into position and onto the larger creature, the smaller creature uses its action to make a Strength (Athletics) or Dexterity (Acrobatics) check contested by the target’s Dexterity (Acrobatics
incapacitated condition or the shocking grasp spell, is preventing it from taking reactions. The attacker is limited to one opportunity attack per turn. Overrun When a creature tries to move through a hostile
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of his allies get caught in a blast, so be it. Kelek
Medium Humanoid (Human, Sorcerer), Chaotic Evil
Armor Class 12 (bracers of defense)
Hit Points 45 (7d8 + 14)
Speed 30 ft.
STR
15 (+2
):
At will: light, mage hand, prestidigitation
1/day each: dominate beast, fly, mirror image, web
Reactions
Arcane Defense (3/Day). When he is hit by an attack, Kelek protects himself with an
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
them to measure their reactions. For example, pixies might tie a dwarf’s boots together, create illusions of strange creatures or treasures, or use dancing lights to lead interlopers astray. If the
guide their “guests” along a safe route or invite them to a tiny yet satisfying feast prepared in their honor.
Opposed to Violence. Unlike their fey cousins, the sprites, pixies abhor weapons and would sooner flee than get into a physical altercation with any enemy.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
from his perch, silently landing on the ground as he draws a nine-sectioned chain whip from around his waist.
“You’ve got courage. I’ll give you that. But before you get a chance to fight Bak Mei
+ 4 hit points, and all levels of exhaustion end on him.
Reactions
Deflect Missile. In response to being hit by a ranged weapon attack, Steel Crane deflects the missile. The damage he takes from
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
fled his homeland a few years back and is too smart to get caught doing anything illegal. He and his gang of bullies prowl the Dock Ward. Scuttle the deal, and do it fast!” The characters can create a
rift between the Zhentarim and Esloon’s gang by sowing rumors of betrayal. They must spend 25 gp in bribes and succeed on a DC 16 Charisma (Deception or Persuasion) check. Conversely, they can
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
help you arbitrate issues as they arise. When in doubt, make it up. It’s better to keep the game moving than to get bogged down in the rules. Embrace the shared story. D&D is about telling a story as a
for an ability check. Just tell the player what happens. Conversely, if there’s no way anyone could accomplish the task, just tell the player it doesn’t work. If and when you decide that an ability
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
made of metal), reach 5 ft., one creature. Hit: 9 (2d8) lightning damage, and the target can’t take reactions until the start of its next turn.
Roleplaying Vaelish Gant Vaelish Gant is a mage who
?” (If asked to elaborate, he adds: “Dzaan doesn’t shave his head or wear red robes, but that doesn’t change the fact that he’s Thayan. The Red Wizards want the Weave all to themselves. If they get
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
!”
Have the characters roll initiative for their dream-selves. Each character is restrained by the black sludge. On its turn, a character must use its action to try to get free of the sludge, doing so with
made it to the end of the dreamscape, Mad Maggie is eager to repeat the ritual. Conversely, Lulu might regain enough of her memory to lead characters on the next leg of the journey without having to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to get along, and competition between them is fierce and often violent. They stare at each other across mountain peaks and fight over everything from necessities to territory. The likelihood of peace
target. Hit: 7 (1d6 + 4) piercing damage.
Reactions
Stone’s Endurance (Recharges after a Short or Long Rest). When the goliath takes damage, it reduces the damage taken by 9 (1d12 + 3).
Goliath
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
can, and shares as little as she can get away with. Prisoner 13 is comfortable with her lot in life, enjoying the anonymity and ironic protection of Revel’s End like a warm blanket on a winter night
, Dwarvish, Elvish, thieves’ cant, Undercommon
Challenge 5 (1,800 XP) Proficiency Bonus +3
Antimagic Susceptibility. In an area of antimagic, Prisoner 13’s tattoos and reactions don’t function
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
can, and shares as little as she can get away with. Prisoner 13 is comfortable with her lot in life, enjoying the anonymity and ironic protection of Revel’s End like a warm blanket on a winter night
, Dwarvish, Elvish, thieves’ cant, Undercommon
Challenge 5 (1,800 XP) Proficiency Bonus +3
Antimagic Susceptibility. In an area of antimagic, Prisoner 13’s tattoos and reactions don’t function
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
adventure’s starting town. Conversely, you can forgo the roll and pick a town you like. Bremen and Dougan’s Hole are good choices because they’re small and isolated. The characters can either visit towns one
by one until they find Torg’s, or they can try to get a solid lead before setting out. Any character who spends an hour talking to townsfolk can make a DC 17 Charisma (Investigation) check at the end
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
submission to get my way.” 81–00 “I can’t allow anyone to touch anything that belongs to me. They might try to take it away from me!” Demogorgon
Huge fiend (demon), chaotic evil
Armor Class 22
. Hypnotic Gaze. The target is charmed by Demogorgon until the start of Demogorgon’s next turn. Demogorgon chooses how the charmed target uses its actions, reactions, and movement. Because this gaze