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Monsters
Bigby Presents: Glory of the Giants
bloodlust by hunting in them.
Baphomet rewards his most faithful cultists with transformation into demonic stalkers. Such a giant grows an elaborate crown of six horns, and Baphomet gives the stone giant a magic glaive and the ability to call up horns of stone from the earth.
Monsters
Fizban's Treasury of Dragons
Responsibility. Having knowledge and power gives one a responsibility to those who have less of either. (Lawful)
5
Noble Obligation. My superior experience, intellect, and insight give me a duty to
with a beholder that has moved into the dragon’s domain.
5
Xorn serve as lookouts and spies for an adult amethyst dragon who rewards them with gems.
6
To repay a favor long owed to a
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
despite the rise and fall of empires.
Many halflings live among other races, where the halflings’ hard work and loyal outlook offer them abundant rewards and creature comforts. Some halfling
, go talk to the farmers and herders and you’ll find good, solid folk. Not that there’s anything wrong with the barons and soldiers—you have to admire their conviction. And by
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Rewards After delivering King Jhaeros’s heart to Naevys, characters are eligible to receive one or more of the following rewards at the end of the adventure: Naevys’s Gifts. If Charmayne’s ritual is
reversed and Ghalasine is restored, Naevys gives the characters a flame tongue longsword, a necklace of fireballs, and a suit of dragon scale mail from Ghalasine’s treasury. She also gives the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Rewards After delivering King Jhaeros’s heart to Naevys, characters are eligible to receive one or more of the following rewards at the end of the adventure: Naevys’s Gifts. If Charmayne’s ritual is
reversed and Ghalasine is restored, Naevys gives the characters a flame tongue longsword, a necklace of fireballs, and a suit of dragon scale mail from Ghalasine’s treasury. She also gives the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
mixture of grief and relief when they return to the town. They are grateful to the characters for saving the town and raise statues in the characters’ honor. Furthermore, Mayor Broadfoot gives the
characters their promised rewards (see “Rewards” earlier in the adventure), and invites the characters to stay in Little Lockford as long as they wish and return as often as they can.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
mixture of grief and relief when they return to the town. They are grateful to the characters for saving the town and raise statues in the characters’ honor. Furthermore, Mayor Broadfoot gives the
characters their promised rewards (see “Rewards” earlier in the adventure), and invites the characters to stay in Little Lockford as long as they wish and return as often as they can.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the adventurers can pass on to their descendants. This section details the most common marks of prestige that adventurers might acquire during a campaign. The best rewards in an adventure are directly
related to the circumstances of the adventure. For example, if a merchant hires the characters to retrieve a family heirloom from a long-abandoned tower, the merchant might give the deed to the tower as a reward.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the adventurers can pass on to their descendants. This section details the most common marks of prestige that adventurers might acquire during a campaign. The best rewards in an adventure are directly
related to the circumstances of the adventure. For example, if a merchant hires the characters to retrieve a family heirloom from a long-abandoned tower, the merchant might give the deed to the tower as a reward.
classes
Basic Rules (2014)
left behind. There are greater risks, perhaps, but also much greater rewards—few fighters in the city watch have the opportunity to discover a magic flame tongue sword, for example.
Creating a
Fighter
As you build your fighter, think about two related elements of your character’s background: Where did you get your combat training, and what set you apart from the mundane warriors
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Wanted Posters Granny Nightshade has attached wanted posters to trees throughout Thither, offering rewards for the capture of her nemesis, Will of the Feywild (see “Locations in Thither”). Each
! Deliver him to me alive and unharmed, and I’ll give you back ten years of your youth.” Granny Nightshade gives the character a yellow rose. As long as this rose remains unwilted and in the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Wanted Posters Granny Nightshade has attached wanted posters to trees throughout Thither, offering rewards for the capture of her nemesis, Will of the Feywild (see “Locations in Thither”). Each
! Deliver him to me alive and unharmed, and I’ll give you back ten years of your youth.” Granny Nightshade gives the character a yellow rose. As long as this rose remains unwilted and in the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
journey you expect to last at least as many days as you have players. You can improvise encounters, other challenges, and rewards based on cards as they’re revealed, or you can build a small deck in
advance with fewer cards, then prepare notes on possible encounters and rewards based on your chosen cards. For each day of the journey, lay out two cards face down, one overlapping the other, to form a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
journey you expect to last at least as many days as you have players. You can improvise encounters, other challenges, and rewards based on cards as they’re revealed, or you can build a small deck in
advance with fewer cards, then prepare notes on possible encounters and rewards based on your chosen cards. For each day of the journey, lay out two cards face down, one overlapping the other, to form a
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Rewards When the characters return to Queen Yolande’s palace, word quickly spreads of their success. The queen’s attendants prepare a lavish banquet in the characters’ honor. Courtiers and palace
queen about the upcoming attempt on her life, Queen Yolande is deeply grateful and gives each of them an additional gem worth 500 GP. Although the forces of Elemental Evil are thwarted, the threat to
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Rewards When the characters return to Queen Yolande’s palace, word quickly spreads of their success. The queen’s attendants prepare a lavish banquet in the characters’ honor. Courtiers and palace
queen about the upcoming attempt on her life, Queen Yolande is deeply grateful and gives each of them an additional gem worth 500 GP. Although the forces of Elemental Evil are thwarted, the threat to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
a god’s service. Your piety score reflects the actions you have taken in your god’s service—actions that the god richly rewards. When you choose a god to worship as a beginning character, your piety
score related to that god is 1. Your piety score increases by 1 when you do something to advance the god’s interests or behave in accordance with the god’s ideals. The gods expect great deeds from
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
a god’s service. Your piety score reflects the actions you have taken in your god’s service—actions that the god richly rewards. When you choose a god to worship as a beginning character, your piety
score related to that god is 1. Your piety score increases by 1 when you do something to advance the god’s interests or behave in accordance with the god’s ideals. The gods expect great deeds from
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Newspaper Contacts Usually, your primary contact—the person who gives you assignments for the newspaper—is an editor of some kind, who takes the stories you write and makes them suitable for the
high standards but rewards you well when you reach them 2 A wealthy newspaper owner who demands the paper use your work even though the editor doesn’t want to 3 An ambitious junior editor who hopes that
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. Skalanthas ends his friendship with Ronnom and stops threatening ships traveling to and from Najkir. Furthermore, if the characters explain that they’re stranded on the island, the dragon gives them the
Folding Boat he previously loaned to Ronnom (see area M26) to help them get home and deliver Ronnom to the authorities. Rewards If the characters take Ronnom to the mainland to answer for his crimes
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, and you are granted powers related to that domain. Your choice might correspond to a particular sect dedicated to your deity. Apollo, for example, could be worshiped in one region as Phoebus (“radiant
domain could simply be a matter of personal preference, the aspect of the deity that appeals to you most. Each domain’s description gives examples of deities who have influence over that domain. Gods are
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, and you are granted powers related to that domain. Your choice might correspond to a particular sect dedicated to your deity. Apollo, for example, could be worshiped in one region as Phoebus (“radiant
domain could simply be a matter of personal preference, the aspect of the deity that appeals to you most. Each domain’s description gives examples of deities who have influence over that domain. Gods are
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, and you are granted powers related to that domain. Your choice might correspond to a particular sect dedicated to your deity. Apollo, for example, could be worshiped in one region as Phoebus (“radiant
domain could simply be a matter of personal preference, the aspect of the deity that appeals to you most. Each domain’s description gives examples of deities who have influence over that domain. Gods are
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Newspaper Contacts Usually, your primary contact—the person who gives you assignments for the newspaper—is an editor of some kind, who takes the stories you write and makes them suitable for the
high standards but rewards you well when you reach them 2 A wealthy newspaper owner who demands the paper use your work even though the editor doesn’t want to 3 An ambitious junior editor who hopes that
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, and you are granted powers related to that domain. Your choice might correspond to a particular sect dedicated to your deity. Apollo, for example, could be worshiped in one region as Phoebus (“radiant
domain could simply be a matter of personal preference, the aspect of the deity that appeals to you most. Each domain’s description gives examples of deities who have influence over that domain. Gods are
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
halflings’ hard work and loyal outlook offer them abundant rewards and creature comforts. Some halfling communities travel as a way of life, driving wagons or guiding boats from place to place and
with the barons and soldiers — you have to admire their conviction. And by protecting their own lands, they protect us as well.”
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
halflings’ hard work and loyal outlook offer them abundant rewards and creature comforts. Some halfling communities travel as a way of life, driving wagons or guiding boats from place to place and
with the barons and soldiers — you have to admire their conviction. And by protecting their own lands, they protect us as well.”
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
minions. A paladin might have no qualms about putting a hag coven to the sword, but her conviction falters if she must first fight through a crowd of innocent farmers that the hag has compelled to defend
creatures are either naturally wicked or warped by the hag to better serve her. In either case, a hag is confident that her servants will obey her orders without question. The Brutes table gives examples of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
dreams. If asked for the Hammock of Worlds, she rummages amid the vines covering her and produces it. If the characters explain why they need it, she’s eager to help them and not only gives them the
hammock but also leads them to the Silver Tapir Monastery. If the Dawn Mother is calmed or defeated, Cht-Chak thanks the characters and rewards them. If the characters kill the giant, Cht-Chak helps them retrieve the Hammock of Worlds from the giant’s body and directs them to the Silver Taper Monastery.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
to undertake a task in a closed-off area of the old city known as Rockblight, where the temple of his god stands desecrated. If the characters agree, he gives them a ruby spell gem (see appendix B
, Gurnik channels the power of the cleansed temple, bestowing a blessing of protection or a blessing of weapon on each of the characters (each player’s choice); see “Other Rewards” in chapter 7 of the Dungeon Master’s Guide for more information on blessings.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Character Advancement In a shared campaign, characters gain levels not by accumulating experience points but by reaching experience checkpoints. This system rewards every character (and player) for
gives credit where credit is due. Using Checkpoints The number of checkpoints needed to gain the next level depends on a character’s level: At levels 1–4, reaching 4 checkpoints is sufficient to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
dreams. If asked for the Hammock of Worlds, she rummages amid the vines covering her and produces it. If the characters explain why they need it, she’s eager to help them and not only gives them the
hammock but also leads them to the Silver Tapir Monastery. If the Dawn Mother is calmed or defeated, Cht-Chak thanks the characters and rewards them. If the characters kill the giant, Cht-Chak helps them retrieve the Hammock of Worlds from the giant’s body and directs them to the Silver Taper Monastery.
compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
sleeper in the process, rousing them from their slumber. The characters must make this check three times, one for each early riser. Checking In with Haldryck For waking the early risers, Haldryck rewards
the party 5 GP, recommending they use it to rent a private room. If the characters completed the task without bothering any other guests, Haldryck gives the characters an additional 10 GP for their good work. Otherwise, he mutters about receiving a noise complaint from an unhappy guest.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Choosing a College At Strixhaven, students choose their colleges at the start of their second year. But even during a character’s first year, you make college-related decisions for your character
character. A STRIXHAVEN PARTY
If you’re starting a Strixhaven campaign with the introductory adventure in chapter 3, that adventure gives all the advice you need to bring a party of characters together
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
evening, so the characters should have no trouble finding her once the job is completed. If the characters accept her quest, Dannika gives them her lantern (see appendix D) and explains how it works
herself, but she’s nervous about venturing out into the extreme cold and has other research-related chores to attend to. Elusive Elementals There are no chwingas in the adventurers’ starting town, but