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Returning 35 results for 'conviction readily green to have remnants'.
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Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
avoid unwanted attention.
Halflings work readily with others, and they are loyal to their friends, whether halfling or otherwise. They can display remarkable ferocity when their friends, families, or
, go talk to the farmers and herders and you’ll find good, solid folk. Not that there’s anything wrong with the barons and soldiers—you have to admire their conviction. And by
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
Just as readily as they mix with each other, humans mingle with members of other races. They get along with almost everyone, though they might not be close to many. Humans serve as ambassadors, diplomats
tall and have green or brown eyes, but these traits are hardly universal. Humans of Chondathan descent dominate the central lands of Faerûn, around the Inner Sea.
Chondathan Names: (Male) Darvin
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
G4. Kitchen This kitchen is furnished with gnomes in mind, so everything is either close to the floor or readily reachable by tugging on an overly complicated rope-and-pulley mechanism. Five rock
oil out of a big red mushroom and filter the liquid into four oil flasks. Panana (female) stands atop a low table and uses a mechanical rolling pin contraption to kneed green bread dough. The severed
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
G4. Kitchen This kitchen is furnished with gnomes in mind, so everything is either close to the floor or readily reachable by tugging on an overly complicated rope-and-pulley mechanism. Five rock
oil out of a big red mushroom and filter the liquid into four oil flasks. Panana (female) stands atop a low table and uses a mechanical rolling pin contraption to kneed green bread dough. The severed
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Worldroot Sapling In a remote corner of the world, immense, thorny tree roots twist across the barren ground. In the center of this desolate tangle, an enormous sapling gleams with the green of fresh
growth, clearly a young tree despite its prodigious size. This is the Worldroot Sapling, a spark of defiant life amid the remnants of dead plants and ashen ground. The sapling is a seedling from the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Worldroot Sapling In a remote corner of the world, immense, thorny tree roots twist across the barren ground. In the center of this desolate tangle, an enormous sapling gleams with the green of fresh
growth, clearly a young tree despite its prodigious size. This is the Worldroot Sapling, a spark of defiant life amid the remnants of dead plants and ashen ground. The sapling is a seedling from the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
-floor library. If Darrett is with the characters, he distributes the hand pies he bought for breakfast. If he’s not, he arrives soon after the characters and does the same. Becklin readily makes small
talk about the keep, the excavations she’s conducting on the grounds, and the device on the roof—all detailed in the “Vogler Gazetteer” section. The Green Shield After their breakfast, Becklin steps
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
, partly obscured by hanging greenery, are readily apparent in the cliff’s face, one twenty feet high and the other forty feet high. Slightly north of these gaping openings, a much smaller cave
entrance is level with the ground. A dim green glow radiates from all of the entrances.
Ten pikes set with skulls and rotting heads stand in a line before the cliff.
Wood woads (see appendix A), plant
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
-floor library. If Darrett is with the characters, he distributes the hand pies he bought for breakfast. If he’s not, he arrives soon after the characters and does the same. Becklin readily makes small
talk about the keep, the excavations she’s conducting on the grounds, and the device on the roof—all detailed in the “Vogler Gazetteer” section. The Green Shield After their breakfast, Becklin steps
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
, partly obscured by hanging greenery, are readily apparent in the cliff’s face, one twenty feet high and the other forty feet high. Slightly north of these gaping openings, a much smaller cave
entrance is level with the ground. A dim green glow radiates from all of the entrances.
Ten pikes set with skulls and rotting heads stand in a line before the cliff.
Wood woads (see appendix A), plant
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
crashed long ago but still exists, buried under the Reghed Glacier on the eastern edge of Icewind Dale. This frozen necropolis holds the remnants of some of the most powerful spellcasters in the history
that has become suffused with demonic magic can warp a creature’s mind, causing madness that usually fades away once the contact is broken.
Chardalyn is cold to the touch and readily accepts
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
themselves valuable and welcome. The combination of their inherent stealth and their unassuming nature helps halflings to avoid unwanted attention. Halflings work readily with others, and they are loyal
with the barons and soldiers — you have to admire their conviction. And by protecting their own lands, they protect us as well.”
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
themselves valuable and welcome. The combination of their inherent stealth and their unassuming nature helps halflings to avoid unwanted attention. Halflings work readily with others, and they are loyal
with the barons and soldiers — you have to admire their conviction. And by protecting their own lands, they protect us as well.”
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
crashed long ago but still exists, buried under the Reghed Glacier on the eastern edge of Icewind Dale. This frozen necropolis holds the remnants of some of the most powerful spellcasters in the history
that has become suffused with demonic magic can warp a creature’s mind, causing madness that usually fades away once the contact is broken.
Chardalyn is cold to the touch and readily accepts
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Daelkyr ruins linger in these areas, remnants of the ancient war against the goblins and orcs that once dominated Khorvaire. Dragonshard Fields The Shadow Marches hold deposits of Eberron dragonshards
green dragon Vvaraak is said to have taught the secrets of druidic magic to the first Gatekeepers thousands of years ago. Though Vvaraak is long dead, rumors say that her hidden lair holds secrets tied
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Daelkyr ruins linger in these areas, remnants of the ancient war against the goblins and orcs that once dominated Khorvaire. Dragonshard Fields The Shadow Marches hold deposits of Eberron dragonshards
green dragon Vvaraak is said to have taught the secrets of druidic magic to the first Gatekeepers thousands of years ago. Though Vvaraak is long dead, rumors say that her hidden lair holds secrets tied
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
east. The empty channel exits to the north and east.
More than a dozen withered corpses are scattered around the room. These slain dwarves and orcs are still wearing the remnants of their armor
. Floating above them is a skull engulfed in green flame.
Eight of the fallen dwarf warriors are zombies. They rise and pursue any living creatures that enter the room, but they do not pursue creatures
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
east. The empty channel exits to the north and east.
More than a dozen withered corpses are scattered around the room. These slain dwarves and orcs are still wearing the remnants of their armor
. Floating above them is a skull engulfed in green flame.
Eight of the fallen dwarf warriors are zombies. They rise and pursue any living creatures that enter the room, but they do not pursue creatures
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ranch, its balding crown sparsely stubbled with the charred remnants of trees.
Characters might investigate the ranch, the pasture, or the fields. They can also go to the barrow mound, which is
take to the adventurers a little too readily for Jayne’s liking. Bertram’s and Jayne’s only daughter, Elisa (a commoner), is nineteen. She’s like her mother and very open about disliking her “old goat
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ranch, its balding crown sparsely stubbled with the charred remnants of trees.
Characters might investigate the ranch, the pasture, or the fields. They can also go to the barrow mound, which is
take to the adventurers a little too readily for Jayne’s liking. Bertram’s and Jayne’s only daughter, Elisa (a commoner), is nineteen. She’s like her mother and very open about disliking her “old goat
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
on a DC 16 Intelligence (History) check knows that a great city once spread around the sacred tree; the crumbled structures are that city’s ruins and the remnants of a destroyed skybridge called
broad patch of blackened ground. Nearby lie pieces of a fallen skybridge. At the clearing’s center, writhing vines with glowing, green veins wrap around the massive form of Pangil ng Buwan. These vines
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
on a DC 16 Intelligence (History) check knows that a great city once spread around the sacred tree; the crumbled structures are that city’s ruins and the remnants of a destroyed skybridge called
broad patch of blackened ground. Nearby lie pieces of a fallen skybridge. At the clearing’s center, writhing vines with glowing, green veins wrap around the massive form of Pangil ng Buwan. These vines
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
contempt.
Thessalar The imperturbable artificer Thessalar readily converses with the characters, albeit with a domineering attitude. His starting assumption is that they’ve been sent by Moghadam, and
covered with dials, switches, and buttons—including three emerald-green buttons recognizable as missing components from the Infernal Machine. Removing these missing components deactivates the controls and
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
contempt.
Thessalar The imperturbable artificer Thessalar readily converses with the characters, albeit with a domineering attitude. His starting assumption is that they’ve been sent by Moghadam, and
covered with dials, switches, and buttons—including three emerald-green buttons recognizable as missing components from the Infernal Machine. Removing these missing components deactivates the controls and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Path Locations The following locations are keyed to map 6.1. Map 6.1: path of memories View Player Version M1: Hall of Betrayal As you approach a fork in the tunnel, the walls burst into green flame
that once led up to the east is blocked by rubble.
The ruined remnants of a wine cellar fill this chamber. A character who investigates the glass finds it comes from dozens of spiral-shaped wine
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
wonderful traveling companion. Green Imsa (Female Human Traveler). The reason behind Imsa’s name is obvious: she is green from head to foot. Her skin, hair, eyes, nails, teeth—everything about her is green
. She readily admits that she is traveling to Waterdeep in search of a remedy for her condition. The coloration doesn’t seem to bother her, but she becomes flustered if anyone asks how she came to be
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
wonderful traveling companion. Green Imsa (Female Human Traveler). The reason behind Imsa’s name is obvious: she is green from head to foot. Her skin, hair, eyes, nails, teeth—everything about her is green
. She readily admits that she is traveling to Waterdeep in search of a remedy for her condition. The coloration doesn’t seem to bother her, but she becomes flustered if anyone asks how she came to be
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Path Locations The following locations are keyed to map 6.1. Map 6.1: path of memories View Player Version M1: Hall of Betrayal As you approach a fork in the tunnel, the walls burst into green flame
that once led up to the east is blocked by rubble.
The ruined remnants of a wine cellar fill this chamber. A character who investigates the glass finds it comes from dozens of spiral-shaped wine
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
!”
Gargenhale has used his Ship Invisibility action to conceal the Second Wind, although the effect is not readily apparent to anyone aboard the vessel. To pursue the fleeing mutineers, the Second Wind must
marked with a stenciled green flame). A keg of alchemist’s fire lobbed at a creature or an object deals 21 (6d6) fire damage on a hit. Further, the target is set ablaze and takes the damage again every
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
!”
Gargenhale has used his Ship Invisibility action to conceal the Second Wind, although the effect is not readily apparent to anyone aboard the vessel. To pursue the fleeing mutineers, the Second Wind must
marked with a stenciled green flame). A keg of alchemist’s fire lobbed at a creature or an object deals 21 (6d6) fire damage on a hit. Further, the target is set ablaze and takes the damage again every
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
concerned that a young green dragon has moved into the tower (area U7) since the last time she was here. She warns the characters of all these threats and suggests that they leave Thundertree before
, along with 23 gp and 35 sp. U7: Old Tower Hex Sharpe A formidable green dragon named Venomfang has found a new lair At the top of the hill stands a round tower with a cottage attached. Both are in
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
soothing shades of blue, purple, and green. Map 5.3: blue dragon lair View Player Version Blue Dragon Lair Features The blue dragon lair shown in map 5.3 is built in the ruins of an ancient city
swallowed by desert sands. Some of the lair’s chambers still contain the remnants of temples and other structures. The traces of this metropolis suggest that it was of significant size, but very little of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
soothing shades of blue, purple, and green. Map 5.3: blue dragon lair View Player Version Blue Dragon Lair Features The blue dragon lair shown in map 5.3 is built in the ruins of an ancient city
swallowed by desert sands. Some of the lair’s chambers still contain the remnants of temples and other structures. The traces of this metropolis suggest that it was of significant size, but very little of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
concerned that a young green dragon has moved into the tower (area U7) since the last time she was here. She warns the characters of all these threats and suggests that they leave Thundertree before
, along with 23 gp and 35 sp. U7: Old Tower Hex Sharpe A formidable green dragon named Venomfang has found a new lair At the top of the hill stands a round tower with a cottage attached. Both are in
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
corpses lie scattered around the room—individuals still wearing remnants of armor. Floating above them is a skull engulfed in green flame.
Eight of the fallen dwarf warriors are zombies. They rise
at the bottom of the pit leads northwest toward area W2 and east toward area W3. Goblin Body. Slumped at the bottom of the pit is the body of a strange goblin with an elongated skull and green streaks