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Returning 35 results for 'conviction reach grove to her religion'.
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Classes
Player’s Handbook
: Acrobatics, Athletics, History, Insight, Religion, or Stealth
Weapon Proficiencies
Simple weapons and Martial weapons that have the Light property
Tool Proficiencies
Choose one type of Artisan
.
19
+6
Epic Boon
1d12
19
+30 ft.
20
+6
Body and Mind
1d12
20
+30 ft.
Monk Class Features
As a Monk, you gain the following class features when you reach the specified Monk levels. These features are listed in the Monk Features table.
Classes
Player’s Handbook
: Athletics, Insight, Intimidation, Medicine, Persuasion, or Religion
Weapon Proficiencies
Simple and Martial weapons
Armor Training
Light, Medium, and Heavy armor and Shields
Starting
4
3
3
3
2
20
+6
Subclass feature
3
15
4
3
3
3
2
Paladin Class Features
As a Paladin, you gain the following class features when you reach the specified Paladin levels. These features are listed in the Paladin Features table.
Classes
Player’s Handbook
, Deception, History, Intimidation, Investigation, Nature, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
Light armor
Starting Equipment
Choose A or B: (A) Leather;Leather
15
4
5
20
+6
Eldritch Master
10
4
15
4
5
Warlock Class Features
As a Warlock, you gain the following class features when you reach the specified Warlock levels. These features are listed in the Warlock Features table.
Classes
Player’s Handbook
, Medicine, Persuasion, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
Light and Medium armor and Shields
Starting Equipment
Choose A or B: (A) Chain Shirt, Shield
, a Cleric can reach out to the divine magic of the Outer Planes—where gods dwell—and channel it to bolster people and battle foes.
Because their power is a divine gift, Clerics typically
Classes
Player’s Handbook
, History, Insight, Investigation, Medicine, Nature, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
None
Starting Equipment
Choose A or B: (A) 2 Dagger;Daggers, Staff
, you gain the following class features when you reach the specified Wizard levels. These features are listed in the Wizard Features table.
Classes
Player’s Handbook
: Arcana, Deception, Insight, Intimidation, Persuasion, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
None
Starting Equipment
Choose A or B: (A) Spear, 2 Dagger;Daggers
3
3
3
2
2
1
1
Sorcerer Class Features
As a Sorcerer, you gain the following class features when you reach the specified Sorcerer levels. These features are listed in the Sorcerer Features table.
Classes
Player’s Handbook
, Arcana, Insight, Medicine, Nature, Perception, Religion, or Survival
Weapon Proficiencies
Simple weapons
Tool Proficiencies
Herbalism Kit
Armor Training
Light armor and Shields
3
3
3
3
2
2
1
1
Druid Class Features
As a Druid, you gain the following class features when you reach the specified Druid levels. These features are listed in the Druid Features table.
Monsters
Eberron: Rising from the Last War
: knockDagger. Melee or Ranged Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1);{"diceNotation":"1d4
: speak with dead.
Deception (+3), Religion (+4)
8
Oracle
Guidance. Ritual only: augury, divination (1 hour).
History (+4), Religion (+4)
Monsters
Journeys through the Radiant Citadel
":"to hit","rollAction":"Longsword"} to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3","rollType":"damage","rollAction":"Longsword","rollDamageType":"slashing"} slashing damage
;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Shortsword"} to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Shortsword","rollDamageType
Monsters
Storm King's Thunder
Shortsword. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Shortsword"} to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType
capital of Cormyr. He came to Icewind Dale to become a knucklehead trout fisher but instead found religion. The misbegotten son of Artus Cimber, a renowned human adventurer, Sirac hasn’t seen his
Monsters
Mythic Odysseys of Theros
hoplite makes two scimitar attacks or two longbow attacks.
Scimitar. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Scimitar"} to hit, reach 5 ft., one target. Hit
Nylea's Arrows
2
The Watchers
3
Fangs of Ophis
4
The Swiftswords
5
Karametra's Wolves
6
Defenders of the Grove
7
Bronze Blades
8
The Jackals
Monsters
Quests from the Infinite Staircase
Barb. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Poison Barb"} to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3", "rollType":"damage
wood.
An attached barkburr can detach itself by spending 5 feet of its movement on its turn. A creature that can reach the barkburr, including the target, can use its action to detach the barkburr by
Backgrounds
Planescape: Adventures in the Multiverse
Prerequisite: Planescape Campaign
You subscribe to a philosophy that seeks to understand the nature of the planes or some hidden truth of the multiverse. You draw strength from your conviction and
coins from different worlds and planes
Sigil Faction Affinities
Faction
Skill
Athar
Religion
Bleak Cabal
Insight
Doomguard
Nature
Fated
Intimidation
Monsters
Guildmasters’ Guide to Ravnica
step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both
;{"diceNotation":"1d20+11","rollType":"to hit","rollAction":"Constrict"} to hit, reach 5 ft., one creature. Hit: 15 (3d6 + 5);{"diceNotation":"3d6+5","rollType":"damage","rollAction":"Constrict
Monsters
Mythic Odysseys of Theros
attacks twice with its fiery touch or fire bolt.
Fiery Touch. Melee Spell Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Fiery Touch"} to hit, reach 5 ft., one target. Hit: 9
to alter the natural course of destruction, neither will they make another nymph's home part of any calamity they encourage. As a result, part of what makes an alseid's field or a dryad's grove seem
Monsters
Candlekeep Mysteries
hit","rollAction":"Tongue"} to hit, reach 5 ft., one Medium or smaller creature. Hit: The target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the grippli can&rsquo
;t grab another creature.
Trident. Melee or Ranged Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Trident"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5
Monsters
Mordenkainen Presents: Monsters of the Multiverse
moment.Multiattack. The hag makes two Slam or Frost Shard attacks.
Slam. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Slam"} to hit, reach 5 ft., one target. Hit: 10 (2d8
next turn.
Horrific Feast. The hag feeds on the corpse of one enemy within reach that died within the past minute. Each creature of the hag’s choice that is within 60 feet and able to see the
Monsters
Candlekeep Mysteries
+9","rollType":"to hit","rollAction":"Poisonous Touch"} to hit, reach 10 ft., one creature. Hit: 17 (5d6);{"diceNotation":"5d6","rollType":"damage","rollAction":"Poisonous Touch","rollDamageType
strong wind.
The lich commands the might of its diseased grove, creating a shambling mound. The shambling mound appears in an unoccupied space within 30 feet of the lich, acts on its own initiative
Monsters
Fizban's Treasury of Dragons
;{"diceNotation":"1d20+13", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 15 ft., one target. Hit: 17 (2d10 + 6);{"diceNotation":"2d10+6", "rollType":"damage", "rollAction":"Bite
;{"diceNotation":"1d20+13", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6);{"diceNotation":"2d6+6", "rollType":"damage", "rollAction":"Claw", "rollDamageType
Monsters
Fizban's Treasury of Dragons
;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5);{"diceNotation":"2d10+5", "rollType":"damage", "rollAction":"Bite
;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5);{"diceNotation":"2d6+5", "rollType":"damage", "rollAction":"Claw", "rollDamageType
Monsters
The Book of Many Things
Strike attacks.
Constrict. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Constrict"} to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6);{"diceNotation":"3d6+6
", "rollAction":"Final Blade"} to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6);{"diceNotation":"2d6+6", "rollType":"damage", "rollAction":"Final Blade", "rollDamageType":"slashing"} slashing damage
backgrounds
Player’s Handbook
grove. There you performed rites in honor of a god or pantheon. You served under a priest and studied religion. Thanks to your priest’s instruction and your own devotion, you also learned how to channel a modicum of divine power in service to your place of worship and the people who prayed there.
races
Era of Expansion describes many separate conflicts that occurred in the wake of human migration. Humans didn’t send armies initially, but settlers. They cut trees from the Grove Maze to build
5–6+ feet tall)Speed: 30 feetAge: Humans reach adulthood in their late teens and live less than a century.
Yuan-ti Malison (Type 3)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
two ranged attacks or two melee attacks, but can constrict only once.
Bite (Snake Form Only). Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Bite"} to hit, reach
","rollAction":"Bite","rollDamageType":"poison"} poison damage.
Constrict. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Constrict"} to hit, reach 5 ft., one
classes
Skill Proficiencies
Choose 3: Athletics, History, Investigation, Medicine, Nature, Perception, Religion, and Survival
Weapon Proficiencies
Simple and Martial weapons
Armor Training
feature
5
19
+6
Epic Boon
5
20
+6
Grave Strike
5
Monster Hunter Class Features
As a Monster Hunter, you gain the following class features when you reach the specified Monster Hunter levels. These features are listed in the Monster Hunter Features table.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Redwood Grove Redwood Grove is three miles east of Redwood Watch. The characters can reach the grove in about an hour. As shown on Map: Redwood Grove, Redwood Grove includes six redwoods. Each tree is around 300 feet tall.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
secluded in a sacred grove. There you performed rites in honor of a god or pantheon. You served under a priest and studied religion. Thanks to your priest’s instruction and your own devotion, you also
Acolyte Ability Scores: Intelligence, Wisdom, Charisma
Feat: Magic Initiate (Cleric) (see “Feats”)
Skill Proficiencies: Insight and Religion
Tool Proficiency: Calligrapher’s Supplies
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Redwood Grove Redwood Grove is three miles east of Redwood Watch. The characters can reach the grove in about an hour. As shown on Map: Redwood Grove, Redwood Grove includes six redwoods. Each tree is around 300 feet tall.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
nestled in a town or secluded in a sacred grove. There you performed rites in honor of a god or pantheon. You served under a priest and studied religion. Thanks to your priest’s instruction and your own
Acolyte TITUS LUNTER Ability Scores: Intelligence, Wisdom, Charisma
Feat: Magic Initiate (Cleric) (see chapter 5)
Skill Proficiencies: Insight and Religion
Tool Proficiency: Calligrapher’s
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
nestled in a town or secluded in a sacred grove. There you performed rites in honor of a god or pantheon. You served under a priest and studied religion. Thanks to your priest’s instruction and your own
Acolyte TITUS LUNTER Ability Scores: Intelligence, Wisdom, Charisma
Feat: Magic Initiate (Cleric) (see chapter 5)
Skill Proficiencies: Insight and Religion
Tool Proficiency: Calligrapher’s
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
secluded in a sacred grove. There you performed rites in honor of a god or pantheon. You served under a priest and studied religion. Thanks to your priest’s instruction and your own devotion, you also
Acolyte Ability Scores: Intelligence, Wisdom, Charisma
Feat: Magic Initiate (Cleric) (see “Feats”)
Skill Proficiencies: Insight and Religion
Tool Proficiency: Calligrapher’s Supplies
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
” splashes as water drips from stalactites above onto the caps of oversized mushrooms sprouting from mushy earth.
Circle of Explorers This circle is the smallest in Neverlight Grove, since it is
merely the temporary home for restless myconids that brave the Underdark as scouts, patrols, and pathfinders. Rasharoo. This circle leader is loyal to Basidia. Frequent trips outside the grove have
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
” splashes as water drips from stalactites above onto the caps of oversized mushrooms sprouting from mushy earth.
Circle of Explorers This circle is the smallest in Neverlight Grove, since it is
merely the temporary home for restless myconids that brave the Underdark as scouts, patrols, and pathfinders. Rasharoo. This circle leader is loyal to Basidia. Frequent trips outside the grove have
Paladin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
. Although the class features related to your oath don’t appear until you reach 3rd level, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted
your quests? Perhaps you stumbled into a sacred grove or a hidden elven enclave and found yourself called to protect all such refuges of goodness and beauty. Or you might have known from your
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Hawker’s Grove, a wooded area southwest of the city. To rendezvous with Clystran, the characters must reach him amid the siege. The characters might come up with their own methods, but if they ask Darrett
of coppery dragonnels landed in a grove southwest of the city. They didn’t look like the kind the Dragon Army flies, and only one had a rider.
From this description, the characters should recognize