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Returning 31 results for 'conviction realize glory to have reappears'.
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Magic Items
Tasha’s Cauldron of Everything
crook was again lost. Occasionally it reappears, but the famed artifact is not what it was. Whether or not the artifact’s bearers realize its full threat, few risk using the Crook of Rao&mdash
Halfling
Legacy
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Species
Basic Rules (2014)
Curious
Halflings are an affable and cheerful people. They cherish the bonds of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory. Even adventurers
, go talk to the farmers and herders and you’ll find good, solid folk. Not that there’s anything wrong with the barons and soldiers—you have to admire their conviction. And by
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory. Even adventurers among them usually venture into the world for reasons of community
with the barons and soldiers — you have to admire their conviction. And by protecting their own lands, they protect us as well.”
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory. Even adventurers among them usually venture into the world for reasons of community
with the barons and soldiers — you have to admire their conviction. And by protecting their own lands, they protect us as well.”
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
.
These Paladins share the following tenets:
Reveal heresy and destroy those who practice it. Show unwavering conviction and unflinching resolve. Perform any sacrifice necessary to stop wickedness
can’t use it again until you finish a Long Rest. You can also restore your use of it by expending a level 5 spell slot (no action required). You gain the following benefits. Blinding Glory. Enemies that
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
anyone born in Ghalasine from entering or leaving the city. As she came to realize the people of Ghalasine didn’t love her as they did the king, Charmayne became filled with rage. She used magic to tear
, restoring Ghalasine and its king to their former glory. If they fail, the city will be destroyed, and Charmayne’s treason will be complete. ASHEN CREATURES
Many of the creatures that haunt Ghalasine
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
anyone born in Ghalasine from entering or leaving the city. As she came to realize the people of Ghalasine didn’t love her as they did the king, Charmayne became filled with rage. She used magic to tear
, restoring Ghalasine and its king to their former glory. If they fail, the city will be destroyed, and Charmayne’s treason will be complete. ASHEN CREATURES
Many of the creatures that haunt Ghalasine
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, taking on forms that evoke the glory of giants. Some barbarians look like oversized versions of themselves, perhaps with a hint of elemental energy flaring in their eyes and around their weapons
hits, and it gains the thrown property, with a normal range of 20 feet and a long range of 60 feet. If you throw the weapon, it reappears in your hand the instant after it hits or misses a target. The
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, taking on forms that evoke the glory of giants. Some barbarians look like oversized versions of themselves, perhaps with a hint of elemental energy flaring in their eyes and around their weapons
hits, and it gains the thrown property, with a normal range of 20 feet and a long range of 60 feet. If you throw the weapon, it reappears in your hand the instant after it hits or misses a target. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
some unresolved task from its life. It might seek to avenge its own death, fulfill an oath, or relay a message to a loved one. A ghost might not realize that it has died and continue the everyday
dispel evil and good spell. When the possession ends, the ghost reappears in an unoccupied space within 5 feet of the body. The target is immune to this ghost’s Possession for 24 hours after succeeding on the saving throw or after the possession ends.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
after 1 minute no one has successfully played the rest of the song, the illusion of Strahd reappears at the harpsichord and hammers out a series of chords. Each character takes 11 (2d10) thunder
must pull the head off the Strahd doll. If the characters struggle to figure this out, allow them to examine the doll and attempt a DC 13 Intelligence (Investigation) check to realize the truth. The
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
potential for future victory. In the aftermath, the crook was again lost. Occasionally it reappears, but the famed artifact is not what it was. Whether or not the artifact’s bearers realize its full
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
some unresolved task from its life. It might seek to avenge its own death, fulfill an oath, or relay a message to a loved one. A ghost might not realize that it has died and continue the everyday
dispel evil and good spell. When the possession ends, the ghost reappears in an unoccupied space within 5 feet of the body. The target is immune to this ghost’s Possession for 24 hours after succeeding on the saving throw or after the possession ends.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
realize that the mind flayer fanatics placed their bolstering rune before the slaadi arrived and don’t care about returning. The characters can access Spawn Hollow from area X5 in Illithinoch. The
whirlpool in area S2. A creature or object subjected to this fate doesn’t experience the passage of time until it reappears. S4: Rune Alcove This alcove is completely free of warts. A palm-sized fuzzy sphere
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
realize that the mind flayer fanatics placed their bolstering rune before the slaadi arrived and don’t care about returning. The characters can access Spawn Hollow from area X5 in Illithinoch. The
whirlpool in area S2. A creature or object subjected to this fate doesn’t experience the passage of time until it reappears. S4: Rune Alcove This alcove is completely free of warts. A palm-sized fuzzy sphere
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
after 1 minute no one has successfully played the rest of the song, the illusion of Strahd reappears at the harpsichord and hammers out a series of chords. Each character takes 11 (2d10) thunder
must pull the head off the Strahd doll. If the characters struggle to figure this out, allow them to examine the doll and attempt a DC 13 Intelligence (Investigation) check to realize the truth. The
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
potential for future victory. In the aftermath, the crook was again lost. Occasionally it reappears, but the famed artifact is not what it was. Whether or not the artifact’s bearers realize its full
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
dreadnoughts to devour planar travelers who were seeking portals that lead from the Astral Plane to the Outer Planes — portals they might use to gaze upon their gods or realize some dream of godhood
target’s next turn, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.
Psychic Projection (Costs 3 Actions). Each creature within 60 feet of the astral
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
’ Alliance, a shaky coalition that proactively eliminates threats to their mutual safety and prosperity. Alliance leaders are often contentious, while their operatives seek honor and glory for themselves and
aren’t the only evil giants vying for glory and their gods’ admiration. Other giant lords might be engaged in foul plots throughout the North. Here are a few examples of lords you could create:
A
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
’ Alliance, a shaky coalition that proactively eliminates threats to their mutual safety and prosperity. Alliance leaders are often contentious, while their operatives seek honor and glory for themselves and
aren’t the only evil giants vying for glory and their gods’ admiration. Other giant lords might be engaged in foul plots throughout the North. Here are a few examples of lords you could create:
A
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
dreadnoughts to devour planar travelers who were seeking portals that lead from the Astral Plane to the Outer Planes — portals they might use to gaze upon their gods or realize some dream of godhood
target’s next turn, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.
Psychic Projection (Costs 3 Actions). Each creature within 60 feet of the astral
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
answering any questions the characters have about Lord Soth, she vanishes. During the conversation with Leedara, if the characters attack or disbelieve her, the ghost vanishes, then reappears later to
what became of his companions. The characters may realize the other tombs (areas S7 and S9) belong to Madar and Tenadria. Cithcillion’s Quandary. If the characters tell Cithcillion that Madar and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
answering any questions the characters have about Lord Soth, she vanishes. During the conversation with Leedara, if the characters attack or disbelieve her, the ghost vanishes, then reappears later to
what became of his companions. The characters may realize the other tombs (areas S7 and S9) belong to Madar and Tenadria. Cithcillion’s Quandary. If the characters tell Cithcillion that Madar and
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
remain neutral in the current conflict. Ralvald doesn’t want to pressure her, so he hasn’t yet confronted her. (Ralvald doesn’t realize Enstavva has been turned to stone, as described in area D8
for Challidax. The ghosts can leave this chamber only while possessing another creature. If the possession ends, the ghost reappears in area D15. Flame. The flame at the room’s center is a heatless
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
remain neutral in the current conflict. Ralvald doesn’t want to pressure her, so he hasn’t yet confronted her. (Ralvald doesn’t realize Enstavva has been turned to stone, as described in area D8
for Challidax. The ghosts can leave this chamber only while possessing another creature. If the possession ends, the ghost reappears in area D15. Flame. The flame at the room’s center is a heatless
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
and over. By the time they realize this, 2d10 hours have passed, during which they have made no progress in their effort to leave. The effect then ends, and each creature must succeed on a DC 10
the next night, one random sleeping creature vanishes and reappears approximately a foot beneath where they were sleeping—typically buried in undisturbed dirt or in a space beneath floorboards. The
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
and over. By the time they realize this, 2d10 hours have passed, during which they have made no progress in their effort to leave. The effect then ends, and each creature must succeed on a DC 10
the next night, one random sleeping creature vanishes and reappears approximately a foot beneath where they were sleeping—typically buried in undisturbed dirt or in a space beneath floorboards. The
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
-elf proprietor’s special blend. Jopalin includes sable moonflower leaves in his tea, creating a subtle, slow-building addiction among those who drink it. Many never realize what’s happening, knowing
quickly collapsed. Since then, the Keep has been a shadow of its intended glory, struggling to keep the worst of Baldur’s Gate from the waterway. Today, the facility still operates, but mostly as a
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
-elf proprietor’s special blend. Jopalin includes sable moonflower leaves in his tea, creating a subtle, slow-building addiction among those who drink it. Many never realize what’s happening, knowing
quickly collapsed. Since then, the Keep has been a shadow of its intended glory, struggling to keep the worst of Baldur’s Gate from the waterway. Today, the facility still operates, but mostly as a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
among those who drink it. Many never realize what’s happening, knowing only that they deeply crave his tea above all others, and for those who do uncover the scam, it’s often too late, leaving them
magical ecological engineering, the public proved singularly unwilling to care about their waste, and funding quickly collapsed. Since then, the Keep has been a shadow of its intended glory, struggling to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
among those who drink it. Many never realize what’s happening, knowing only that they deeply crave his tea above all others, and for those who do uncover the scam, it’s often too late, leaving them
magical ecological engineering, the public proved singularly unwilling to care about their waste, and funding quickly collapsed. Since then, the Keep has been a shadow of its intended glory, struggling to