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Returning 35 results for 'conviction rarely gaining to have rebuke'.
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Monsters
Thieves’ Gallery
: animal messenger, beast sense, speak with animals
2/day each: cure wounds, entangle, faerie fire, thunderwaveFiery Rebuke (3/Day). When Doric is damaged by a creature that she can see within 60 feet
Rebuke", "rollDamageType":"fire"} fire damage on failed save, or half as much damage on a successful one.The tiefling Doric was taken in by a wood elf enclave in Neverwinter Wood after being abandoned as a
Monsters
Baldur’s Gate: Descent into Avernus
, dispel magic, hellish rebuke, invisibility, major image, speak with dead, suggestion
1/day each: banishment, demiplane, dominate person, fly, forcecage, geas, plane shift, true seeing
Magic Weapons
prior to gaining entrance.
Mahadi presents himself as a charismatic and gracious host. He makes each guest of Infernal Rapture feel as though they’re the most important person in all the planes of
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
changes in the prevailing winds that they regarded as a bad omen.
Unlike the aarakocra of other worlds on the Material Plane, the aarakocra of the Realms rarely travel to the Elemental Plane of Air
pieces across the multiverse. Recovering the pieces means gaining honor and esteem in the eyes of the vaati who forged it and could possibly restore a powerful weapon for defense against the agents of
Halfling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
communities are threatened.
Pastoral Pleasantries
Most halflings live in small, peaceful communities with large farms and well-kept groves. They rarely build kingdoms of their own or even hold much
, go talk to the farmers and herders and you’ll find good, solid folk. Not that there’s anything wrong with the barons and soldiers—you have to admire their conviction. And by
monsters
take 10 force damage if they end their turn in this area. Flying creatures that end their turn in this area must make DC 24 Strength saving throws, gaining the Prone condition on a failed
, an entity said to be Dagon’s equal. Who can say what other terrors may lurk in the ocean’s depths.
Storm of the Century. Dagon rarely interacts with mortals, but does intervene when a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, killing off fish and other river dwellers that provide sustenance to the kuo-toa. Illuun plans to take over the entire level as a step toward gaining control of Undermountain and then Waterdeep. The aboleth rarely leaves its watery lair and relies on its servants to capture new slaves.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, killing off fish and other river dwellers that provide sustenance to the kuo-toa. Illuun plans to take over the entire level as a step toward gaining control of Undermountain and then Waterdeep. The aboleth rarely leaves its watery lair and relies on its servants to capture new slaves.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Body Horror Body horror as a genre examines a universal fear: our own failing anatomies. We rarely think about what goes on beneath our skin. We understand that the organs operate in harmony: the
bodies, turning to stone, or even gaining one’s ideal form might all feature in this genre. The genre has a history of portraying disability as monstrous. Be aware of those tropes and avoid them.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Body Horror Body horror as a genre examines a universal fear: our own failing anatomies. We rarely think about what goes on beneath our skin. We understand that the organs operate in harmony: the
bodies, turning to stone, or even gaining one’s ideal form might all feature in this genre. The genre has a history of portraying disability as monstrous. Be aware of those tropes and avoid them.
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
has taught her to heed her primal instincts, which rarely lead her astray. She can be brusque, but she will fight tooth and nail for a cause she believes in. Doric has joined the Emerald Enclave, a
her current hit points, her hit point maximum, this bonus action, her alignment, and her Intelligence, Wisdom, and Charisma scores.
Reactions
Fiery Rebuke (3/Day). When Doric is damaged by a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
your conviction and, perhaps, a network of like-minded thinkers, such as the factions of Sigil (summarized below). In your travels, you explore the depths of your understanding and spread your philosophy
step with the multiverse, one must act on instinct alone. Creating Your Own Faction
In Sigil, ideologies wax and wane over time, gaining popularity and drawing like-minded philosophers from one
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
has taught her to heed her primal instincts, which rarely lead her astray. She can be brusque, but she will fight tooth and nail for a cause she believes in. Doric has joined the Emerald Enclave, a
her current hit points, her hit point maximum, this bonus action, her alignment, and her Intelligence, Wisdom, and Charisma scores.
Reactions
Fiery Rebuke (3/Day). When Doric is damaged by a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
your conviction and, perhaps, a network of like-minded thinkers, such as the factions of Sigil (summarized below). In your travels, you explore the depths of your understanding and spread your philosophy
step with the multiverse, one must act on instinct alone. Creating Your Own Faction
In Sigil, ideologies wax and wane over time, gaining popularity and drawing like-minded philosophers from one
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
3rd Oath Spells, Channel Divinity 7th Aura of Conquest (10 ft.) 15th Scornful Rebuke 18th Aura of Conquest (30 ft.) 20th Invincible Conqueror Oath Spells You gain oath spells at the paladin levels
feet. Scornful Rebuke Starting at 15th level, those who dare to strike you are psychically punished for their audacity. Whenever a creature hits you with an attack, that creature takes psychic damage
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, peaceful communities with large farms and well-kept groves. They rarely build kingdoms of their own or even hold much land beyond their quiet shires. They typically don’t recognize any sort of halfling
with the barons and soldiers — you have to admire their conviction. And by protecting their own lands, they protect us as well.”
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, peaceful communities with large farms and well-kept groves. They rarely build kingdoms of their own or even hold much land beyond their quiet shires. They typically don’t recognize any sort of halfling
with the barons and soldiers — you have to admire their conviction. And by protecting their own lands, they protect us as well.”
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
3rd Oath Spells, Channel Divinity 7th Aura of Conquest (10 ft.) 15th Scornful Rebuke 18th Aura of Conquest (30 ft.) 20th Invincible Conqueror Oath Spells You gain oath spells at the paladin levels
feet. Scornful Rebuke Starting at 15th level, those who dare to strike you are psychically punished for their audacity. Whenever a creature hits you with an attack, that creature takes psychic damage
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
with the factions changes, granting them access to favors or provoking reprisals. Characters adjust their renown score once per adventure, and rarely by more than 5 points. The Renown in Kalakeri table
opportunities? Benefits of Renown. Whether the characters back Ramya or Arijani and Reeva, or seek to play both sides, those who advance in their standing with a faction advance in that side’s esteem, gaining
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
with the factions changes, granting them access to favors or provoking reprisals. Characters adjust their renown score once per adventure, and rarely by more than 5 points. The Renown in Kalakeri table
opportunities? Benefits of Renown. Whether the characters back Ramya or Arijani and Reeva, or seek to play both sides, those who advance in their standing with a faction advance in that side’s esteem, gaining
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
rest. Oracle’s Piety. Your oracular abilities improve as your piety score increases. Instead of gaining the piety benefits associated with any god (as described in chapter 2), you gain the following
rarely believe the answers I give them.
3 I’m haunted by nightmares foretelling the deaths of people I’ve never met.
4 I’m often distracted by the sights and sounds of things that other
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
rest. Oracle’s Piety. Your oracular abilities improve as your piety score increases. Instead of gaining the piety benefits associated with any god (as described in chapter 2), you gain the following
rarely believe the answers I give them.
3 I’m haunted by nightmares foretelling the deaths of people I’ve never met.
4 I’m often distracted by the sights and sounds of things that other
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
misshapen, warty heads. Others have limbs of grossly different sizes and shapes, or emit terrible howls each time they draw breath through misshapen mouths. Their wretched appearance rarely evokes sympathy
caverns in the Underdark, rarely venturing to the surface. Their lairs feature abundant access to water, fish, and mushroom forests, as well as to the creatures whose slave labor keeps the fomorians fed
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
misshapen, warty heads. Others have limbs of grossly different sizes and shapes, or emit terrible howls each time they draw breath through misshapen mouths. Their wretched appearance rarely evokes sympathy
caverns in the Underdark, rarely venturing to the surface. Their lairs feature abundant access to water, fish, and mushroom forests, as well as to the creatures whose slave labor keeps the fomorians fed
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
performances only rarely. He often retreats into his lair below the cult’s guildhall for months or years at a time, but his followers know that he might emerge at any time to witness the latest spectacle
can innately cast hellish rebuke (at 5th level) at will, requiring no material components.
Legendary Resistance (3/Day). If Rakdos fails a saving throw, he can choose to succeed instead.
Magic
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
performances only rarely. He often retreats into his lair below the cult’s guildhall for months or years at a time, but his followers know that he might emerge at any time to witness the latest spectacle
can innately cast hellish rebuke (at 5th level) at will, requiring no material components.
Legendary Resistance (3/Day). If Rakdos fails a saving throw, he can choose to succeed instead.
Magic
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
) Lampad Lampads guard the shadowed paths of the world, depths typically trod by souls destined for the Underworld. These rarely seen nymphs assist Athreos in guiding the dead, moving among the spirits that
bolt (see “Actions” below)
3/day: burning hands
1/day each: hellish rebuke (see “Reactions” below), scorching ray
Invisible in Fire. The oread is invisible while fully immersed in fire.
Magic
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
) Lampad Lampads guard the shadowed paths of the world, depths typically trod by souls destined for the Underworld. These rarely seen nymphs assist Athreos in guiding the dead, moving among the spirits that
bolt (see “Actions” below)
3/day: burning hands
1/day each: hellish rebuke (see “Reactions” below), scorching ray
Invisible in Fire. The oread is invisible while fully immersed in fire.
Magic
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
conflict are disciplined, but such punishment is rarely lethal. Any visitor who causes a ruckus, however, is likely to be slain on the spot, unless Vlaakith has specifically forbidden such action
becomes a labyrinthine maze designed to prevent attackers or visitors from gaining access to the queen. Vlaakith’s throne room, a gargantuan hall supported by obsidian pillars, sits at the center of the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
conflict are disciplined, but such punishment is rarely lethal. Any visitor who causes a ruckus, however, is likely to be slain on the spot, unless Vlaakith has specifically forbidden such action
becomes a labyrinthine maze designed to prevent attackers or visitors from gaining access to the queen. Vlaakith’s throne room, a gargantuan hall supported by obsidian pillars, sits at the center of the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
gaining entrance. Mahadi has a special collection of named soul coins, each of which harbors the soul of an enemy the rakshasa vanquished in the past. Mahadi consults with these souls individually
person, detect magic, dispel magic, hellish rebuke, invisibility, major image, speak with dead, suggestion
1/day each: banishment, demiplane, dominate person, fly, forcecage, geas, plane shift
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
gaining entrance. Mahadi has a special collection of named soul coins, each of which harbors the soul of an enemy the rakshasa vanquished in the past. Mahadi consults with these souls individually
person, detect magic, dispel magic, hellish rebuke, invisibility, major image, speak with dead, suggestion
1/day each: banishment, demiplane, dominate person, fly, forcecage, geas, plane shift
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the South Vigil. Far beyond them, the massive Rune Gate stands at the end of the road to give entrance into Felbarr, but visitors rarely pass through it. Like most dwarven cities, Felbarr exists
almost entirely underground. However, since it has been invaded by orcs more than once, no accurate maps of the city’s full interior are known to exist, preventing would-be attackers from gaining their
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
return with the spoils of war. The githyanki sky ships attack from above in the dead of night, gaining an instant advantage since communities on the surface rarely offer strong defenses against
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
return with the spoils of war. The githyanki sky ships attack from above in the dead of night, gaining an instant advantage since communities on the surface rarely offer strong defenses against
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
research, they’ve come to believe such otherworldly beings are two sides of the same divine kin.
Daemonology is rarely practiced. If the nature of their abilities is discovered, they risk being
Wizard level instead. For example, if an invocation requires you to be a level 5+ Warlock, you can select the invocation once you reach Wizard level 5. Replacing and Gaining Invocations. Whenever you gain