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Returning 35 results for 'conviction reflection great to have reflected'.
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Monsters
Vecna: Eve of Ruin
’t observed the mirror shade move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the mirror shade isn’t the creature’s own reflection
shade’s next turn. On a successful save, the target takes half as much damage only.
“She was great at picking locks but had a terrible cruel streak. When the cloaker got her, we were glad we
Magic Items
Dragonlance: Shadow of the Dragon Queen
harmlessly floats to the ground. Once the mirror has been deactivated, it can’t be activated again until the next dawn.
If a non-Construct creature other than you sees its reflection in the activated
, the creature is immune to this mirror’s effect for the next 24 hours.
While paralyzed by the mirror, the creature sees events from their past reflected in the mirror’s glass. These
Monsters
Icewind Dale: Rime of the Frostmaiden
using her magic.
Casting such great magic night after night while also granting spells to her devoted followers leaves Auril weak and vulnerable. In her self-inflicted weakened state, Auril is inclined
, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the stat blocks presented here.
After finishing a long rest, Auril regains any of
Monsters
Icewind Dale: Rime of the Frostmaiden
realm in the far north and, after a time, plunged it into frigid darkness using her magic.
Casting such great magic night after night while also granting spells to her devoted followers leaves Auril
form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the
Monsters
The Book of Many Things
Euryale’s story and unwavering conviction.
These medusas are divinely empowered champions, drawing their power from a cosmic truth, the will of a deity, or the primal forces of nature. They
medusa’s lair.
3
Maintain a planar crossing from which great power flows while also curtailing the effects of that power as it infuses the world.
4
Seek out a new generation of
Shifter
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
within they physically transform for a short time.
A shifter’s beast within is reflected by the shifter’s subrace. Four subraces are especially common:
Beasthide often signifies the
to friends and kin, shifters place great value on self-reliance and freedom. It’s a shifter proverb to “always be prepared for the journey yet to come,” and most shifters strive to be
Backgrounds
Ghosts of Saltmarsh
You have sailed into war on the decks of great ships, patching their hulls with soup bowls and prayers. You once helped build a fishing vessel that single-handedly saved a town from starvation. You
Reflection. Muddied water always clears in time. (Any)
6
Hope. The horizon at sea holds the greatest promise. (Any)
D6
BOND
1
I must visit all the oceans
Monsters
Icewind Dale: Rime of the Frostmaiden
Frostmaiden could not stay away for long. Auril returned to her icy realm in the far north and, after a time, plunged it into frigid darkness using her magic.
Casting such great magic night after
solstice, with divine power far beyond what is reflected in the stat blocks presented here.
After finishing a long rest, Auril regains any of her forms that were destroyed, provided at least one
backgrounds
You were once whole, but part of you has been separated from your being and now also wanders the world. This aspect of you took your reflection and shadow with it, and it travels about as a mirage
Tool Proficiency: Disguise Kit
Equipment: Choose A or B: (A) Disguise Kit, Mirror, Traveler's Clothes, 16 GP; or (B) 50 GP
Building a Reflected Wanderer
Any character can be a reflected wanderer
Battle Master
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Player’s Handbook (2014)
such as weaponsmithing and calligraphy. Not every fighter absorbs the lessons of history, theory, and artistry that are reflected in the Battle Master archetype, but those who do are well-rounded fighters of great skill and knowledge.
Spectator
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
magically creates enough food and water to sustain itself for 24 hours.Spell Reflection. If the spectator makes a successful saving throw against a spell, or a spell attack misses it, the spectator
a floating sphere with a gaping maw and a single great eye, set within four eyestalks that shoot forth deadly rays.
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
banners, each one made up of a group of interrelated families. Members of a banner live, work, and fight together, and each banner has a separate status within the legion that is reflected in the power of
for the achievement to mean anything, a hobgoblin must abide by the race’s code of honor in doing so.
Glory can be earned by discovery of great resources (such as finding a new vein of iron or
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
S23. Nursery This room contains the wreckage of old wooden cribs. If the characters search the room, one of them (determined randomly) sees a figure reflected in the window glass: a nun in white
robes, standing in the doorway. A look back toward the door reveals nothing there, and the reflection can’t be seen again. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is under the wreckage of one of the cribs.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
S23. Nursery This room contains the wreckage of old wooden cribs. If the characters search the room, one of them (determined randomly) sees a figure reflected in the window glass: a nun in white
robes, standing in the doorway. A look back toward the door reveals nothing there, and the reflection can’t be seen again. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is under the wreckage of one of the cribs.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
than it already is. If all six candles are lit, a character who looks in the mirror and says the word “piggy” three times in a row sees the reflected candlelight reveal a wooden lever set into a
metal panel on the north wall. If fewer than six candles are lit when the words are spoken, the lever appears on the south wall instead. These levers exist only in the mirror’s reflection, not in reality
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Material Echoes The Material Plane is a richly magical place, and its magical nature is reflected in the two planes that share its central place in the multiverse. The Feywild and the Shadowfell are
, also called the Plane of Faerie, is a land of soft lights and wonder, a country of little people with great desires, a place of music and death. It is a realm of eternal twilight, with slow lanterns
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
seamlessly with their reflected surroundings and wait until the moment is right to strike. Mirror shades can be found throughout the multiverse but are particularly common in the Outer Planes. “She was
great at picking locks but had a terrible cruel streak. When the cloaker got her, we were glad we’d never see her again—then, to our horror, we did.”
—Hopewell Lightfinger,
Sword Coast adventurer
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Material Echoes The Material Plane is a richly magical place, and its magical nature is reflected in the two planes that share its central place in the multiverse. The Feywild and the Shadowfell are
, also called the Plane of Faerie, is a land of soft lights and wonder, a country of little people with great desires, a place of music and death. It is a realm of eternal twilight, with slow lanterns
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
seamlessly with their reflected surroundings and wait until the moment is right to strike. Mirror shades can be found throughout the multiverse but are particularly common in the Outer Planes. “She was
great at picking locks but had a terrible cruel streak. When the cloaker got her, we were glad we’d never see her again—then, to our horror, we did.”
—Hopewell Lightfinger,
Sword Coast adventurer
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
iconic creatures took root on world after world, like seeds scattered by a cosmic wind. If the musings of these great sages are true, every world of the Material Plane is a reflection—or, in some cases, a distortion—of the First World.
Material Plane originated there. After the First World was shattered by a great cataclysm—giving birth to the worlds that came in its wake—the progeny of the first elves, dwarves, beholders, and other
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
iconic creatures took root on world after world, like seeds scattered by a cosmic wind. If the musings of these great sages are true, every world of the Material Plane is a reflection—or, in some cases, a distortion—of the First World.
Material Plane originated there. After the First World was shattered by a great cataclysm—giving birth to the worlds that came in its wake—the progeny of the first elves, dwarves, beholders, and other
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
than it already is. If all six candles are lit, a character who looks in the mirror and says the word “piggy” three times in a row sees the reflected candlelight reveal a wooden lever set into a
metal panel on the north wall. If fewer than six candles are lit when the words are spoken, the lever appears on the south wall instead. These levers exist only in the mirror’s reflection, not in reality
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
edifices of stonework that symbolize the permanence and stability of those places. A Brelish dwarf might feel a deep, personal connection to the towers of Sharn or the great walls of Wroat; some dwarves
love the great Cathedral of the Silver Flame in Thrane more than devout followers of the Silver Flame. Ultimately, the typical dwarf in wider Khorvaire is more patriotic than the average human of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
edifices of stonework that symbolize the permanence and stability of those places. A Brelish dwarf might feel a deep, personal connection to the towers of Sharn or the great walls of Wroat; some dwarves
love the great Cathedral of the Silver Flame in Thrane more than devout followers of the Silver Flame. Ultimately, the typical dwarf in wider Khorvaire is more patriotic than the average human of the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
reflection of your patron, with sprites and pseudodragons tied to the Archfey and imps and quasits tied to the Fiend. Because the Great Old One’s nature is inscrutable, any familiar form is suitable for it
decorative flames. If your patron is the Great Old One, your weapon might be an ancient-looking spear, with a gemstone embedded in its head, carved to look like a terrible unblinking eye.
Pact of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
reflection of your patron, with sprites and pseudodragons tied to the Archfey and imps and quasits tied to the Fiend. Because the Great Old One’s nature is inscrutable, any familiar form is suitable for it
decorative flames. If your patron is the Great Old One, your weapon might be an ancient-looking spear, with a gemstone embedded in its head, carved to look like a terrible unblinking eye.
Pact of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
reflection of your patron, with sprites and pseudodragons tied to the Archfey and imps and quasits tied to the Fiend. Because the Great Old One’s nature is inscrutable, any familiar form is suitable for it
decorative flames. If your patron is the Great Old One, your weapon might be an ancient-looking spear, with a gemstone embedded in its head, carved to look like a terrible unblinking eye.
Pact of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
reflection of your patron, with sprites and pseudodragons tied to the Archfey and imps and quasits tied to the Fiend. Because the Great Old One’s nature is inscrutable, any familiar form is suitable for it
decorative flames. If your patron is the Great Old One, your weapon might be an ancient-looking spear, with a gemstone embedded in its head, carved to look like a terrible unblinking eye.
Pact of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
is reflected by the waters of the deep. Any such community makes sure to host festivals to propitiate the Wavemother and seek her favor. Although mercurial in temperament, she can be generous to those
who do her honor, as is any great queen. The ***** Queen is worshiped out of fear instead of adoration, and ship crews offer her gems, tossed over the side, to calm storm-tossed waters. As her most
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
is reflected by the waters of the deep. Any such community makes sure to host festivals to propitiate the Wavemother and seek her favor. Although mercurial in temperament, she can be generous to those
who do her honor, as is any great queen. The ***** Queen is worshiped out of fear instead of adoration, and ship crews offer her gems, tossed over the side, to calm storm-tossed waters. As her most
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
links’ magic tears Kas’s last great secret from his mind: Vecna is currently in the Cave of Shattered Reflection. If the characters are on the verge of killing Kas, the vampire tells the characters
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Phoberos and Skophos Mogis reshaped our ancestors, giving form to their great rages and pains. We are not our ancestors, though. We are god-carved for greatness, but each of us determines how
Iroas stands for, so is Skophos the reflection of Akros. And Phoberos is the bloodstained battleground where the eternal conflict between the gods and their poleis is waged.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and adventurers who enter are often unaware of the medusa’s presence until the creature is among them. A medusa is subject to its own curse. By looking vainly on its reflection, it turns to stone as
looks at the medusa in the meantime, it must immediately make the save. If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
links’ magic tears Kas’s last great secret from his mind: Vecna is currently in the Cave of Shattered Reflection. If the characters are on the verge of killing Kas, the vampire tells the characters
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
have a pond or a glade that locals ascribe to Eldath. Tradition dictates that it be a place of quiet reflection where others are left to their thoughts. A body of water such as a pond or a spring
Eldath among the First Circle. It is taboo to strike a priest of Eldath, and killing one is said to bring great misfortune. Despite the measure of protection that this belief affords them, most priests