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Returning 35 results for 'conviction reading given to have rivals'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
’s plans to triumph over rivals.
A draegloth is an ogre-sized, four-armed biped with purple skin and pale hair. Two of its arms are muscular, tipped with sharp claws; the other two are the size and
toward her house—and a sign of the demon lord’s disregard for the family’s rivals, who were not thus gifted. The creation prompts the leaders of the house to begin crafting new plans
Monsters
Curse of Strahd
they had given him. Ezmerelda witnessed van Richten’s act of mercy and was deeply moved by it.
Van Richten’s Tragic Tale. At the age of fifteen, Ezmerelda, still troubled by what her
herself.
Tarokka Deck. Ezmerelda keeps a deck of tarokka cards in her wagon (chapter 11, area V1). Although the cards aren’t magical, Ezmerelda can use them to perform a card reading for the
Backgrounds
Sword Coast Adventurer's Guide
given to me so that I could use them to benefit the world. (Good)
3
Freedom. Everyone should be free to pursue his or her own livelihood. (Chaotic)
4
Greed. I’m only in it for the
from guild coffers.
4
I’m never satisfied with what I have—I always want more.
5
I would kill to acquire a noble title.
6
I’m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I’m surrounded by rivals.
Backgrounds
Guildmasters’ Guide to Ravnica
;Society functions only if people do their duty and respect the chain of command. (Lawful)
6
Conviction. Anything worth doing is worth doing with your whole heart. (Lawful)
Bonds
.
Contacts
The ordered structure of the Boros Legion offers abundant opportunities to make friends — and rivals — in higher places. You might have close friends in other guilds that share the
Backgrounds
Sword Coast Adventurer's Guide
.
d6
Ideal
1
Community. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful)
2
Generosity. My talents were given
coffers.
4
I’m never satisfied with what I have—I always want more.
5
I would kill to acquire a noble title.
6
I’m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I’m surrounded by rivals.
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
, go talk to the farmers and herders and you’ll find good, solid folk. Not that there’s anything wrong with the barons and soldiers—you have to admire their conviction. And by
wide and wonder-filled world. For them, adventuring is less a career than an opportunity or sometimes a necessity.
Halfling Names
A halfling has a given name, a family name, and possibly a nickname
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
known that reading her father’s face was a skill she’d been fortunate to learn. A human who couldn’t spot the shift of her eyes or Havilar’s would certainly see only the
to another dragonborn clan before seeking aid from other races—or even from the gods.
Dragonborn Names
Dragonborn have personal names given at birth, but they put their clan names first as a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Card Reading When you perform a card reading before running the adventure, write down the results for reference later. If the characters have their fortunes read in the adventures, do the card
reading again, out loud for the players’ benefit. Substitute the new results for the old ones. When you’re ready to begin the card reading, remove the fourteen cards with the crown icon (the high deck) and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Card Reading When you perform a card reading before running the adventure, write down the results for reference later. If the characters have their fortunes read in the adventures, do the card
reading again, out loud for the players’ benefit. Substitute the new results for the old ones. When you’re ready to begin the card reading, remove the fourteen cards with the crown icon (the high deck) and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the ones presented in Xanathar’s Guide to Everything. If you have that supplement, consider using the guidelines for rivals and the complications attached to some of the activities given in that book. You can also offer other activities as you see fit. The ones detailed below are specific to Saltmarsh.
downtime activities discussed in chapter 8 of the Player’s Handbook. Characters can pursue them to make some additional money or strengthen their ties to Saltmarsh. The activities given here are based on
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the ones presented in Xanathar’s Guide to Everything. If you have that supplement, consider using the guidelines for rivals and the complications attached to some of the activities given in that book. You can also offer other activities as you see fit. The ones detailed below are specific to Saltmarsh.
downtime activities discussed in chapter 8 of the Player’s Handbook. Characters can pursue them to make some additional money or strengthen their ties to Saltmarsh. The activities given here are based on
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
rivals in the Arcane Brotherhood. Dzaan assumes his rivals are hiding out in Ten-Towns and paints an unflattering portrait of each one: “Avarice is a tiefling evoker who delights in destruction. Her
others by reading their thoughts. Her weakness is that she’s always looking ahead, never behind her.” “Vellynne Harpell is a human necromancer, as cold and uncaring as the corpses she animates. She’s a withered old fool whose greatest asset—her family name—does her no good in Icewind Dale.”
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
rivals in the Arcane Brotherhood. Dzaan assumes his rivals are hiding out in Ten-Towns and paints an unflattering portrait of each one: “Avarice is a tiefling evoker who delights in destruction. Her
others by reading their thoughts. Her weakness is that she’s always looking ahead, never behind her.” “Vellynne Harpell is a human necromancer, as cold and uncaring as the corpses she animates. She’s a withered old fool whose greatest asset—her family name—does her no good in Icewind Dale.”
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
still have seen or spoken to the eye tyrant. Given that the faction is fundamentally evil, advancement is based on one’s wiles or one’s ability to dispose of rivals. Competition within the
organization is fierce and often deadly. Evil characters can thrive in this environment, but the risks are seldom worth the reward. Xanathar Guild support comes in these ways: Any member given an assignment
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
still have seen or spoken to the eye tyrant. Given that the faction is fundamentally evil, advancement is based on one’s wiles or one’s ability to dispose of rivals. Competition within the
organization is fierce and often deadly. Evil characters can thrive in this environment, but the risks are seldom worth the reward. Xanathar Guild support comes in these ways: Any member given an assignment
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
its thirst for destruction to the creator’s plans to triumph over rivals. A draegloth is an ogre-sized, four-armed biped with purple skin and pale hair. Two of its arms are muscular, tipped with sharp
of Lolth’s favor toward her house—and a sign of the demon lord’s disregard for the family’s rivals, who were not thus gifted. The creation prompts the leaders of the house to begin crafting new plans
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
its thirst for destruction to the creator’s plans to triumph over rivals. A draegloth is an ogre-sized, four-armed biped with purple skin and pale hair. Two of its arms are muscular, tipped with sharp
of Lolth’s favor toward her house—and a sign of the demon lord’s disregard for the family’s rivals, who were not thus gifted. The creation prompts the leaders of the house to begin crafting new plans
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
is populated by the desperate and fearful—those who look out only for themselves, often to the detriment of others. Whether it’s a shrewd noble murdering their political rivals over dinner, or an
impoverished farmer stealing vital medicine from their elderly neighbor to treat their own sickly child, the people of Etharis are rarely given a fair choice when deciding between decency and survival
Compendium
- Sources->Dungeons & Dragons->Monster Manual
guardians, soldiers, or laborers. In rare cases, skeletons are reanimated but given no particular direction. Roll on or choose a result from the Skeleton Pantomimes table to inspire how undirected
with other skeletons, despite being hacked to animate splinters. 3 Mimics ways it entertained itself in life, such as acting, dancing, or reading. 4 Performs a familiar task, such as cleaning, cooking, mining, or praying. 5 Repeats its final moments of life. 6 Stands guard at the post it protected in life.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
pace works fine for many campaigns, some DMs prefer a campaign story with pauses built into it — times when adventurers are not going on adventures. The downtime rules given in this section can be
they amass on their adventures. The system presented here consists of two elements. First, it introduces the concept of rivals. Second, it details a number of downtime activities that characters can
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
pace works fine for many campaigns, some DMs prefer a campaign story with pauses built into it — times when adventurers are not going on adventures. The downtime rules given in this section can be
they amass on their adventures. The system presented here consists of two elements. First, it introduces the concept of rivals. Second, it details a number of downtime activities that characters can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
draws the players’ attention. Give them just enough to invite further exploration, but don’t create the equivalent of a flashing neon sign reading “This way to adventure!” When using narration to guide
telling them where to go. Don’t Limit Options. In general, let the players use the information they’re given to decide what they want to do. Don’t put unnecessary limitations on the characters’ actions
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
spending his time in the Biblioplex, where he works as a book clerk, assisting students in finding required texts and shelving returns. He moves silently through the stacks, and he has given more
for stirring poems written in old tongues, reading them to the rest of the group in a soft, resonant voice that comes directly from his soul.
Extracurriculars: Dead Languages Society
Job
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
draws the players’ attention. Give them just enough to invite further exploration, but don’t create the equivalent of a flashing neon sign reading “This way to adventure!” When using narration to guide
telling them where to go. Don’t Limit Options. In general, let the players use the information they’re given to decide what they want to do. Don’t put unnecessary limitations on the characters’ actions
Compendium
- Sources->Dungeons & Dragons->Monster Manual
guardians, soldiers, or laborers. In rare cases, skeletons are reanimated but given no particular direction. Roll on or choose a result from the Skeleton Pantomimes table to inspire how undirected
with other skeletons, despite being hacked to animate splinters. 3 Mimics ways it entertained itself in life, such as acting, dancing, or reading. 4 Performs a familiar task, such as cleaning, cooking, mining, or praying. 5 Repeats its final moments of life. 6 Stands guard at the post it protected in life.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
spending his time in the Biblioplex, where he works as a book clerk, assisting students in finding required texts and shelving returns. He moves silently through the stacks, and he has given more
for stirring poems written in old tongues, reading them to the rest of the group in a soft, resonant voice that comes directly from his soul.
Extracurriculars: Dead Languages Society
Job
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of its mother’s house, lending its thirst for destruction to that house’s plans to triumph over its rivals. A draegloth is an ogre-sized, four-armed humanoid with purple-black skin and yellow-white
family’s rivals, which were not thus gifted. The birth prompts the leaders of the house to begin crafting new plans to strike at its rivals when the draegloth is fully grown. These plans always use
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of its mother’s house, lending its thirst for destruction to that house’s plans to triumph over its rivals. A draegloth is an ogre-sized, four-armed humanoid with purple-black skin and yellow-white
family’s rivals, which were not thus gifted. The birth prompts the leaders of the house to begin crafting new plans to strike at its rivals when the draegloth is fully grown. These plans always use
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Iroas, children of devout parents to whom the God of Victory has given the strength to serve and protect the people. Everyone always said I was born a hero.
—Matt Knicl, “The Hero of Iroas”
What
hero’s life from miraculous birth to glorious end? If you’re reading this, the answer is that you make a hero, of course. In Theros, player characters and heroes are synonymous, being rare
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
awesome powers of the Deck of Many Things have given it a reputation as a game breaker. An encounter with the deck can spell the end of an otherwise successful campaign, as the DM’s carefully prepared
book, which are grouped by theme: DM options, character creation options, astrology-themed options, adventure locations, and finally adversaries and rivals.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
awesome powers of the Deck of Many Things have given it a reputation as a game breaker. An encounter with the deck can spell the end of an otherwise successful campaign, as the DM’s carefully prepared
book, which are grouped by theme: DM options, character creation options, astrology-themed options, adventure locations, and finally adversaries and rivals.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Iroas, children of devout parents to whom the God of Victory has given the strength to serve and protect the people. Everyone always said I was born a hero.
—Matt Knicl, “The Hero of Iroas”
What
hero’s life from miraculous birth to glorious end? If you’re reading this, the answer is that you make a hero, of course. In Theros, player characters and heroes are synonymous, being rare
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
on. Even a stupid or physically weak kobold is given a role in the tribe, whether something as simple as picking mushrooms for food or watching over hatchlings, and they all understand that their
unnoticed by their larger rivals. If it’s lucky, a tribe of kobolds that is discovered by a group of larger humanoids might form a mutually beneficial arrangement, relying on the humanoids for
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Lyn or Bitter End, snares them in her traps. Given a chance, one or more of the actors also share the following information: “Even if Creeping Lyn hates you, it’s still possible to win her favor by
, or jealous rivals.) Among the junk can be found the following treasures: A powder brush with a painted handle sculpted to resemble a bunch of roses (25 gp) A gold hand mirror that removes wrinkles, blemishes, and scars from the onlooker’s reflection (250 gp) A fully charged wand of web
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
information, and issues shadowy threats to keep political rivals in line. Names Zindanese of all origins receive their given name on the tenth day after their birth. The family gathers at this time, and
departed ancestors. In some homes, particularly among the wealthy, whole rooms might be given over to altars intricately decorated to honor a family’s ancestors. March of Vice During the height of