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Returning 28 results for 'conversely relate game to have respecting'.
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Monsters
The Book of Many Things
inhabitants of the world.
Living portents seek out beings who will play a part in the prophecies they serve, and as the living portents search, they relate fragments of the prophecies to those they
power to defy death.
RadiantChange Shape. The living portent magically transforms into a Humanoid while retaining its game statistics (other than its size and Brilliance trait). The transformation ends if the living portent is reduced to 0 hit points or uses a bonus action to end it.
Tortle
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
The Tortle Package
wilderness in which to hunt, catch fish, and get by. With each passing year, a tortle hones its survival skills. It forms friendships with its neighbors while also respecting their privacy. At some
Yondalla relate to tortles most of all.
Tortles believe that night and day watch over them and other creatures. The moon is the eye of night that watches over them in darkness, and the sun is the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
magic items. The options in this chapter relate to many different parts of the game. Some of them are variants of rules, and others are entirely new rules. Each option represents a different genre, style
to your campaign, ask yourself two questions: Will the rule improve the game? Will my players like it? If you’re confident that the answer to both questions is yes, then you have nothing to lose by
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
assists the mage in investigating unusual crimes in the city. Cromley helps Barnibus relate to the common folk, and he is good at coaxing information out of them. Though Cromley was once a strict
proponent of Watch regulations and dress codes, he has grown a bit lax in both matters now that he’s officially retired. Game Statistics Saeth Cromley is an Illuskan human veteran, with these changes: Saeth is lawful good. He has a Charisma of 14 and Intimidation +4. He speaks Common.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Chapter 2: Dungeon Master's Tools As the Dungeon Master, you oversee the game and weave together the story experienced by your players. You’re the one who keeps it all going, and this chapter is for
. The chapter opens with optional rules meant to help you run certain parts of the game more smoothly. The chapter then goes into greater depth on several topics — encounter building, random encounters
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Writing Riddles Writing new riddles for your group can be fun and satisfying—as long as the players don’t guess the right answer in seconds or, conversely, rip their hair out in frustration. Here are
, and let them make multiple guesses. In the game, characters might have hours or days to answer a particularly challenging riddle. In the real world, you could pose a riddle near the end of a game
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Conversely, using only low-difficulty encounters is less likely to lead to character death, especially if characters have ample opportunity to rest during the adventure. Defeated, Not Dead If you and
your players agree to avoid character death in your game, you might consider an alternative: a character who would otherwise die is instead “defeated.” The following rules apply to a defeated character
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
; animosity, gnomes tend to avoid or abandon settlements that have a severe infestation of kobolds, and conversely kobolds are usually driven out of communities that have a large gnome population
this traitor onto their winged kin.
Kobold Names
Kobold names are derived from the Draconic tongue and usually relate to a characteristic of the owner, such as scale color, distinctive body parts
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Preparation Time The following guidelines can help you prepare for a session of play using a published adventure. One-Hour Preparation If you spend one hour each week preparing for your game, follow
player, or alter an existing encounter to relate to the goals and motivations of that player’s character. Over the course of several sessions, do this for all your players and their characters.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Preparation Time The following guidelines can help you prepare for a session of play using a published adventure. One-Hour Preparation If you spend one hour each week preparing for your game, follow
each “unlikely” encounter. Step 9. Create a new encounter designed to appeal specifically to one player, or alter an existing encounter to relate to the goals and motivations of that player’s character. Over the course of several sessions, do this for all your players and their characters.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Character Advancement Characters begin the adventure at 1st level and gain XP by defeating monsters. After each game session, add up all the XP earned and distribute it evenly among the party members
ready for the party to level up. Conversely, you can hasten level advancement by awarding ad hoc XP for making discoveries, completing goals, roleplaying well, and surviving or avoiding deadly traps
Compendium
- Sources->Dungeons & Dragons->Monster Manual
pass unseen make them skillful spies and adept at fleeing danger. Imps sent to surveil other creatures relate what they discover to their masters, but they frequently omit important details or cast
.
Shape-Shift. The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn’t transformed.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
unsettling forms to frighten foes. A doppelganger’s agenda might relate to its mysterious magical origins or to more mercenary goals. Roll on or choose a result from the Doppelganger Deceptions table
Actions
Shape-Shift. The doppelganger shape-shifts into a Medium or Small Humanoid, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
should be the top draw on the characters’ attention. On most mornings, hunters fan out onto the grassland to hunt for antelope and other large game. They travel on horseback and bring along an extra
horse to pack the field-dressed game back to the camp. Hunters don’t necessarily return to the camp every evening. They stay out until they have a load of meat to bring back. Hunting on the Greenfields
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
should be the top draw on the characters’ attention. On most mornings, hunters fan out onto the grassland to hunt for antelope and other large game. They travel on horseback and bring along an extra
horse to pack the field-dressed game back to the camp. Hunters don’t necessarily return to the camp every evening. They stay out until they have a load of meat to bring back. Hunting on the Greenfields is
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Role of the Dungeon Master The Dungeon Master (also called “the DM”) has a special role in the D&D game. The DM is a referee. When it’s not clear what ought to happen next, the DM decides how to
charge of the game. Choosing a Dungeon Master Who should be the DM for your gaming group? Whoever wants to be! The person who has the most drive to pull a group together and start up a game often ends up
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. Conversely, your party can include members of different guilds united by alliances or common principles. Or they could be childhood friends who ended up in different guilds, or just a haphazard
of the action in a Ravnica campaign, it’s important not to let that tension cause too much friction in a party of adventurers. The D&D game relies on cooperation among the players, so it’s helpful
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
world. Living portents seek out beings who will play a part in the prophecies they serve, and as the living portents search, they relate fragments of the prophecies to those they encounter. Variant
its game statistics (other than its size and Brilliance trait). The transformation ends if the living portent is reduced to 0 hit points or uses a bonus action to end it.
Reactions
Price of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
poison and psychic damage. Conversely, the doors are too strong to be forced open by anything other than knock spells or similar magic. When the characters enter the car, read or paraphrase the
release. Friendly Game. A character who has a gaming set can challenge the deva to a friendly game. Omid loves games and is too proud (and bored) not to accept. If the character wins the game, Omid allows
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
feature of the game that protects against magical or nonmagical effects, you might ask yourself, “Will this protect me against a dragon’s breath?” The breath weapon of a typical dragon isn’t considered
they’re magical. But our game makes a distinction between two types of magic: the background magic that is part of the D&D multiverse’s physics and the physiology of many D&D creatures the concentrated
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
punish evildoers, you might increase each character’s renown within the order by 1. Conversely, if killing the dragon was a mission given to the adventurers by a senior member of the order, completing
renown to any numbers that work for your game, creating appropriate ranks and titles for the organizations in your campaign. Attitudes of Organization Members. As a character’s renown within an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Currency The straightforward terms “gold piece” (gp), “silver piece” (sp), “copper piece” (cp), “electrum piece” (ep), and “platinum piece” (pp) are used throughout the game rules for clarity. You
can imbue these denominations with more interesting descriptions in your game world. People give coins specific names, whether as plain as “dime” or lively as “gold double-eagle.” A country typically
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Multiverse. Roll a d10 if you don’t have that book. *See chapter 6. Storm Giant Encounters The Storm Giant Encounters table includes storm giants as well as creatures that relate to or resonate with
storm giant themes. Storm giants usually remain solitary, but they can get tangled in events that relate to prophecies and omens. These encounters might happen anywhere, at any time, and can be a sign on
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Mercykillers—if there’s no meaning, there can’t be order. Conversely, the Doomguard, Hands of Havoc, and Heralds of Dust all find enough common points with Bleakers to call them allies. Doomguard Who
. Part morgue, funeral home, and tomb, the Mortuary is the destination for Sigil’s dead. There, the Heralds of Dust count the Bleak Cabal and the Doomguard as allies. Conversely, the Mind’s Eye
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
offended Aphelion, it waits until they feel the radiation’s harmful effects to issue a sassy toxicity disclaimer over the ship’s intercom. S14: Game Room Rows of brightly colored boxes line this
images synchronized to electronic music and sounds. Beeping robots, groaning monsters, and high-pitched dings contribute to the chorus of the machines.
This game room houses electronic amusement devices
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
example, the guards in area 32 have beaten a fighting retreat here), twolizardfolk commoners (see appendix C) reside here, playing a game at the table. These lizardfolk try to avoid a fight, preferring to
42 or area 48) will come to investigate within 1d6 rounds. Conversely, any lizardfolk that want to pass into the western part of the lair are accompanied to the gate by a guard patrol, and the gate is
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
goblins drank in a recent game of drink-or-dare. Rift in Reality. The rift leads into the Far Realm to a location called the Feeder Trenches. The Feeder Trenches are described in the “Far Realm Rifts
information it has in exchange for its life. Ahooshathan can relate the following points: Far Realm Rifts. The rift here is one of three leading to different Far Realm locations. The fanatics put a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
suspect that Zybilna and Iggwilv might be one and the same, since Iggwilv’s passion for the game is well known to Graz’zt and his underlings. P46. Dressing Room This chamber is a walk-in wardrobe
claim to be the true heroes of the situation, since they trapped Iggwilv in time to save Prismeer from her tyranny and debauchery. They relate memories of Iggwilv’s past, portraying her as a demented