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Returning 35 results for 'conversely reflecting game to have reasons'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
mischievous manipulators who delight in disguising themselves with magic to vex other creatures. Their reasons for deception vary, ranging from harmless pranks to malicious infiltration. When a high fae
game statistics (other than its size) but gains access to enough general information about the imitated creature, such as background and personality, to reasonably pass itself off as the creature. This
Backgrounds
Baldur’s Gate: Descent into Avernus
Coming to Baldur’s Gate might seem like a good idea for a spectrum of reasons. Profit, excitement, and cosmopolitan opportunities all present tempting prospects, but rarely does one start on
’s clothes, and a pouch containing 10 gp
Outlander Origins
Foreigners of all kinds come to Baldur’s Gate daily, drawn by countless reasons from countless lands. The Outlander Origins
races
spirits for guidance and are unafraid to meet their mortal demise. All things must have their place in laneshi society, which is built on a rigid caste system reflecting this view.
The mystic caste
unknown reasons. Perhaps some new and greater threat stirs in the dark depths of the sea, and the laneshi seek aid from their air-breathing cousins. Or perhaps there’s truth in the fearful whispers
races
Mordenkainen Presents: Monsters of the Multiverse
’s grim energy.
Shadar-kai have ashen skin tones, and while they’re in the Shadowfell, they also become wizened, reflecting the somber nature of that gloomy plane.
Like other elves
player characters are of the Humanoid type. A race tells you what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Gaining Inspiration Your DM can choose to give you inspiration for a variety of reasons. Typically, DMs award it when you play out your personality traits, give in to the drawbacks presented by a
flaw or bond, and otherwise portray your character in a compelling way. Your DM will tell you how you can earn inspiration in the game. You either have inspiration or you don’t - you can’t stockpile multiple “inspirations” for later use.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Character Creation If your players are creating 1st-level characters for this adventure, consider setting aside the first game session for character creation. That way, the players can flesh out their adventuring party together and come up with reasons why their characters are friends.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Mapping a Settlement When you draw a map for a settlement in your game, don’t worry about the placement of every building, and concentrate instead on the major features. For a village, sketch out
be important: the lord’s keep, significant temples, and the like. For cities, add internal walls and think about the personality of each ward. Give the wards names reflecting their personalities
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Gaining Inspiration Your DM can choose to give you inspiration for a variety of reasons. Typically, DMs award it when you play out your personality traits, give in to the drawbacks presented by a
flaw or bond, and otherwise portray your character in a compelling way. Your DM will tell you how you can earn inspiration in the game. You either have inspiration or you don’t - you can’t stockpile multiple “inspirations” for later use.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Enlarging Basic Facilities There is no in-game benefit to enlarging a basic facility, but a character might enlarge a facility for cosmetic reasons or to increase the Bastion’s size. A character can
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Writing Riddles Writing new riddles for your group can be fun and satisfying—as long as the players don’t guess the right answer in seconds or, conversely, rip their hair out in frustration. Here are
, and let them make multiple guesses. In the game, characters might have hours or days to answer a particularly challenging riddle. In the real world, you could pose a riddle near the end of a game
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. Conversely, your party can include members of different guilds united by alliances or common principles. Or they could be childhood friends who ended up in different guilds, or just a haphazard
of the action in a Ravnica campaign, it’s important not to let that tension cause too much friction in a party of adventurers. The D&D game relies on cooperation among the players, so it’s helpful
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Conversely, using only low-difficulty encounters is less likely to lead to character death, especially if characters have ample opportunity to rest during the adventure. Defeated, Not Dead If you and
your players agree to avoid character death in your game, you might consider an alternative: a character who would otherwise die is instead “defeated.” The following rules apply to a defeated character
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
is elsewhere while the rest of the party continues the adventure. Come up with in-game reasons for the character to temporarily leave the party and rejoin later, such as following up on a rumor or
background. This requires everyone to step out of the game world a bit and suspend disbelief, but it might be the easiest solution. Act as if the character were absent, but don’t try to come up with any
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
mind and make sure their plans square with the group’s expectations for your game. Sometimes a player wants to explore playing an evil character for perfectly good (and nondisruptive) reasons, and
Respect for the DM As the DM, you have the right to expect your players to respect you and the effort you put into making a fun game for everyone. The players need to let you direct the campaign
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Respect for the DM As the DM, you have the right to expect your players to respect you and the effort you put into making a fun game for everyone. The players need to let you direct the campaign
(with their input), arbitrate the rules, and settle arguments. And when you’re narrating the action of the game, the players should be paying attention. Player Die Rolling Players should roll their dice
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Flavors of Fantasy Dungeons & Dragons is a fantasy game, but that broad category encompasses a lot of variety. Many different flavors of fantasy exist in fiction and film. Do you want a horrific
selfish reasons. Technology and society are based on medieval norms, though the culture isn’t necessarily European. Campaigns often revolve around delving into ancient dungeons in search of treasure or in
Inspiration
Legacy
This doesn't reflect the latest rules and lore.
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Rules
it.Gaining Heroic Inspiration. Your DM can give you Heroic Inspiration for a variety of reasons. Typically, DMs award it when you do something particularly heroic, in character, or entertaining. It's
a reward for making the game more fun for everyone playing.Other rules might allow your character to gain Heroic Inspiration independent of the DM's decision. For example, Human characters start each day with Heroic Inspiration.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
and something in the game lets you reroll or replace the d20, you can reroll or replace only one die, not both. You choose which one. For example, if you have Heroic Inspiration (see the sidebar) and
Heroic Inspiration. Your DM can give you Heroic Inspiration for a variety of reasons. Typically, DMs award it when you do something particularly heroic, in character, or entertaining. It’s a reward
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
create, reasons to delay game sessions, or distractions from play. Props can be as simple as a whiteboard for notes or sharing pictures of characters or monsters to increase their memorability
Horror Atmosphere Atmosphere is the overall mood of your game. It’s the sense of levity, excitement, or dread that stems from a story’s content and players’ perception of it. Atmosphere can be
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, you have neither Advantage nor Disadvantage. Interactions with Rerolls When you have Advantage or Disadvantage and something in the game lets you reroll or replace the d20, you can reroll or replace
Inspiration and you already have it, you can give it to a player character in your group who lacks it.
Gaining Heroic Inspiration. Your DM can give you Heroic Inspiration for a variety of reasons
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
a great many sacrifices to function. Tabaxi thieves might try to steal the jewel and bear it safely back to Maztica, perhaps trading it for the release of enslaved loved ones. Conversely, a villain
wants to add it to his private collection of Chultan relics, Kwayothé wants to melt it down, and Zhanthi wants it for sentimental reasons. Denying any one of them would be a grave mistake on the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Character Advancement Characters begin the adventure at 1st level and gain XP by defeating monsters. After each game session, add up all the XP earned and distribute it evenly among the party members
ready for the party to level up. Conversely, you can hasten level advancement by awarding ad hoc XP for making discoveries, completing goals, roleplaying well, and surviving or avoiding deadly traps
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Caregiver Every companion has a player character caregiver who commands the creature. The caregiver’s player controls the companion most of the time during the game, though the GM can step in to take
level, those statistics might fluctuate if the characters in a party are different levels, reflecting that a more experienced caregiver is more adept at directing a companion.
Charmed Caregiver A
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
wear complex tattoos reflecting their ambitions and achievements and their favored school of magic. In Thay, the Red Wizards have ultimate power, although they give governance of day-to-day affairs to
frequently wear magic rings that allow a War Wizards to know where they’ve gone and to scry upon them. Removing such a ring, even for innocent reasons, can call a cadre of battle-ready War Wizards to
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
rule the city. Ravnica originally appeared as a setting for the Magic: The Gathering trading card game. It has been the subject of eight card sets: 2005–6’s Ravnica: City of Guilds, Guildpact, and
offers new race and class options, reflecting the unique character of Ravnica as a Magic setting, and the creatures and characters seen on Magic cards. You can also use this material in any other D&D
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Role of the Dungeon Master The Dungeon Master (also called “the DM”) has a special role in the D&D game. The DM is a referee. When it’s not clear what ought to happen next, the DM decides how to
charge of the game. Choosing a Dungeon Master Who should be the DM for your gaming group? Whoever wants to be! The person who has the most drive to pull a group together and start up a game often ends up
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
(known as “Faerie Fire” but not for the reasons you think)
The pixies of Goodberry Grove party hard, and their party is in full swing. Wine, juice, and fruit desserts flow along with music and
on to a new party. Skull Bocce Amid a field of memorials, a retired god of the dead and a retinue of skeletons and morbidly dressed competitors play a casual, good-natured game of bocce. The god
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
boulders. Frost giants build targets out of snow and ice and compete to see who can knock down the most with a single toss. A popular one-on-one game begins with the challenger throwing a stone as
accurately with both arms as with one, a feat most humans would find impossible. These attacks are effective only at shorter ranges, however, for obvious reasons. When they hunt by rock throwing, giants
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
City Locations The locations detailed here can serve as a good starting point for your campaign. Use them as examples when fleshing out new locations for your game. Black Dragon Inn This three-story
Emridy Meadows. A character with the Wayfarer background might know Miklos as a generous man who gives away food and sometimes even lodging to people in need. Reasons to Visit. Adventurers might
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
poison and psychic damage. Conversely, the doors are too strong to be forced open by anything other than knock spells or similar magic. When the characters enter the car, read or paraphrase the
release. Friendly Game. A character who has a gaming set can challenge the deva to a friendly game. Omid loves games and is too proud (and bored) not to accept. If the character wins the game, Omid allows
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
party: Comic Relief. A comic relief NPC helps lighten the mood of an adventure or game session, perhaps with an occasional display of ineptness or a gift for puns. Curmudgeon. A curmudgeon NPC is quick
unless approached, and eagerly avoids the spotlight. Their primary purpose is to give monsters another target to attack. Even useful NPCs can slow down the game or overstay their welcome. Consider having
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
View Player Version Shady Nightclub Adventures The Shady Nightclub Adventures table offers reasons for the characters to enter one of these dangerous places. If the characters have a Boromar patron
, that NPC could use a shady nightclub as a base of operations. Shady Nightclub Adventures d6 Adventure Goal 1 Get accepted into a private high-stakes card game, and try to win the grand prize. 2 Find
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, here are a few techniques you can use to get things moving again or bring the encounter to a speedy close. Don’t Repeat Game States When characters do something to change the tactical situation, don’t
changing a battle’s terrain to introduce a new element and give combatants reasons to move around. Perhaps a powerful attack or an explosive spell topples a column, shatters a wall, or breaks up the
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
feature of the game that protects against magical or nonmagical effects, you might ask yourself, “Will this protect me against a dragon’s breath?” The breath weapon of a typical dragon isn’t considered
they’re magical. But our game makes a distinction between two types of magic: the background magic that is part of the D&D multiverse’s physics and the physiology of many D&D creatures the concentrated
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
options are inferior). When the time comes to design the game elements of the race, such as its traits, take a look at the game’s existing races and let them inspire you. Cosmetic Alterations A simple
way to modify an existing race is to change its appearance. Changes to a race’s appearance need not affect its game elements. For example, you could transform halflings into anthropomorphic mice